Gryphon Gold's Rise of the Runelords Campaign (Inactive)

Game Master Guy Player Man


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male Human 8th level seeker/6th level gamer /4th level bad speller

TY Dax, this time around I'll be playing the summoner :)

Grand Lodge

I hope you have better luck and more fun with it. Nothing against your game, just not the class for me.


male Human 8th level seeker/6th level gamer /4th level bad speller

We shall see, I am gonna give it a shot anyhow.


To make the most of the 'Fortune Teller' part of her story, I'll go 1 Bard/1Sorcerer rather than 2 Sorcerer to start with. Therein after, she should be taking just sorcerer levels. Hope that's OK with you Gryphon.


Male Human Rogue 4

...and Quinion is finished. I swapped out the Militia Trained Trait for the City Born: Korvosa bonus Feat to mesh with the creation guidelines.

Pls let me know if you see anything you want changed.


That's fine, Deevor.


To recap character creation rules:
20-point buy
1 standard trait and 1 campaign trait/feat
2500 gp

Also, HP will be max at 1st level and half max plus one at 2nd level and beyond.


I'm behind on the character ceation stuff, but she should be there very soon...I have her in a speadsheet, just got to put her into a form for the paizo boards.


Quinion:

On second thought, Reactionary gives the same bonus as Exile, so don't worry about it.

Your character sheet looks good.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni is getting there...equipment to do.
But basics should be OK..spells etc...


male Human 8th level seeker/6th level gamer /4th level bad speller

Sorry guys, I had had some RL issues keeping me busy. Will try to have something finished in a day or so.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Equipment done, should be ready to go...although I'm not sure if she'll last long...oh well...


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guys my power supply died on my pc today. It'll be next week before I can get a new one. I'll try to get my pc done but this may slow me as it will limit the time I have online.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Haven't heardfor a while, so thought I'd see if you're getting ready to get us in the story yet or what?

And also if the characters are OK?


Your character is fine. I'm giving seeker some more time to get his character done.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5
Varisian Chronicler wrote:
Your character is fine. I'm giving seeker some more time to get his character done.

Cool. thx


male Human 8th level seeker/6th level gamer /4th level bad speller

Thanks for the extra time, I just got back online, my Powersupply took the motherboard and a few other things with it when it surged and died. So I pretty much had to total rebuild.

I will get him from paper to a profile tonight or in the morning if possible, I have a few things to catch up on. Sorry for holding you guys up


Quinion and Rhianni, I'm going to introduce you to the IC thread tomorrow, so keep a look out for it.


Female Human (Versatile) Sorcerer (Hag) /Lv.1 | HP: 11/16 | AC:15 | F: +5 R: +5-W: +5 | +3 Perc

Ok here I am all but gear, which I am doing now. I am sorry I was slow but I was massively behind in every game{50+ posts in one} and RL kept kicking me.

Edit: Ok I should be done now

Grand Lodge

VC, have you been keeping track of loot?

Grand Lodge

I've gone through the posts and this is what I've been able to determine that we have for loot.

From Tsuto:
- Tsuto's Journal

Spoiler:
Tsuto leather-bound journal contains about two dozen parchment pages, most of which are maps of Sandpoint or erotic drawings of the same woman.
The maps depict different attack plans. One set of maps shows plans for an attack on Sandpoint by a group of thirty goblins, and one of these maps is circled; this looks like the attack that happened days ago. Following the circled map is the following passage: The raid went about as planned. Few Thistletop goblins perished, and we were able to secure Tobyn's casket with ease while the rubes were distracted by the rest. I can't wait until the real raid. This town deserves a burning, that's for sure.
Another set of maps shows another attack on Sandpoint by a force of two-hundred goblins, but none of these circled, and some of them have been scratched out. Following this second batch of maps is another passage: Ripnuggest seems to favor the overwhelming land approach, but I don't think it's the best plan. We should get the quasit's aid. Send her freaks up from below via the smuggling tunnel in my father's Glassworks, and then invade from the river and from the Glassworks in smaller, more focused strikes. The rest, except Bruthazmus, agree, and I'm pretty sure the bugbear's just being contrary to annoy me. My love's too distracted with the lower chambers to make a decision...says once that Malfeshnekor's released and under her command, we won't need to worry about being subtle. I hope she's right.
Most of the erotic drawings of the woman depict her as a normal aasimar. A drawing on one of the last pages, however, shows the woman with demonic hands, bat wings, horns, a forked tail, and wings. Right before this drawing is another written entry of interest. My love seems bent on going through with it - nothing I can say convinces her of her beauty. She remains obsessed with with removing what she calls 'Celestial taint' and replacing it with her mother's grace. Burning her father's remains at the Thistletop shrine seems to have started the transformation, but I can't say her new hand is pleasing me. Hopefully when she offers Sandpoint to Lamashtu's fires, her new body won't be as hideous. Maybe I'll luck out. Succubi are demons too, aren't they?

