Hot DM's Argent Corvids (Inactive)

Game Master Hotaru of the Society

Link to Everything Ever
Map of Kintargo
Longroads Coffee House

Current Battlemap

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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Misha's most recent strike leaves the creature critical and disabled. A series of jagged lines of burned flesh connect across the creature's body to leave a generous portion incapable of maneuvering.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Gentle Prod. :) Armon, Juniper, Tobias, Victor still up!


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Victor attacks the same creature again, hoping to finally bring it down.

Attack (Grazed, Inspired): 1d20 + 7 - 1 + 1 ⇒ (12) + 7 - 1 + 1 = 19
Damage (Inspired): 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14


Female Human Mesmerist 3 ( Custom Cult Master )

"Until we find the next grotesque creature that's been hiding down here for some ungodly amount of time." Juniper keeps her distance from the strange goos while the party finishes them off.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

One, the one of many claws, yet stands defiantly, if only just.

The other, the one struck by Victor, collapses into a pile of disgusting flesh.


Male Halfling Inquisitor of Ragathiel 2 / VMC Fighter | hp 20/20 (healthy) | AC 19, touch 13, ff 16, CMD 15 | Fort +6, Ref +3, Will +6 (+2 vs. illusions) | Perc +9, Init +4

Tobias attacks the last remaining strange fleshy blob, hoping to be the one to claim the last kill, and thus all of the remaining glory.

Sword! (Flank, Study, Inspired, Grazed): 1d20 + 6 + 2 + 1 + 1 - 1 ⇒ (19) + 6 + 2 + 1 + 1 - 1 = 28
Crit Confirmation: 1d20 + 9 ⇒ (20) + 9 = 29 Confirmation Confirm?: 1d20 + 9 ⇒ (6) + 9 = 15
Damage (Study, Inspired): 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

"The end is nigh!" Armon shouts as he swings his weapon overzealously, leaving himself wide open.

Attack (Guidance, Inspired): 1d20 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Damage (Inspired): 1d8 + 1 ⇒ (7) + 1 = 8

I didn't think we were doing fumbles, but if we are, let me know so Armon can smack himself in the face. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Crit Damage: 1d8 + 3 + 1 + 1 + 9 ⇒ (8) + 3 + 1 + 1 + 9 = 22

Tobias hefts his sword, and brings it crashing down into the creature, finally managing to land a solid strike. The blade cleaves through flesh, bisecting the disgusting fleshy thing. Blood oozes out into the fetid pool, and slowly swirls around within. All is quiet for a moment, save for the small bit of drainage on the other side of the room that the slurry is pouring through. Keep one of those rounds of performance, Armon!

The way forward is somewhat barred. Both in this direction and the hallway to the side, rubble and detritus have been piled up, perhaps intentionally, perhaps over time. Crossing the intervening space would be difficult (terrain). There's also the disgusting looking water, which likely wouldn't slow anyone.

Thankfully, now that things are a bit more quiet, the group can get a good look at the various etchings around the room.

K(Arcana) DC 14:
The etchings aren't exactly meant to draw and bind creatures. The etchings seem to have been intended to turn the pool into a portal to hell, and hold it stable for a short time. From the looks of whatever those things were... it either worked, went terribly wrong, or some combination of both.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath, now bored with the dead things, leaps up onto the chain, and pads out to the post, like he'd intended to earlier. He sits on the post above the water and stares at the walls.

GM, reading writing


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

1d20 + 6 ⇒ (16) + 6 = 22

Understanding Infernal: Depending upon how much time you desire to put into it, there are hundreds of pages of what at first and second glance appears to be a contract.

In the realm of minutes:
Three parties appear within the contract repeatedly. Hell, Blosodriette, and Mephistopheles.

In the realm of hours:
The contract details an offer of servitude in exchange for a trip home and the absolution (or acqjisition) of a former contract in the process. The former contract (thankfully not listed in full), includes the name Sarini as one of the primary parties involved.

In the realm of years:
with the proper arcane, planar, or law training, one could easily transform the majority of the contract into shorthanded pieces that could be read over in small bits to know the overall effect... Which can also be replaced by extended, concerted, direct effort.

The knowledge checks above are still valid. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath spends several minutes looking at the walls, then bounces up to another chain, and back to the floor and begins searching the room.

Scath may spend an hour or two later studying the walls, before going around scratching all the writing off. Also, no Kn(Arcana) skill.

