Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Pierce, Scath, Roy, and Hecate all seem to want to wait on the new folks. If you'd like to do something else, Damian, feel free to! You have about twenty minutes worth of actions to perform before they entirely show up, and 15 before the major 'checkin'.

Reference picture for the 'angels' in the stained glass. Apologies for not having that up sooner :)

15 minutes later:
Once the things are about a quarter of a mile away (1/12 of a league) it becomes much simpler to get a good view of them as anyone with low light vision. Another 2.5 minutes will pass, putting them at an eighth of a mile to get a good look for those without.

They're definitely bipedal, and seem to be machines of some type. They're different from the robots you fought inside, and indeed, different from the sentinel, in design, if in no other way. They have what appear to be vestigial wings built into their backs, being halfway between the angels in the window, and the guardians. They're approximately four feet tall, and as wide as a dwarf, yet they move with the same speed as the larger races. One has a crossbow of remarkable quality on its back, with a pair of kukri-like blades at his sides. The other has perhaps a dozen clockwork blades (like the ones inside) strapped across the front of his body on a well-worked tunic, along with a greatsword strapped across his back. Each seems to be wearing a thick armor that covers the majority of their body, seemingly woven of green and red plant fibers, standing in stark contrast to one another. In the case of the one with the gear-blades, the armor also covers the legs and arms.

They move in tandem with obvious purpose, as they continue to move towards your position. Every minute, the same tones play from the Carillon high overhead.

When you are ready to move on, just let me know via ooc, or in discussion. I'm just matching people's paces in here, for the most part. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"crap, more constructs, no idea if they're intelligent, do we stick to the plan?"


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath continues to wait in the bushes, having found an excellent hiding place. He eyes the approaching things, and huffs very quietly in disgust at more metal things.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Did any of you choose to take one or both of the shields?

2.5 minutes:

Soldier Hecate: 1d20 + 7 ⇒ (18) + 7 = 25

Hecate:
The two move in tandem as if they were soldiers from an army of some sort, their weapons are kept in easy reach, in all instances. Their postures are the non-threatening postures of military police near civilians, yet slightly more stern.

How close will you be to the gate when they arrive?

More dice for later.:

Sense Motive Pierce: 1d20 + 5 ⇒ (20) + 5 = 25
Sense Motive Scath: 1d20 + 8 ⇒ (12) + 8 = 20
SM Untrained: 1d20 ⇒ 3

Perception Monster: 1d20 + 11 ⇒ (13) + 11 = 24

Perception Scath: 1d20 + 12 ⇒ (3) + 12 = 15
Perception Hecate: 1d20 + 11 ⇒ (17) + 11 = 28
Perception Pierce: 1d20 + 8 ⇒ (13) + 8 = 21
Perception Damian: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Roy: 1d20 ⇒ 10
Perception Faobear: 1d20 + 7 ⇒ (4) + 7 = 11


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Can Hecate tell how their technology level compares to her own?

Acting surprisingly like the newcomers, Hecate kept her gun ready to use - she didn't want to provoke a fight by appearing threatening, and fortunately, her training had covered such activities. "I don't think they're actively hostile yet." Hecate said quietly. "Machines can be strange, though. Try to avoid disagreeing with them."


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

They're at the same general tech level as everything else around, though that will come up in the 'they're at the gate' stage of things. Hard to tell that sort of stuff when people are 600+ feet away! :)


Male Human Machinesmith 5

Is this technology more advanced then my time (which is roughly world war I/early industrial/steam era)?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

inconclusive. It is better to say it is parallel, so far as you can see. An abundance of inferior metals suggest inferior, but you've also seen things that were probably a rarity where you were from used quite a bit. It's, from what you have seen, entirely clockwork, aside from some components that you don't have a ready analogue to (magic. To sum up, this world so far has shown an affinity towards magiclock. You haven't seen any steam yet.)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As the group waits, the two continue their steady approach. Once they're fifty feet from the entrance, it's much easier for everyone to see them in the dull light. They are, in fact, mechanical in nature, and they're covered in some type of leaf-and-vine-woven armor. Given that it's still green and red, it's likely still alive, and it does look as though it would blend in well with the surrounding plant life, were they not on an open path. The two look to whoever is nearest, and the one with the great sword moves forward to the gate. He stands outside of it... and a series of tinks, plinks and chimes emanate from his stomach, overlapping in places.

