Icewind Dale

Game Master Harm's Way

Targos Harbour

Phaen's House


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I've decided to bot Khasos for another week or so. I'll PM him, and if I don't hear back in a reasonable timeframe I'll remove him from play. There's an opportunity in the story up ahead where I'll be able to have Khasos leave without disrupting continuity, so if he doesn't reply I'll take advantage of that. I think we'll keep trudging on with the group as is, you guys are working really well together and I feel like we've got a nice flow happening that I'd hate to disrupt. If things get too difficult I'll consider offering a GMPC/NPC follower to pick up the slack, or alternatively I may have a RL friend who'd be interested in joining. I guess we have a broad cross section of class roles covered though, especially once you guys achieve a level or two, and I'd like to keep this as simple as possible so as to not mess with our current dynamic.

Griff-Melee tank/damage dealer (who will probably be referred to as One Punch Man if he keeps rolling like he did last round).

Tyrek-Support heals/buffs and all kinds of fiery goodness.

Nilah-Melee damage/backup tank and spellcaster. Can also grow a set rad looking claws.

Thadaenn- Main arcane caster, control and support via debuffs and easily the best facial hair in the group.

Tuva -Support heals and battlefield control via hex, excellent defenses vs. spellcasters and competent damage dealer via spellfire (we need to crunch out your spellfire feat too, I feel like it's going to come into play in a big way and could be a massive benefit to the party and to yourself. PM me your thoughts on how we should tackle it and we'll lock something down). Her raven familiar also adds about 10 points of cool to the group.

What do you guys think? Does this sound reasonable enough?


Griff and Tyrek:
I also just noticed that I rolled 6, 6, and 6 in that last gameplay post... definitely not a good omen :P

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0
GM Harm wrote:

I've decided to bot Khasos for another week or so. I'll PM him, and if I don't hear back in a reasonable timeframe I'll remove him from play. There's an opportunity in the story up ahead where I'll be able to have Khasos leave without disrupting continuity, so if he doesn't reply I'll take advantage of that. I think we'll keep trudging on with the group as is, you guys are working really well together and I feel like we've got a nice flow happening that I'd hate to disrupt. If things get too difficult I'll consider offering a GMPC/NPC follower to pick up the slack, or alternatively I may have a RL friend who'd be interested in joining. I guess we have a broad cross section of class roles covered though, especially once you guys achieve a level or two, and I'd like to keep this as simple as possible so as to not mess with our current dynamic.

Griff-Melee tank/damage dealer (who will probably be referred to as One Punch Man if he keeps rolling like he did last round).

Tyrek-Support heals/buffs and all kinds of fiery goodness.

Nilah-Melee damage/backup tank and spellcaster. Can also grow a set rad looking claws.

Thadaenn- Main arcane caster, control and support via debuffs and easily the best facial hair in the group.

Tuva -Support heals and battlefield control via hex, excellent defenses vs. spellcasters and competent damage dealer via spellfire (we need to crunch out your spellfire feat too, I feel like it's going to come into play in a big way and could be a massive benefit to the party and to yourself. PM me your thoughts on how we should tackle it and we'll lock something down). Her raven familiar also adds about 10 points of cool to the group.

What do you guys think? Does this sound reasonable enough?

It does. I agree we have all our bases covered so long as we don’t need a break-in expert (but if so we had that problem already).


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

That works for me, we seem to have a well rounded group, both mechanically and characterization-wise.

No danger of becoming One Punch Man after my attack on Vghotan lol. I think your 6-6-6 hexed me!


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Man what a novice move going underground without light. What is it, my first day of D&D?. Lol

I'll get a post up in a little. Hopefully I can stumble into Griff with a healing spell. Gotta drop the goblin though.


I was waiting to see if you were gonna strike a torch or something haha...

You could always light up that goblin you're carrying and send him running into the tunnel? :P


Just post your action Nilah, Thadaenn said he was on vacation with sketchy access to the internet. He can go after you, or I'll not his action afterwards as per his request.


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Not sure what's going on over there, but if there are some goblins, he'll probably Color Spray them.

lol

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0

I think I've got the layout wrong in my head. By going to the closest Goblin and threatening, I didn't think I was passing any others, so who gets the AoO on Nilah?