- Silver Ring, magic (not identified); worn by Lona
- Silver Earrings 25GP
- Potion of Cure Light Wounds; Lym
- Thieve's Tools, mw
- Flute,mw
- 12 pouches of gold dust 50 GP each
- 6 pouches of silver dust 20 GP each
- 10 GP, 40 PP
- Scroll written in Thasillonian (not magic)

From 4-armed goblin-stein
- Scimitar, mw (magic, unidentified); Markum
- Hand Axe, mw
- Dagger, silver; Praxim

From Floating Room
- Scroll of Burning Hands
- Wand of Shocking Grasp (unknown number of charges)
- Book written in Abyssal (religious symbol on front); detects as magic of unknown type
- Bottle of Wine


Jathal, your sheet looks good. I'll introduce you soon.


Jathal, give me a reason for being in Sandpoint.


Dax Thura wrote:

I've gone through the posts and this is what I've been able to determine that we have for loot.

From Tsuto:
- Tsuto's Journal ** spoiler omitted **...

Markum:

Someone eventually identifies the ring as a ring of Create Water with 20 charges remaining, worth 200 gp. Splitting the loot found on Tsuto four ways, you get 120 gp, or 70 gp if you take the ring. Splitting the coin adds 10 pp, 2 gp, 5 sp.

Markum and Praxim:
You can sell the loot found in the catacombs for 119 gp, 5 sp per person. The magical sword is a +1 scimitar.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim would like to keep the silver dagger, although he recommends that somebody else hang onto it. If they encounter something that needs the damage reduction bypassing properties of the silver, he'll likely be able to smite his way through.
They should also hang onto the +1 scimitar (magical weapons don't exactly grow on trees as far as he's concerned). If they ever go to a larger town, they might be able to trade it in for something more practical.
How does that affect their coin?


I assumed the scimitar and dagger were going to be kept, so the coin stays the same.

Grand Lodge

Real Life has jumped up and smacked me in the face recently. As a consequence my posting will be rather erratic for a bit as I only have access at work.
================================================================

Markum has been using the Scimitar.

We don't really need the Create Water effect, so I suggest selling the ring.

Markum can hold onto the dagger as well until someone better able to utilize it comes along.


male Human 8th level seeker/6th level gamer /4th level bad speller
Varisian Chronicler wrote:
Jathal, give me a reason for being in Sandpoint.

Sorry, been having some major RL issues and as a result my pbp posting have suffered.I just do not know if I can keep up at this time. As much as I was looking forward to this game I think I am gonna have to bow out before you introduce me. I do not want your game to suffer because I can not keep up for the next few weeks.

Sorry to inconvenience you and I really appreciate the invite.


Everyone stopped posting. What's going on?


Male Human Rogue 4

Not sure what happened, but the 'new post' indicator hasn't shown up for me on either of the threads, so I'd assumed that no one else had posted. I checked the thread on a lark only to find that things have been awaiting response for some time.

My apologies. I've posted in the main thread now.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Sorry Xmas is brought RL to the fore....I'll be very bad til the new year...see Deevor


I've decided to level everyone up at this point, so everyone is level 3. Increase BAB, saves, skills, special abilities, feats, and whatever else as necessary. Assume you're fully rested and healed, so current HP is at max, all spell slots are unused, per day abilities are at max, etc. The increase to max HP is half max die roll + 1.