Scath and Roy:
It sounds different from the Carillon chimes, as well as everything else that has made noise when they were nearby; it could easily be the same sounds, just something is missing.

He stares and waits for a moment, and then recognizes that there was very probably a lack of understanding.

Language: 1d2 ⇒ 1

The creature tilts its head slowly to the side, as if seeking a new perspective of the group... and then makes more sounds. But the chimes are more like a cacophony, as they interweave and overlap into a series of notes that perfectly replicates the Dwarven Language. There's no emotional inflection in what they have to say however.

Dwarven:
"Greetings travelers. We did not expect to find Others here. How did you come to arrive? Is there a way back?"

It stared for a moment longer, awaiting any responses it may receive. It also stayed a little apart from the fence.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath stays on the fence, watching the creatures. He admires their armor, it's very nice and fits in well with plant life, much like his own.

His ears perk up as the thing speaks in such an odd way, but having no way to respond, he just stays hidden, wondering idly if the others can speak Dwarven.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy is on guard at first, but is eased slightly when they don't attack. At least whatever it said wasn't loud and angry.
He raises his hands.
"I'm afeared that I don't understand ye, mate."
He looks to anyone not being sneaky-like.
"Anyone know what he said?"


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

given Pierce has ranks in linguistics I'm guessing he at least recogonizes the language
"sounded like dwarven... I don't speak dwarven...


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

That was a language she'd never practiced - rather than revealing herself, Hecate simply kept quiet, though she was glad that the creatures were talking instead of attacking. The organic armor was also an interesting choice... very unusual for machines, and probably the result of some important factors they didn't know about.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I feel it is safe to say that when Damian speaks to Pierce, the creatures will understand that more of you speak draconic. Either way, it is likely that the first set of communication will be translated. And while it is fitting that Damian would get the first response, I'll just move it along a little, by saying that someone says it in Draconic, and the things now know that draconic is -a- language that is more widely understood. In short, if you speak Draconic, feel free to read the Dwarven tab and pretend it is Draconic. Future lines will be in Draconic. Still completely lacking in emotion, though.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce responds in draconic

draconic:
"we seem to have been knocked unsconscious and teleported here, this is the second time in as many days that this has happened to us, this time some of our party were left behind, we know not where we are,


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

If it is translated for the other's sakes, feel free to read the following. If not... blame Pierce :p

"Then you are like all the Others. You will either stay or go. Fall through the cracks of the world. You have arrived upon Eloda for now. When you next sleep, you will stay or go. We are seeking control of the cracks. Come. He said without any particular inflection, hope, sadness, or even concern. Even his body language spoke of nonchalance.

He brought a hand up to his chest, and the armor parted of its own accord, both on his hand and his chest. His hand slowly adjusted not a dome shape, which he cupped over a sphere of metal, wood, and crystal within his chest. He pressed that against a mechanism within the fatness he stepped forward, and the gate responded like the interior had, aside from the location the orb locked into.

"You will come with us." it said, the voice emanating now from its hand. Still a cascade of chords, tinks, and clanks.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce dutifully translates to the others (though Damian already knows) real free to ask him to translate something back at this juncture.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath preferred it when the things spoke dwarven, the hissy grating language sounded like a bunch of lizards in the sun. Which actually was a nice sound, because it meant play things with snap off tails, which was always fun, lunch and they grew them back so you could eat another day! Surely a toy made for cats!

Since the things didn't appear hostile, Scath steps off the fence and lands on the other side of the gate, a few feet away from the creatures, watching their reaction to his sudden appearance.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

They take in the creature as it dives off, and aside from the one in the rear grasping the crossbow's handle, there is no more sign of reaction. Not even surprise. It simply was to them.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce rapidly speaks in draconic

gravely dragon tongue:
the cat is allied, do not attack


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Cracks in... my report is going to involve frequent uses of the word 'Quantum', isn't it? Hecate pondered as the metal creatures moved around. All right, so the creatures seemed to have a core of some kind - useful, that - and they weren't the first ones to land on this world. "Ask if they have any control at all over these 'cracks', or if it's all theory for now." she said quietly.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Indeed." The one in the front said. The breastplate-crossbow one continued to watch the cat, however.


Male Human Machinesmith 5

Draconic:

"What do you mean 'Cracks of the World.' Several of these beings aren't even from my planet. Nor do any of them speak Nimgraen or Ciramaen. And I have certainly never heard of Eloda."

