Trinia Sabor

Lona's page

103 posts. Alias of VinGoodman.


Full Name

Lona

Race

Half-Elf

Classes/Levels

Ranger 1 / Rogue 1

Gender

Female

Size

Medium

Age

23

Special Abilities

Elven Blood; Low-light Vision; Bonus Feat - Skill Focus; Elven Immunities - Immune to magic sleep effects; +2 racial saving throw bonus against enchantment spells and effects; Keen Senses - +2 Perception; Two favored classes

Alignment

Chaotic Good

Location

Sandpoint

Languages

Common, Elven, Chelaxian, Varisian

Occupation

Entertainer - Dance

Strength 10
Dexterity 18
Constitution 13
Intelligence 14
Wisdom 10
Charisma 12

About Lona

Background:
She grew up roaming the poorer districts of Magnimar, struggling to survive until she found a home in one of the local organizations, who saw potential in her looks and quick study. She has spent the recent years in Sandpoint, serving as one of the eyes and ears of the organization while learning the lay of the town and establishing herself as a familiar presence among the locals.

Class Abilities:
  • Favored Enemy (H:Human +2): Bonus to Bluff, Perception, Sense Motive, Survival; Bonus to Attack and Damage Rolls
  • Proficient with all simple and martial weapons, light armor, medium armor, shields (not tower shields)
  • Wild Empathy: Change animal attitudes in a way similar to Diplomacy. Check bonus = +2. Animal must be within 30 ft.
  • Track: Add half ranger level (min 1) to Survival checks made to follow tracks
  • Sneak Attack +1d6
  • Trapfinding

Skills:
  • SKILL bonus (STAT,RANK,OTHER)
  • Acrobatics +9 (4,2,3)
  • Appraise +6 (2,1,3)
  • Bluff +5 (1,1,3)
  • Diplomacy +8 (1,2,5)(City Born)
  • Disable Device +9 (4,2,3)
  • Escape Artist +8 (4,1,3)
  • K:Local +6 (2,1,3)
  • Perception +10 (0,2,8)(Racial, Skill Focus)
  • Perception(find traps) +11 (Perception +1/2 Rogue levels min 1)(Racial, Skill Focus)
  • Perform:Dance +5 (1,1,3)
  • Ride +8 (4,1,3)
  • Sense Motive +4 (0,1,3)
  • Sleight of Hand +9 (4,2,3)
  • Stealth +9 (4,2,3)
  • Use Magic Device +5 (1,1,3)

Feats and Traits:
  • Reactionary (+2 Initiative, noted)
  • City Born:Magnimar (+1 REF, +2 Diplomacy, noted)
  • Skill Focus:Perception (+3 Perception, noted)
  • Weapon Finesse

Movement/Defense:
  • Movement 30ft
  • Initiative +6 (4,2)(trait-reactionary)
  • HP 17
  • City
  • AC 14 (4 DEX)
  • Touch AC 14, Flat-footed AC 10
  • Travel/Exploration
  • AC 15 (4 DEX, Padded Leather Armor +1)
  • Touch AC 14, Flat-footed AC 11
  • FORT 3 (2,1 CON,0)
  • REF 9 (4,4 DEX,1)(trait-city born)
  • WILL 0

Combat:
  • BAB +1
  • CMB +1 (+1 BAB)
  • CMD 15 (+1 BAB, +4 DEX)
  • Melee +1 (+1 BAB)
  • Ranged +5 (+1 BAB, +4 DEX)
  • Rapier (Melee)
  • Attack Bonus +5
  • Damage 1d6 Piercing
  • Critical 18-20/x2
  • Crossbow, light (Ranged)
  • Attack Bonus +5
  • Damage 1d8 Piercing
  • Critical 19-20/x2
  • Range 80 ft

Equipment - City Daily:
  • entertainer's outfit + cloak
  • rapier
  • money pouch
  • Weight: Roughly 7.00lb (unencumbered)

Equipment - Travel/Exploration:
  • padded leather armor (+1 AC, +8 max dex, 0 penalty)
  • traveler's outfit
  • rapier
  • backpack
  • sack
  • ration x2
  • flint and steel
  • crossbow, light
  • bolts, crossbow (6)
  • money pouch
  • chalk x5
  • signal whistle (around neck)
  • mw thieves tools
  • waterskin
  • Weight: 33.00lb (barely unencumbered)

Equipment - Temporary:
  • From the noble Aldern
  • short bow
  • arrows (4)
  • From the half-elf body
  • silver ring(magic)
  • silver earrings
  • mw thieves' tools
  • 12 pouches of gold dust
  • 6 pouches of silver dust
  • a journal
  • 10 gp and 40 pp

Equipment - Monetary Wealth:
  • sack - 125 gp (home)
  • money pouch 5 gp 9 sp 5 cp
  • money pouch 50 gp