Mirais |
Qlippoth-dot
Whispers Through The Snow |
I will warn you again, this is a HARD campaign. I will only roll for your reflexive saves and such. It is up to you all to roll your own perception and to give me specifics on what you are looking for/at. Good Luck! SPOILERS ARE IMPORTANT! You MUST post in spoilers.
Regin Ald: 1d20 + 3 ⇒ (4) + 3 = 7
Mirais: 1d20 + 6 ⇒ (6) + 6 = 12
Bebaushie: 1d20 ⇒ 20
Quentin Vance: 1d20 + 3 ⇒ (12) + 3 = 15
Mirais: 1d20 + 9 ⇒ (19) + 9 = 28
Bebaushie: 1d20 + 6 ⇒ (3) + 6 = 9
Frekhi: 1d20 + 2 ⇒ (18) + 2 = 20
Frekhi: 1d20 + 6 ⇒ (6) + 6 = 12
You hear a piano playing in another room. it plays a Sad but haunting melody Around you, there seems to be clothes and such.
Map!
What do you do?
You awake to the foul smell of waste. The smell is so that it feels like it sticks to your skin, coating the roof of your mouth with putrid filth. Without warning, you are very ill. You are nauseated for the next 6 rounds. Not too bad, eh? >;) What do you do?MAP
MAP! WHat do you do?
Mirais |
I can't remember anything...the journey to the temple was too long to do in one day, so I rested at that inn on the road. I distinctly remember to have woken up and ate breakfast, but after that...
Standing up, Mirais checks that everything is in order with her equipment: if her backpack is there, if her armor is on, if her hair are in order, and, most importantly, if there was any skin showing.
Looking around , she examines the clothes and the room in general, to see if she can find anything that points out at what is going on.
How did I get here? I don't like it at all...
I'll examine the playing piano in my next post. Didn't want to assume too much. ;)
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Frekhi |
"Ugh. Don't tell me the insects got me." Frekhi will look around his room. Perception: 1d20 + 6 ⇒ (8) + 6 = 14
He then moves to listen for who is throwing up in the next room.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Regin Ald |
Region groans and instinctively crawls toward Book. He couldn't remember much, but that isn't surprising. Book would know. Book always knows.
Bebaushie |
First thing she does is to look around the room for clear threats and the source of the smell.
perception: 1d20 - 1 ⇒ (4) - 1 = 3
Secondly, she looks for her weapons and determines what she is wearing.
Armor, nothing, her pretty dress, her regular clothing?
Finally, knowing only battle and the sin of Lust, she checks her body out for signs of either, or both depending on the night before!
If there are no clear threats, next she look for the way out (door) and at what ever the blue lines are.
perception door: 1d20 - 1 ⇒ (8) - 1 = 7
perception blue lines: 1d20 - 1 ⇒ (2) - 1 = 1
Whispers Through The Snow |
As you examine the clothes, you find that they are not of the time, or at least not of your time. They seem to be about three centuries old, in both make and appearence. Nothing else really sticks out.
You find nothing of interest in the room, just a tattered rug that was once a brilliant velvet red and a few pictures that have long since faded. Termites has seemed to have fed on this feast, for the room is covered in holes.
As for the person who is in the other room, all falls quiet after the retching, you cannot tell who or what is making that noise.
Nothing prevents you from scooting towards your tome, though you have to push through some books. You realize if you just stood up you would have made it there faster. The shady man is now ten feet away from you.
Whispers Through The Snow |
As you look, you dont think there are any threats in this room, other than the smell, which is just gross but doesnt really harm you. You are wearing what you were wearing at breakfast the day before and you dont feel any signs of fun, be it battle or otherwise. You see a long and shallow hole filled with a vile smelling, black sludge. It seems to be the source of the smell.
The door also doesnt seemed to be trapped. Looks like you're in the clear.
