Holding Out- Solo in The Hold of Belkzen (Inactive)

Game Master Mowque


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"Good question... You think I can find a place in this camp?" Noche'Wa replies absentmindedly, his brain still latched to the games he lost so quickly and the rules he can't seem to wrap his head around.


The rules are simple but deep. It reminds Noche'Wa, in some ways, of chess. He barely knew the game, but he knew the simple rules hid a very complex game, this one felt much the same.

Korz ponders the tent carefully then adds, "You are strong and hard. Perhaps it would be good for you to see my people. I may not represent us fully." He does not offer Noche'Wa to stay in his tent.


Noche'Wa nods, pulling his gaze from the board: "You are right. Perhaps I should go and find a place to sleep by myself? Or perhaps you have some suggestions?"


Korz's face is unreadable. This is obviously a test. Could the soft pinkskin even survive a night with his kind?

At Noche'wa's question Korz says, 'Choose your fire wisely." And that is all.

Are you having fun? This is a bit slow, but building up your 'street cred' is important with the orcs. And building up the orc-ish culture is important.


Having a blast! I prefer slow.

The Shoanti nods and pushes himself into the darkness, spying through it the glow of nearby fire. Thinking of Korz's words, he moves to the closest, hoping that his friend chose his own location with a hint of wisdom.


Unlike Korz, who seems to keep human hours, most of the orcs are a lively bunch at night. Night is when they live, the 'time of life'.

At the fire a roast goat is being spitted, and three orcs sit around arguing about some arcane point of faith mixed in with unlikely tales of personal bravery and martial prowess.

They fall silent as Noche'Wa comes up, and the eyes glint in the dark.


Noche'Wa ignores the silence, ignores the looks, and calmly stretches his hands to the fire to warm them.

"Will you share your fire with me?" he asks, confidently, but his head bowed slightly to avoid sounding or looking defiant.

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21


'Why would a man wish to share a fire with us?" one offers in a gruff voice, then another adds in a soft hiss, 'What do you ring to the fire?"


"What do you need?" the Shoanti replies with the hint of a smile, ignoring the first question.


'Need?" The orc asks with a puzzled sound, "Nothing?"

He grunts and points, 'Yatur brings drink. Azuk brings meat." he points then at himself, "Gaakt bring stories. What do you bring?"


Charm? he thinks, but opts not to say that. Instead, he offers, deadpan: "Laughter."


'Laughter?" the orc echos, sounding unsure but interested. 'Do you bring jokes or are we to laugh at a pinkskin trying to share a fire with us?"

Then, 'or perhaps he does tricks, like a dog?" The one with the deeper voice offers, not much humor in his voice. 'Or maybe he makes funny sounds when you stick him..."


Noche'Wa ignores the veiled threat, and starts: "Have you heard of this Half-Orc who wanted to find a spouse that would stay at home while he went on raids? Well, the guy first asked his chieftain for advice..."

I'm not good at this, so I'll let the dice speak. ;) Btw, I used limericks, but in a real loose way to describe bawdy stand up comedy.

Perform (limericks): 1d20 + 6 ⇒ (5) + 6 = 11


When I had a bad guy do a stand up routine in another game (long story), I looked up historical jokes to use. They weren't very funny.

Two of the orcs laugh a bit, more from the unexpectedness then from the actual humor. The other orc grunts and spits into the fire. 'I've heard better." he mutters darkly.

But the other orc stands up and says, "You may join us at our fire, stranger. What is your name and clan? You are not from Manhome, I would recognize you."

He waves Noche'Wa to a seat beside him. 'What brings you to sit with us, eh?"


GM Mowque wrote:
He waves Noche'Wa to a seat beside him. 'What brings you to sit with us, eh?"

Canadian Orcs! Niiiiice... ;)

Noche'Wa takes his place by the fire and says, solemn: "I am known as Noche 'Wa, the Wild Mouse. I am Shoanti, of the Shundar Quah. I wish for Orcs and Humans to find ways to share each others' fires."