Nevermind, I got it now. Time to track some non-lethal damage!


I just re-read my posts (they were written up a little hastily from my phone) and I can see where your confusion came from. My bad Nilah!

Just to confirm, Thadaenn cast grease on the goblin you're closest to. He dropped his weapon and made an unarmed strike, which provoked an AOO from you.

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0
GM Harm wrote:

I just re-read my posts (they were written up a little hastily from my phone) and I can see where your confusion came from. My bad Nilah!

Just to confirm, Thadaenn cast grease on the goblin you're closest to. He dropped his weapon and made an unarmed strike, which provoked an AOO from you.

All good. I badly interpreted the die rolls. The writeup made sense, I think.


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Is it also Griff's turn?


Yep, it sure is


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

Sorry, long day today. I just got home, will post now.


No need to apologize for repetition Griff, just keep doing whatever you just did and you'll be fine :P


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Please keep repeating actions like that for the rest of the campaign thanks.


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

/flex

Burning my ones on bluff checks. Griff lies with all the skill of a chocolate-faced kid who denies he ate the cookies lol.

In all honesty though, I'm aware that for the most part Griff's best action is to just punch stuff. I'll take Dirty Fighting at level 2, which opens up Improved [combat maneuver] for martial flexibility, but I'll have Brawler's Flurry for a second attack so I'll still mostly just use flexibility on Weapon Focus unless I feel the need to wrestle some goblins or something lol.


I was in an amateur boxing team for 7 years before I joined the military. I appreciate Griff's fighting style, seeing him lay out two goblins and a dog with nothing but a solid right hook warms my heart :D

Edit: Just saw Griff's bluff check. Nailed it haha


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

I don't know if I could've technically failed with the same modifier but instead I decided to roll a 20 I guess.

Tyrek will follow Griff wherever, by the way. Even if it is to that damned tavern.


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

I just wanted to comment that I loved GM's "throwing up in his own boots" bit lol.

You know him so well already!


Glad you liked the comment Griff, it seemed appropriate to me :)


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Back, guys! Sorry I was gone, had to evacuate for a bit with the fires. Just got moved back in completely (boy was that a chore!). Problems of having a lot of stuff, I guess.


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Welcome back!


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

Welcome back Khasos.


I've added a map of the harbour! I've finally figured out Google docs so I'll have a map up for your next encounter [it's rough so please don't judge :D)

Do you guys mind if I use aliases for recurring NPC's? It helps me get into character more, it makes me feel more involved in the interactions, but if it's a distraction I don't mind just posting with my GM alias


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Not at all! Go for it.


Dwarven Sorcerer/1 | Init +5 | Per +8 | HP 8/8| AC 11, 10flat, 11touch | Fort +2 | Reflex +1 | Will +4|
Current Status:
Current HP: 8 | Current AC: 11 | Spells: 1st - 3/4

Flying back into the US tonight. I'll try to get caught up on the 40+ posts in the gameplay thread by tomorrow.


So great to have you on the way back Thadaenn, we missed you!

Khasos, your attempt at diplomacy was beautiful to read, and combined with that roll I've decided to allow you to influence Chiglet from hostile to friendly. I'll have a post up soon detailing his conversation with you, well done!


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Just to be sure, Chiglet is my goblight, right?

lol


Yep, that's him :)

I'm just going to wait a little longer before my next gameplay post, just in case there's anything the other's would like to add before taking Chiglet over to the shed.

Now that I think about it, a woodworking shed could have made a much different setting for your interrogation, especially if someone a little less understanding was leading the conversation. All those hammers, chisels, nails, files.... that could have been nasty :/


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Yeah I ended up scrolling back up and figuring it out. I had a late start this morning(13 hours ago) so I couldn't post before work. Worked out though. PbP is pretty cool, yo.

Dark Archive

Div-Spawn Eldritch Scion 5 | hp 33 | AC 18 t14 ff14 | F+5 R+5 W+4 | init+4 | Perc+0
GM Harm wrote:

I've added a map of the harbour! I've finally figured out Google docs so I'll have a map up for your next encounter [it's rough so please don't judge :D)

Do you guys mind if I use aliases for recurring NPC's? It helps me get into character more, it makes me feel more involved in the interactions, but if it's a distraction I don't mind just posting with my GM alias

I really like the NPC aliases. I think it makes the NPCs feel more interactive.


