Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

In and out of sleep Yazi watches the strange yet beautiful lighting dance across the sky from the safety of the hut.

Perception: 1d20 + 21 ⇒ (4) + 21 = 25

RPG Superstar 2014 Top 16

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Kn.planes: 1d20 + 6 ⇒ (3) + 6 = 9

Bartan is oblivious to all things, apparently.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

No chance here, maybe with a nat 20 the DM will take pity on me. ??: 1d20 ⇒ 16sigh


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HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan studies the storm Kn:Planes: 1d20 + 17 ⇒ (19) + 17 = 36 Ray Ray knows all!

This place. It is defective. Perhaps the Great Mage Nex's work is unraveling after all these years. It is best if we find our way out as soon as possible.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I am sure it will not unravel overnight. We should rest and continue in the morning. Hajar says

Stop for the evening?

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Even a Nat 20 won't help

"We'll be at our best to face what comes if we rest." Nasir agrees.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Shounds good," Yazi mumbles while curled up and already half-asleep.


Male Human Gamemaster

And the next day arrives with the sun eventually getting over the jungle trees. The beach is pristine, the waves blue and calm, and the jungle-tree birds raucous.

Silver Crusade

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HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

As the warmth of the sun gets to her Yazi awakens with a yawn. "Hmm, does Yazi want to go hunting for a golden ram right now? Or does Yazi want to go swimming with the pretty fishes and coral?" she says while stretching.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

We have a purpose here and it is to find that ram. I propose we spend the morning looking for the ram on this island and then spend the afternoon making whatever kind of raft we can to make our swim easier.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Okay fine, we'll go look for the ram."


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan studies his spellbook and says Perhaps there are divinations that might aid us in finding this Golden Ram

GM, does Rayhan think that the Locate Creature spell might work on this Ram?


Male Human Gamemaster

(Rayhan would need to make a caster level check with locate creature. The Golden Ram was created by an Archwizard, and Nex might have put nondetection spells on the magical creature.)


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Good enough then.

My magic will last only about one hour, perhaps that is enough to find this creature...if it is on the island.
Rayhan prepares the reagents and items necessary and then says the arcane syllables

CL Check: 1d20 + 8 ⇒ (12) + 8 = 20

Casting Locate Creature to find a Ram


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar prepares his belongings for travel. He rises and greets the Sun, a daily ritual for him as a follower of Sarenrae.

Hajar doesn't need to eat since he has a Ring of Sustenance...


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan does need to eat, and makes do with some just slightly soggy trail rations. Then he prepares to follow Rayhan's spell to the ram, hopefully.


Male Human Gamemaster

Rayhan gets a faint sensation when he pointed South, into the jungle. As soon as he feels the confirmation, it vanishes, heading further South.


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan says South. and attempts to lead the party into the jungle.

Survival: 1d20 + 2 ⇒ (2) + 2 = 4


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar assists the wizard in finding the way South into the jungle

Survival: 1d20 + 1 ⇒ (3) + 1 = 4


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Before leaving Khayal fills his water jug with fresh water and joins his friends by the jungle.
Khayal takes out his trusty kukris and starts leading his friends to the south. survival: 1d20 + 8 ⇒ (16) + 8 = 24

He uses his blades to cut key vines and branches to help his friends make their way behind him. Along the way he will attempt to hunt for some food if he come across anything worthwhile, but he won't let it slow him measurably from his task. The whole time he keeps his eyes out for tracks of what could be this golden ram. survival: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Gamemaster

(Rayhan falls into a hole and twists his ankle after his proclamation. Hajar bonks into the first palm tree at the edge of the jungle while going to help Rayhan out of the hole. Just kidding.)

After two hours of hacking his way South-Southeast, Khayal comes across some sheep-type spoor. If said sheep was as large as a horse.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Stooping down, Khayal examines the small track in the mud made by what appears to be a very large sheep. Having picked up a possible trail, Khayal tries to leads the group in the direction of travel. survival: 1d20 + 8 ⇒ (2) + 8 = 10 Losing the trail, Khayal begins to circle around the last point at which he found some spoor. Help look for these tracks, or anything that may have been disturbed. Looking for a couple "aid anothers".

Alternativley, if we are not able to get enough aid anothers, you can retry after an hour of searching. It will just cost us some time. If that is the case here is the retry survival: 1d20 + 8 ⇒ (12) + 8 = 20


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar assists his brother Survival: 1d20 + 1 ⇒ (10) + 1 = 11

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Aid: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Gamemaster

(Yazi, you'd be better off using your Perception score.)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi sees things and hits things. Hunts? Not so much.


Male Human Gamemaster

Even with the others helping, the hunt for the Golden Ram only gives a general direction of the beach directly opposite the southernmost island. With another hour of cutting through jungle vines, you'll be at the beach.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

It's tracks seem to lead that direction Khayal says as he points in the direction of the southern most island. But I have no idea why it would want to make the crossing.

Do any of you know how to make a raft. I can cut us some wood. I don't think some of us could make the crossing without a raft of some sort.


Male Human Gamemaster

Khayal follows the tracks onto the beach sand. The tracks lead straight down to the ocean surf.

Perception DC 25:

Far away under the noon sun, you see a massive sheep, its' wool colored gold, wearing two curled horns on its' head, walking up and down the incoming waves as if they were so much hard ground.

