
DM Hell's Fox |

Oh I misunderstood which square you were in. No I don't think it goes up to reach you, so my bad.

Bazzle Blast-hazard |

Oh I misunderstood which square you were in. No I don't think it goes up to reach you, so my bad.
I mean its cool with me either way. I would rather have three hits than 2.

Vandomir Jarvis |

Vandomir will continue firing on Sabo, adjusting fire to the guard with cover if Sabo drops...
+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 x3
Damage: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Miss Chance: 1d100 ⇒ 13 Miss
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 x3
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Miss Chance: 1d100 ⇒ 53 Hit
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 x3
Damage: 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Miss Chance: 1d100 ⇒ 6 Miss
I'm not sure what % of concealment we're talking about, but 53 will hit, and 15 and 6 will miss for most concealment numbers.
Vandomir steps forward 5'.

Aster Cobblestone |

heal: 3d8 + 7 ⇒ (6, 6, 2) + 7 = 21
Aster heals Tasha one more time, ignoring the enemies and the lighting, "Time to get up, young lady." she says gently. "I'll try and distract them some more so you can."
moves after healing to draw aoo

Bazzle Blast-hazard |

I'm not sure what % of concealment we're talking about, but 53 will hit, and 15 and 6 will miss for most concealment numbers.
I believe Concealment is 20%. And Total Concealment is 50%. Which is consistent with invisible.

Tasha Valenti |

Feeling the touch of curative power, Tasha opens her eyes to glare at Aster's face. "...Aster?", she blurts out as she stands up, wincing at her wounds. "Tha- *cough* That's two for two now." She moves out of the thundercloud, readying herself.
I don't have gear or hit points - I'll probably let the team handle this one.

DM Hell's Fox |

Sabo realizes that Bazzle is about to make a full flurry of blades against her, and swiftly dodges backwards, but not before taking his first strike.
Dodging panache
Then Vandomir launches a flurry of arrows, however his difficulty seeing through the thundercloud makes his normally accurate shots falter. Aster heals Tasha once again, then deflects an attack from Sabo as the wererat rounds for a flank. Rexandi dashes through the cloud, unconcerned due to her Tiefling heritage. A sly grin is hidden by the concealing cloud, as Rexandi realizes that there are three enemies all lined up. With a shriek, Rexandi unleashes a lightning bolt straight at Sabo. "Parry this, you filthy casual!"
That's when Sabo realizes... she f&+!ed up. The lightning passes straight through her copper sword, into her body. Her hair stands on end, her muscles spasm, then she falls onto the floor with steam escaping from her seared skin. The lightning bolt continues, breaking through the tower shield and zapping both soldiers. The one holding the tower shield collapses with his eyes staring vacantly at the ceiling, while the one behind barely manages to dodge a direct hit, though is still quite hurt.
With Sabo down and everyone reeling from Rexandi's power, the soldier still conscious immediately drops his crossbow and surrenders by dropping prone and keeping his hands in the air.
That being said, the thundercloud continues to waft further south, regardless of its conjurer's death. Fortunately, both Rexandi and Vandomir dodge any lightning strikes, and subsequently get out of its way. Rexandi takes 1 point of electricity damage from running into the cloud, her resistance has already been calculated.
End of combat. Sabo is very close to death, but still slightly alive. The other guard is dead dead.
AoO: 1d20 + 11 ⇒ (8) + 11 = 19
Rexandi Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg: 3d6 ⇒ (1, 3, 2) = 6
Sabo reflex: 1d20 + 9 ⇒ (4) + 9 = 13
Guard shield reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Guard crossbow reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 8d8 ⇒ (3, 5, 7, 7, 2, 1, 5, 8) = 38
Rexandi Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Vandomir Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

DM Hell's Fox |

Lictor Octavio Sabinus, stripped of all except the most basic rags, approaches and says in a crackling, hoarse voice "I was wrong to despair. Who are you, and what do you intend? That guard that just fled is going to raise the alarm at the fort. We only have, maybe fifteen minutes."

