Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Rexandi successfully webs the (purple) guard coming through the door.

The (purple) guard tears through the web-bolt, though it wastes his time. The (negative) guard steps in front of Aster, and remains in a defensive posture while striking hesitantly. The (brown) guard is more aggressive, but the door frame near Aster blocks the strike.

Aster manages to get a small bite into the unarmoured (negative) guard.

Everyone's turn (except Aster and Tasha, who understandably jumped the gun)

Tasha, yeah no there's no way they'd leave your gear with you. I think it's okay for you to try to break down the door as many times as you could make a Sunder maneuver, though you'd have the same penalties for multiple attacks.

I'm very sorry this has taken so long. I won't say I'm back, but I am hopeful.

Dice Rolls:

Reflex: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Cmb: 1d20 + 7 ⇒ (18) + 7 = 25
Defensive: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Sword: 1d20 + 9 ⇒ (16) + 9 = 25


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir will turn his ire against the guard to the North...

+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 x3
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 x3
Damage: 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 x3
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Adjusting fire to the guard to the west if he drops the last one to the north.


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Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Tasha:

Bashing against the door with little effect, Tasha lets out a groan of annoyance, mixing in a wince of pain from her shoulder as she leans over the door, trying her best to pry the old door out of the hinges. The burlap-wrapped bedframe creaks for a moment, and as Tasha closes her eyes to expect the inevitable breaking of wood, the door leans out of the hinges and drops, clammering onto the musty hallways of the Dottari prison.

"Yeah!", she roars out, putting the impromptu tool on her shoulder, nodding at Octavio with a look of pride on her face, as she taps her head. "Brawn and brains.", she lets out after chasing away a strand of sweat-soaked hair from her brow. "But mainly, dumb luck.", she adds, before taking a step towards the Hellknight's cell, dreaded Door-Unhinger in her hands.

Str Check, gimme that 20!: 1d20 + 3 + 5 ⇒ (20) + 3 + 5 = 28 I can't believe that worked out.


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Vandomir fires three shots at the (purple) guard, with the last two impacting and nearly killing him. Bazzle nearly electrocutes himself with the magic spear, but Rexandi places a misfortune curse on the (negative) guard.

The (purple) guard closes the door. On the other side, the (negative) guard takes a step back and draws his crossbow, while the (brown) guard takes his place. The (brown) guard makes a defensive strike against Aster, but there's just no way he could hit her without getting very lucky.

When Tasha frees herself, the prison bursts to life. The prisoners start hollering that they want to be freed too. Even Octavio is paying attention, watching keenly to see what she does next. Unfortunately, as Tasha begins to celebrate, she sees two guards run into the prison, likely to deal with whatever noise is happening further down. They both see Tasha, and take up arms. One of the guards is the Warden, easily recognized by her mithral chain armour. It's Warden Sabo, the Spider.

Everyone's turn.

Dice Rolls:

Crack: 1d20 + 9 ⇒ (1) + 9 = 10
Will: 1d20 + 5 ⇒ (8) + 5 = 13
Longsword: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle sends a flash of lightening and a dagger over Asther's head toward the guards in the hall.

Crack: 1d20 + 10 ⇒ (20) + 10 = 30
Dagger: 1d20 + 10 ⇒ (1) + 10 = 11
Crack Confirm: 1d20 + 10 ⇒ (8) + 10 = 18
Crack Damage: 1d12 + 1 ⇒ (10) + 1 = 11


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

morningstar +1: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 ⇒ (2) + 3 = 5
form of claw and horn, magic: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Aster continues to fight the poor guard next to her, knowing she is not good at taking anyone down, and that every second spent fighting means a greater chance this mission will fail.


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Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir pivots and starts loosing arrows into the guards blocking the door his companions are trying to get through...

+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14x3
Damage: 1d8 + 10 + 1 ⇒ (1) + 10 + 1 = 12

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17x3
Damage: 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 x3
Damage: 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14

All single digits!! Did I offend Milani?


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Because the (brown) guard isn't wearing armour, Bazzle's lightning spear does devestating damage to the man and paralyses him long enough for Vandomir to put an arrow through his throat.

