
Helikon |

The wolf battered and beaten runs away.
Combat over
Janira rushes over to Eoran and heals him quickly.
"Well that can always happen. This country is not easy to travers. Luckily nothing bad happened!"
After Euron is brought back to full live you continue to travel across land.
Please make a survival check DC 15.

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Survival: 1d20 - 1 ⇒ (20) - 1 = 19
"My thanks Janira" Eoran mutters as he is helped to his feet. "I seem to have taken the local wildlife too lightly, I will have to make sure it doesn't happen again"

Helikon |

Seeing at Eggs frown, Janira replies. "He was wounded true, but he wasn´t smashed to pulp, impaled, or reduced to a blabbering idiot for live. The scars will heal. Our trade is not one for those that wan´t to be save, I am afraid. The risk is not low, but the rewards are even higher. To be remembered in the annals of the pathfinder society for eternity is a prize worth living for."
It seems that his brush with death have given Eoran a bit of insight, because without fail the witch leads you towards the cave.
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,”
Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.
The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!”
As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with
unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!”
She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

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Egg Fu, startled by the appearance of the strange and mighty beast, knows he is no match for it, but wonders at leaving Janira to lead it away...but Master Chung has always stressed that initiates should listen and obey their teachers...so he gives Janira a quick bow, grabs her bag, and heads into the caves...

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Erodans gaze lingers on the fleeing halfling before following Egg into the cave. Regretful that he has once more failed to be of use to the party.

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As unfortunate as it is, we should do as she asks. She is a seasoned veteran of many campaigns and knows what she is doing the Taldan woman remarks as she enters the cave.

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Iantha hesitates, her attention staying on Janira as she darts off. Even as her companions keep moving, and Iantha finds herself carrying on with them, she can't help but glance back in the direction they came, until Janira and the minotaur are both out of sight. When she speaks, her voice is quiet and anxious. Not that it's horribly different from any of the other times you've heard her speak, but she's clearly more worried than usual. "You are of course right, Miss Themiscyra, but... It is regrettable that we are not yet able to properly help."
-Posted with Wayfinder

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Trying to put up a brave front, as much for him self as for the anxious looking half-elf, Eoran starts weaving a simple illumination spell. "Iantha, was it? I am sure Janaria will be perfectly fine. In the mean time, how about we start exploring this cave?" Eoran starts taking in his suroundings "Oh, and if you feel in need of additional protection, please let me know. I should be able to spare a defensive spell if I can bravely hide behind you"
I cast dancing lights, Iantha, if you need it, I can spare a casting of mage armour

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Skaf scampers into the cave. "As much as I prefer the forest, I trust Janira's judgment here. I'm sure we'll see her soon, safe and sound."
He jots down the journey so far and then has a look around.
perception: 1d20 + 6 ⇒ (5) + 6 = 11

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The yellow-shaded gnome riffles through the contents of Janira's pack, reading the labels. "Scrolls? No, no. Wands? Ah, yes. Hmm. Not that one. That one--the healing wand--I can activate. Oh, bottles!"
Zinnifen collects the alchemical weapons from the pack. "I know how to make these really sting."

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Iantha nods, visibly trying to calm herself down. After a few seconds, she's able to stop casting looks back behind her, and actually manages to shoot a small smile at Eoran. "Thank you. Whether you are able to spare spells or not, I am glad to help you stay safe in the event of another fight."

Helikon |

As Egg opens the bag he finds:
4 potions, 5 scrolls,2 wands, one vial with a green fluid, 2 vials with a black fluid, with cloth on top, one vial with a clear liquid and saranrea´s symbol on it, a long stick, one ball of clay and one strange filled bag.
As you enter deeper into the caves, the walls are patterned with blue-green luminescent fungi that provide dim light.
Petroglyphs—most depicting marine animals or spiral shapes—periodically decorate the tunnels’ walls. The rough surface of the carvings provides a natural platform for the fungi, causing it to grow thicker and making the carvings glow slightly brighter than their surroundings.
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.
Make a survival or Knowledge Dungeoneering check

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Eoran returns the smile as he starts casting another spell (mage armor on Iantha), he then gets to work assisting Egg and Zinnifen identify the contents of Janira's bag.
In between scrolls, he looks to the party and exclaims "If anyone needs a boost to their size once things get rough, don't hesitate to ask." Realizing he is standing next to one of the gnomes, Eoran seems to struggle holding back each and every short joke he has ever heard.