The Golden Ram is making straight for the island south of the one you are standing on. (See blue line on 2nd picture on Encounter Map.)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Despite the need to find the Ram, Nasir's inner Pathfinder takes charge, the dancer utterly fascinated by everythinbg she sees, jotting down notes and occasionally stopping to sketch something in one f her journals.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Silver Crusade

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HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi follows along with others, looking for the ram but also unable to resist putting on an exaggerated pose every time Nasir pulled out her sketchbook, though she made sure to not get in the way of whatever the dancer was actually sketching.

Perception: 1d20 + 21 ⇒ (10) + 21 = 31

"Huh, so the lambchop can walk on water. That'll be useful." Yazi muses as she looks out towards the sea and points. "Might want to get started on that raft, Lil'Killa."


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal cuts some branches from the nearby foliage. He lashed them together into a bit of a crude raft/boat. craft: 1d20 - 1 ⇒ (17) - 1 = 16 Its not the best, he muses, but it should float fine.
Grabbing a couple more branches with broad ends. These might not make the best paddles, but they aught to get the job done.

When Khayal finnishes his work he sits back happy for a moment. Happy that he did about as well as he could hope for under the circumstances. It at least looks like it will at least float.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

"Float? Yes. With our armor and weapons?.."


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I imagine it looking something like this.

I think it will. It may not be the fastest thing on the water, but I thing it will float. Khayal says judging his work.

I saw one of these made by a guy on one of the survival shows on discovery channel. It took him a couple hours and worked well enough. It wasn't buetiful, but it worked.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Well you said "some branches" and didn't mention a timeframe so my mental image was... different :3

"If you say so, Lil'Killa." Yazi mumbles in agreement as she looks the raft over.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Sorry, I hope the picture helps. I want this to be something we can use a few times at least if needed. And for it to hold up at least a little if there are some low to mid size waves.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

No owrries, sorry if I was being too rough.

Okay then, what's everyone else doing for the couple of hours it takes Khayal to build us a boat?


HP: 45 | AC: 16/12/15; CMD: 14 | F: + 5; R: +4; W: +10| Initiative +5 Rayhan's Spellbook and Spells

Rayhan says I could potentially use the arcane arts to make our movement a bit easier.

Rayhan has access to the Minor creation spell, but its not memorized.

Rayhan also has levitate, fly and dimension door prepared.


Male Human Gamemaster

(I wasn't too sure myself with the "branches" description. The picture helps. On the other hand, that looks like a 2-man raft, not one for six people. Rather than navigating with a Profession: Sailor check, you might just limp along with a Survival check on the ocean waves.)

It looks like a rather narrow strait between the two islands. That's the good news.

Knowledge: Nature DC 16 or Knowledge: Geography 15:

Even with sloping beaches on both sides, the current would be fastest, and the ocean deepest, in the middle between the two islands. Your best chance would be at low tide (and the tide is going out, so 2-3 hours from now). And the current is East-to-West, which means even if you are carried by the ocean current, you have a good chance of hitting the southern island and not being carried out to open sea. If you paddle hard enough.


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Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

knowledge nature: 1d20 ⇒ 20 It is trained. I have one rank for a +0 mod.

We will leave at low tide in a couple hours. The flood current looks like it will go east to west, which will be to our advantage. In the meantime let's get our water skins filled and the boat loaded up.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Is there a river or spring to fill them from?


Male Human Gamemaster

(Outside of the Waypoint stone hut, you'd have to make a Survival DC 15 check to find potable water.)

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Not part of my skill set


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan leaves the discussion of rafts and such to the more nature-minded of the group, and keeps his eyes open for the ram.
Percep: 1d20 + 7 ⇒ (9) + 7 = 16


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar waits for his brother to put him to work paddling.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

While waiting for the appropriate tide, Khayal does a quick look for some potable water. survivial: 1d20 + 8 ⇒ (9) + 8 = 17 finding a damp but not running stream bed, he digs a hole in a promising spot. About 6 inches down water starts to pool. Dipping his finger in and tasting, it tastes slightly bitter but without salt. It should be safe to drink. He fills his water skins with this water and offers to fill any others.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

When the tide is right, Khayal helps the group set off, and prepares to paddle in the direction of the ram. Queue, skill checks.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

What would be the check for paddling?


Male Human Gamemaster

(Survival DC 18 skill checks. Like 7 of them, one for the rower(s), and one for the rudder person. You can add all the checks together by assisting. Rayhan flying with a tug rope would reduce the DC to 10, but Rayhan would need to make 5 Fly DC 10 checks and 5 STR DC 10 checks. Failure by greater than 5 on any check indicates no progress. Failure by greater than 10 on any check means something is wrong - the current is too strong and you're going to drift Westard, or a paddle broke, or the tug rope broke, meaning you'll need another Survival/Fly/STR check in addition to the basic 7. If you fail by more than 7 different checks, you've drifted past the southernmost Serpent Isle and into open ocean.)

(Who's feeling lucky enough to put Hajar on the rudder?)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Assisitng.

Survival: 1d20 + 1 ⇒ (18) + 1 = 19
Survival: 1d20 + 1 ⇒ (9) + 1 = 10
Survival: 1d20 + 1 ⇒ (9) + 1 = 10
Survival: 1d20 + 1 ⇒ (16) + 1 = 17
Survival: 1d20 + 1 ⇒ (10) + 1 = 11
Survival: 1d20 + 1 ⇒ (9) + 1 = 10
Survival: 1d20 + 1 ⇒ (2) + 1 = 3

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