Quentin Vance |
Quentin slowly blinks awake. what happened... where am I? ... Sitting up, he takes a slow look around, his keen eyes attempting to notice anything of interest. i'm clearly in a library of some sort ... what secrets will these books reveal? ...
Ignoring the dwarf in favor of a potentially more valuable source of information, Quentin picks up a few nearby books and begins leafing through them.
The age and content of the books will possibly give some clues regarding the building's age and location. It might also reveal some information about the owner. Is there anything noteworthy about the book on the map?
Bebaushie |
Quickly checking the straps on her armor, Bebaushie shoulders her pack and grabs her Glaive.
Its heavy weight in her hands was a comfort, small but needed.
Her anklets, bracelets and necklaces still clung to her in their normal spots, the silver chains a reminder of her lost home, both comfort and shame.
sniff, sniff, sniff
Eewwwww, yucky.
Moving around the edge of the room as far away from the smelly pit as possible, Beba hopefully gets to the door and pushes it open with the butt of her polearm.
Int 5 LOL, YOLO...I'm so going to die:(
Whispers Through The Snow |
The black boxes are doors. There are two to the north and one at the south. The one to the south looks like a front door.
Linguistics: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (3) = 31
You pick up the closest book to you. It is a bit dusty, but you can make out the text on the front. As you examine it closer, it is written in Celestial. You can make out the meaning however. The book is entitles 'How to Clense the Unholy'. The introduction speaks about how to, as an Aasimar, go through the channels to exercise and seal bad spirits and demons into their rightful plane.
The book on the ground is not as old as the others surrounding it, but the old dwarf man is crawling slowly towards it.
Mirais |
Thank the Eternal Rose...
"This whole situation just keeps getting stranger and stranger..." the tiefling mumbles to herself while she crouches to examine the clothes, her tail drawing spirals on the floor. "Though there are some of them are rather pretty!" she adds before standing up, giving one last glance to the clothes.
Not that someone like me would be able to wear those...
"Now's not the time to think about that..." she interrupts her musings, moving in the direction of the room from where the music is coming from.
Checking first if there isn't something strange with the door (if there is one) Mirais will peek into the piano room, her hands close to her glaive in case something happens.
Don't know if it's up or down on the map, so I've left the icon there.
Perception (on the door): 1d20 + 9 ⇒ (13) + 9 = 22
Whispers Through The Snow |
Map updated
You find yourself reading a book in a language you are very familiar with. In Necril, the book spells out a journey in a place where no escape is possible. A large mansion where nothing is as it seems and danger lurks around every corner. This book is very old to the point where the book crumbles if handled too harshly. You would say that this tome is over 300 years old and has not been well kept for almost as long. The other book looked to be only a few decades old and still in relatively good condition.
Whispers Through The Snow |
The door doesnt seem to be anything wrong with the door, but as you open it, the music stops. You step out into a large hallway that has many doors. There is a staircase on your left. You hear a giggle come from the room to your right and the door shuts loudly.
I gotcha. The map has been updated. The sound came from the room directly on your right.
There dont seem to be any traps, however, it seems stuck fast, almost like it is just a decoration.
Regin Ald |
Regin immediately starts flipping through Book to see if he has forgotten anything recent. He also eyes the other books and papers in the room in an attempt to get his bearings. One eye never stays from the odd stranger.
perception: 1d20 + 1 ⇒ (7) + 1 = 8 For nearby book titles, peculiar features of the room, etc.
Frekhi |
"Seriously, a fake door?" Frekhi shakes his head and searches the other two doors for traps.
Perception Left Door: 1d20 + 6 ⇒ (19) + 6 = 25
Perception Right Door: 1d20 + 6 ⇒ (10) + 6 = 16
Quentin Vance |
As he ponders what he knows, Quentin mumbles to himself unconsciously.
"Extrapolated Information: Resident is long-lived and intelligent. Possibly deceased, or at least no longer present. Possibly attempting to exorcise evil spirits from a specific location. Member of the Pharasman clergy, perhaps? More information needed."
