Varg Proudheart |
Are there obstacles in my way? Any other reason I couldn't charge? Otherwise, I want to charge and hit with the flat of my blade, dealing nonlethal damage. I should get +2 for charging, and -4 for dealing subdual damage with a longsword.
Attack = 1d20 + 4 ⇒ (14) + 4 = 18
Damage = 1d8 + 4 ⇒ (6) + 4 = 10
Varg Proudheart |
In that case, much as I hate to say it, I'll let the goblins go. I don't want to run into a trap without the rest of the party with me.
"Lym, if you want a living prisoner, then I could stand guard, while some of you check the goblins we felled. Maybe one of them still survives."
Lym Blackhand |
"Sterling idea, Varg," Lym says. She clumsily gets down from the table, and very carefully starts to poke the downed Goblins with the tip of her quarterstaff.
Would someone with ranks in Heal help me out, please? ^^
Markum |
If they're fleeing outside, then no. Better to stay closer to the group.
Markum |
Markum Perception 1d20 + 9 ⇒ (19) + 9 = 28
Vuvo Perception 1d20 + 8 ⇒ (17) + 8 = 25
Markum |
This guy's stealth check must have been phenomenal.
"Is everyone alright? Does anyone have any wounds that need to be tended to?"
Lym Blackhand |
"At least one of the Goblins," Lym replies, as soon as she's found one that's still breathing. "Stabilize him, please, then truss him up for transport in a way that stops him from escaping or making life difficult for us. The easiest way to get answers about this whole situation is from one of the perpetrators, yes?"
Markum |
Markum gets a look of disgust, but does as Lym asks. ::cast Stabilize:: "Someone else will need to tie him up. We're going to look around the rest of this building." Markum spits on the goblin before leaving.
Lona |
While they stabilize a goblin, Lona starts humming as she relieves the goblin of its weapons and goods, and then searches through the bodies for anything of worth, including notes and possible clues as to why they're here. The humming sounds shaky at the onset, but the tone steadies as she keeps herself busy.
Varisian Chronicler |
This is all you see, except any goblins in the room are now dead or dying:
The furnace burns along the of the wall here, extending the length of the room. Marble tables sit throughout the chamber, with nearby wooden tables cluttered with various tools of the trade. The bodies of eight staffers lie about in various stages of mutilation and dismemberment. Goblins run around pouring melted glass on some of the bodies, and one body in particular lies propped up in chair and encased in thick runny sheets of hardened glass.
Lona |
"Now why would goblins be hanging out here," Lona wonders aloud as she goes around retrieving the crossbow bolts.
OOC
1d2 ⇒ 2
1d2 ⇒ 1
Lona reloads the crossbow and keeps it at the ready. Then, one careful step after another, she treads carefully over to where the goblins fled, and looks about that exit to see where it leads.
Markum |
Are there any other doors or any stairs that we've seen so far? If so, Vuvo and I will investigate them.
Varisian Chronicler |
Markum |
Markum and Vuvo will explore the rest of this level while they are questioning the goblins.
Lona |
"Hey everybody! There's more to this place. I say let's leave the goblin here nice and tied up, and keep on exploring the place. Oh, and make sure to gag him." Lona returns to the group and waits for everyone to proceed together.
OOC
Markum |
Markum mumbles to himself, "Talking to goblins. Whose ever heard of talking to goblins? Who gives a thorn what a goblin has to say? Hey, Vuvo, I got a question for a goblin." Markum makes a slashing motion with his scimitar. "How do you like that? Hahaha."
I'll go through the door next to A15.
Perception rolls just in case
Markum 1d20 + 9 ⇒ (13) + 9 = 22
Vuvo 1d20 + 8 ⇒ (9) + 8 = 17 plus Scent
Varg Proudheart |
"I'm sorry, Lym, but I have to agree with Lona. Unless you know of a way to wake up the goblin quickly, we should keep looking for Tsuto and Ameiko, because they may be in trouble as we speak. I know there's a danger in leaving our prisoner unguarded... here, will this dead goblin's clothes be suitable for a gag?... but we mustn't forget what we're here for.