Aster, Tasha, and Rexandi's turn (in case you want to change your actions, Aster.

Bazzle extra dmg: 1d12 + 1 ⇒ (11) + 1 = 12


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster will move into the hallway.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9
DM Hell's Fox wrote:
[dice=Bazzle extra dmg]1d12+1

Thanks obviously I forgot.


INACTIVE - GAME DIED

Since Rexandi already used her hex of misfortune on the remaining guard in the hall, she instead throws some ill omen his way.

DC 16 Will save, or he has to roll twice on his next two d20 rolls and take the worst result each time.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The (negative) guard misfortunately fails to resist Rexandi's spell, cursing him even further. Weak, outnumbered, unarmoured, and dead guards all around him, he withdraws out of combat and out the door.

Tasha's turn

Will: 1d20 + 5 ⇒ (14) + 5 = 19
Will: 1d20 + 5 ⇒ (4) + 5 = 9


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

Tasha:

Not sure if the thing have is like a club? Or a Greatclub? I'll go with club.

Glancing at the Warden, a curse in Infernal crosses Tasha's lip. Rapier. Probably fast. Probably very sharp. She grins at the guard on her side, and dashes forwards at them, lunging by the Warden's side. Grabbing the guard's shield and attempting to yank it out with her free hand, she stops only for a moment to take a look down the corridor. "Giant... rats?"

Kirin Style Study, Local: 1d20 + 13 ⇒ (3) + 13 = 16 Swift Action.
Disarm on Guard's Shield, equipping it if successful, charging bonus?: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Tasha is Armed, due to IUS.


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human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

The giant rat waves :)


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Tasha brazenly dashes forwards, taking multiple stab wounds in the process. Moving around the Warden, she strikes at the lesser guard, yanking his shield out of his grasp. He's so stunned by the attack, that Tasha even manages to steal his longsword in the process as more of an afterthought than anything else.
Tasha takes 17 damage. Equipping a shield is considered a move action. Yes you do get a charge bonus. The giant rat did wave, but neither of you can see the other since there's a closed room in the way.

The Warden says "You arrogant fool. I'll give you credit for willpower, but now your sentence has been raised to Death!" She casts a spell which turns her copper sword into lightning, then jabs at Tasha. Tasha uses her keen intellect to dodge, but doesn't anticipate a second attack, which does little physical damage, but nearly electrocutes her. The guard meanwhile draws his sap, but misses his attack due to trying to be on the defensive.
Tasha takes 21 damage.

Nothing else happens with the rest of the group. There are no enemies present currently.
Everyone's turn.

Dice Rolls:

Sabo AoO: 1d20 + 11 ⇒ (6) + 11 = 17
Sabo AoO: 1d20 + 11 ⇒ (5) + 11 = 16
Guard AoO: 1d20 + 9 ⇒ (18) + 9 = 27
Total Dmg: 2d6 + 1d8 + 3 + 2 ⇒ (6, 4) + (2) + 3 + 2 = 17

Concentration: 1d20 + 13 ⇒ (16) + 13 = 29
Rapier: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Rapier SCSS: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Shocking Grasp: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Dmg: 1d6 + 1 + 5d6 ⇒ (1) + 1 + (6, 6, 5, 1, 1) = 21

Guard sap, defensive: 1d20 + 7 - 4 + 2 ⇒ (5) + 7 - 4 + 2 = 10
Str: 1d20 ⇒ 10


INACTIVE - GAME DIED

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Any chance of hearing Tasha's fight, or too far away?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Actually yes, the DC would be around 12 ish


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

I see Tasha getting her butt kicked a bit, but that's not in the group just yet. Anyone else need healing?


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

perception: 1d20 + 13 ⇒ (20) + 13 = 33

"A fight is happening this way. They might be trying to dispatch the prisoners!" the horrible thought in Aster's head, that they are doing more harm then good here is given voice. Then the wererat woman rushes down the hallway, opening the door, if she can.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir follows Aster.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks up, and moves to follow. Daggers ready. As they near the door. He slinks into the shadows. You swear you could hear his foot steps a second ago.

