
GM Mowque |

In many ways Trunau had been what Noche'Wa had expected. The small community of 700 souls was a fortified outpost against the orcs. Surrounded by a palisade and defended with ever wakeful vigilance, it had been the only human community to survive after the Hordeline fell hundreds of years ago. Barely eking out a living, Noche'Wa had expected a beleaguered city under siege.
He had seen some of that, yes. The city was well-defended certainly, with around the clock guards at the gates, visitors thoroughly searched. The Shoanti noticed everyone was armed, even the children as young as 12 and 13. Food was stockpiled everywhere, and he had even glimpsed the siegestone, a magical item that could, at need, supply the town with gruel for months on end. What Noche'Wa had not seen was the fear or cowed nature he expected. This city was full of fight and defiance, even now. The fighters stood tall and brave, unbowed or unbroken. They planned raids and attacks on the orcs, not merely content to be defenders. The bard even heard talk of trade caravans to and from Lastwall.
Lastly, and most surprising, was the number of half-orcs and full blooded orcs he saw on the busy streets. While no orcs lived in Trunau (Manhome as the orcs called it) many visited the city to trade, some from local tribes and a few from Urgir itself. While also undoubtedly spies, the men and women of Trunau obviously thought the orcs an acceptable risk (although Noche'Wa noted they were always watched).
So the Shoanti found himself at the Hopespring, a bubbling brook that supplies the town with fresh water. It burbles straight out of the living rock, already a sizable rush of water. A few people linger near it, enjoying the sound of water on stone. A sleeping elf reclines next to it, a bit out of place in the city of men and half-orcs.
So, up to you!

Noche'Wa the Wild Mouse |
The sound of the gushing stream brought a smile to the Shoanti's lips. Squinting at the warm sun, he decided to slip out of his chain vest and let some rays bake his skin.
With everyone so alert, he could afford to let his fuard down for a few minutes. The ride here had been nothing but tension. Mirroring the elf, he too reclined against a rock, his longspear planted in the ground near his lazy hand.
The sun felt so good! Noche'Wa wondered at the feel of the place, every colour so vibrant, every smell so pungent, whether it would still be so if no horde of destruction lay but a day's ride away?

Noche'Wa the Wild Mouse |
Studying a strikingly white cloud making his way east, the Shoanti wonders what he'll do in the coming days. He had the iron bar, whose marks should provide him with safe passage, but he was not foolish enough to use it here, or just now.
What he needed was to find allies that could help him in his crazy quest, a guide to bring him to the heart of the Hold, and news from the north.
Turning his head towards the Elf, Noche''Wa pretends not to notice he's sleeping and asks: "What news from the Hold?"
Far above him, the little white cloud is slowly shred by a cold wind as it makes its way across the blue. Soon enough, not a trace is left of its passage. Thankfully, that dark omen goes unnoticed by the Shoanti.

GM Mowque |

The elf ignores Noche'Wa words, still lightly sleeping (which was odd since elves didn't need to sleep).
Noche'Wa hears laughter then and turns to face a young woman, wearing battered but well-kept black leather. She is armed, like everyone in town, with a sword at her hip and two knives on the other side. Her hair is kept short, and is a frazzled black.
Her eyes laugh too, dancing black.
"Silvermane will never answer you." The woman says, drawing a pail of water out of the spring. "He is mute. Besides, he doesn't care for strangers" She murmurs something too quiet for the Wild Mouse to hear and the elf pops an eye open. After a moment he gravely nods to the woman then falls asleep again.
The woman turns back to Noche'Wa, "My name is Quella. Who might you be and why are you asking information about the Hold?" She is polite but firmly curious.

GM Mowque |

Quella avoids the embrace, steeping smoothly and quickly. The people of Trunau are a guarded people, not given to close contact. A lifetime of martial training seems to have given them an intense need for personal space.
Her face is a bit more wary as she goes on, "The orcs are always on the warpath." She says automatically, then says, 'But we haven't been raided much lately. More traders then usual though..." She seems vaguely troubled by this then says, "If you really have a taste for news, you can try the Ramblehouse. It is the closest thing we have to an Inn. All the news is discussed there."

Noche'Wa the Wild Mouse |
The Shoanti just shrugs as Quella slips out of his embrace. He knew it made most people, and especially here, uncomfortable.
All muscles rippling in the sun, he lied down again and, squinting to avoid the sun's glare, nods back at the warrior. "Thank you, I will go there, but a little later. Will I find you there tonight?"