Tasha Valenti |

"I'd like to ask her where my *cough* things are. I'll let her keep the posters.", Tasha replies, rubbing her injured hand, then turning to the guard. "Unless you're forthcoming with said information?" Looking around, she starts searching for the keys to the cells holding Octavio and the supporters.

Vandomir Jarvis |

I believe Sabo is currently unconscious, so Vandomir will remove her weapons and hit her with a couple shots from the CLW wound to wake her...
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Aster Cobblestone |

Aster the rat woman shakes her body like a wet dog, discarding hair and size until she is back to her pear shaped middle aged splender. She rests her had on Tasha with a smile healing her more "Polite people do not keep a count. And it is wonderful to see you again."
ccw: 4d8 + 7 ⇒ (5, 3, 8, 6) + 7 = 29
Then, even though she finds the practice distasteful, she will look over the dead for valuables and magic items. Revolutions need money. (detect magic and perception, taking 10 for a 23)

DM Hell's Fox |

Even with two castings of Cure Light Wounds, Vandomir fails to bring Sabo back to consciousness. She really was an inch from death. However, she is stable now.
Octavio says in a gravelly voice "I know where the prisoner's stuff is. They're in the back, well... hopefully all of it. Please free my armigers while I retrieve the stash." He picks up a shield and sword just in case, then slowly marches to the back room where the soldiers came from.
The captive guard remains on the ground, but says "I'll answer any questions you have, if it means my life. I don't get paid enough to die here."
Tasha easily finds prisoner key rings on both Sabo and the dead guard. It should unlock every prisoner cell. Meanwhile, Aster goes about retrieving loot.
Octavio's information is flawed. There was a guard earlier that was able to flee, and likely ran to fort Indros. So instead of having 15 minutes, it's likely a bit less. You don't know how successful your plan of distracting the fort has been, so they could arrive anytime, or later. It also depends if they're on horseback or some other vehicle.
Please note: Since you're on the clock, I'm including the time it takes to retrieve the item from the corpse. Don't just claim that you're taking everything. Please say specifically what you take. If you take too long, reinforcements may arrive. You don't know how long.
A character could take ten minutes searching the entire complex for additional loot. This requires a Perception check.
Weapons: (6 seconds each)
- Masterwork Longswords (8 total)
- Saps (8 total)
- Light Crossbows (8 total)
- Magic Longspears (2 total, can choose to spend another 6 seconds to make a Spellcraft check to identify them)
- Sabo's Magic Copper Rapier (1) (can choose to spend another 6 seconds to make a spellcraft check to identify them)
- Magic Crossbow Bolts (1 belt pouch, so counts as one weapon. Can choose to spend another 6 seconds to make a Spellcraft check to identify them)
Armour: (1 minute each)
- Masterwork Breastplate (8 total)
- Mithral Chain Shirt (1 total)
Shields: (6 seconds each)
- Mithral Buckler (1 total)
- Broken Masterwork Tower Shield (1 total)
- Masterwork Heavy Steel Shield (8 total)
Magic Items: (6 seconds each, Spellcraft check takes another 6 seconds to identify, except for spellbooks that take a Spellcraft per spell.)
- Sabo's Spellbook (1)
- Sabo's Magic Cloak (1)
- Pearl of Power (1)
Mundane Items: (Time Varies)
- Soldier's Belt (8 total) (6 seconds each)
- Sabo's badge (6 seconds)
- Sabo's brass pendant (6 seconds)
- Sabo's silver unholy symbol of Asmodeus (6 seconds)
- Coins (total of 250gp, but each 25gp is 6 seconds)