That wasn't intentional

Noche'Wa's words are accepted in silence. The Shoanti are no friend of the orcs, raiding and fighting long having plagued both sides.

"That is a task of many lifetimes." The one who seems most accepting says. 'Much would be lost on both sides, if that happened. Would it be worth it?"


"Hard to say... But tell me, what would be lost?" he asks, curious.


The deeper voice orc speaks up now, "We would be soft. Letting pinkskins at our fires....forgiving the raids, the trials of our ancestors, forgetting our own triumphs! We, the descendants of Belkzen, sit side by side with those that slaughter us, even now?"

The other orc cuts in, "In any case, it is not something to be done in one night. Do you wish to sleep, Shoanti of the Shundar Quah. I know your kind are not as fond of the dark, as we are."


"I am not tired. I have told you who I am. May I know who are the Orcs that are sharing their fire with me on this night?"


Sorry, should be back now

'I have told you our names. Yatur, Azuk and I, Gaakt."." Azuk is the deep voiced orc who doesn't approve.

'We are of the Death's Head tribe." He grumbles and points to Korz, 'We are allied with the Empty Hands of Urgir. They have allowed us safe passage to trade with Manhome."


The Shoanti silently curses himself for his weak listening skills. Perhaps it's the drink... he thinks to himself.

"Death's Head. Sounds like a fierce tribe. Would you tell me how your tribe got its name?" he asks, genuinely interested.


The orc grins widely, teeth shining. 'You like stories?"

With a trained voice of an accomplished storyteller, Gaakt launches into a story about a brave female orc who assembled a tribe of orc warriors. Over time though, she upset a powerful rival family. They planned to kill her by treachery and deceit.

So, instead, she faked her own death and let them believe they had victory. Then, she disguised herself as a dead spirit and visited one member of the conspiracy every night. She slew each in horrid fashion. A rumor grew of 'Death's head' a horrid visage that would come and claim them.

In terror they fled but she hunted each down and killed them. Finally, after a year, she returned out of the wastes and regained her tribe. She named it 'Death's head' in honor of her long vengeance.

Gaakt tells it with real skill, using different voices, pitching his voice low for dramatic moments, describing each slaying in brutal detail. after it is finished he looks at Noche'Wa, wondering what the reaction will be.

I'm not much of a story teller, but trying to reflect various orc values in these tales. Hope it is succeeding!


It's great the way it is.

Noche'Wa rises and gives a solemn Shoanti bow to the Orc: "Gaakt, your tale moved me. You honour your tribe and its leader. I feel privileged to share your fire."


The orc's look surprised at Noche'Wa formal words. The Shoanti can tell they are pleased however, although their rough faces hide it well.

'I did not expect a pinkskin to be so well-spoken." Gaakt says, pausing a moment to spit into the fire. 'You are not much like those in Manhome.'

I don't have any more planned for this interaction. Is there anything else you'd like to accomplish?


"I'm not. What can you tell me of Urgir? Is this where I could find your tribe?"


Gaakt grins, 'Urgir is an orc city. The only orc city. It is great, in ways beyond words, pinkskin. The great rusting towers reach tot he sky, while great pits and caverns lie below. Truly, a strong place. But I cannot tell of its secrets, Mouse."

But one of the others nods, 'Our tribe live int he city now, yes. Under the protection of Grask." There is an edge to the word 'protection' but that could just be the orcs rough accent.

'Do you venture to the city?" Gaakt asks.


"I hope to visit this great city one day. I'm hoping to learn enough of its custom to avoid unnecessary trouble... At least the first day!" he grins.

"Tell me, how people greet each other? What are proper ways to wish good or ill of an Orc warrior?"


How detailed do we want to get? Do we want this all RP'ed out, do we want Noche'Wa to be comfortable with orc customs or do we just want to say you get +2 to Knowledge Local in orc cities?


