| Noche'Wa the Wild Mouse |
Noche'Wa snarls his anger at the golem's resistance: "This thing is tough. Hey! Scholar! Any thoughts on how to bring it down?" he shouts to the girl as he too rakes his mind for lore.
Knowledge arcana with Luck: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
All the while, his spear snaps at the construct as he steps back to strike.
Enlarged longspear with luck and PA: 1d20 + 9 + 1 + 2 - 2 ⇒ (11) + 9 + 1 + 2 - 2 = 212d6 + 6 + 2 + 6 ⇒ (1, 5) + 6 + 2 + 6 = 20
If I need an acrobatics to move back: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
| GM Mowque |
Noche'Wa's second blows lands as well, slicing open a rip on the huge barrel chest of the construct. The Shoanti dances away,a voiding a retaliation strike. The construct looks very wounded, Noche'Was bvlows are strong and sure.
Noche'wa doesn't really know what it is, but he knows constructs are tough fighters.
The woman stands up, shakily, and holds a holy symbol of Iomedae in front of her. The craven figure inclines a head to her.
"It is a Graven Guardian. Some of the forts have crypts protected by them, the orcs, must have left it out. I..I don't know what weaknesses it has, other then adamantine..I do know it can heal itself, slowly..."
As she speaks Korz suddenly bursts into a sprint, attack the back of the creature. Noche'Wa can tell the rage is on the orc, his muscles bulging, and his teeth exposed.
Axe: 1d20 + 10 ⇒ (3) + 10 = 13
He misses, his rage blinding him. The construct turns and lashes out at him, blade a blur.
Sword: 1d20 + 10 ⇒ (10) + 10 = 20
Sword: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
One blow hits, slicing open a ribbon of flesh, dark blood oozing down the enraged orc's chest and torso.
You could flank now
| Noche'Wa the Wild Mouse |
"Best keep that image hidden, scholar, but thanks for the tip. How do we keep,it dead then?!" replies the tall Shoanti as he gets behind the construct and stabs again.
Enlarged longspear with luck and PA, and flank: 1d20 + 9 + 1 + 2 - 2 + 2 ⇒ (17) + 9 + 1 + 2 - 2 + 2 = 292d6 + 6 + 2 + 6 ⇒ (2, 1) + 6 + 2 + 6 = 17
| GM Mowque |
The woman shrugs, "I don't know. But it won't attack someone bearing this symbol, unless they are already fighting them..." She trails off and adds, "I should have led with that."
Noche'Was blows do more damage, just not as much as he'd like. One wing is torn off though, and the chest is full of slashes and pits from his jabbing spear.
Korz, bloodied but still upright, swings again. He is roaring in Orc, too loud and strained for the Shoanti to make out.
Axe: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d12 + 10 ⇒ (12) + 10 = 22
The blow is low, strong and fast. It cuts into the constructs side and rips upward, the orc's muscles twisting in exertion. He slices the creature from hip to neck, nearly tearing it in half.
The construct takes one wobbly step then falls apart, shattering as it falls. Korz looks up, foam dripping from his fangs and howls to the moon above. Then, without warning, the orc dives at the woman who seems paralyzed in sudden fear and confusion.
| GM Mowque |
Noche'Wa dives at Korz, shouting. The orc slashes with his blade at the human brawler, blade gleaming in the darkness. The woman screams then, ear-splittingly loud.
Korz AoO: 1d20 + 11 ⇒ (20) + 11 = 31
Korz Crit Confirm: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d12 + 10 ⇒ (4) + 10 = 14
The blade hits and slashes a broad wound on Noche'wa's back, and blood sprays the trees. The Shoanti tackles him though, throwing the heavy orc to the ground. For a moment Korz struggles, spit and blood flying, throwing needles everywhere. Then his eyes clear, and his breath calms. Then he spots the stricken woman, the wounds on Noche'Wa and udnerstands.
Carefully, slowly, he rolls away and sits up. 'I...I have failed my oath. I am like a armuakOrc speak...a novice, first taken by bloodlust, oaths and promises forgotten. I am shamed." His voice is a shattered growl. With great care, he pulls a knife and stabs himself in the gut with it.