GM Mowque |

Quella looks at the reclining Shoanti. 'Perhaps. My husband should be back by then. Maybe we will both meet you there. He has a thirst for news. Enjoy your stay."
She leaves, her walk an elegant swaying, down the hill. Other come and fill water, most ignoring Noche. Children, old women, young teens, all types.
Two men come to the Hopespring, in the middle of a friendly argument.
"I say the Ulfen. Big, fast and mean." One says, a tall man with a rusty beard.
"Naw, it is the paladins of Lastwall. Brave, honest and well armed. I'd take them anytime." The other man, a thin wiry man.
Both then notice Noche and stop in their tracks.
'Hello, stranger?"

Noche'Wa the Wild Mouse |
Noche'Wa makes a playful pout when Quella plays The Husband for her Harrow deck, but resumes his staring at the blue sky, then at the crowd. He was wondering whether Orc visitors ever came to the Hopespring when the two men interrupted his reverie.
He could barely make their face because of the sun, but their words were coming back to him. "Hello back. Did you say paladins of Lastwall? Are they here?" he asked, worried that war was coming to the Hold.

GM Mowque |

I like the Harrow Deck reference
The bearded man says, "No. Just have an argument, about the best warriors in the world." he looks at the hard, lean, well-muscled body of the Shoanti. "The Shoanti are contenders." The other man nods, smiling a bit.
As they do so, an orc strides up the path toward the spring. He is short, with wide shoulders and a bit of a hunch. His green skin glints in the bright sunlight and he keeps his head down. He is not armed but is wearing thick leathers decorated with bright red feathers.
As he passes, the thin wiry man says, 'Easy greenskin. Don't muddy our water." Both men laugh cruelly.
The orc ignores him and scoops out a few handfuls of water, letting it flow over his face and trickle back in. Silvermane opens an eye, watching the drinking orc.
"I said, don't get your muddy paws in it." The man says again, voice rising. He walks over to the orc, shouting, "Get out of here, greenskin!" The other man nods firmly.
The orc looks up, squinting in the bright sunlight and then shrugs and turns back to the water. The man kicks him, hard, in the side.
'I'll be damned if I let you ignore me. Letting you past the gates...You greenskins killed my father before I could walk and now you come in and drink from our spring?!" He kicks him again and Noche'Wa, with a warrior's instinct, can tell the orc is about to strike back.

Noche'Wa the Wild Mouse |
Noche'Wa has seen his share of fights, and knows very well what's more likely to happen next. A part of him knows the Orc is wrong, but he could just not know. Ignorance explains so much, he has found over the years. Perhaps a beating is an apt lesson?
On the other hand, if there is a shard of hope for peace, it lies in the small changes, the small breaks in patterns established over decades of conflict. If there is to be peace, it has to start here and now.
Rising to be sitting, Noche'Wa can feel the spirits of the land stir in his heart. They lend him power for the task at hand. They support his work.
MvA: Martial Flex (Intimidating Prowess).
As he sits, the Orc notices him, notices his hand hinting towards his spear. Noche'Wa stays calm, confident, as he speaks in Orcish: "Мен сени, анда мен проблемаларды козгоп эмес. Айланасында Бул эки адамдын morethan бар. Бул эки чабуул болсо, анда, асынып өлдү, бул жерде жашаган адамдардын жолун, бирок, flailed, жүдөп, иликтенүүдө аласыз башын сыйлоо эмес, жазгы сыйлоо эмес, ур-токмокко ала аласыз. Сиз кайра урмат келсе, алардын каада-салттарды сыйлоого."
"I wouldn't stir up trouble if I were you. There's more than these two Humans around. You'll get beaten for not respecting the spring, for not respecting the ways of the people living here, but you'll get flailed, skinned, gutted, beheaded, then hanged, if you attack these two. Respect their customs if you want respect in return."
Intimidate: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20

GM Mowque |

As a Polish immigrant, I am amused you picked Polish for Orcish
The orc looks from the glaring, kicking man to Noche'Wa. His answer is guttal, more spit then said. "I do not speak their language. I do nothing but drink and they kick me. I am supposed to do nothing while they beat me?
The orc hisses a curse when the man kicks him a third time.