Stealth: 1d20 + 17 ⇒ (13) + 17 = 30


INACTIVE - GAME DIED

Rexandi hops over the fallen guard in the hallway and races down the hall to the southern guard room, where she takes up a position in the corner so that someone can open the door and see what's happening on the other side.

At least, I presume that the northern door of the southern guardroom is closed. Double move.


Female Human Fighter 8 | HP 43/76 | AC 24, T 10 FF 24 | Fort +8, Ref +3, Will +5 (+2 add vs m.e., +8 add. vs Fear) | CMD 22 | Init +0 | Perception +10

I may have miscalculated the attacks of opportunity there. I think technically I provoked only from the guard, but i might've passed a threatened area from rapier lady. Tasha is considered armed due to Improved Unarmed Strike. Also, I accidentally made WIDE Tasha, can't revert it! She's taking a step back at the door.

Tasha:

HP: 38/76, halfway there! I regret nothing except taking AoOs. 13 more HP if Aabo AoO was a mistake!
I think I still need to equip the shield, as stated.

Letting out a scream as she's stabbed by the electric rapier, Tasha takes a step by the door. Slipping the shield on her arm and assuming an aggressive stance, she glares at Warden Sabo, dropping the sword on the ground. "I never got ANY sentence, you can't raise that!", she shouts as her hand reaches for the warden's wrist to pry out the rapier from her grasp.

Disarm #3: 1d20 + 12 ⇒ (14) + 12 = 26 definitely should have started there. Should be an AoO from Sabo, but not from the guard.
Knowledge local on Sabo, again, I think the last one didn't take!: 1d20 + 13 ⇒ (15) + 13 = 28


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir follows along, staying to the rear of the group.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

The AoOs against Tasha were:
- Moving through a threatened space, resulting in Sabo's AoO
- Moving through another threatened space, resulting in Sabo's combat reflexes AoO
- Making a disarm check without proficiency, resulting in guard's AoO

Aster quickly bolts down the hallway to open up the door into the south guardroom, but unfortunately, it's locked. She notices the guard's barracks has a door into the south guardroom, and she may remember a passage from the north end of the Warden's Office will lead her there.

Since most of your actions had to do with this open door, you're free to redo them. You guys have the key to the door (thanks to the insanely high Skritt roll), but unlocking a door takes a move action, followed by a move action to open the door. I'm not concerned about who has the key, as long as only one key is used per round.

Tasha studies Sabo's tactics, indicating that she's some sort of sword-wizard. She's a capable sword fencer, and has magic to boot, but doesn't have the same kind of stamina or strength as Tasha. Sabo's combat style isn't a specific stance, but relies on mobility, reflexes, and precision.

When Tasha goes in to disarm Sabo of her rapier, Sabo stabs Tasha's outstretched hand. It's a minor wound, with no electricity, but Tasha instead grips the rapier blade firmly, and since rapiers are rarely sharp on the edges, simply yanks at it. Now if Tasha were wearing gauntlets, this wouldn't have been an issue, but Tasha has only her bare fists. So when she discovers that the edge is actually QUITE sharp, she nearly looses her fingers when both she AND Sabo pull on the rapier. The Warden flourishes her blade and says "Well you do have guts, girl. I'll give you that. But today I declare you dead."
Sabo made a regular AoO, followed by a parry and repost. Since she has combat reflexes, she has multiple AoO uses per round. Tasha takes 11 damage total, but avoids the DM's idea about losing fingers.

Aster, Bazzle, Rexandi, and Vandomir can redo their actions.

Dice Rolls:

Sabo AoO: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Sabo Parry: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Sabo Repost: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Sabo Repost confirm: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Total dmg: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Tasha Fort vs DM Bull: 1d20 + 8 ⇒ (15) + 8 = 23


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

"Locked... oh, the key!" the ratty Aster remembers the adorable (though nervous) Skritt that gave it to her. Pulling it out of her belt she unlocks the door and gets ready (once someone else opens is).

Aster moved to get to the door, and unlocked the door, so someone else will have to open it, or wait until next round.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
CRB wrote:
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

Sabo shouldn't get a second AOO for the movement.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I know how combat reflexes works. Tasha moved through three threatened squares, two of which provoked (the first was just closing into melee).