Damian weighs his next question for a moment then adds "What sort of being are you? mechanical or flesh and blood? If the former, then where is your creator, and can we speak with him/her/it?"

Damian begins speaking quite a bit in the language he shares with Pierce.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Here, and gone. Those who are here that are not of here, are from elsewhere. Those who were here that are not here, are elsewhere. Bonds tie the Others to one another and to things. And then to places. We are not of blood. Our creator resides in the city. You will come.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

"Hopefully whoever it is can speak something more of us know."
He climbs onto Bear's back and follows the mechanism things.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

"Who is their creator, and what do they do with those not from here?" Hecate inquired, pressing the line of inquiry. You didn't want to go with robots just to be turned into food to feed the local populace or something... ack, she had to stop watching so many movies. Just stick with standard protocol for dealing with unknown civilizations and, hopefully, they could avoid getting themselves killed.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce politely repeats the question in draconic as he follows.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"There have been many through history. We believe that we have created ourselves, we believe that we could not have created ourselves. We believe much, and know little. We will study you. You will stay, or you will go. We may go with you. You may stay with us. You will come."

The one in front continued to talk, unmoving, 'holding' the gate. The one in back was giving more space for them to follow him if that was their desire.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

"Oh, great. Robots with logic problems..." As if she hadn't seen enough problems caused by that. Still, they didn't seem to have much choice but to follow, so she did... keeping well away from the machines.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Think of it more as an actual Logic problem, not theirs. They do not -know-. From a logical standpoint, they can only believe. Science has a lot of theories that are based on tons of proofs... but it only takes one thing to state that it is untrue; therefor the guys you're currently talking to will never be -certain- of anything. Hecate has probably seen a lot regarding this with computers that show their answers as probable rather than showing them as truth.


Male Human Machinesmith 5

Poor Damian really needs to learn Common.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

alternatively everybody else could learn draconic
Pierce translates the robots and responds to Hecate saying "yeah, none of the computers or golems I've ever seen or heard of were like this, perhaps they were designed to philosophize?" he follows after them.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

They are not speaking in common. It's being translated from Draconic; they don't know 'common'. Linguistics will be a thing in this game for obvious reasons :)


I know, Damian just wishes he could speak common so that he could talk to his group. I am fine with him not having common, however.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Ah, well! Time will allow Damian to create a pidgin version with relative ease; everything he says is translated, after all. It's definitely an over-time thing, though. But totally feel free to learn basic concepts without needing the linguistics point. I don't speak spanish, but I know how to ask where the bathroom is, and apologize for my terrible spanish. And how to ask for a to-go box. :) If you buckle down, you could even reasonably get it as a free language, as retraining, but without the need to spend money (as you have no need of materials; only time.)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

If the entire group of two-legs follow the metal things, then Scath will trail along behind, checking for scents, and watching them fall into the trap they are being led into. Learning about what sort of traps this new world holds is a good thing.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

That just leaves Damian. Any further attempts at conversation, or simply moving onwards towards the city? If the latter, some semblance of marching order may well be appropriate :), as well as any overland stealths, survivals, and the like. Tummies begin to get rumbly soon, due to a lack of noms. :)

Periodic Perception and Nefariousness:

Perception Scath: 1d20 + 12 ⇒ (13) + 12 = 25
Perception Hecate: 1d20 + 11 ⇒ (14) + 11 = 25
Perception Pierce: 1d20 + 8 ⇒ (11) + 8 = 19
Perception Damian: 1d20 + 8 ⇒ (12) + 8 = 20
Perception Roy: 1d20 ⇒ 8

Perception Faobear: 1d20 + 7 ⇒ (19) + 7 = 26

Perception Monster: 1d20 + 11 ⇒ (12) + 11 = 23
???: 1d20 + 9 ⇒ (17) + 9 = 26

???: 1d20 + 8 ⇒ (19) + 8 = 27
???: 1d20 + 12 ⇒ (16) + 12 = 28


Male Human Machinesmith 5

Damian will move with the rest of the party, twirling his strange rods as he goes.

