Hmm's Incident at Absalom Station (Inactive)

Game Master Hmm

GM Screen:

[dice=Perception, Big Jim]1d20+0[/dice]
[dice=Perception, Cadence Rem]1d20+4[/dice]
[dice=Perception, Hawthorne the Innovator]1d20+4[/dice]
[dice=Perception, Simagus]1d20+0[/dice]
[dice=Perception, Xyklik]1d20+5[/dice]
[dice=Perception, Zeyram]1d20+1[/dice]

Who Goes First?:

[dice=Initiative, Big Jim]1d20+2[/dice]
[dice=Initiative, Cadence Rem]1d20+5[/dice]
[dice=Initiative, Hawthorne the Innovator]1d20+2[/dice]
[dice=Initiative, Simagus]1d20+0[/dice]
[dice=Initiative, Xyklik]1d20+3[/dice]
[dice=Initiative, Zeyram]1d20+2[/dice]

Maps


301 to 350 of 1,220 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

A chill runs along Xyklik's exoskeleton, the kind that always precedes violence. He smells the grain of the farms back home. The cooking flesh. He draws out his club, long fingers curling around it, discoloring at the grip.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

♪ Roll out the Barrel... ♪

All at once chaos ensues. The sprinklers go off, the door opens, and a barrel rolls through!

Barrel Damage: 1d4 ⇒ 1

It hits a soaking wet vesk carrying a large assault hammer on his back, and wielding an artillery laser. “Hells! Ferani, get DOWN!”

Who Goes First?:

Initiative, Big Jim: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative, Cadence Rem: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative, Hawthorne the Innovator: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative, Simagus: 1d20 + 0 ⇒ (13) + 0 = 13
Initiative, Xyklik: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative, Zeyram: 1d20 + 2 ⇒ (5) + 2 = 7

Initiative, Ferani: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative, Vrokilayo: 1d20 + 5 ⇒ (3) + 5 = 8

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Sprinklers

================================

Big Jim
Hawthorne
Simagus

================================

Ferani
Vrokilayo (-1)

================================

Cadence
Xyklik
Zeyram

================================

Big Jim, Hawthorne, and Simagus are up!

The dark green is the Vesk. The woman in the bandit mask is Ferani.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Hawthorne moves to the edge of the doorway and fires at the vesk guard from cover. "That's a big laser he's got there," Hawthrone warns the others as he pulls the trigger.

Don't be hasty, Sophia cautions as she collects tactical data.

Pulsecaster Rifle vs. EAC: 1d20 + 3 ⇒ (17) + 3 = 20
E, NL: 1d6 ⇒ 6

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim and Buster ready to shoot at whatever enemy comes through the door from the office...!


Male TN Android Mercenary Mystic 1 | SP 7/7 HP 10/10 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +5 | Init: +2 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None. | Low-Light / Dark Vision

Seeing the sprinklers go off a soft curse slips from his lips as he goes for cover and pulls his laser rifle, ready to shoot at anyone coming from the office.

Grand Lodge

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Though the sprinklers are pouring water down into the room, you see that it obviously an office, with a desk, several chairs, and vidscreens tuned to multiple entertainment feeds: behind the curtain of water you catch a glimpse of Big Jim rerun on one of the screens.
Zeyram looks at the Bjg Jim on the screen, and then over his shoulder to the real one: life is strange.
Hawthorne leans around the corner and blasts the big Vesk in the head, a statisfying grunt showing that the shot hurt.
Sophia hesitates, then: I am not alone here.
Jim, Buster, and Simagus all train their guns on the doorway, ready to blast who or whatever comes through right back in.
But the only thing to come out is a bullet.
Just before the woman crouching behind the desk fired, Sophia “spoke up” again: Yes. I knew it: another AI processing data for Combat Tracking.
Pistol Shot: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 ⇒ (3) + 1 = 4
The AI must have done something right, because Zeyram is hit.
4 damage to Zeyram
Even as the auto-pistol's short bark is heard, the big Vesk, his azimuth artillery laser in one hand, grabs a grenade from his belt and tosses it, lobbing it over Zeyram's head...
Grenade Shot: 1d20 + 4 ⇒ (16) + 4 = 201d8 ⇒ 3
...the grenade makes a beautiful arc, and lands right where it was aimed for, behind Zeyram.
Jim, Buster, and Simagus now see this come through the door-- and then they see it explode in a blast of energy: Shock Grenade you all think.
Zeyram, Xyklik and Hawthorne: DC11 Reflex save to take 3 or 1 Energy dam'
As the explosion rings in your ears, you imagine that the entire club knows a fight is going on now.