Search: 1d20 + 5 ⇒ (19) + 5 = 24
Search: 1d20 + 5 ⇒ (3) + 5 = 8
Search: 1d20 + 5 ⇒ (11) + 5 = 16
Search: 1d20 + 5 ⇒ (8) + 5 = 13
Search: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

"Not bad pipsqueak," Victor says as he sheaths his blade. "You got one to my two. Looks like you're still falling a little short, eh?" He whistles and Brutus barks, wandering back over to his master. "Good boy Brutus." He pulls a piece of dried meat from his pack and feeds it to his hound. "Let's get the taste of abominations against nature out of your mouth."


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

Knowledge: 1d20 + 5 ⇒ (19) + 5 = 24

Misha looks around the room with a look of disgust once the creatures are dead. "This is further and further from what my idea of what the Silver Ravens' base should look like." She wanders around inspecting the markings for a bit, and gets a strange look on her face as she does. "These... were meant to allow the pool to act as a portal to hell..."


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You beat the DC by 10, Misha, so feel free to read both the hours and years versions of spoilers above!

Rexus looks it over for about as long as the cat does. And... doesn't do any better than him. "Hell, Blosodriette, and Mephistopheles are all quite commonly used... but I'm afraid the jargon would be far, far too convoluted to make sense of without spending a bit of time here." he says, looking over the area, and shaking his head. "And I don't intend to do so. Shall we be off?" he asks, not really intending to cut off any banter, but with the amount of information before him, it seemed almost a waste of time... especially given that the runes didn't carry even a dash of magic, once he -did- try to detect it. "Wait, you're saying that a Silver Raven base had a portal into hell?"

Scath takes the high road across, and then begins to pad around for a moment, paying passing attention to his surroundings.

Darkvision or Pressing Forward with Light:

The rooms ahead, like the room behind, looks like a bomb went off nearby. That, or someone accidentally let an elephant into the room. Doors hang off of tattered hinges that barely attach to the walls, old, destroyed furniture and torn apart cabinets litter the floor. Anything within eight feet of the floor has been mostly destroyed, leaving only an occasional pantry cabinet in the eastern room not torn to shreds. The room on the left, the first that Scath passes, is roughly the same, but bunks near the ceiling hang, chained to the wall, like you'd see in a jail house... though several chains near the floor and strewn about suggest that something had its way with this room, as well.

Perception DC20:

Spoiler:
There's a small nest, like one you would expect a grimple to be in, perhaps on top of one of the bunks and out of reach of the floor. A few shiny trinkets adorn the area, including a locket and a signet ring, emblazoned with an S. Scent: It doesn't smell like the gremlins. All of this area mostly smells like the last room. Burny, acidy, yuck.

Either room + Darkvision, or Final Room + Light:
Spoiler:
Several old pieces of weapons and armor adorn the walls and floor in this room, though the western half of the room has been torn to shreds. A haftless morning star that appears to be chewed on decorates one corner of the room, just as an example of what the room has to offer.

Tucked away in the furthest corner from the gateway, noteworthy for being completely unharmed, are three small crates.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Scath stalks forward, using his dark sight to see what others can't. He sniffs the floor, and the air, looking for scents.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The smells you've come to associate with House Thrune permeate the area. It isn't a scent that is exactly human, but that of stinging and burning that seems to follow wherever that thrice-blackened house goes. It's normally a lot more subtle, but here, it's everywhere. Like recently burned tindertwigs. And if that's the case, someone lit a few boxes in here, daily. But nothing remotely human lingers in the first pair of rooms.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Victor recovers his torch, checking to see if it's still burning properly. Lifting it up to cast its light across the room again, he looks around. "If we're not going to get anything out of this circle without some serious time investment, I suggest we keep moving. If this really is the Silver Raven's headquarters, we'll have plenty of time to look at it more in-depth later." He moves down the hall a bit, waiting for the party to catch up. Given how their little adventure has gone so far, he'd rather not be caught alone.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I currently have nothing to add. If you're pressing forward, I've got a bit of stuff under a spoiler up there, feel free to interact with whatever you like, and I'll give you more information. :)


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Armon follows after Victor, having no desire to sort through the countless pages of infernal jargon. Even though the creatures are all dead, he does not return his morningstar to his belt, despite his less than stellar performance with it. Regardless, simply having it at his side was enough to make him feel safe.

"My, this is quite the mess," he remarks bluntly, frowning at the catastrophic damage.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Female Human Mesmerist 3 ( Custom Cult Master )

Juniper summons four small glowing orbs that each give off a bright pink light to guide the way forward. Dancing lights to help everyon see.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

"This entire building is a mess, how the Raven used it is beyond me."