Vandomir Jarvis |

Intelligence: 1d20 + 2 ⇒ (3) + 2 = 5
If it's magical, mithral, valuable, or "special", it's coming with us.
Weapons: (6 seconds each)
- Magic Longspears (2 total, can choose to spend another 6 seconds to make a Spellcraft check to identify them)
- Sabo's Magic Copper Rapier (1) (can choose to spend another 6 seconds to make a spellcraft check to identify them)
- Magic Crossbow Bolts (1 belt pouch, so counts as one weapon. Can choose to spend another 6 seconds to make a Spellcraft check to identify them)Armour: (1 minute each)
- Mithral Chain Shirt (1 total)Shields: (6 seconds each)
- Mithral Buckler (1 total)Magic Items: (6 seconds each, Spellcraft check takes another 6 seconds to identify, except for spellbooks that take a Spellcraft per spell.)
- Sabo's Spellbook (1)
- Sabo's Magic Cloak (1)
- Pearl of Power (1)Mundane Items: (Time Varies)
- Sabo's badge (6 seconds)
- Sabo's brass pendant (6 seconds)
- Sabo's silver unholy symbol of Asmodeus (6 seconds)
I don't know how many armigers there are, but they should all grab a MW Heavy Steel Shield, MW Longsword, and MW Breastplate. It will take 1 minute for them to "don hastily" the breastplates.
Vandomir points to the armigers and directs, "Each of you, put on one of those breastplate, hastily mind you. Grab a shield, and a sword as well. We may have to fight our way out of here."
Can I ask, are these armigers, and their boss, in good shape? Injuries, etc?
Don Hastily: This column tells how long it takes to put the armor on in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal.
So, they'll get +5 from the MW BPs, and +2 for the shields, so better than nothing in a scrape!

Rexandi Vatia |

Intelligence: 1d20 + 5 ⇒ (9) + 5 = 14
"One of the guards ran away early in the fighting. We should expect reinforcements sooner rather than later."
Rexandi moves from armiger to armiger, helping with the armor and checking to see if anyone needs a healing touch; she deploys her healing hex on any armigers who are in less-than-ideal condition.

Aster Cobblestone |

Aster will gather Sabo's effects, badge, holy symbol, magical gear and whatnot. Past that she will grab any other magical gear no one else has grabbed and then is ready to head out.

Bazzle Blast-hazard |

"Let's get the rest of our fellows out of the cells." He helps open the cells and get everyone together. "There was an outsider a blue or purple woman. If we can get out of this without having to face that down I will be real happy."

DM Hell's Fox |

As both the supporters and the armigers are released, the group can easily notice that they've been suffering from starvation and thirst. Obvious signs of torture are present, as each armiger is missing their left ear and have numerous scars just barely holding together. In a shaky voice, one of the armigers says "What about Hortense? She was taken in to the chamber just before you came. We can't leave her with that... monster." The three armigers start putting on the armour and taking up arms.
Each armiger and supporter has taken non-lethal damage due to neglect (starvation and thirst). Unfortunately, their hit points cannot be healed until they've eaten and drank water. Until then, they are also fatigued.
Remembering Octavio's situation, Tasha recalls that he was only brought in recently, and hasn't had to endure as much abuse as the others. That being said, he's probably still malnourished and fatigued. Tasha also knows that there's a torturer present in the facility. She's never met "her", but she's seen what some of the other prisoners looked like coming out of the chambers.
Some of the supporters, such as a young human woman of Varisian descent, ask if the group are the Silver Ravens, and are here to rescue them.
Normally you'd have to roll Perception for this, but your's is already very high and this person hasn't been putting in any effort to mask it.
Only one of the prisoners is neither an armiger, nor a Silver Raven supporter. Listed only as "Morgan Manthai", this mixed-race half-elf smells of Wererat. It's hard to place his age. He has long white hair, a grizzly white beard, cataracts, but his body looks strong despite being malnourished.

Bazzle Blast-hazard |

Bazzle looks at the surrendered guard, "Begs for mercy but starves those in your charge. Pray we have higher standards than you."
Do we assume our rescued allies know the sewers?
"Hortense? Okay. Anything you can tell us about the monster."