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Survival: 1d20 + 1 ⇒ (2) + 1 = 3
Egg looks strangely at the pit...but can't figure out what it might be for...
"Egg will climb down and get bundle..."
Egg climbs down carefully into the pit, checking for traps, and gets the bundle...
Climb: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
...and then climbs back up on the other side of the pit...
Climb: 1d20 + 5 ⇒ (16) + 5 = 21

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Survival: 1d20 - 1 ⇒ (4) - 1 = 3
"But... the bag.. I was.." mutters Eoran as he realizes the party is moving on. He ties both his and Janira's bag to the end of a rope before lowering them into the hole. He then tosses the end of the rope to his teammates on the other side of the hole. After backing up for a running start, he whispers "Hold on tight" to the weasel sitting on his shoulder. He starts running and....
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15

Helikon |

Egg manages to simple climb up and down and manages to find a beautiful cloak with starburst pattern. Iantha is able to deduct that the hole is artificial
As the more acrobatically jump over the pit, the little aerokinetist Skaf has more problems. He tries to follow suit but is able to find out that the hole is actually a pit trap. In the worst way possible. Damage: 2d6 ⇒ (3, 1) = 4

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"Skaf! Are you ok?" Eoran yells into the hole as he grabs hold of the rope tied to the bags in the hole and ties it around his own waist. "Climb up the rope" He continues, while looking around for an additional fastening point.
perception: 1d20 + 3 ⇒ (11) + 3 = 14

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Zinnifen leans over the pit on his hands and knees, peering down at Skaf. "Did you break anything?"
Helikon, Janira helpfully labeled the contents of her pack (as all Pathfinders should).

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Craft (Alchemy): 10 + 10 = 20
Zinnifen points out the two potions of healing (cure light wounds), potion of feather step, and potion of vanish. He also explains the use of the smokestick, tanglefoot bag, and thunderstone.
He keeps the vial of acid, two alchemist's fire, and the holy water for himself without specifically asking permission.
I can't cite a rule because I'm citing the absence of a rule: I'm pretty sure you don't need to do anything special to identify mundane equipment, including alchemical weapons and tools, because there's no rule for that process. However, Craft (Alchemy) 20 ought to cut it.

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You can use read magic to identify scrolls, right? Eoran looks over the scrolls, trying to figure out their purpose. He also scans the wands for magical energies.
Wand 1: Spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25
Wand 2: Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

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Right, forgot you have to roll for scrolls too xD
Scroll : Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
Scroll : Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
Scroll : Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Scroll : Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
Scroll : Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

Helikon |

Wand of burning hands CL3 4 charges, wand of Cure light wounds CL3 8 charges.
There is always one scroll of entangle, 1 scroll of gust of wind, 1 scroll of identify, 1 scroll of mage armor (CL 6), 1 scroll of obscuring mist.
As an alchemist Zinnifen is quickly able to deduce that alchemical items, as easely as whore knows her left breast.

Helikon |

He still needs to climb out.
Themyscira and Egg move forward and find the following.
The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.
Deciphering the images and writing is difficult because of their eroded state; a successful DC 15 Knowledge (history or religion) or Linguistics check is needed to understand one carved section. Alternatively, a PC can use Appraise or Perception with a –2 penalty. The writing combines Aquan and Azlanti, and a PC receives a +2 bonus on his skill check for each of these languages he can understand.

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Zinnifen ultimately makes his way into the cave with the carved walls. "Aaaah. These are very old. I wonder what they mean," he says as he pulls out pencil and paper to hastily scribble notes as he explores the chamber.
Linguistics: 1d20 + 4 ⇒ (2) + 4 = 6

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Skaf uses the offered rope to climb out of the pit. "Like I said, someday I will be able to fly. Not yet though."
Take 10 for a 10 on Climb using the rope if that's ok.
He oohs and aahs at the engravings with the others.
perception: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10

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"That will surely be a sight to see" Eoran laughs as he joins Skaf on the walk to the engraved room. He immediately follows Zinnifens example and starts jotting down notes, quietly muttering to himself and swearing in a wide variety of languages that he didn't bring his notes on this and that ancient civilization.
Knowledge History: 1d20 + 8 ⇒ (18) + 8 = 26
Not sure if I'm allowed, but here's a linguistics check too
Linguistics: 1d20 + 6 ⇒ (17) + 6 = 23

Helikon |

You are able to deduce a few of the murals.
Each is one of the aspects of Aroden.
The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.
The Beggar is depicted kneeling with an alms bowl raised high, representing Aroden espousing humility in all, lest they forget their shared humanity.
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.

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Eoran works his way around the room, writing and drawing notes, so enthralled by his work that he doesn't notice himself backing into one of his partymembers. "Oh I do appologize, I didn't see you there." He exclaims before he starts rambling. "This is just so damn facinating! Notice how the murals come together and make one complete piece of art. This is very typical of ..."
When is it typical of? Does Eroan have any Ideas of when these murals were made? And does he recognize the writing as Azlant and aquan?(Find out, next time on the Eoran archeology hour)
Date murals: kn.w history: 1d20 + 8 ⇒ (18) + 8 = 26
Recognize Azlanti: Linguistics: 1d20 + 6 ⇒ (16) + 6 = 22
Recognize Aquan: Linguistics: 1d20 + 6 ⇒ (10) + 6 = 16

Helikon |

Eoran can decipher another of the murals but the rest are so eroded that nothing can be gained of.
Finally, the Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.
It is very difficult for Eoran to date the murals, but they seem of human origin dating back hundreds, if not thousands of years.
As you enter deeper into the caves you enter a new cave
The soft light of the surrounding fungus mixes with the lickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.
New map is up

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Egg will follow Skaf's lead and take notes on the reliefs...he'll also draw a crude map of the caves they've traversed thus far...
Once into the Grand Chamber, Egg is fascinated and approaches the pool hosting the city to look at it in more detail...
Perception: 1d20 + 5 ⇒ (9) + 5 = 14