Luckily, this is ordinary damage not plot based death. A charge of the CLW wand, done timely, will save him, if you want. He DID just hurt you though. Up to you.
| Noche'Wa the Wild Mouse |
"Fool! You have done wrong to ME! And your solution is to just leave me to my troubles!? I WILL NOT PERMIT IT!!! Your errors, and your redemption, belong to me! You will help me in my endeavours, repay your debt, AND REGAIN YOUR HONOUR!" the Shoanti shouts and spits at the Orc, letting him suffer first as he heals his own wounds, then uses the wand on him.
| Noche'Wa the Wild Mouse |
"But he did not. We all have some darkness in our heart. Sometimes will saves us, sometimes luck or fate. Sometimes friendship." he replies to the girl without looking at her, his eyes fixed on Korz, then he extends a hamd to the Orc and helps him stand up.
"The past is behind. Nothing happened, but the forging of our spirit. Rise Korz, rise and be my friend!"
| GM Mowque |
'Only because you stopped him. You trust traveling with someone like that?" She glares at the orc. 'he is an animal, all of them are. I've seen nothing different."
Korz takes Noche'Wa's hand and comes to his feet. You are a strange man, Wild Mouse. To let me live and give me your hand. I will think on this..."
What next?
| GM Mowque |
The woman doesn't like being ignored and huffs loudly. But at Noche'Wa\'s next statement she speaks again, pointedly ignoring Korz. "The tomb is empty. The orcs found it. They....they made me help them. That was where that thing cam from." She waves a hand at the shattered construct laying in pieces. "It was the defender but they drove it off. The tomb is empty."
| GM Mowque |
Korz though seems pensive and stares at the woman closely before asking, "Whose tomb was it?"
"Zaask, one of the main..."
Korz cuts her off, 'followers of Belkzen. Tell me, did the White Skulls find anything?" he seems very eager, intent. His eyes gleam and the woman takes a step back, looking at Noche'Wa but she answers.
"Just a single chest. I didn't get a good look, but it was filled with just old rags and such. Nothing valuable."
Korz opens his mouth, closes it, then says, "Thank you." With an effort he turns to Noche'Wa. "Yes, yes. Rest then back to Manhome. We have killed White Skulls and this is good. I have my own missions to do..."
| GM Mowque |
Korz doesn't answer for a long moment. He looks up at the distant stars, "There are legends, of what the lieutenants of Belkzen took when he was betrayed and killed. Those relics are the holiest items in our world." A pause then, "Perhaps I will tell you these legends sometime, if we are fated to travel together."
'But now it is late, and we are weary."
Noche'Wa can see the orc knows far more then he is telling, but he is not lying.
| GM Mowque |
The travel and time pass slowly. The next day Noche'Wa, the woman and Korz head south, cutting through woods and meadows, trying to avoid trouble. The Conquered Lands are too full of foes for the Shoanti to be at ease, but he detects no signs of danger. The woman keeps her distance from Korz, always making sure Noche'Wa is between her and the orc. Korz ignores her, apparently the human woman reminding him of his own shame.
Finally, after two days of travel, they see Trunau on the horizon. The woman speeds up at the sight, obviously encouraged. As they approach though, they have to cross through the Barterstones. She looks with distaste at the orcs and others trading there.
Korz pulls Noche'Wa aside. "You fought well, pinkskin. Now we part, for awhile." then he adds, "Only awhile. Come back tonight, I may have a...task for us to do together." Saying nothing else he heads for his brother's tent.
The woman looks at the departing orc and spits, "How can you stand such animals?"
| Noche'Wa the Wild Mouse |
The Shoanti thanks his new companion: "As you wish. The news of the rescue will likely spread fast. Should I mention your name? Your clan? No matter. The father will owe us. If you wish to trade, I'll speak on your behalf. See you tonight."
Otherwise, he ignores the girl's comments, dismissing them as he would a malt that had not had enough time in the cask, and gets her as directly as possible to her father.
| GM Mowque |
Korz shakes his head, "I deserve nothing, I failed my word."
The woman ignores Noche'Wa just as obviously, and they march into the town in silence, not looking at each other. They are greeted with cheers and shouts though, as the whole town comes out to greet them. Word of his mission must have spread then...
In a marketsquare father and daughter meet in glad embrace, hugging and crying in joy. From the side Halgra watches, face unreadable but Noche'Wa sees little joy on her face.