DM Hell's Fox |

It would be an unreasonable assumption. Your allies are Hellknights and citizens who're willing to pay you money. It's unlikely. Possible, but unlikely.
"Just following orders, Sir. I don't get to decide how much they're allowed to eat." The guard says
The armigers describe the woman as having two forms. One is of a middle-aged Nidalese woman with tightly braided grey hair and adorned with hooks. But she turns into a purple-skinned monster that's impaled with dozens of knives and needles. She's the interrogator, and she tortures her victims for her own pleasure. Even when a victim is ready to confess, she stops them in order to inflict more pain. If you pass out, she uses magic to snap you out of it, and she claims she can bring back those she kills in order to torture them more.
Knowledge planes or religion.

Vandomir Jarvis |

Knowledge(religion): 1d20 + 6 ⇒ (11) + 6 = 17
Vandomir will hand out trail rations to each, as well as water, and if there is a basin available, he can summon as much water as can be consumed.
”Freeing Hortense it is then. Keep donning that armor while we go…”
Vandomir is ready for the next rescue.

DM Hell's Fox |

Vandomir suspects it's some sort of Kyton, an outsider devoted to the worship of Zon-Kuthon, called the Prince of Pain, or the Midnight Lord. Just as Cheliax worships Asmodeus, so too does Nidal worship Zon-Kuthon. The two nations share a border and are allies.

Aster Cobblestone |

Aster bristles for a moment. If she was still in rat girl mode her fur would be standing on end. Only for a moment. After a glare at one person in particular, she addresses the group. "Yes we are the silver ravens. Now all of you, there is a grate in the back that leads down to the sewers. Grab a drink from the basin and a hunk of food, then go ahead and go down it and we will rescue the last prisoner. I know a lot of you want to help but we will need to get out of here fast so need to start the evacuation now."

Tasha Valenti |

"I'm absolutely ready to take down whatever the monster is. Hmm... A kyton, brr." Tassha quickly grabs the nearest breastplate and starts putting it on.

DM Hell's Fox |

The survivors look in awe and wonder at the group, knowing now that these folk are none other than The Silver Ravens. "You got, like everyone. Rich, poor, men, women, Chelish, Tiefling."
The armigers don their armour hastily, then set to guarding their prisoners. Though they are definitely not in good fighting condition, the three of them could handle themselves in this situation.
The group swiftly march to the torture chambers, prepare for the fight, and enter. Bloodstains coat a significant portion of the large stone room. Four pieces of "furniture" are recognisable. Next to Bazzle, there's an actual iron maiden with bloodstains at its feet. Diagonally from Aster, a table laden with torture implements are found. Across from Tasha is a torture wheel, used to strap people up to. Finally is the rack, which has a young Garundi woman strapped to it. The woman overseeing her looks pale as the grave, and is impaled with dozens of knives and needles. The Kyton grins eagerly as Hortense pleads for her life. Her body has been partially flayed, nails ripped off, her side has been crudely stitched up, and a bloody... something, lays on the table. "I'LL TELL YOU! I, I'M IN LOVE WITH MY LICTOR!!" This revelation seems to distract the Kyton, who raises her head like she's savouring a delicious meal.
Though you ready your weapons, you get a strange urge within you to fight fairly. You want to alert your target, refrain from cheap tricks, and speak the truth.
As long as your stealth has a -5 modifier or better, you can begin a surprise round. However, you must make a Will Save in order to act. Otherwise, you simply take Total Defense and announce your presence. The DC is 16 for Tasha and Vandomir, but 18 for Aster, Bazzle, and Rexandi.

Bazzle Blast-hazard |

Will: 1d20 + 1 ⇒ (11) + 1 = 12
Bazzle steps into the middle of the room. "Defend yourself." Bazzle scraps the flat of his dagger along the crack of lightening making an irritating metallic scraping sound and sending electricity about.
Total Defense.

Aster Cobblestone |

will: 1d20 + 10 ⇒ (10) + 10 = 20
"Excuse me?" Aster asks with true wonder, at her friends, not the horror show in front of her. "This woman does not deserve that respect." grasping her holy symbol she calls on her two gods "Torture has no place in an orderly city OR a free heart!"
casting prayer

Vandomir Jarvis |

You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
There's no Save for that, but the kyton probably has SR.