Noche'Wa the Wild Mouse |
Ok, changed the language in my previous post for Kyrgyz.
Noche'Wa nods gravely. Ignorance, that's all it was, not a desire to offend. Leaving his spear lanted where it is, he gets up and stands between the men and the Orc, hand raised to stop them: "He doesn't speak our language. He doesn't know this spring is important to you. Let me speak with him and explain. He just doesn't know. I'll explain."
Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

GM Mowque |

What? No, I liked it! I don't see Polish very much these days...
As Noche'Wa steps between the men and the orc, he can sense waves of hostility. The rusty bearded man grimaces and says, 'You some kind of orc lover, outlander?"
His tone is still hard, and his hand goes for the sword at his side. The other one stands at his shoulder adding, "Yeah, this is our town. We've kept them out for generations and now we let them in?"
Then the man curses in Orcish and spits on the orc behind Noche'Wa. The orc roars and dives for the man under Noche'Wa's arm...

Noche'Wa the Wild Mouse |
Noche'Wa shrugs. The men were right, this was their town. "You're right. Explain to him yourselves then." he says as he steps back from the fight, crossing his arms, but moving just enough to be within reach if things went sour, in a deadly way that is.
To the Orc, he spits his displeasure: "Балким, сен эки аман туура эмес да ..."

GM Mowque |

Even as Noche'Wa clears the way for a fight, he sees a figure charging up the hill. It only takes a moment before Noche'Wa realizes it is a human female, tall and strong yet aging. She has more weapons then both men put together, and a blackened blade hangs from her hand.
"What in the name of Gorum is this?" She roars and the two men jump back as if stung. She growls a similar phrase in Orcish to the orc, who wilts.
'Chief Defender..." the rusty bearded man says, fear in his voice.
The woman ignores him and whirls on Noche'wa, 'Who are you and what is going on here?"

Noche'Wa the Wild Mouse |
Noche'Wa opts to bow, reconsider the appropriateness of the Shoanti embrace in such situations. It was obvious, from the way she moved, from the title she bore, from the men's reactions, but more importantly by the Orc's reaction, that she was the true power in Trunau.
Keeping his head bowed in a show of trust and respect, the Shoanti explains in clipped sentences, knowing he was likely to be interrupted: "A misunderstanding. Two people ignorant of the other's ways. Things escalated. I tried to intervene, but they both were hungry for a fight. I, to be clear, am not."

GM Mowque |

"Good man." She grunts and turns to the men.
"Berek and Waillem. You should know better, I'll be talking to your wives and friends. Run along now." As if she was dismissing two misbehaving young boys. They scowl but leave quickly, obviously eager to get out from under her stern gaze.
The orc tries to slink away but the woman freezes him with a glare. Her voice turns raspy and rough as she says in Orcish. "I am Halgra of the Blackened Blades. I rule here and you are here on my agreement. Betray that trust and I will let these men cut you open and feed your guts to the flies."
The orc nods and bows, then hurries off.
The woman sighs and turns to Noche'Wa. "Thank you, friend. I had hoped trade would build a bridge between our peoples, and to an extent it has, but well...they are orcs and they are men of Turnau. Who can blame either side?" Then he looks at the Shoanti more closely, 'And who might you be and why are you in our city." The tone is polite and curious.

Noche'Wa the Wild Mouse |
Noche'Wa, for a moment, thinks about jumping in the woman's arms and kiss her on the mouth, but he knows better than to trust words. Words do no move stones, he reminds himself.
So for the moment, he settles on thanking the god for the glimmer of hope they have sent his way.
"I am honoured to meet you. I am The Wild Mouse, of the Shundar Quah. I am visiting Trunau for a few days. May I invite you to my table this night?"

GM Mowque |

'Blessed are you, of the earth." She says in very rusty Shoanti.
She smiles then, "You have a table in this land? I doubt it. Perhaps you can visit mine instead?" She turns and points to a large house int he midst of town. "Come at nightfall, we can discuss the ways of the warrior and how to avoid fights?" She smiles at the joke.

Noche'Wa the Wild Mouse |
"A true warrior has no need for fight, for he knows the cost." Noche'Wa recites, nodding his approval. "I thank you for the invitation. You are right, my table is not a true one, but my offer comes from the heart, and so do yours. I will come tonight."
If she leaves, Noche'Wa will sigh at the warm sun, put back his metal armour and, avoiding the sun this time, try to locate the quarrelling Orc.

GM Mowque |

Noche' Wa wanders down the road from the Hopespring. All around him people are busy with life, everything from fixing buildings to playing games. The Shoanti notes a few blacksmiths making arms. Outside of one, he spots the orc haggling with a man over some hobnailed boots. The thick leather and iron look more like work for a smith then a tailor.
The discussion is short and Noche'Wa sees the orc hand over a small shiny gem to the blacksmith. As he turns away he spots Noche'Wa and grunts, recognizing him.