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Dumb DM is dumb. I see now what Vandomir was trying to explain and I failed to understand. I'm sorry. @Tasha, you gain 13hp. @Vandomir, I'm giving you a special inspiration point. Once during this combat, you can use this point to make a miss into a hit, or a hit into a critical.

Aster unlocks the door, and while no one is close enough to move and open it, everyone stacks in close.

On the other side of the barracks, Tasha is being outnumbered and is rapidly losing. Suddenly, a huge bang is heard from the end of the hallway, and the former Lictor, Octavio Sabinus, bashes through the door with sheer brute strength. He looks awful; bruised, malnourished, cut up and bleeding. He hobbles closer, and in a deep, very hoarse breath he wheezes "I'll be damned if I don't die helping one brave soul fight this corruption. Miss."

But Sabo intervenes. She takes a step away from Tasha, and casts a spell at Octavio. Though its a clumsy shot, Octavio is almost right in front of her, and her web bolt strikes him in the center, rooting him to place. "You stay put. Lord Thrune still needs to get inside that head of your's." Meanwhile, the guard draws his sap and manages to bonk Tasha once with it. Tasha takes 6 non-lethal damage

Tasha goes first, but we can have everyone else go right afterwards.

Dice Rolls:

Octavio Reflex: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Sap: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg: 1d6 + 2 ⇒ (4) + 2 = 6


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle who seemed to be appearing from no where practically moves down the wall in front of Aster to where he is low enough to reach the doorknob and pushes it open as he quickly pulls his arm up and returns to his spot high on the wall and moves into the room with as stealthily as he can.

Stealth: 1d20 + 17 ⇒ (1) + 17 = 18

Is there anything else in that Southguard room the door to the north leads to the fight Tasha is in. Is the door open? If we are alone I assume we here the fight to the north? If there is no one. Bazzle will move toward the north door.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Oh and Bazzle I keep forgetting you can defy gravity with your spider climb. You can start your turn by the first iron door that Aster unlocked, meaning as a move action you opened it, and now you can do whatever you want with your standard.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I always read that as Dork-nob. Every time.

Good questions. The South guard room (now that it's unlocked and open from this side) has wooden obstacles used to provide cover to guards inside here. To the sides are a barrel each, which contain supplies in case there's a siege here. I'd tell you what's in them, but we're still in initiative, and searching would take actions. The only open door is the one you guys just opened. The one from the barracks is closed, as is the meeting room door and the cell block door. Since the guard room is meant to be a fortified location, these doors are hefty iron ones, but your key works for all of them. The sounds of combat would be very noticeable now. And yes there is no one in the guardroom. They all came down to fight you guys. Also, as I said before, unlocking a door is a move action, and opening a door is also a move action.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Cool so yeah I open the door for Aster. Then I will slink along the ceiling into the room as far as I can.


INACTIVE - GAME DIED

"Aster, we need to get in there and help the prisoners," says Rexandi.

What are those two things in the room directly north of me & Aster and between us & Tasha?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Quick answer: Those are "barracades". They're to give guards some cover to reload their crossbows and help prevent swarming by funneling enemies. And on the sides of each wall are supply barrels.


INACTIVE - GAME DIED

Rexandi casts an unseen servant and directs it to turn the barricades and push them up against the supply barrels.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"Let's get in there!"

I'm not sure how far forward we can move, but I'd like to get up to where I'm not on the front line, but I have a line of sight to as much enemy terrain as possible. 25' further north maybe?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Looking down from the ceiling.

Not sure how far I get into the room having opened the door hid again and am slinking along the ceiling. But . .

Bazzle looks down at the bottle neck making sure his friends don't encounter any traps.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

Aster will move forward and try and open the door for the others.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I believe sneaking is half speed, so I suspect 10ft.

Rexandi casts Unseen Servant in order to clear the room, and the worker gets to it as quickly as it can. Meanwhile, Bazzle slinks along the ceiling. Aster reaches for the door on the far side and unlocks it. She's about to open it, but that'll have to happen next turn. Vandomir approaches, but has a hard time balancing safety and sights. If he stays too far back, it'll be hard to shoot anyone.