Juniper lets three of her lights explore ahead and light the way for everyone but she keeps one near her, specifically near her feet, to avoid stepping in anything too gross.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath finds the undamaged chests to be suspicious, and approaches carefully, sniffing the floor very slowly as he approaches them.

Take 20 on perception every five feet as he closes on them


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Perception (Grazed): 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18

Victor moves through the rooms, looking around with his dog close on his heels. "This place was torn up pretty good," he says, dropping down to one knee to examine the shattered wood and broken metal. "Hmmm, perhaps the place was raided or attacked by something. If they were wiped out, it would explain their sudden disappearance."


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Well... it has been a few decades. Though the place being like this and locked up is more than a little disappointing." Rexus responds, glumly. "I'm sure much of their bases have met similar ends."

For Scath, the disgusting acrid smell continues to permeate much of the floor, but nothing stands out as Scath approaches it. When he's within five feet of the chest (assuming no one beats him to it), he'll note that the ground doesn't have the smell, and the air has less of that smell in the immediate vicinity.

Nothing happens even as he gets up to the crates.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath snifs the perimeter of the crates, noting where the smell drops off, also where the damage drops off. Once he makes as much of a survey as he can (due to walls), he'll stop and carefully bat at the 'clean' area with a paw, jerking it back.

If nothing happens, he'll do so two more times. If still nothing happens, he'll sniff all the way up to a crate. If nothing happens, he'll bat the crate lightly and leap away. Lather rinse repeat a few times. Then sniff the crates from top to bottom. Finally, he'll bat the top. If nothing happens, he'll jump up on top of them and sniff the tops.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Everything appears to be 'clean' so to speak. Much cleaner than everything else, anyway. One of the crates (viewable from the top) is slightly cracked, and you can see the glint of metal inside.

Scath's approach doesn't send up any lightning bolts or anything terrifying.

The crates smell like... wood and resin, with bits of tar in the crevices to help keep keep those things that are inside dry in these conditions. Likely, the slightly open crate didn't afford the contents as much protection.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Once satisfied the crates are not mimics in disguise or guarded by lightning bolts, Scath curls up on one and takes a nap.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'd thought about asking in one of the other campaigns you're in if a few mimics would be a suitable enemy for a group of level 2 adventurers... just to mess with you. :P Speaking of, the thing I changed about the last encounter was that the bestiary says 'they're all different', and then gives all of them claws. Which is really lame to me... so I just gave them different natural attacks.

As the cat curls up on the crates... nothing happens.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Seeing the cat laying on top of the crates, Victor wanders over. "Just like a cat," he mutters. "Alright then..." If he can manage it, he tries to check inside one of the crates that Scath isn't holding shut with his body.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Taking 10 with your strength is enough to pry them open without a tool.

1d2 ⇒ 2

Pulling open the first crate he comes to, Victor finds a lot of straw, and untarnished glinting silver beneath.

Digging through the contents swiftly reveals six tiny raven statuettes made of silver nested within.

Each individually will easily fit into the palm of your hand, though they also each weigh a pound. Each is also meticulously carved down to the veins of their feathers.

Rexus, for his part, stays near the center of the group, and waits for the crates to be opened to move forward.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

"Well... that's very interesting," Victor says. "This might improve your mood Rexus." He holds up one of the silver raven statues. "I think we've found our first real sign of the Ravens."


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Oh, my." he says, dropping his worry about 'danger' as soon as Victor shows him what he's found. His face lights up as he examines it. "Yes, perhaps they were used as tokens to identify themselves." he says, looking it over. "Quite remarkably well made, as well! Probably Kintargo's own silver." he adds.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath sniffs the straw to see if there's anything else in the opened crate. He casually rips he side off the crate he's standing on when he's done sniffing the other one, letting it's contents spill out at Victor's feet. Then he goes back to laying on the now side-opened crate, giving Victor and the Goggie the lazy eye.


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

Misha pores further over the contract and looks a little shocked that it directly involves House Sarini. "This was a contract intended to reclaim an old contract or obligation and a trip home in exchange for servitude. House Sarini is directly mentioned in the contract..." she says. "If we studied this further we might be able to piece together exactly what happened here. It might give us something useful against House Sarini in the future."

"Which will be quite useful if they ever come looking for me," she thinks to herself. She makes a mental note to remember to come here when they have free time and try to piece together more information.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Following behind the others, Misha spots a nest and peeks into it, retrieving a signet ring and locket, which she pockets to inspect later.