I'm good with all three options really. I think it's fair to say we won't be able to get to the bottom of this. Question is: When is enough enough? :) Really, I'm happy with cutting it a bit and moving on. It was a nice scene.


I am happy you enjoyed it. I am always worried if a scene takes too long.

Noche'Wa talks for hours to the orcs. Gaakt seems amused to explain customs and habits to Noche'Wa but Azuk grows more and more angry.

Still, the SHoanti learns much. He is surprised that much of the orc customs revolve around trust and respect, after a fashion. For example, here at this fire, he is under the protection of the owner (in this case Gaakt). Any betrayal of Noche'Wa would be a betrayal of Gaakt as well. This outlook pervades orcish society. Even a simple meeting in the street, if between equals, is a tense stand-off of mutually assured destruction.

It is only if one side sees the other as below respect that the inherent violence breaks out. A strong, almost ludicrous, willingness to fight actually prevents unneeded violence. Too often though, humans misunderstand and reach for their own weapons, which escalate into real bloodshed.

Make sense?

Noche'Wa also learns orcs do not shake hands, that spitting is accepted social behavior and that feeble old age is considered a failure. Better to die proving self-worth then linger on useless. Noche'Wa also learns that magic is a deeply respected art among most orcs, and that the religion is beyond discussion with an outsider.

Noche'Wa notes Azuk eyeing him closely as the conversation winds downs. But the burly orc makes no move.

It is late, do you catch a bit of sleep or not? You'll be tired tomorrow if you don't.


Noche'Wa feels priviledged. As the conversation winds down, he offers to reciprocate: "Yours is a great civilization. If you would like, I would be honoured to tell you of mine, the Shoanti."


Did the culture make sense? I am trying to build a cohesive structure...

The orcs actually laugh at Noche'Was offer. 'What do we need of that? We know of the humans. They cower behind locked doors and armies, they put men in crowns of golden chairs and fawn over them. The lesser men die when the other men order. It is all very crazy, chaotic and weak." Gaakt laughs, and Noche'Wa sense it is a joke, but with a grain of truth, to the orcs.

'Although I have heard the Shoanti are not always so?"

Azuk then says, his deep voice edged, 'The Shoanti are killers." His words cool the laughter and a tense silenced breaks out.


"They are. To their enemies, and so are the brave Orcs to theirs. It is a cycle that needs breaking." says the Shoanti, but does not pursue. It is a discussion for another time, another gathering. He lets the mood drift away, but stays at the campfire, respecting the need for silence, but refusing the veiled request to see him leave.

I think your take on Orcs is great. Certainly gives me material to work with!

Moving on?

As dawn breaks, he nods to his companions of the night and offers his thank for sharing their fire. After that, he makes his way to the spring where his story in Trunau started and settles once more under the shade, hoping to catch some sleep.

Korz will know where to find me...


Noche'Wa gets a few hours of sleep before being awakened by orcish laughter. It is Korz, looking well-rested and in fine humor.

'So, you retreat into Manhome? Were my kind too rough for you? or perhaps you miss the sweet sound of falling water?" he moves to kick at the spring but the sleeping elf (the same sleeping elf from before) moves slightly in slumber and Korz pauses, then refrains.

'Have you changed your mind, pinkskin?"


"Can't you come back in an hour? I need my beauty sleep before I follow you to death's door. I don'T think it's too much to ask?!" replies the Shoanti with a lughing voice, turning his slumbering body away from the Orc's banter.


Korz laughs and kicks Noche'Wa in the side, not too hard but more then a human would have. He hears the orc sit down on a nearby rock.

"So, did you have a wild night then? Too much for you to handle it? or is it the drink that fills your head with fog?"


Noche'Wa grunts his displeasure, moving to protect himself a bit better, but otherwise remaining lying.

"GO AWAY!" he shouts, then adds "Or I'll turn your hair pink..."

"ALL your hair..."


"I would like to see you try." Korz says and then adds, in rougher tones, 'Come on. We have many leagues to cover. Traveling during the day is bad enough, let alone without a break at midday. The longer you wait, the tougher I will push you." The orc seems pleased at this idea.