_____________________________
status:
Vrokilayo (-7)
are up next:
Cadence
Xyklik (-1 or -3)
Zeyram (-5 or -7)

(then, as we start round 2)
Big Jim
Hawthorne (-1 or -3)
Simagus

Big Jim, did you drop a smoke grenade in the other room?

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Reflex: 1d20 + 2 ⇒ (16) + 2 = 18

Zeyram moves so he has cover and returns fire on the big vesk.

Static Arc Pistol: 1d20 + 4 ⇒ (18) + 4 = 22
Electrical non-lethal damage, Photon mode: 1d6 + 1 ⇒ (4) + 1 = 5

Would move to where the barrel was, except I can't move my figure with the smoke cloud on top of it.

Free: Photon mode 1, Move, adjust position to get cover from door and barrels, standard fire

Grand Lodge

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Sorry (that's the grenade blast). Just move the cloud out and then back when done (just put it so you see how the explosion went down). Move you where I think you want to be

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Updated position on map.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

"Careful, Zeyram!" Hawthorne warns just before he's forced to throw himself flat against the wall to avoid the worst of the grenade blast. "There's an combat AI tracking you."

Reflex vs. DC 11: 1d20 + 4 ⇒ (15) + 4 = 19

Will give some time for the rest of the round 1 actions before moving Hawthorne.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

My understanding was that we were going to use a smoke grenade/trigger a deception plan in an effort to get the crowd to stampede for the exits (and of course theres explosions and noise if there's a fire), I don't think that really went ahead as I was then in the antechamber in a firefight and there was some sprinklers going off and a barrel of free drugs...

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cant do the map right now.

Cade steps up behind Zyklik or someone else if Zyklik has not got a gun and, with a brief enchantment, empowers their weapon.
”Go get ‘em, champ.” he quips grimly.

Supercharge Weapon +4d6 damage

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

Reflex: 1d20 + 2 ⇒ (8) + 2 = 10

No gun on Xyklik at the moment.

Xyklik moves forward while drawing a grenade from his belt. He tosses it between the Vesk and the woman.

Grenade Toss: 1d20 + 3 ⇒ (2) + 3 = 5
DMG (Piercing): 1d6 ⇒ 2

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Sophia locks onto the vesk bodyguard as Hawthorne fires around the edge of the door.

Pulsecaster Rifle vs. EAC, CT: 1d20 + 4 ⇒ (17) + 4 = 21
E, NL: 1d6 ⇒ 3

Supercharge as Hawthorne seems like Cade's next most reasonable target:

Supercharge: 4d6 ⇒ (4, 2, 1, 4) = 11

Grand Lodge

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Zeyram ducks and avoids some the concussion of the energy grenade.
His shot, laced with photonic power, hits the Vesk.
Zeyram then moves to gain cover.

The Vesk calls out to him: ”That’s it, run, little blind mouse, run!”

Hawthorne flattens against the wall, avoiding some of the blast too.
Cadence steps up, and applies his hands to the pulsecaster rifle— that is now pulsating itself!
Thus, when Hawthorne fires, he is amazed to see a supercharged explostion of static hit the Vesk’s chest!

Vrokilayo Hatchbuster flies backwards, smashing to the ground.
This blind mouse will no longer run.

Xyklik tosses a grenade around the corner, aiming for it to drop behind the barrel and the Vesk.
Hindered by all the commotion, and the grenade blast he took, his aim is not assured.

Miss: 1d8 ⇒ 11d4 ⇒ 1

The grenade falls a bit short just behind where the Vesk was standing.
The shrapnel does not reach your human enemy behind the desk, but some does hit Hawthorne.
When you toss grenades and such, can you pinpoint the grid intersection you are aiming for? And when you use items or abilities with DCs, can you put them up for me, please?