Tasha figures now might be the best time to fight tooth and nail to get rid of the lesser guard. She steps to the side and bashes her new shield against the guy. He looks tired and worn out, but still stands on his own two feet.

Suddenly, Tasha hears a click noise from the other side of the door. Even though she's distracted, Tasha can hear a familiar voice. It's Rexandi! She's casting a spell of some sort. Her friends came!

But Tasha needs to survive, and both the guard and Sabo aren't interested in letting her do that. Sabo's ears pick up Rexandi's spellcasting, though she's very confused when she realizes it's an unseen servant spell. Getting back to the fight, she goes around the guard's back to attack Tasha head on. It's absolutely devastating. Sabo's sword cries out like some lightning bird and drives deep into Tasha's chest. Sabo quickly withdraws the sword, and flourishes a salute as Tasha falls to the ground. "You brave, foolish girl. You did your best. Lieutenant, rearm yourself. We're about to have company."
Tasha takes 43 damage (and 8NL from the guard), and thus is at -5hp with 14NL as well.

Everyone's turn. Someone needs to spend a move action to open the door.

Dice Rolls:

Tasha bash: 1d20 + 13 ⇒ (8) + 13 = 21
Dmg: 1d6 + 7 ⇒ (5) + 7 = 12
Tasha bash2: 1d20 + 8 ⇒ (2) + 8 = 10
Tasha perception: 1d20 + 10 ⇒ (13) + 10 = 23

Guard perception: 1d20 + 5 ⇒ (14) + 5 = 19
Defensive sap: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Sabo perception: 1d20 + 9 ⇒ (12) + 9 = 21
Sabo arcana: 1d20 + 9 ⇒ (2) + 9 = 11
Sabo defensive cast: 1d20 + 17 ⇒ (20) + 17 = 37
Sabo spellstrike: 1d20 + 11 ⇒ (20) + 11 = 31
Crit confirm: 1d20 + 11 ⇒ (17) + 11 = 28
Dmg: 2d6 + 2 + 10d6 ⇒ (3, 4) + 2 + (1, 5, 3, 6, 3, 1, 3, 6, 2, 4) = 43


INACTIVE - GAME DIED

Rexandi tells the servant to stop what it's doing and open the door.


human/wererat (Tian-Dan) lunar oracle 7 AC:24/14/20 (26/14/22 hyrbid) HP:51/51 (58/58 hybrid) F:+5 R: +8 W: +10 (+6/+8/+10 hybrid | +1 vs mind affecting), Init: -1(+3 hybrid) Perception: +13 spells: level 3 4/5 level 2 6/7, level 1 7/7, gift of claw and horn 7/7, disguise DC 19

cure serious wounds: 3d8 + 7 ⇒ (4, 7, 8) + 7 = 26

Aster sees Tasha crumble to the ground, a very unhealthy amount of crimson all over her. A momentary Squeak of surprise is all that comes out of the pear shaped rat woman before she pushes in, ignoring swords and stares, and bends down to press her hand against her friend and Heal her.

not bothering with defensive casting in hopes she draws aoos


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle sneaks into the room along the ceiling with the commotion of new foes, spellcasting rats and seemingly dead prisoners brought to life by aforementioned rats can cause.

stealth to stay hidden as he moves: 1d20 + 17 ⇒ (3) + 17 = 20

Bazzle using the pillar to get low enough to reach the commander stabs out with his dagger.

Dagger: 1d20 + 12 ⇒ (2) + 12 = 14


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Rexandi's unseen servant opens the door, with Aster bolting through in an instant. She rushes straight to Tasha to heal her, and both Sabo and the guard are off-guard. Bazzle takes the opportunity to sneak along the ceiling, but even though he was undetected, his dagger fails to pierce Sabo's blue chain shirt.

Vandomir and Rexandi's turns.

Dice Rolls:

Guard AoO, defensive: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Sabo AoO: 1d20 + 11 ⇒ (4) + 11 = 15
Guard perception: 1d20 + 5 ⇒ (7) + 5 = 12
Sabo perception: 1d20 + 9 ⇒ (8) + 9 = 17


INACTIVE - GAME DIED

Rexandi throws a misfortune hex onto Sabo.