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

#thepowerofroleplay


AC 19 (Touch 13, Flatfooted 16) | HP 12/12 | Martial Flexibility 3/4 | Fort 5, Ref 6, Will 3 | Init 3, Perception 5
Attacks:
Unarmed Strike: Atk +5, Dmg 1d6+5, crit x2, blunt or piercing (because of cestus)

Agreed. Characters with an alias become actual characters. They seem to have more personality because of it.


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Rofl, just looked at the map for the first time. Never played it but it's easy to tell that that's definitely an image file pulled out of a video game XD

Very nice lol

Super cool option. There's probably tons of maps you can get.

Is that grid part of the game?


I've found a few maps, and I've begun using an online tool to make custom ones as well :)

Yeah it is haha, straight outta 2002! I couldn't get rid of the grid overlay, that's not a part of the game but I guess you could assume each grid is roughly 10ft? It doesn't matter too much, we haven't much longer left in the docks anyway


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

I'm not saying that I'm going to make Chiglet our esteemed Goblin-chef and make him a national celebrity for his epic cuisine buuuuuuuuut I'll probably take Leadership for this little dude at level 7 ;)


Haha, for a throwaway NPC he's developed into quite the character! I'm beginning to like the little guy, might even have to make an alias for him :)

You'll have your work cut out for you if you plan to make him into a celebrity chef, he's got about 4 recipes and they all contain various parts of a wild dog ;)


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Khasos enjoys his projects.

Besides, this way we can dress him in adorable tiny chef outfits! He'll be our beloved companion/mascot/chef! All skill points into Profession Chef gogogo!


Drow aren't necessarily common knowledge, if you had an elf in the party I'd probably allow some more information but let's just say that you've all heard the fairy tales about the Dark elves who live underground. Nothing really specific about their society/culture etc.


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Sounds good, just wanted to confirm what Khasos knew!


Re-reading the last few posts I can totally see where you're coming from Tuva. It's a little bit confusing as to who is where and doing what, but don't worry! There's not really going to be much opportunity to split up in future, so everything should be a little more streamlined.

Thanks for your patience with my GMing guys, learning how to pace a PBP has been a steep curve, but I'm starting to figure it out. I'm so glad to have such a great group of players for my first campaign, I'm really enjoying this so thank you all for being a part of it!


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

My pleasure, really.

PbP is a different beast, for sure. Definitely takes some getting used to.


@Khasos, excellent summary of the adventure thus far. You guys have accomplished quite a bit in just a few hours of game time :)


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Hey, we're gifted!


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Probably 12 hours or so until I can post. Fridays are always crazy.


No worries Tyrek, I won't be putting a post up for a few hours yet anyway.


Male CG Illuskan Human Oracle of Flame 1 | HP: 11/11 | AC 19 (T12, FF 17) | CMB: +2 CMD: 14 | F:+2 R:+2 W:+1 | Init +2 | Perception -1, Diplomacy +8, Intimidate +8 | Speed 20 ft. | Spells 1st 2/4 | Volatile Conduit 0/1 | Touch of Flame 6/7

Yo, real talk. Let's call ourselves "The Situational Solution Experts." Or "Situational Solutions Incorporated."

The situation is dependent on how much the pay is and whether we feel like it at the time.


Khasos, Captain Thomas is an honorable man and though he holds no love for goblins (they're his favoured enemy) he understands that you've made a promise to poor young Chiglet. He won't allow Chiglet's fate to be decided until such a time that you're present to speak on his behalf.


Male Half-Orc Shaman 1 | HP 10/10 | AC 16 Touch 11 Flat-Footed 15 | Fort +4 Ref +3 Will +8 | Init +9 Perc +10 |
Skills:
Craft Jewelry 6, Diplomacy 6, Handle Animal 6, Heal 10, Knowledge Nature 6, Perception 10, Spellcraft 6, Survival 8
Prepared Spells:
0-Level: Create Water, Detect Magic, Prestidigitation | 1st-Level: Bless, Cure Light Wounds

Excellent.

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