The merchant breaks off from his daughter and comes over to Noche'Wa. he hands the man a bag full of coins. 500 gold "This is all I have to give, but you have my gratitude. If there is anything I can ever do for you, just name it." The rescued woman looks on him coldly, silently.
| Noche'Wa the Wild Mouse |
Noche'Wa just shrugs people off as they march through Trunau, intent on getting the girl to her father. Once he reaches them, he looks at the bag, but does not touch it: "Keep your gold. I'll need a big favour some day." then, his voice rises enough for the people who followed him can hear and his eyes goes from one face to the next, in the hope that his meaning gets through.
"Just know that I did not do this alone. An Orc trader helped me greatly. Orcs are not all bad. Same as men, I'd say. If we can mend the differences, then perhaps a better future lies in wait for us all."
| GM Mowque |
The merchant is confused as he takes back the coins, but his face is wary. Any trader knows the value of a un-named favor.
At Noche'Wa's little speech, he gets mixed reactions. He notes a few people nod in agreement, but only a few. More look unmoved or judgmental, silently watching. Many though look angry at the declaration, and grasp hopeknives. Before they can say anything Halgra steps in front of Noche'Wa.
Her voice is cool, firm. "Well said. And through his brave actions, this girl now has a future, instead of despair and death. Cheers for the Shoanti!" A few ragged cheers break out, before the crowd starts to break up.
Halgra sighs heavily and turns to Noche'Wa, "You like controversy, outlander." Then she adds, 'You make my job more difficult with your success."
| GM Mowque |
Halgra shakes her head and waits for a few others to walk out of earshot. The older leader looks weary. "I am glad you saved the girl, of course I am. I, more then most, know the Hells you saved her from."
Then she sighs, "But it was a fluke. Most missions like that would have failed. Do you think this is the first time such a thing has happened and I have had to be the cold voice of reason, leaving people for dead? Next time it will b e harder because they will crow this from the rooftops...You inspire hope where it is better left cold, Shoanti." Her voice is bitter, self-hating.
| GM Mowque |
"The merchant was too powerful to ignore, I needed to do something. Sending our own would have been foolhardy. You were in the right place at the right time." Halgra smiles a bit, 'Part of me wished you had failed, but of course not. Just now, I must look forward to the future and sometimes that is a long road to survey."
| GM Mowque |
The world is a cold place
Noche'Wa walks through Trunau in a black mood. he had saved a life, and had orcish help to it! It should be a great victory and bring some peace in its wake but hatred has deep roots....
He finds a small inn named the Fish Hook decorated with taxidermy fish and fishing equipment. It is small and clean enough. Inside are a few men, looking like local farmers and poorer artisans. A barmaid with a lopsided grin spots him come in and says, 'Hello, stranger, What will it be? Free drinks to those with good stories." A few of the other men (and women) nod their heads.
| Noche'Wa the Wild Mouse |
The tall Shoanti puts his kit down and sits heavily on a chair. With a grunt, he extends his sore legs. "A story you say? Looks like I'll have to pay for my mead and my meal tonight then... he responds and closes his eyes, resting and pondering his mad scheme.
How do I get hatred to just go away? This will take years, perhaps more than the spirits can grant me... Can I count on Halgra? She thinks hope is a poison... Guess in her position I might feel the same way.
Trunau is not the place to start.
| GM Mowque |
The gossip is mostly of the usual type. Farming, the weather, the local pretty girls (and boys). A local holiday is coming up, celebrating fertility, so that is discussed. Also, rumors of a new paladin push run rampant, that Lastwall is finally going to reclaim some of these lands.
after a very filling and good meal, Noche'Wa heads down tot he Barterstones. At the gate he is eyed suspiciously but he is a returning hero after all. The gate is cracked and the Shonati slips through. Behind him he can hear the gate being hurriedly re-locked. The world of Men.....
He enters the small orc encampment, the more guttural laughs, jokes and talk of the orcs fill his ears. the cooking smells are also different.
A shorter orc stumbles out a tent, nearly running into Noche'Wa. the orc eyes him unsteadily and says, 'Friend of Korz?" His Common is bad and slurred with drink.
| GM Mowque |
'Come in!" Korz shouts form inside. being invited into an orc's tent is no small social honor. Noche'Wa ducks in through the heavy leather, noting it is simply but well-made.
Inside Korz is sitting at a small fire, the smoke curling through a draught hole in the roof. He has a leg of some kind of meat in hand, eating it with vigor. He points at a round stool for the Shoanti to sit on.