Hawthorne is hidden behind the corner so he once again hugs the wall…
DC13 Reflex to get -1 instead of -2 dam’, you have a +2 to that roll

Big Jim hears himself coming from the room, and then looks back at the main room to your right, where he hears gruff voices calling out: it seems the heavies that were playing cards are now rushing back from the busted drug-machines to check out what is going on. They call out even louder when the second grenade goes off.

Simagus still is training his laser rifle at the doorway.

From behind the desk, the female human tries to double tap Zeyram.
Shot #1: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (4) + 1 = 5
Shot #2: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (1) + 1 = 2

The two shots ring out, and the smell of cordite mixes into the water pouring down from the sprinklers, that wash over the downed body of the Vesk, his blood pooling on the floor.
The first bullet his the wall, but the second one grazes Zeyram’s arm.
2 damage

You are all riled up and angry at the damage received, but feeling good that the biggest enemy is down. Better react now and not be caught with enemies on two sides…

_______________________
Female Human
Vrokilayo (down)

are up next:
Cadence
Xyklik (-3)
Zeyram (-7)
(then we move to round 3)
Big Jim
Hawthorne (-2 or -3)
Simagus

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim and Buster get into position on either side of the door, in case they need to start shooting - no one wants to be stuck in the open!

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Pointing to where Hawthorne unlocked the lasers, Zeyram tells Xyklik "Grab one of those, or go for the artillery laser that the Vesk was carrying."

"Do you want to go for the big gun?"

If Xyklik goes for the big gun:
Provide covering fire

Otherwise:
Just shoot

The shot:

Static Arc Pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Electrical non-lethal damage, Photon mode: 1d6 + 1 ⇒ (5) + 1 = 6 Ignored if providing covering fire.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Reflex: 1d20 + 4 ⇒ (8) + 4 = 12

Note: At least 20 damage to the vesk was non-lethal.


Male TN Android Mercenary Mystic 1 | SP 7/7 HP 10/10 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +5 | Init: +2 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None. | Low-Light / Dark Vision

Seeing the vesk going down the android makes his way till he is in range and will attempt to stabilize the fallen vesk.

Using stabilize on the vesk in hopes of keeping him alive for future information

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

If Cade wanted to Supercharge Hawthorne's rifle again, he would have gone first.

Hawthorne slips around the doorway and fires at the mechanic as he makes his way toward new cover.

Attack:

Pulsecaster Rifle vs. EAC: 1d20 + 4 ⇒ (1) + 4 = 5
E, NL: 1d6 ⇒ 5

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

Xyklik hurries past the others, hefting his insectile bulk across the battlefield to end up where the Vesk was once standing. He picks up the large gun the creature was carrying and attempts to clear the firing mechanism.

"Perhaps I can make this work."

Grand Lodge

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Jim and Buster move to the door you came through, to get ready to handle the returning gangers.

Zeyram provides covering fire for Xyklik, spraying bullets so the female boss does not get a good shot at the shirren soldier, who moves into the room, and pulls the laser rifle towards themselves. Seems it’s a straightforward big laser gun, should work.
Moved your mini’ to go with your actions

Simagus moves over to be facing the door, so it can get cyber-eyes on the vesk, and then it casts a mystic spell, that it feels working: the big enemy was not yet gone, and is now stabilized.
ooc]Moved your mini’ too, to go with your actions[/ooc]

While Cade is trying to discern who all is coming at you from the main room—
Since I’d like 1 post a day to keep this moving, I’ll plod along seeing as it’s 2nd day now
—Hit by the grenade, Hawthorne moves into the room, becoming, just as Simagus is, drenched by the water coming down from the sprinklers: they sure have a big tank somewhere!
He shoots at the female mechanic, but the shot goes wide.

The three heavies come up to the door, as you can clearly hear them calling out to one another— and then you see them as one of them hits the button and opens the doors: ”What’s goin’ on in here boss?”, gasping when he sees Simagus and the others.