When Victor opens up the first chest and holds up the raven, Misha gets an excited look on her face. She kneels down and snags one of them out of the chest quickly, holding it up to inspect it closely. She beams as she turns it over, finally feeling like they are finally getting somewhere.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Misha: Inspect:
Perhaps making matters worse, the S, in this case? Sarini's signet ring. The Amulet contains a tiny portrait of a woman that bears the features of House Sarini.

The crate Scath is on is ripped open, its contents spilling out over the side. Most of the contents are ruined, but there's a silver lockbox covered in celestial warding symbols. The box is locked tight.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

GM:

Scath eyes the box as they hold it up and examine it, seeing if any of the celestial on the box is readable. Wards usually use the names of people to be allowed to open them, etc.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Celestial:
The wards are specifically for evil outsiders, and would likely not even be able to work without the object having been made of silver. The magic is likely to fade once the box has served its purpose.


Male Halfling Inquisitor of Ragathiel 2 / VMC Fighter | hp 20/20 (healthy) | AC 19, touch 13, ff 16, CMD 15 | Fort +6, Ref +3, Will +6 (+2 vs. illusions) | Perc +9, Init +4

Tobias stands around and waits for the others to do their thing. He's not...really sure what's going on, and he's not entirely sure how he can contribute to the situation at hand.

And nobody's giving him any orders anyway.


Female Human Mesmerist 3 ( Custom Cult Master )

"So after all this we've got a wall of scribbles and some trinkets." She looks to Rexus. "Any chance they left a note about a place that might be usable?"


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath reaches out to the third crate and rips it along the damaged side, letting it's contents spill out. Then if nobody is looking at the silver case, he rubs his jaw against it and purrs.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Rexus winces slightly as the cat breaks open the crate. As the cat rubs against the silver box, Rexus's attention is drawn to it as well, drawn from his attention to the little bird.

The final, now torn-open crate has many objects that spill out simultaneously: A Masterfully Crafted Yew Shortbow, a Dark-stained Hand Crossbow, A Masterfully Crafted Silver Morning Star, A finely woven cloak, and a set of silver-blue chain shirt, and a small case.

Perception DC 20:
Hidden in the back of the crate (having not spilled out) is a small sack. Inside are twelve pearls roughly the size of your fingernails.

Yew Shortbow:
This unstained shortbow still has the pale tan, orange, and brown hues that come naturally to that wood. It has a decent pull for its size. Masterwork, +1 Str

Hand Crossbow:
This dark wood hand crossbow isn't stained, you can still feel the grain in the wood. It's exceedingly light compared even to your expectations. Darkwood, and by extension, Masterwork

Silver Morningstar:
This silver morningstar has a rich nearly-rose colored haft. The handle is wrapped in green-dyed leather, and the pommel is in the shape of a silver rose.Silver, Masterwork, Functions as a Holy Symbol of Milani.

Drab Cloak:
The cloak is of elven make, and feels light to the touch. The hues subtly shift as you move it, at once appearing drab, and yet feeling divine to the touch. It comes with a hood, and as you hold it, you notice that it only looks drab because of the surroundings that it seems to be mimicking.

Silver Chain:
Like the cloak, this chainshirt is of elven make, yet like the bow, is exceedingly light to the touch. The rings are much smaller than most any chain shirt you've ever seen, acting almost as cloth, rather than metal. Elven Chain, Mithral

Small Case:
The small case contains four durable darkwood bolts, sized for a hand crossbow.

"Ah, alright." he says, nodding. "Celestial... against devils, I think? Must be important, then." he takes a moment to do his draconic-elven spell once more, and looks at the box, and then takes a step back, looking towards the raven in Victor's hand. "That's... more potent than the box." he says after a moment.

Statuette: Detect Magic and Spellcraft DC 23, you can try up to six times ;):
The Silver Raven statuette is a Figurine of Wondrous Power. When you speak the command word, and drop it towards the ground, it becomes a lifesized raven... albeit still solid silver (which makes it a fair bit more durable). The creature will perform actions for you for up to twenty-four hours before returning to its metal form, and then it will take a week to recharge. Alternately, it can function as an Animal Messenger. In this case, the command word is Freedom

Coffer: Detect Magic and Spellcraft DC 16 (DC 11 Armon) or Tobias or Victor:
This is a Celestial Coffer, always forged from a metal that is bane to a specific sort of creature. A Celestial Coffer can be charged by channeling positive energy into it after closing it. When activated, a Celestial Coffer acts in all ways as a Hide from Undead spell but only against creatures that have Damage Reduction trumped by that metal (Though more powerful Outsiders are very likely to see through it). Once opened the magic ends. A Celestial Coffer can be recharged by channeling positive energy into it after closing it. This object is considered contraband by the Church of Asmodeus.