GM Mowque |

The orc, red fathers shimmering in the sun looks at Noche'Wa for a long moment. His greenish skin looks dark and heavy in the harsh sunlight and the Shoanti can see the long teeth and heavy jaw.
"Good, enough." The Orc says, 'Humans always try to cheat me, but after some bickering they are usually fair enough. Much better then my own people make." He holds the boots up then adds, 'Why do you care, Shoanti?"

GM Mowque |

The orc ponders the tall, armed man, then looks around. "Not many places in Manhome for my people. Let us go to the Barterstones." he says, referencing the open-air market, outside of town and the usual place for orcs to trade, as well as some of the herders and farmers outside the town.
Without much ado, the orc starts to led the way. A few eyes follow the unusual pair, but no one stops them or says anything.

GM Mowque |

The Barterstones are a busy place. Orcs, half-orcs, local shepherds face off against town merchants and housewives. Everything from coin and gems to iron and wheat are traded.
The orc leads Noche'wa to a small tent, where another orc stands, picking through piles of dried leather. "My brother." He says shortly. For a moment they converse in orcish, with a weird dialect Noche'Wa can't quite follow. After a bit Noche'Wa's (Noche'Wa sees the orc pocket something from behind the counter) guide takes him to a more permanent looking stall where a halfling sits behind the counter.
The small, dapper figure gives the orc a hard look but nods to the Shoanti. 'What'll it be strangers?" He speaks to Noche'Wa though, not the orc.

Noche'Wa the Wild Mouse |
Noche'Wa nods at the Halfling behind the counter, then turns to the Orc and translates: "What'll you drink?"
Unless the request is outrageous, the Shoanti will translate back to the Halfling and indicate he'll have the same.
Once they're settled, he offers: "May the grass keep beneath your feet for a few more years. I'm known as the Wild Mouse. What's your name?"

GM Mowque |

The orc grunts out 'Ale and it is in Common. The halfling looks a bit shocked but when nothing else is forthcoming, pours it out.
In front of him,t he orc pulls out his flask and pours in a strong helping of some dark liquid. It smells like paint thinner. Happily the orc starts to sip the ale, still wary.
'My name is Korz. Of the Empty Hand." Then, after a pause, 'What brings you to Manhome? It is far from Shoanti lands."
I assume we don't need the cliche that orcs can't be eloquent in thier own tongue? It would be boring if every orc talked like a caveman...

Noche'Wa the Wild Mouse |
Same for Shoanti!
The Shoanti grabs the ale with his massive hand and gulps a mouthful. His earlier time in the sun contributed to make the ale taste clearer and go down more easily.
"I'm looking for a guide. Someone to bring me to the Hold. I wish to speak with your chieftain." he explains, his eyes fixed on the Orc, studying his reaction.

GM Mowque |

The orc doesn't seem to understand the wink, but he understands the ale. He grins, and continues to doctor them. The halfling mutters to Noche'Wa, "None of us want a drunk orc, friend. Keep it reasonable."
The orc sounds perfectly sober though as he ponders the question,'What about the Hold? My tribe is strong, Grask is a worthy leader." The orc grunt and adds, "More raiders from the south and west. Your people are good fighters.'
He seems to mean this honestly and adds, 'Freedom Town is uneasy. No wonder, living so close to the shadowed land of ghosts. Ustalav."

GM Mowque |

The orc finishes the ale and asks for another. Assuming he gets it
"No, not orcs. Freedom Town. A group of human outlaws and criminals who came to the Hold, built a town out of it. They trade yes, but they also fight. Lately they have seemed worried, concerned, more raids and killings. Something strange is going on."
"The Dead Head trade here, even some of the Bearslayer. More and more from those cowardly Cleft Head." He grumbles a curse at cowards and drowns the drink.

Noche'Wa the Wild Mouse |
The Shoanti warrior wonders how many drinks the Orc can take before he becomes a problem. His speech hasn't slurred yet, though Orcs might not slur when drunk...
He shrugs; he'll just have to see.
"By Gorum! How many tribes are there!? Freedom Town is a town of men?! I thought Trunau was it. Never thought there'd be two! Is it pretty much the same as here?"