"Well, if you put it that way..." the Shoanti replies pleasantly and heaves his body to a vertical if bent posture and geabs his kit.

"At least let me grab some food for the road, yes?"

And off they go.


Korz throws a hard loaf of bread at Noche'Wa's head.

Noche'Wa Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

The Shoanti catches it one-handed with ease. The orc grins and says, 'So you are awake then. Good, let us leave. This place makes me uneasy. Too many eyes...."

And indeed, maybe of the people of Turanau are looking at the orc with unfriendly eyes indeed.

As they leave on man Noche'Wa doesn't know calls out, 'Careful, lad. They are not to be trusted. It is all well and good here, where we can help you, but alone in the wild with the likes of him..." he just a chin to Korz, who keeps his eyes downcast. Noche'Wa can sense rage inside the orc though.


Noche'Wa turns and looks at the man. He knew that man. He had been that man. Would that man change the way he changed? What would it take for it to happen? Was this all a stupid impossible dream..?

He shrugs and turns back to keep following Korz, his eyes pushing back tears of doubt.


They manage to leave Trunua without much fanfare, Noche'wa being carefully watched. Men leaving with orcs is unusual, even more for a journey. As soon as they clear the walls korz relaxes, falling into a lanky, easy stride.

'So, tell me. Did you spend time with my kind last night? What did you learn?"

They have hours to travel, northwest. Korz mentions they have to cross a small river, then they will find the Skittermounds and only then Skull Hill.


The Shoanti feels the wind on the plain and smiles, rejuvenated by the vast and untamed expanses. His body loosens to the soft roll of the low rises. This is where he always belongs.

"I've met great warriors and inspired skalds. They gave me the keys to the Orcish culture," he replies.

After a moment or reflection, he adds: "And hope. They gave me hope."


"Hope?" Korz says, reflecting, "Hope for what, exactly?"

Last time they traveled, Noche'Wa was 'in charge' and had set the pace and goals. Now the orc takes control and he sets a very hard pace. He nearly jogs over the rolling hills and the few rocks. Even as they enter bands of woods, he barely slows. The Shoanti notices the orc warrior glancing at him, sizing him up.


Good question... thinks the Shoanti, but keeps it to himself. Instead he focuses on the way ahead, making sure he keeps up with Korz's crazy pace and shows no sign of weakness.


Noche'Wa manages to keep pace. The Wild Mouse is no stranger to wild lands, and is at ease among the untamed wilderness. A few times they pass signs of others which Korz avoids.

'Other orcs. This is a battleground, if a large one. We must be careful." Their fires are small, with little smoke. Korz keeps them moving though and soon they stand on the bank of a large rushing stream.

The watercourse is filled with large rocks and stone, which the water flows swiftly over. The remains of a stone bridge stands on both sides, but the span has long since fallen in.

The orc makes a face. 'I've never cared for swimming."


How wide?

"It's swimming or acrobatics... Or both, if the arches don't support your weight. I suggest we use a rope. Let me know which you choose. I might be able to help a bit. You a good jumper?"


It is too wide to jump. You could probably scramble from stone to stone, but that is obviously tricky

The orc gives Noche'Wa a disgusted look.

"Too far to jump." Then he grunts, "I thought the bridge was still standing. We might have to go look for a ford..."


Noche'Wa hesitates: "I'm not sure it's a good idea. There's war afoot, you said. Maybe the bridge was destroyed recently. Maybe trouble waits at the next ford. I say we take advantage of what's left standing."

I'm guessing the two bridge's arches are something we could walk on, no? Can I get a sense of the difficulty?


You can, but there is still a long distance between the broken arches

Korz looks at the fallen stonework. "What do you intend? I might be able to shoot a rope across, but it we cant fix it well enough. And I don't want to swim in. I've heard tales of big fish in those waters." The orc eyes the swirling, rapidly flowing water.

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