DC 19 Will save.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir will unleash hell on Sabo...

+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 x3
Damage: 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19

Crit Confirm:

+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 x3
Damage: 2d8 + 20 + 2 ⇒ (3, 7) + 20 + 2 = 32

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 x3
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 x3
Damage: 1d8 + 10 + 1 ⇒ (5) + 10 + 1 = 16


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Sabo begins emanating an aura of misfortune, while two arrows shoot into her sides. Blood drips down her mouth as she gasps for breath. "Where the Hell is Indros? They should be here by now." She curses.

Two Dottari round the corner from the back, one of which is heavily wounded. The wounded one is holding a wooden door off its hinges, while the one behind is carrying a crossbow. It looks like the door-holding one is trying to provide cover for his ally. The crossbowman prepares to shoot, but doesn't commit just yet.
At the moment, the door-holding one has total cover, while the one behind has regular cover.

The Dottari guard that's been fighting Tasha says "Captain! They're too strong. What do we do?" To which Sabo replies grimly "Withdraw, soldier. *Cough* You do not need to die this day." The guard withdraws without a second word, while Sabo only takes a step back. She says
"I do not know who you are or what you want, but you WILL suffer for your crimes one day. We all must pay our dues eventually."
With a great cry of strain, Sabo conjures up a thundercloud, which envelops Aster and Tasha and shocks them with lightning. Aster isn't hit, but Tasha gets shocked, yet the hardy fighter resists falling unconscious again.
Tasha takes 15 lightning damage. Both Aster and Tasha are in concealment, as is anyone trying to look through the cloud to target someone on the other side. The cloud is slowly moving away from Sabo.

At that moment, Octavio breaks out of his webbed prison.

Tasha, you can take 2 turns since I accidentally skipped you. Your first turn is before anyone else, and your second turn is after everyone else.

Everyone's turn.

Dice Rolls:

Sabo Will: 1d20 + 6 ⇒ (10) + 6 = 16
Aster Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
Tasha Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Tasha dmg: 3d6 + 5 ⇒ (5, 1, 4) + 5 = 15
Octavio Str: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle moves across the ceiling and keeps the pressure on Sabo. Bazzle stabs down both daggers hoping to catch the womans neck from both sides. Both catch. She shifts and puts her back to the pillar and Bazzle drives both daggers toward her. This time with only one drawing a line of red.

5 Foot Step
Dagger Primary1: 1d20 + 10 ⇒ (19) + 10 = 29
Dagger Primary2: 1d20 + 5 ⇒ (4) + 5 = 9
Dagger Secondary1: 1d20 + 9 ⇒ (17) + 9 = 26
Dagger Secondary2: 1d20 + 4 ⇒ (20) + 4 = 24

Crit Confirm Primary 1: 1d20 + 10 ⇒ (2) + 10 = 12
Crit Confirm Secondary 2: 1d20 + 4 ⇒ (6) + 4 = 10
Probably not Crits

Damage Primary 1: 1d3 + 6 ⇒ (2) + 6 = 8
Damage Secondary 1: 1d3 + 5 ⇒ (2) + 5 = 7
Damage Secondary 2: 1d3 + 5 ⇒ (2) + 5 = 7


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

You're stepping into the cloud, Bazzle. She's got concealment if you want to attack from there, and you'd also have to roll a Reflex to avoid lightning.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9
DM Hell's Fox wrote:
You're stepping into the cloud, Bazzle. She's got concealment if you want to attack from there, and you'd also have to roll a Reflex to avoid lightning.

Being on the ceiling offers no bonus there to see? I was already sort of in that area anyway. On the last round I put myself slightly to the left of Tasha because my movement while sneaking put me in Tasha's square just on the ceiling. So if it goes all the way up I was in it anyway.

Reflex: 1d20 + 11 ⇒ (15) + 11 = 26

Concealment 20%: 1d100 ⇒ 21
Concealment 20%: 1d100 ⇒ 100
Concealment 20%: 1d100 ⇒ 10 Secondary 2 will miss.

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