DM Hell's Fox |

Tasha Will: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Aster CL vs SR: 1d20 + 7 ⇒ (1) + 7 = 8
Apart from Aster casting Prayer, the rest of the group sinks into a battle stance and alerts the Kyton to their presence. Though a bit startled from the immediate hostility, the Kyton laughs. "Liars and Dirty Fighters have a disadvantage in power here. I see some aligned with Chaos, yet you..." She points her bloody scalpel at Tasha. "... You are aligned with Order. What makes you ally yourself with your immortal enemies? Secrets. I will kill each of you, then bring you back and extract all of your secrets."
Bazzle and Vandomir can act first.
Bazzle: 1d20 + 3 ⇒ (17) + 3 = 20
Rexandi: 1d20 + 3 ⇒ (2) + 3 = 5
Aster: 1d20 - 1 ⇒ (12) - 1 = 11
Vandomir: 1d20 + 5 ⇒ (9) + 5 = 14
Tasha: 1d20 ⇒ 5
Enemies: 1d20 + 9 ⇒ (4) + 9 = 13

Vandomir Jarvis |

As a free action, Vandomir will add holy to his bow, and then he'll unload a volley against the (flatfooted?) chatterbox...
+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (2) + 10 + 1 + 1 + (5, 4) = 23
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 + 1 ⇒ (12) + 10 + 1 + 1 = 24 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (8) + 10 + 1 + 1 + (1, 5) = 26
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (4) + 10 + 1 + 1 + (6, 1) = 23

DM Hell's Fox |

More information is available on a Planes or Religion check. Vandomir got very minor info from his Religion. One knowledge check is free, but if you want to make two, it costs a move action.

Bazzle Blast-hazard |

Would the Kyton be considered flat footed? It hasn't acted but I gave her a warning.
Bazzle moves from out behind Aster and launches a blast from the Crack of Lightening. He stops looks at his dagger and all of the other daggers sticking from the creature . . . he shrugs and hopes the magic gets through sending the dagger toward the Kyton as well.
5 Foot Step
Crack: 1d20 + 9 ⇒ (16) + 9 = 25
Dagger: 1d20 + 10 ⇒ (16) + 10 = 26
Damage Crack: 1d12 + 1 ⇒ (8) + 1 = 9
Damage Magic Dagger: 1d3 + 6 ⇒ (2) + 6 = 8
If she is flatfooted Crack Sneak: 4d6 ⇒ (6, 2, 5, 2) = 15 Disoriented
If she is flatfooted Dagger Sneak: 4d6 ⇒ (6, 6, 5, 3) = 20

DM Hell's Fox |

I don't worry about flat-footed for not acting unless it's during a surprise round. I do the same things for you guys when the tables are turned.
Vandomir fires a flurry of arrows, two of which hit. Although the holy damage is very potent, it seems like she savours the damage. The arrows simply stick into her, and don't draw any blood. Bazzle unleashes a bolt of lightning, which seems to be surprisingly potent against the Kyton impaled with so many metal items.
The Kyton yells a command at the Iron Maiden, causing it to creek open on its rusted hinges and slowly shift forwards. Then she draws and throws three needles. The first one hits Vandomir, but doesn't do any damage. He just feels really sick to his stomach. The second one hits Bazzle, and the third hits Tasha. As both Bazzle and Tasha are hit, the Kyton seems to take some damage as well.
Bazzle takes 16 damage, Tasha takes 13 (unless her AC happens to be above 22). Vandomir can make a heal check as a free action to attempt to identify what's affecting him.
Everyone's turn (Aster, Tasha, and Rexandi will be treated as first)
Crack SR: 1d20 + 5 ⇒ (20) + 5 = 25
Infected needle touch: 1d20 + 15 - 2 - 2 ⇒ (6) + 15 - 2 - 2 = 17
Needle vs Bazzle: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Dmg: 1d1 + 2d6 + 7 ⇒ (1) + (4, 4) + 7 = 16
Needle vs Tasha: 1d20 + 15 - 7 ⇒ (14) + 15 - 7 = 22
Dmg: 1d1 + 2d6 + 7 ⇒ (1) + (4, 1) + 7 = 13

Vandomir Jarvis |

Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Based on Rexandi's direction, Vandomir will cast Liberating Command as an Immediate Action. The prisoner is granted an immediate action to make an Escape Artist check with a +16 competence bonus.