Whispers Through The Snow |
Regin Ald sees no books of interest other than Book, which shows that nothing has happened The Stranger, however, is reading some books and throws one on the ground. It seems old. The languages the books are written in vary greatly. They also seem to be in different states of disrepair. It says you only know common. Is that true? The suspicious man also seems to be... talking to himself. About demons and ghouls? Who is this guy?!
Mirais |
The tiefling gasps as the music stops and the door closes itself. "Damn..." she says trough her teeth, drawing her glaive: gripping the red haft of the weapon, she says to no one in particular "Is anybody here?".
The sound the door made already attracted attention, so I guess there's no harm in seeing if there's anyone else here...
Standing her ground, Mirais waits for a response before entering the room to the right, hoping to find someone that would help her understand what in the Nine Hells is going on.
Looking around the corridor in the meantime, Mirais clutches the holy symbol that holds her mantle.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Whispers Through The Snow |
Some wonderful music to go along with your reading.<3
Bebaushie |
NO, I WILL NOT DIE ALONE, I WILL LIVE AND BE FREE....um...HELLO...IS THERE ANYONE OUT THERE...WELL, ANYONE NOT GOING TO KILL ME? CAUSE IF YOU TRY TO KILL BE, I PLAY REALLY ROUGH! ANYONE!?!, that was a stupid...stupid stupid stupid stupid stupid, bad bad bad bad bad bad, stupid Bebaushie. Now ever bad thing here knows where you are and their going to kill you. Mother was right, I'm hopeless...I'm a stupid, bad girl...bad things like me are going to get me now...
Begins to cry quietly, overwhelmed by her confusing surroundings and emotions.
Listening for Help: 1d20 - 1 ⇒ (20) - 1 = 19
Whispers Through The Snow |
Quentin: 1d20 + 13 ⇒ (4) + 13 = 17
Regin Ald: 1d20 + 1 ⇒ (2) + 1 = 3
Frekhi: 1d20 + 6 ⇒ (5) + 6 = 11
No sound greets your call. It is eerily quiet. An unearthly cold has settled in this hall.
Once you enter the room, you see a beautiful grand piano with a small, beautiful doll dressed in the finest dresses. It sits on the piano stool, almost angelic like, looking at the keys.
You make it into a large room. In front of you are two staircases on eather side of the room. The red, tattered floor rug continues in this room, along with more rooms to explore. You hear muffled screaming from the room on your right.
Mirais |
Uh, porcelain doll. Creepy. That time I had to guard that exhibition of Taldan dolls gave me nightmare for weeks.
Gripping tightly on her glaive, Mirais moves along the edges of the room, closer to the doll. As soon as she's in range, she concentrates to find traces of magical energy or malevolent entities on the doll and piano.
Cast Detect magic on the Piano and doll, concentrate for 3 rounds. Then, Detect Evil on the Piano and doll for 3 rounds.
And let's throw a Perception check on them in, just for good measure. :P
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Whispers Through The Snow |
In this room, you find a beautiful woman quietly crying in the middle of the room. She looks to have red hair and light red skin, tough this lighting doesnt do her justice. She has a glaive in her hand.
A man enters your room cautiously. He seems to be a tiefling just like you!
As you look around, you see that this looks much more like a private library than a public one and thus is organized in some strange way, if its organized at all. A lot of the books look to have just been thrown in here to rot.
The strange man speaks to you. "Read anything interesting? I'm compiling a theory regarding this place, but information is lacking at the moment."
You may now read Quentins spoilers.
The doll, for all intents and purposes, is a doll. There is no magic or evil in the room. The piano, you notice, seems to be in working order. When you look closer at the doll, you see it was made with great care. The dresses, make-up, and porceline are the finest money can buy.
Its head then snaps and its dead, green eyes meet yours.
"Play me a song. Please!" It smiles at you, inviting you to sit down.