As far as marching order goes, I don't mind being in front. Someone would need to communicate that to me, however.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Alrighty, since two really can't or don't use maps, marching order becomes a bit more important. Likewise, things like 'flying above' and 'sticking to the woods on the right' are super important. It lets me accurately place you at the start of any combat, and will provide modifiers to things like stealth and perception. :)

Once the group is through the gate, it closes, and the mechanical man withdraws his hand, reattaching the orb to his chest. He then moves back into his position at the fore and begins leading the group along the road.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Do we even really have a map? Anyway, Scath would stay behind and under cover as they move, shadowing from about 30 or 40 ft behind, staying under cover


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate will generally be towards the front - she wants a clear line of fire, and it's a soldier's duty to protect civilians, even if that puts them more in harm's way. Decent Perception isn't hurting any. XD The further away she can see an enemy, the better off she'll be.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

at the moment, I haven't made it public, as I'm toying with things. I figure if I build the scene, then upload, it will be more accessible and we won't need to worry about moving a tree or something. Likewise, maps are not super important to me. I'm just working off of the request for them. :) Left or right of the road, Scath kitty? Or swapping back and forth? Do you feel the need to even have maps? I can work just as easily off of narrative as maps.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Seeing that the other soldier is moving into a guard position at the front, Pierce does the same at the back.
I don't need maps, but I do need to know who's within 30ft of me


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Whichever side seems to have the better cover. If they are equal, then the side that doesnt' require him to cross the open road (IE: if he dropped off the fence onto the left hand side of the road, then the left. If the right, then the right). Personally, I'm very tactically minded for combat, so I prefer maps, but I can roll if nobody else feels the same way.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I don't mind either way, so I'll make them super simple and not put a -ton- of effort in. I envisioned Scath kitty being on the left. So in order to keep probability reasonable...

odd=left: 1d2 ⇒ 1

Scath:
As you begin to follow along with the group, mere moments later, you become aware of a scent trail, heavy mechanical, and lightly floral. There are occasional prints, like those of the mechanical twolegs along the side of the road, about thirty feet out. They travel in both directions along the road, but didn't start until around one hundred feet from the wall. The scent trail is quite 'warm' so to speak. Clearly there is at least one more of these metal men! Strangely, there are no small animal trails. Only birds and vermin.

As the group follows along, the road twists and turns, always uphill. The road is quite a bit softer than concrete or pavement, but still looks to be poured stone. In short, it is very easy on your feet, causing very little wear. The forest is full of all manner of vibrant reds, and greens of all vibrancies and hues. It becomes apparent that there are effectively no large trees. All are new growths and small, not even large enough yet to be fruit-bearing.

It is a little on the cooler side, but it feels like a temperate spring night. The green sky illuminates the skyline in the distance, growing ever nearer. The songs of birds and insects sound readily around the group, and an exotic bouquet fills the air.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath continues along, memorizing the scents, and compiling a new mental map of creatures in this new environment using his sense of smell.

GM:

Are there differences in the smells the mechanical two-legs give off, or do they all smell the same?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Scath Lynx:
Of this group, they are all effectively the same scent. Their bodies may be slightly different, and the materials slightly different, and thus different metals and woods, but they all carry something similar, smellwise. It's like humans smell like humans, but individuals smell different and leather and linen jackets would smell very different. :) Do you want to lower the distance between you and the forested one, or would you prefer to maintain the same distance?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Hecate:
As you travel along with these creatures, you notice that portions of their body are 'marbled' with wood and other plant fibers, even where the armor doesn't cover. It looks, on occasion, as though they've simply been spliced with wood plant life in places... which doesn't really make any sense. It's like how a tree grows through and envelops a metal bar, but it seems the other way around, like the metal grew out of the plant fibers. It is much more obvious in the orb, which you only got a decent look at at the gate.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

As Hecate continued walking, she quietly considered the forms of their... escorts. Societies tended to do what was most convenient, so when creatures seemed out-of-place, there was usually a driving cause of some kind. In this case, the creatures seemed to make no natural sense, which suggested that the cause was artificial. Could be lack of resources, or perhaps proximity to some kind of field... she'd heard stories of old-school magic that could have odd effects on people, but the huge majority of individuals in her time preferred technology because of its ease of use. Maybe it was something in the process that created them...

Still, she never stopped scanning the path ahead, watching for any enemies that might try to attack the group. One could never be too careful, especially in a strange land.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

To clarify, Scath could tell Hecate from Brosnan, while each is human, and smells like a human, they both have individual scents so that he would recognize them. Do all the machine men scents have the same thing, similar but each one has a slightly unique scent, or do they all smell the same and telling them apart is impossible by smell?

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