'Drink or food?" he asks, voice rather formal. He waves at another leg of meat and some nasty looking green liquor. After that he says, in his usual gruff tones, 'What would say to a trip West?"
| Noche'Wa the Wild Mouse |
The Shoanti respects the formality shown by Korz, recognizing the gesture's magnitude. "Drink and food, if I may," he replies as he sits on the offered stool.
He takes a tentative swig of liquor. The liquid first burns like fire, making him panic, but then it cools swiftly and infuses his palate with a round peaty flavour, reminding him of good tobacco. "West you say? I thought you would have wanted to go back to that Skull camp first..."
| GM Mowque |
Noce'wa Fort save: 1d20 + 4 ⇒ (16) + 4 = 20
The Shonati is used to hard brews and this taste much better then some of the rotgut he has tasted. The fire warms him, not overwhelms him.
'Why would you say that?" Korz asks, eyes hooded but shakes his head, 'No, I was sent by my chieftain, Grask Uldeth of the Empty Hand to go West. Through the Skittering Mounds there is an old fort, Skull Hill. It was once made by the paladins, then run, in secret by the Chelish. Strange rumors have come from there and my chief wishes me to investigate. I have come."
He is silent then, as if expected Noche'Wa to say something.
| Noche'Wa the Wild Mouse |
Korz doesn't answer for a long moment. He looks up at the distant stars, "There are legends, of what the lieutenants of Belkzen took when he was betrayed and killed. Those relics are the holiest items in our world." A pause then, "Perhaps I will tell you these legends sometime, if we are fated to travel together."
'But now it is late, and we are weary."
Noche'Wa can see the orc knows far more then he is telling, but he is not lying.
The Shoanti tilts his head, his hamd reaching for a leg of meat: "I thought those rags they found back in the crypt might have some value to you. Was I mistaken?"
Knowledge (history) about Skull Hill: 1d20 + 6 ⇒ (9) + 6 = 15
| GM Mowque |
Noche'Wa knows little but recalls a Chelish outpost there, years ago.
Korz pauses then says, "Maybe, but I have my task. The White Skulls havce taken it anyway. In any case, bringing back that tale to Grask is enough, for now. Perhaps I shall tell it to you, as well."
He shrugs, shoulders rolling. "What do you say to investigate Skull Hill? There may be orcs there, and they may be friend or foe. In any case, I then go back to Urgir, to report. If you prove yourself, you may come with me."
The orc grins, teeth sharp, Grask would like you, I think."
| Noche'Wa the Wild Mouse |
Noche'Wa takes a big bite of meat. The grease trickles down his chin as he chews slowly, weighing the offer. It was, in a way, better than he could have expected. Korz was not just a trader, but an agent of Grask, who seemed to have his ear.
On the other hand... come to think of it, there was no better alternative. Korz would not speak well of him to Grask, and the token of safe passage he had received would not be of help anymore. Unless Korz was lying...
Sense Motive: 1d20 + 6 ⇒ (13) + 6 = 19
| GM Mowque |
'Tomorrow." Korz says, shrugging, "Unless you have business in Manhome? The weather should be fair and it will take time to get through the Skittering Mounds. Best leave soon as possible."
Then the orc does something very unexpected. He turns and rummages among his pack and gear. He pulls out a wooden box and opens it. It unfolds into a flat board, and a number of pieces. It is a game, although Noche'wa has never seen anything like it.
Orcs play board games?
Korz grins and says, 'There is much about my people you do not know. Shall I teach you? Perhaps you can learn something of us..."
| GM Mowque |
trying to give the orc a sense of depth and culture
'It is called ucieczka." The orc word for 'escape'.
"Legends has it was invented by Belkzen himself, but I have heard tales that it was one of his most gifted lieutenants. The one who betrayed him..."
He sets up the board, a group of black pieces and one, larger, white piece. 'There is the chief and there are his foes. He must escape or slay his foes, before being slain himself. Simple, eh?"
"White or black?" Korz asks, formally. Noche' Wa has a feeling this is a test of character.
| GM Mowque |
Korz explains the rules, how sometimes the chieftain can kill his foes or even temporarily turn them to his side. It seems simple enough, what one would expect from an orc board game.
Noche'Wa loses the first four games so fast, he doesn't even see what happens.
Noche'Wa Intelligence: 1d20 ⇒ 3
There is some deeper strategy going on here, but the Shoanti can't grasp it. Not yet.
After an hour Korz chuckles and puts the game away, 'There will be time on the trail. Tonight, we both need sleep. Where will you stay?"