Hot DM's Argent Corvids (Inactive)

Game Master Hotaru of the Society

Link to Everything Ever
Map of Kintargo
Longroads Coffee House

Current Battlemap

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HP Totals (and conditions)
Armon 20/20
Juniper 20/20
Misha 22/22
Scath 20/20 Itchies
Tobias 20/20
Victor 20/22
Brutus 29/30

Gazeteer Link
Gazeteer Map

Creation Rules:

Level: 2
Point Buy: 22. That's not a typo.
Alignment: No Evil.
Races: Just ask. Don't go 'I'm gonna play a centaur!'. I'm mostly laid back here. Just remember that being something really weird will make you stand out.
HP: Max.
Skills: Normal + 2 Background Skills per level.
Gold: 1000
Traits: 3, Drawbacks allowed but they don't get you anything (No bonus trait). One should be from the campaign traits.
Sources: Paizo Only (but feel free to ask, the worst I can say is no).

Optional Mechanics:
Fractional Base Bonuses
Automated Bonus Progression
Combat Stamina free for fighters, Feat for others.
Variant Multiclassing allowed.
Wound Thresholds.

Barzillai's Proclamations:
Proclamation the First: All slayers of city pests (hereby ascribed as doves, mice, and ravens) who present said pests to the dottari shall be rewarded with a bounty of one copper piece.
Proclamation the Second: All places of public business must display in a position of prominence within the first room accessible from the building’s primary entrance a portrait of Her Infernal Magestrix Queen Abrogail II. Said portrait must measure no less than 17 by 11 inches.
Proclamation the Third: All those who capture, alive and unharmed, feral dogs of a weight exceeding 50 pounds are to be rewarded with a payment of two silver pieces upon transfer of the dogs to the dottari. Such noble guardian creatures should find homes worthy of their kind!
Proclamation the Fourth: The right to wear fine embroidered clothing in public is hereafter proscribed to anyone other than agents of House Thrune or the Holy Church of Asmodeus. Exceptions can be awarded or purchased at the city’s discretion.
Proclamation the Fifth: Grain is life! Should grain be spilled in public, all must be gathered, cleaned, and repackaged within the hour. Any person who allows grain to go ungathered after a spillage shall be fined one copper piece per grain.
Proclamation the Sixth: The imbibing of night tea brings a dangerous imbalance to the slumbering mind. Between the hours of sunset and sunrise, the taking of tea is proscribed.
Proclamation the Seventh: The odor and flavor of mint is an abomination to the refined palate. Be not the cretin! Mint use in candies, drinks, and all manner of confections is hereby proscribed.
Proclamation the Eight: All nonnative ships' captains must remain on board their ships and are barred from setting foot on land within Kintargo's city limits -- their crew and agents are free to come and go, but their actions are directly the responsibility of their captains, and any crew caught breaking Kintargan law shall have its punishment visited upon the crew members as well as their captain. Any captain caught setting foot on Kintargo is to be punished with Squassation.

Rumors Spoiled!:

2: Thrune's punishments are insanely inappropriate for the crimes... but what's worse, is that it appears that Thrune favors public humiliation and torture to fines and imprisonment.
4: The Fair Fortune Livery in Redroof is apparently haunted by evil spirits of some sort. Likewise... Shensen has gone missing.
6: Shensen, the Diva of Kintargo's own Opera House has disappeared, her favorite shop burned to the ground, and the people of Kintargo suspect Thrune had something to do with it. After all, she was a very loud voice against diabolism.
10: The Thrashing Badger was home to the more rebellious lot... and when it burned to the ground, the clientelle moved on... and invaded another group's tavern. Things have only gone downhill for said pub, since then, and it's only a matter of time before the Dottari show up to shut it down - for good.
11: There is apparently a rather clever lizard down in the sewers that seems exceptionally adept at avoiding hunters... or maybe it doesn't exist.
12: Temple Hill seems to be home to some thugs operating as a gang called the Red Jills. At least one person has been outright mugged... though they don't target Thrune's people.

Initiatives:

[Dice=Initiative Armon] 1d20 + 1 [/dice]
[Dice=Initiative Juniper, Misha, Scath, Tobias] 1d20 + 3 [/dice]
[Dice=Initiative Victor] 1d20 + 1 [/dice]

[dice=Initiative Chelish Citizens]1d20[/dice]
[dice=Initiative Dottari]1d20+1[/dice]
[dice=Initiative Nox]1d20[/dice]


Perception:

[dice=Perception (Armon)]1d20+3[/dice]
[dice=Perception (Juniper)]1d20+4[/dice]
[dice=Perception (Misha)]1d20+5[/dice]
[dice=Perception (Scath)]1d20+5[/dice]
[dice=Perception (Tobias)]1d20+9[/dice]
[dice=Perception (Victor)]1d20+6[/dice]
[dice=Perception (Brutus)]1d20+5-5[/dice]