Regin Ald |
After a moment of thinking and scribbling down a couple notes for when he forgot, he looks to the man and says, I would love to hear your thoughts. I haven't been able to glean much so far, I must confess.
Whispers Through The Snow |
The man approaches you slowly and speaks to you. "I'm not here to hurt you, pretty lady. I'm just as lost here as you are."
You may now look at Frekhi's spoilers from here on out.
Quentin Vance |
Bebaushie |
Through streaming tears Bebaushie turns to appraise to newcomer.
She unabashedly looks him over for an uncomfortable length of time.
I'm Bebaushie. I'm lost and I'm scared and I don't like this place. I don't think you could hurt me much, even if I let you. What's your name?
Of average height, truly astounding features and figure she easily moves the heavy glaive with ease and wears her armor with grace, implied strength beyond what her delicate features imply.
Her tail flips her long hair out of her face. She stretches her small bat wings and closes the distance to the man, small silver chains on her ankles, wrists and neck clinking softly.
Regin Ald |
Reginald nods. That was my thought as well. Unfortunately, Book has no answers either.
He pats the huge leather bound tome on his lap.
I should mention that I have a condition. My short term memory is inaccessible. It's operates and I can recall long term memory, but rely wholly on Book to remind me of what just happened.
He suddenly looks at you with an odd expression. He flips back a page in his book, looks at an entry he just wrote, then looks back up and smiles.
Mirais |
Calm down, calm down...she's probably a construct. Nothing to be worried about.
"I'm not very good at playing the piano, but I'd have no problem to do that if you want. Let's do it like this: I play the piano for you, and you tell me something about this place, okay? I'm lost, and I don't know how I got here..." the qlippoth-spawn says amiably as she leans forward.
I can't believe I'm doing this...But I won't be sitting on that stool. There's a limit to making yourself an easy target.
Before playing, Mirais stows her glaive and carefully moves the stool with the creepy killer doll still on top at the right side of the piano, taking care not to make her fall.
"All right, let's hope I remember something..." Mirais says, standing in front of the piano, as she prepares to play the same song she had heard coming from the room. Trying to remember the couple of lessons she took years and years ago, the tiefling barely manages to awkwardly replicate the melody, but doesn't come even close to what she had heard a couple of minutes before.
Play the piano, but I'm not sitting on that stool. :P
Also, if she tries anything funny (read, try to kill me), I threaten the adjacent squares with my bite attack, even when flat-footed thanks to Combat Reflexes. I'm assuming you'll be rolling both reflexive saves and AoO, right? I'll put a spoiler in my profile with damage and attack rolls for both the Glaive and the Bite attack. If I don't specify, assume that I'm using Power Attack.
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22
Perform (Keyboard): 1d20 - 2 ⇒ (12) - 2 = 10
Whispers Through The Snow |
1d20 + 8 ⇒ (6) + 8 = 14
The doll doesnt look very happy with your rendition, but she hops on the keyboard and begins playing the tune over again. "I dont know much about this house. I was just made, so I only know this room and this piano."
Once she finishes, she looks at you and smiles. "Play me another? If you put me on your shoulder, I can teach you how to play it. Its a very special song. Always makes me feel better when Im feeling lonely. Which is a lot." She lifts her arms up towards you to be picked up, smiling broadly.
Mirais |
"Sorry, I told you I'm not that good." the qlippoth-spawn says with a smile just after finishing.
She's about to pick her up, when something crosses her mind. "You said that you feel lonely a lot, but also that you were 'just made'. Is there something I'm missing?" Mirais asks the doll, trying to not hurt her feeling, but ready to pick up any eventual lies the doll is saying.
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
Whispers Through The Snow |
The doll doesnt seem to be lying at all. She looked up. "I was just made. About a week ago. And in that week, there has been no one since Creator left. So I have been lonely a lot." She looks up at you quizzically. "I am still willing to teach you!"