Cloak: Detect Magic and Spellcraft DC 18:
This cloak is a Cloak of Elven Kind. Its ability to blend into any terrain adds a competence bonus to the wearer's stealth checks.

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17

He looks first to the statuette and inclines his head, trying to appear serious, but the excitement breaks quickly across his face the longer he talks. "It's the same as the other five in the box. If you drop it and say "Freedom" it will transform into an actual Raven. From there, you can tell it to take a message to someone, or just... be a bird! That is so... incredible! I'd never thought I'd see one, let alone six."

I have no idea how people do this sort of stuff all the time. Teal Deer.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

"Private animal messengers. Both a symbol of membership and an invaluable tool," Victor mutters as he eyes the raven statues. "The resources at the Silver Ravens when they were at their prime must have been quite impressive." His eyes shift over the rest of the gear, carefully examining it. "Hmmm, the chainmail is truly exceptional. I've rarely seen work this fine before. And the box..." He turns it over in his hands. "This is a Celestial Coffer. They're banded by the Church of Asmodeus since they can hide things from devils. In fact, this one seems to be made to do just that."


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Armon's eyes gleam with excitement when the contents of the crate spill out. Quite predictably, it is the silver morningstar they are most drawn to. Approaching carefully - almost reverently - the cleric stoops down to pick up the masterfully crafted weapon. Holding it in both hands, he raises it to eye level, reveling in its craftsmanship. A symbol of rebellion if he had ever seen one.

"I suppose that begs the question then," he starts without looking, lowering the silver weapon ever, "Of what is in the coffer now? This place seems like it was ransacked, perhaps in search of that very object. But as you say, no devil could have found it... and so here it remained."


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

Mithral chain shirt, or elven chain? The latter is chainmail

Misha looks in awe at the raven as she discovers it's also magic, able to come to life. She examines it for a bit before being distracted by the crate full of wondrous items, including a gleaming mail. She looks down excitedly at it and picks it up, pocketing her raven first. "Ooh, that's amazingly light," she says, awed by the fine craftsmanship of the armor. "I've never seen anything like this. I've read about mithril in books, but never would have expected to actually see some!" she adds.

"Oh!" she exclaims, "Can you see if these are special in anyway," she asks Rexus, holding out the Sarini locket and signet ring.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Sorry, wrong thing. It's Mithral Shirt; I was trying to call out that it was specifically the ten pound version and threw out the wrong name.

Knowledge(Nobility): 1d20 + 6 ⇒ (15) + 6 = 21

Rexus looks over the objects, still maintaining his spell, and then shakes his head. "Nothing magical at all. But they both bear the symbols of House Sarini... strange. What in the world did House Sarini have to do with this place? Aren't they Asmodeus worshippers?"

DC 20 (Nobility) or be Misha to know that, yes, yes they are. :P


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

'k, figured it would be, huge price difference, but wanted to check ;)

"Yes, and they were involved in the contract and ritual we found in the other room," she says, responding to Rexus's question.


Female Human Mesmerist 3 ( Custom Cult Master )

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Juniper looks over the new items. "Well at least the place was good for something." She tries to help Rexus identify any magic the items had that he may have missed.

Detect Magic

K(Arcane): 1d20 + 6 ⇒ (3) + 6 = 9

But,being unfamiliar anything involving Celestials or Devils, wasn't of much help.

"Devil or no this place was definitely ransacked so why is are these crates left alone?"

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Juniper looked over the crates area in search of signs of any kind of protection magic or otherwise.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

There are no symbols or wards beyond the ones on the coffer.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"I believe that's... everything we'll find, here. We can either open the coffer here... or we can take it to a family friend's place of business. I'm not sure what will be inside, so I'll leave that to all of you. As for the bow and hand crossbow, I have no real use for either. I'm not... martially inclined." he explains.

Pushing things forward slightly. I need decisions on 'what we take, who takes what', and the like. :) It's easy to miss a single perception roll in a wall of text, too!

Perception Rexus: 1d20 ⇒ 10
Perception Tobias: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Perception Victor: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20

Victor:
Hidden in the back of the crate (having not spilled out) is a small sack. Inside are twelve pearls roughly the size of your fingernails.

There is an unclaimed hand crossbow (not that I suspect anyone but Sanita will be able to use it), a shortbow (not ideal, but reliable), and a cloak that is not yet identified. Plus whatever Victor has discovered. :o


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

"Hmmm," Victor sets the items aside again for a moment. "I think there's something else back here...." He reaches in and pulls out a small sack. Looking inside, he finds it full of small pearls. "Looks like some jewels."

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