GM Mowque |

The orc waves for another ale. "Not like this. Manhome is quiet, peaceful, deep roots. Freedom Town is wild, full of criminals and killers. Not the same at all....they moved in. Manhome was here first and withstood us." he detects respect at Trunau's resistance to the orc's.
"As for tribes, there are many. Hundreds, from all over the Hold." He starts to gulp down the ale, heavily doctored. Obviously feeling better he waves the flask to Noche'Wa. 'Want to try?"
The halfling is starting to look worried.

GM Mowque |

"Depends on the trade. A few days at most." The orc nods respectfully. "May you have good travels." Then he adds, "If you travel into the Hold, be careful. It is not a place for men to go lightly. You must be strong.." The orc drains the last ale and walks off to another merchant, apparently unaffected by the drink.

GM Mowque |

The orc sizes Noche' Wa up carefully. 'It is a thing that might happen. I am strong and have traveled the Hold for my lifetime. An orc is born strong, but perhaps you an carry my pack, pink-skin." The orc laughs at the joke and then saunters off, still cackling.
The halfling shakes his head, "I'd stay away from them, friend. You look like a man who can take care of himself, but heading into the Hold? That is not done lightly."

GM Mowque |

"I know what every Trunau citizen knows." The hafling says, pausing and withdrawing a small knife from around his neck. "Do you know what this is? It is a hopekinfe. Everyone in the city gets one on their twelfth birthday. When you get it, they also show you what veins to cut, in case the orcs every break through the walls so you don't get taken alive."
"That is enough for me." He doesn't take a drink and busies himself with his work, not in the mood to talk.

Noche'Wa the Wild Mouse |
"Right. Good to know." replies the Shoanti, reflecting on the wisdom of his endeavour, then its feasibility.
Deep inside, he felt a lurch. The spirits inside him knew. It had to be tried.
And he wasn't alone.
With a final nod, Noche'Wa leaves the bar and walks back to the Hopespring. It had been a good day to this point. The sun would soon set, and he wanted to let its last rays warm his skin while he took on scenes of daily life in Trunau.
Later, he would meet with Halgra. He still didn't know whether he should share his plan at this point.
Not that I have much of a plan... he thinks as he walks slowly.

GM Mowque |

Darn it. Ate my post!
The rest of the day passes without much incident. Various inhabitants of Turnau nod or wave to him. They are all eager to make a visitor feel welcome. Human travelers and traders are rare in the town, always get the best treatment. As the sun sets, deep and red behind the mountains, Noche'Wa can see the orcs leaving the walls. No orcs inside after dark, seems to be the local law.
In the soft dusk, Noche'Wa makes his way to Halgra's house. Up close it is more imposing then it seemed. Long, low and bright white, it is made of white-washed limestone. It is strong and stout, as if it could serve as a redoubt in last need.
Today though,t he broad wooden doors are thrown open, and scents of fine cooking trickle out. As the Shoanti comes up, he sees Halgra lean out a door. 'Ah, glad you could join us. Come in, come in."
Inside, Noche'Wa sees a large dining room, with a huge table spread out. half-orcs buzz around setting up food and drink. It becomes quickly evident these are Halgra's sons, daughters and grandchildren. All greet the warrior graciously except for a few of the shyest youngster. Noche'Wa is set at the right-hand side of the big table. Interestingly, he sees another spot being prepared for Halgra's right.

Noche'Wa the Wild Mouse |
Noticing the Orcs' exile at sunset, Noche'Wa makes a mental note of asking Korz where he stays.
The smell of roasted meat makes his mouth water, and all other thoughts are pushed aside when he approaches the fortified house. As he is greeted, he presents his thanks to Halgra: "I am grateful for your hospitality. By the gods, it smells delicious in here! Did you find your cook in the last kitchen in Galt?!" he jests as he sits at the table and makes grimaces to try to get the younger kids to laugh.

GM Mowque |

The food does indeed smell good and Noche'Wa's mouth floods with spit as he sees the bread, meats and cheese fill the table. He is allowed to eat as much as he wants, and his antics seem to win over much of the family. The huge family has a dozen conversations going at once as Halgra turns to Noiche'Wa.
'So, tell me about yourself, why you are here, where you plan to go next. We so rarely get travelers."

Noche'Wa the Wild Mouse |
Noche'Wa puts down the great leg of turkey he had in his mouth and wipes his mouth with the back of his greasy hand, then wipe said hands on his leather pants before answering. This gives him a few second to make up his mind and brace for impact.
He turns to Hagra, his eyes filled with purpose and passion: "Hagra, how does a devout warrior such as yourself make sense of peace? What place does it hold in your heart?"