"And Markum, we should stick together, unless you're good at sneaking undetected, or can turn invisible, or something like that."
But yeah, one door is as good as another, to me.
Varisian Chronicler |
When you head back into the delivery room (A16), Vuvo's attention is caught by a scent and he follows it into the room opposite A15. You see that the door is open, and you're sure all doors in this room were shut when you entered the building.
I'll be away from home for an extended weekend, so I may not be able to update until next week.
Lym Blackhand |
"I'm sorry, Lym, but I have to agree with Lona. Unless you know of a way to wake up the goblin quickly, we should keep looking for Tsuto and Ameiko, because they may be in trouble as we speak. I know there's a danger in leaving our prisoner unguarded... here, will this dead goblin's clothes be suitable for a gag?... but we mustn't forget what we're here for."[/ooc]
"I'm not arguing," Lym says. "I had no intention of questioning the little anklebiter here, anyway. So long as he - or she? - is trussed up good and none of the others come by, and we don't forget to bring him ... her ... whichever back with us when we leave, by all means let's go."
Lona |
Lona sighs in relief as the group sounds ready to continue together. She heads out to flag down Markum and Vuvo, just in time to see Vuvo enter through an open door. "Weren't all the doors shut when we first entered?" She hastily loads her crossbow and keeps it at the ready.
Markum |
"Follow it, boy. We'll get our prey." Markum follows Vuvo's lead after whoever was in here.
Lym Blackhand |
"Lucas pendantes saltantes inflammo," Lym mutters, conjuring four floating torches once again as she hurries after the others. "Wait up!" she hisses. "You might need light."
Varisian Chronicler |
Markum |
Markum
Perception 1d20 + 9 ⇒ (17) + 9 = 26
Survival 1d20 + 7 ⇒ (10) + 7 = 17
Vuvo
Perception 1d20 + 8 ⇒ (6) + 8 = 14
Survival 1d20 + 5 ⇒ (18) + 5 = 23 w/Scent
Varisian Chronicler |
Vuvo at first seems undecided about which direction to take, but his scent ultimately pulls him to the hallway on the left. When he gets around the corner, he immediately spots his target, barking and growling ferociously.
It's now the surprise round. Roll initiative. Varg and Lona are surprised, everyone else can act.
Markum |
Markum follows Vuvo into battle
"There's more down the other hallway too." He says as he goes.
Vuvo charges Bite 1d20 + 5 ⇒ (10) + 5 = 15 Damage 1d6 + 3 ⇒ (4) + 3 = 7 Trip 1d20 + 5 ⇒ (14) + 5 = 19
Lym Blackhand |
"They're not just down there," Lym hisses, pointing the way Vuvo and Markum have gone. "They're over there as well!" Lym stays behind, ready to cover the group if Goblins come down the other passage to ambush them.
Initiative check: 1d20 + 2 ⇒ (17) + 2 = 19.
Markum |
Vuvo continues to snap at the goblin while Markum gets out his sling.
Vuvo
Bite 1d20 + 3 ⇒ (14) + 3 = 17 Damage 1d6 + 3 ⇒ (6) + 3 = 9 Trip 1d20 + 3 ⇒ (17) + 3 = 20
Varisian Chronicler |
Round 1
Lona creeps aruond the corner to find another goblin standing there, facing her direction, sword drawn. She promptly fires at the goblin, but her shot is short, and it charges Lona in return. Its attack misses, however, as the goblin loses its grip on its weapon. Its little sword goes flying into the wall, shattering it into two large pieces. The goblin, no unarmed, squeals in terror.
Vuvo, meanwhile, tears the throat out of his foe, ending that goblin's life.
Lym and Markum stand in place, not really sure what to do.
Round 2.