The lady boss suddenly starts moving: she speeds around the desk and runs down towards the door, passing beside the downed vesk, the sprinkler’s water splashing against her.
Then she moves to go through the door to the dry guards’ room, passing right beside Xyklik—
Provoking an AoO, as with Zeyram and Simagus next
Then she aims to keep on running, through the door, past Zeyram, down towards Simagus, and then turning and heading for the door.
She bellows: ”BLAST them all!”

_______________
3 x ganger guards
Female Human
Vrokilayo (down & stabilized)

are up next:
Cadence
Xyklik (-3)
Zeyram (-7)
(then we move to round 4)
Big Jim
Hawthorne (-3)
Simagus

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

AoO Survival Knife: 1d20 + 3 ⇒ (6) + 3 = 9
Slashing damage, photon mode: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Zeyram has the knife out, but wasn’t ready for her to run away like that.

That doesn’t prevent him from following her, keeping her body between himself and the thugs. Nor does it prevent him from trying to remove her kidney as she runs.

Survival Knife: 1d20 + 3 ⇒ (15) + 3 = 18
Slashing damage, photon mode: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Stay and I’ll show you a blast!

Are there still druggies, dancers, and other non-combatants in the other room?

Grand Lodge

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At first glance the other room is pretty much empty: the runners seem to have run.
There might be a druggie collapsed near the machines, lost in his own world... but that's about all.

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

As the woman runs by while he is hoisting the heavy weapon up, Xyklik lashes out with his club. Can I can take an attack of opportunity while picking up a heavy weapon, but haven't fired it yet? Not sure how that works. If not, no big deal.

He then drops the club and puts the stock of the heavy weapon to his shoulder and runs out after the woman. He fires the artillery laser and it lets out a beam of pure red energy, directed toward the woman.

Mechanics:

Reaction
Take AoO on black

Club, AoO: 1d20 + 3 ⇒ (16) + 3 = 19
DMG (bludgeoning): 1d6 + 2 ⇒ (4) + 2 = 6

Misc Action
Drop club

Move Action
Move out of the room

Standard Action
Fire Azimuth artillery laser at black

Artillery laser, azimuth: 1d20 + 4 ⇒ (4) + 4 = 8
DMG (flame): 1d10 ⇒ 6

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

You can hold a two handed weapon in one hand, so I think it works.

Last round included the move action to pick up the laser.

Now: Reaction: AoO. Damage should be -5 because it is an archaic weapon.
No action: Drop club, Swift action: Change Grip, Move Action: Move, Standard action: Attack.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim just pulls and lobs a grenade out into the other room.

Attack 1d20 + 2 ⇒ (10) + 2 = 12
Blast 1d6 ⇒ 6
DC 12 for half.

Buster shoots at the nearest thug.
Attack 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d6 ⇒ 2

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cade reaches for his bag of tricks. Filling the doorway between to thugs and the fight (and thus, her passage) with grease. grease spell

Thug in grease has DC14 reflex save or fall. Can only be crossed at half speed with a DC10 acrobatics. grease. If she crosses then I will dismiss spell instantly to facilitate pursuit.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Soaked, Hawthorne runs back out of the office and takes aim at the gang leader down his rifle barrel.

Stop laughing at me.

Pulsecaster Rifle: 1d20 + 4 ⇒ (13) + 4 = 17
E, NL: 1d6 ⇒ 1


Male TN Android Mercenary Mystic 1 | SP 7/7 HP 10/10 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +5 | Init: +2 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None. | Low-Light / Dark Vision

And now I know why the map confused me, I missed a part of it and my dimwitted brain didn't consider the scrolling bars

Simagus was caught off guard when the woman charged past him the rifle he was using couldn't be used in any form and way. But now that she was past him he raised the rifle and took a shot at her

Azimut Laser Rifle (EAC): 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 ⇒ 1

Grand Lodge

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Zeyram slashes out instinctively, but surprised at the sudden rush, misses the woman.
He quickly gather his wits and, leaping off after her, sticks her in the kidney.
The photonic light bathing the knife burns away at her…

Xyklik had grabbed the big laser gun, taking it in one hand, and was going to put the club down so as to clear the firing mechanism with his other hand… when the woman dashed by.
He flicked at her with his club, and hit her, but her armored jumpsuit cushioned the blow, reducing the impact significantly.
Then Xyklik grabs the gun in both hands and fires, missing.