Aster Cobblestone |

"I will" Aster shifts into her rat person form moves around the lady to see how to free the prisoner.

Tasha Valenti |

I believe that my FD is still below 22, unless Tasha managed to find her armour! It'd be 25 with an FD if she did. With just a breastplate, it'd be 20
As Tasha steps behing on the defense, she steps forwards, trying to cut off the Kyton's fierce weapon away from the archers and the mages. "There's order and there's tyranny!", she barks, as she brings down the shield into the kyton. "If you surrender, we can discuss this in detail!"
Shield 1, Flanking, Prayer: 1d20 + 13 - 2 + 2 + 1 ⇒ (13) + 13 - 2 + 2 + 1 = 27 AC is reduced by 2 if it hits.
Damage, Prayer: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Dagger, Flanking: 1d20 + 13 - 2 + 2 + 1 ⇒ (1) + 13 - 2 + 2 + 1 = 15
Lucky Re-roll!: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Shield 2, Flanking: 1d20 + 8 - 2 + 2 + 1 ⇒ (6) + 8 - 2 + 2 + 1 = 15
Damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Bazzle Blast-hazard |

Bazzle looks up at the animated iron maiden. "Not today." He moves under the table.
My mini is on top for ease of use but Bazzle is Under the table. Is the table if angled correctly able to fit one corner by the pillar of the alcove the iron maiden is in and the door handle of the door opposite it? Next question. Do I have to throw Crack to use the lightening or can it be done at point blank range. Perhaps with a UMD if yes is not an easy answer.

DM Hell's Fox |

It does have SR, so yes please roll those for me when you can.
@Tasha, does FD mean Fighting Defensively? And also, you do not have your lucky dagger at this time. As far as I'm aware, you only have a breastplate and a heavy shield at this point in time.
If I understand what you're asking, the far corners of the table do stretch to the edge of each door on either side. As for the crack, I do see that I've messed up its mechanics, but right now I consider those special attacks with the crack to be the same as a ranged throwing attack, with the same benefits and penalties. The only exception being that it doesn't rely on Strength for damage. So if making a point-blank ranged throwing attack isn't a good fit for you, you can still use it in melee like you would use a +1 shocking shortspear (since you're small, we treat it as if it were a small sized spear for you). I believe you'd be rolling a +8/3 to hit, which isn't horrendous honestly. 1d6p+1d6e+1p. In the future, I might rework the crack of lightning, but not without a druid improving upon the weapon.

DM Hell's Fox |

The hex manages to take full effect on the Kyton, which immediately helps when she misses slashing Aster as the wererat races around her. Vandomir casts a spell to give Hortense a chance to escape, but unfortunately she's too well secured and far too injured to do much beyond stare in horror.
Tasha bashes twice with her shield, with the first attack stumbling in hard, enough to break the Kyton's nose. The second one however does miss. The Kyton says "I have little to gain upon surrender. If I am defeated, this manifestation simply ends. I can easily return thanks to my connections with Nidal. You however, have much more at stake. Hahahaha!"
Vandomir has no idea what's affecting him, only that he's starting to run a fever. No actual effects at this moment.
Bazzle and Vandomir's turns. Bazzle can still do anything except move, Vandomir can do anything except use a swift action.
Kyton Will: 1d20 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14
AoO vs Aster Hybrid: 1d20 + 1d20 + 16 ⇒ (5) + (17) + 16 = 38 21
Hortense escape: 1d20 + 1 + 12 - 3 - 2 - 2 ⇒ (1) + 1 + 12 - 3 - 2 - 2 = 7
Tasha dmg: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10