Vandomir Jarvis |
As a free action, Vandomir will add +1 to his armor for a minute. He maintains holy on the bow. He glances around, to see what happened to the prisoner, [b]"My spell didn't release her, someone is going to need to do that manually. I'll stay on the beast. He fires another volley.
+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (5) + 10 + 1 + 1 + (6, 5) = 28
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (7) + 10 + 1 + 1 + (5, 2) = 26
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 x3
Damage: 1d8 + 10 + 1 + 1 + 2d6 ⇒ (8) + 10 + 1 + 1 + (2, 5) = 27
Bazzle Blast-hazard |
From beneath the table Bazzle throws the crack at the Kyton. Then lunges with his dagger trying to stab at it twice.
Crack Primary ranged: 1d20 + 9 ⇒ (15) + 9 = 24
+1 Dagger 1: 1d20 + 10 ⇒ (3) + 10 = 13Pretty sure that missed.
+1 Dagger 2: 1d20 + 5 ⇒ (13) + 5 = 18 probably missed too but let's see.
Damage Crack: 1d12 + 1 ⇒ (5) + 1 = 6
Damage Dagger 2: 1d3 + 6 ⇒ (2) + 6 = 8
Aster Cobblestone |
Don't think it's Aster. But double-checking... nope, she's trying to free the torture victim.
DM Hell's Fox |
Oh, and I was feeling overwhelmed for nothing.
Vandomir eviscerates the Kyton with his holy bow. The animated Iron Maiden immediately stops moving.
Hortense is technically conscious, but completely disabled. With time and medical attention, she will recover physically, but mentally might be a different story.
Even if her hp is restored, she's got temporary negative levels to deal with.
A loud explosion is heard from the back of the Holding House. Looking through the open door in the Torture Chambers, most of the people have already started making their way down to the sewers.
Bazzle Blast-hazard |
Bazzle nods and starts to head out. He stops at the guards that the Ravens let live. "You live because we hope that those that truly love Kintargo will see that Barzzi Thrune is a cancer. When it suited him he turned on the Hellknights of the Torrent, you serve Thrune do you think he is loyal to you? The Silver Ravens give you back your lives. Do better."
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
As he moves toward their escape route, "Hurry back to the . . ."
I am drawing a blank here. But Bazzle is going to put out a false name here maybe a neighborhood that our HQ or the coffeehouse is not. Perhaps the alley off the drug den where we found the gnome alchemist. But basically I want to give have the guards we left alive hear that we are headed somewhere we are not. Preferably a location of mutual enemies. I realize I can't be super specific unless there is a name to a site. But I want to throw them way off.
Bluff: 1d20 + 10 ⇒ (1) + 10 = 11
DM Hell's Fox |
As the group exits the torture chambers with a partially healed, but still extremely weak Hortense, Bazzle quickly pulls on whatever strings of morality the prison guards had. A moment of consideration flashes across their eyes, but Bazzle is uncertain what effect his generosity will result in. That being said, when he tries to refer to a non-existant hideout, even Bazzle feels sheepish in the poorest lie he has ever told. The rest of the group just look at him with rolling eyes.
One of the Torrent armigers is still watching over the captives, and he says "Lictor Sabinus hasn't returned yet. Shall we search for him?" However, at that moment, a voice howls from the front of the Holding House.
"DOTTARI! EVERYONE ON THE GROUND!!"
Aster and Rexandi are the first to react.
Bazzle: 1d20 + 3 ⇒ (6) + 3 = 9
Rexandi: 1d20 + 3 ⇒ (16) + 3 = 19
Aster: 1d20 - 1 ⇒ (20) - 1 = 19
Vandomir: 1d20 + 5 ⇒ (3) + 5 = 8
Tasha: 1d20 ⇒ 9
Enemies: 1d20 + 5 ⇒ (13) + 5 = 18
NPCs: 1d20 + 2 ⇒ (9) + 2 = 11
Bazzle Blast-hazard |
Where did Sabinus go. Last we heard of him was mentioning where the gear was stored. We did have a long list of equipment was that separate from the stuff that's where the gear was stored?
"Returned from where?"
DM Hell's Fox |
"He said he was going to go through the storage, where all our gear is. It's to the left, and then take a... Oh s#+$!"
Aster Cobblestone |
"We can't leave without him." Aster says. "Go get him. I'll hold the Dottari off." in her wererat form she might hold a choke point for a while.
DM Hell's Fox |
Bazzle sees that the Hellknight is simply shocked from the Dottari guard that just came through the front.
The Hellknight nods to Aster and starts moving.
Aster and Rexandi's turn.
Bazzle Blast-hazard |
Bazzle points "the're the fresh angry ones." He rushes as fast as he can toward the equipment lock up he will use walls and ceilings to avoid enemies.
Acrobatics Free Running the crap out of this to avoid AOO: 1d20 + 12 ⇒ (3) + 12 = 15
Rexandi Vatia |
Not sure where the map is, I don't see a link to our current business in the list at the top. Assuming that Bazzle is accurate in his assessment.
Rexandi turns profile and draws her hands in a slightly-parted pattern, reminiscent of grasping an invisible orb. Sparks fly between her fingers and then with a few mystical syllables she unleashes a familiar arc of lightning down the hall at the Dottari.
Lightning bolt damage: 8d6 ⇒ (5, 6, 3, 4, 6, 3, 4, 1) = 32
DM Hell's Fox |
The Holding House map is the one we're using. It's currently not a good idea to cast lightning bolt down the hall, because you have some allies in the way, but you could prepare an action to launch a bolt if the hallway clears up.
Bazzle Blast-hazard |
I said I was moving but did not move myself on the map. I am assuming that I am rushing toward North Gaurdroom and the Prisoner Storage. I don't know if you already moved me or not.
DM Hell's Fox |
It wasn't your turn Bazzle
Aster moves forward, but quickly darts out of the way as Rexandi mentions Lightning Bolts. Fortunately, Rexandi holds on, knowing there are innocents in the way. The Dottari race into the Holding House as an unstoppable unit, with the man in the front carrying a tower shield. He smacks one of the supporters with a green warhammer, knocking the poor guy unconscious. The crazy elf turns around and runs up to the guard room, and closes the door. He starts laughing hysterically.
Everyone's turn. Bazzle and Vandomir are considered first.
Warhammer: 1d20 + 11 ⇒ (9) + 11 = 20
Sword: 1d20 + 9 ⇒ (1) + 9 = 10
Vandomir Jarvis |
Vandomir isn't in the mood for conversation, so he starts lighting up the nearest Dottari (preferably one not covered by the tower shield)...
+2 Adaptive Composite Longbow DA RS Hit: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 x3
Damage: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Crit Confirm:
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 x3
Damage: 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Arrow 2
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 x3
Damage: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Arrow 3
+2 Adaptive Composite LongbowDA RS Hit: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 x3
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Bazzle Blast-hazard |
That makes sense. Now I will rush in the direction of the prisoner storage to find our Hellknight friend. Using walls and ceilings if needed. my previous unused acrobatics roll was 15.
He rushes as fast as he can toward the equipment lock up.