Hawthorne’s bolt grazes the running female, winging her.

The same for Simagus’ laser shot, which barely wings her too.

By the stars, this is one lucky gang leader!

Cade’s techno-casting has old drone grease appear in the doorway, right under the feet of the ganger who opened the door.
Reflex DC14: 1d20 + 4 ⇒ (6) + 4 = 10
"$%#!&' says the ganger, and a couple of you blush-- Can you really do that to a Barathu?.
His legs fly out and he drops to the ground.

Jim lobs a grenade past the now sprawled ganger, and drops it right where he wanted.
The blast is rather severe but--
Yellow Reflex DC12: 1d20 + 4 ⇒ (11) + 4 = 15
Purple Reflex DC12: 1d20 + 4 ⇒ (12) + 4 = 16
Red Reflex DC12: 1d20 + 4 ⇒ (19) + 4 = 23
--all the heavies, used to fighting, manage to duck and pulls their limbs tight.
Though they do get hit by the concussion.

Buster's well aimed shot-- passes right where the ganger was standing, hitting the doorframe.
Must re-evaluate for prone target, Buster "thinks".

Zeyram can jab at the gang leader as she keeps on running.
AoO for Zeyram
Reflex DC14: 1d20 + 3 ⇒ (20) + 3 = 23
And does she run!
She is even very elegant and admirable, as she seems to glide right past Buster, speeding over the grease without even getting her shoes dirty, and then disappearing around the corner at full tilt.
All this despite the various shots and wounds she has sustained.

"Boss?" asks yellow, as he gets up. He looks at where his boss went, at the grease at his feet, at a whole bunch of crazies rushing towards him with knives, lasers, pulsecasters... and his brain tries to process what to do.

The other two gangers do pretty much the same: "Boss, we come with you? What's cookin', man?"
They see her high tailing it out of there, and then peak around the corner and see you guys, and then look at one another, trying to figure out what to do.

____________________

crossing the Grease:
Grease can only be crossed at half speed with a DC10 acrobatics. A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can’t move that round and must then succeed at a DC 14 Reflex save or fall prone, while failure by 5 or more means it falls prone w/o a save

The drone missed since the ganger got +4 AC vs. ranged from being Prone

______________
Yellow ganger (-3)
Purple ganger (-3)
Red ganger (-3)
Female Human (-8)
Vrokilayo (down & stabilized)

are up next:
Cadence
Xyklik (-3)
Zeyram (-7)
(then we move to round 5)
Big Jim
Hawthorne (-3)
Simagus

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

I should still have access to their systems. Can I close the door?

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

• dispelling the Grease as you wished to do is a Standard action (would take this round's standard)
• how did you access their systems? I think that if you are using a Computer you have to have one of the Range upgrades to access things remotely (otherwise you need to jack in - be physically connected) (page 213 of the CRB has info' on upgrading, building your computer - tell me if you have a computer but have not upgraded it etc., we can retcon that if you did not know about such rules)
• but, if you are accessed remotely (at distance) then, yes, you can use your Standard action to close the doors, and make a DC 10 Computer check to send a message to lock the doors shut (emulating a fire or emergency or whatever) and override the button-opening from the door

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

The way it played was that Cade accessed a data port. He has since moved about 15ft from the port to cast his spell on Hawthorne’s gun. I’m assuming that, because Cade would not have had sufficient actions available to do all that and stow his computer, his computer is still jacked in. And he still has access from his high computers check.

So, the way I see it is that Cade takes a move action to step back to the port/console and a standard to close/lock the doors. Would that work?

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Yes, that's fine by me. So, your idea is that he jacked the computer in, and then left it there - jacked in - and stepped away and is now stepping back to where it was? That's fine by me. So, for "free" I can have had Cade close the door. And if you do a DC 10 Computer check (with a bonus +2 for your roll) you can fame the system as if answering to an alert and deactivate the manual door opening - shutdown mode.

Also, since you don't have a computer listed in your gear I don't know what you bought, but check out the Range modules you can add. For 5 Cr. you can have Range I which means that you can hack into things at a distance using WiFi / Infosphere etc.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

computers: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cade locks the doors, then looks at the woman.

”You ain’t goin’ Nowhere, ganger.”

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Survival Knife, AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing damage, photon mode: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Drat! She is too far away! She can really run!

You’re so called leader is showing you that she has completely lost control. Now all she knows how to do is run like a scared little child.

As he says that, he fires off a shot at yellow. “Might want to just drop and release your weapons. Vrokilayo is already down.

Static Arc Pistol: 1d20 + 4 ⇒ (1) + 4 = 5
Electrical non-lethal damage, Photon mode: 1d6 + 1 ⇒ (5) + 1 = 6

That was your one warning shot.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

I'm confused. On the map she is already out, but she didn't save against the grease and i thought she was still within. No point locking the stable door after the horse has bolted!

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

She saved. One of the goons failed.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

With the door shut, Hawthorne returns to the office and searches the desk.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Move: Move 25 ft, Standard: Active Search

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Oh, I misread. Scrap all that then. No point letting the thugs get a plan working.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I thought you were locking the door out of the place — the one she was running towards.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Ah, right. Yes: let’s go with that!

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

She got a nat' 20 on her save (I think) - and I too thought you were locking the main door, the one you imagine she is running for (you cannot see her, but she took a right, and you know she cannot have reached it yet w. how fast she is running).

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.
GM SFS wrote:
She got a nat' 20 on her save (I think) - and I too thought you were locking the main door, the one you imagine she is running for (you cannot see her, but she took a right, and you know she cannot have reached it yet w. how fast she is running).

Yeah, I misread. I'm happy to go with locking the front door.

Xyklik, Big Jim, & Simagus please post and move the game on so we can pretend my brain-melt never happened!

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Buster and Jim both open up on the nearest thug!
"Really good idea to take a seat and avoid further shooting, friend!"

Yellow

Jim
Attack 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d6 ⇒ 2

Buster
Attack 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d6 ⇒ 1


Male TN Android Mercenary Mystic 1 | SP 7/7 HP 10/10 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +5 | Init: +2 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None. | Low-Light / Dark Vision

Hoping that the rest of the team have everything under control he raises his rifle and takes a shot at one of the thugs

Yellow
Azimut Laser Rifle (EAC): 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 ⇒ 3

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

Cade moves back over the computer that is still jacked into a port, and types in a rapid code, overriding the 'lockdown' parameters-- and the main door to the club closes, and then locks, disabling the access-pad: no way in or out.

Zeyram hits the boss-woman as she pulls away from him, slashing her back, but he misses the ganger with the yellow boots.

Hawthorne abandons the fight, and steps into the office, but, drenched by the downpour from the sprinklers, he is upset and does not really go through the desk.

Big Jim and Buster zing yellow boots.
Who is getting stressed out seeing how many people are shooting at him.
And then he gets hit once more by a rifle shot, from Simagus.
He opens his mouth to call out: "Okay, I--"
--when Xyklik's heavy laser blasts him in the head, dropping him.

DM Stuff:
Boom!: 1d20 + 4 ⇒ (8) + 4 = 121d10 ⇒ 8
Purple: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 1 ⇒ (3) + 1 = 4
Purple: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 1 ⇒ (2) + 1 = 3
Red: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (4) + 1 = 5
Red: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 1 ⇒ (2) + 1 = 3

The red and purple gangers starts blasting away, multiple shots flying out from behind the door.
Two shots miss Big Jim, and one passes over Buster, but one hits the Quad.
4 damage (can you put your drone's stats in your Character Sheet, please?)

You hear the lady ganger come smashing into the doors as the shut.
"$%^!"
Then you hear pressing, banging, kicking... but she seems not be able to get out.

______________
Yellow ganger (down)
Purple ganger (-3)
Red ganger (-3)
Female Human (-12)
Vrokilayo (down & stabilized)
are up next:
Cadence
Xyklik (-3)
Zeyram (-7)
(then we move to round 6)
Big Jim
Buster (-4)
Hawthorne (-3)
Simagus

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

To be fair, there was a closed and locked door between us and any gang members on the map when I made my action--whoever put the door on the map.

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