Grand Lodge

Ding! Markum is now a 3rd level druid. I took Craft Wonderous Item as my feat though I'm still considering whether or not to change that.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim is upgraded to third level paladin. I toyed with switching to an archetype like Divine Defender, but in the end opted to go with a plain old normal paladin. I also looked at the new racial traits in the APG, and while woodcraft would be thematically appropriate, I also opted to stick with a plain old normal elf.
But then I noticed that I had forgotten to include his +1 hp per level for favoured class, so I added that in. He now has a max of 24 hp.


Male Human Rogue 4

Quinion is updated (Took +1 HP this level instead of +1 skill point)


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianna is up to 3rd level, taking another level of sorcerer, did it some time back, just thought I'd clarify it on this thread too.


Male Human Rogue 4

I'm waiting on Praxim before posting, as the results of his actions may directly affect Quinion's.


Markup/Dax Thura, could you drop me a line at gmnazard at gmail com?
Thanks.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni will be indisposed from 9th-13th June, Isle of Wight festival calls...


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

away now for the weekend ... High Voltage Festival...Judas Priest, Dream Theater and more... Bot if required.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Last Festival of the year starts on Thursday until Monday...

..you know by now...not a lost of posting will be going on, so BOTing is allowed.

This one is a local festival....Wickham Festival..(I work on this one).


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

VC:

I finally got a look at some of the Ultimate Combat stuff, and was wondering if it would be okay to switch Praxim to the Divine Hunter archetype? The archetype doesn't replace anything he's already used, save for the aura of courage (against the fight with these hounds).
It's your call; no biggie either was.


Praxim:
Yep.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

So what do we do with
a) the bodyguard? ... take him with us to help?
b) the magic user type .... Rhianni will never suggest it, but knocking her out for a good long while might help...
c) how do we approach this big evil nasty boss woman, any tactics, what resources do we have...Chi only really has grease and vanish, 2 rounds...?
d) who wants the cloak?

Grand Lodge

a- Let him go, but make sure he leaves. We can't trust him to not turn on us. Otherwise tie him up and knock him out. We can take him back with us when we return to Sandpoint.
b- Tie her up and knock her out. We take her back with us when we return to Sandpoint. Otherwise just kill her now.
c- I'm down on hit points and have one first level and two second level spells. That boss is also going to have the bugbear with her. The smart thing would be to take our prisoners back to town and return tomorrow after we've healed up.
d- Quinion should get it. If he doesn't want it, Markum would be glad to have it.


Male Human Rogue 4

Quinion is definitely passing on the cloak, for a number reasons (none of them tactical).

I'd definitely tie up and knock out the wizard, regardless of our next step.

If we decide to press forward, then I think our best choice is to give the bodyguard the chance to earn his release by assisting us. Note that Quinion still has a healing potion that Markum can use presuming he mentions the need.

If we leave, I think we set ourselves up for ambush if/when we return.

Grand Lodge

Markum will be happy to have the cloak. However, he's too proud to ask for healing, but not so proud that he won't take the help if offered.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni has used up all her 1st level bard spells, so no more healing.
Still has Vanish (2 rounds) and grease left, 5 spells in total, only 4 rounds of bardic performance and a couple of daze.

I agree that Rhianni would support Quinion in his plan to take let the body guard earn his freedom, though I expect him to run away pretty quickly.

Knock out and tie up mage, disguise Rhianni in the mage/clerics clothes...

So Rhianni could try and get the BBEG to come out after her, then from behind doors you get surprise, flank etc. maybe...use the bodyguard to help with the believability/bluff.

Or before entering cast vanish on 2 people they have to get to BBEG in a round, surprise, flank on BBEG. Use mage's clothes again to bluff way and occupy BBEG's mind whilst Vanished people get to her..

Any other ideas for BBEG. to try and separate bugbear and BBEG...and to enable us to get surprise and flanking very quickly.

I asume that the bodyguard can provide us with all the information to know about her whereabouts and if any of these plans are possible...

..gotta go to work now... time to mull over these random thoughts.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

VC:

Just wondered what you do with a player's demise, as Rhianni is quite close to being lost and might journey to meet Pharesma?


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

I've no problem if you want to leave Rhianni at the bottom of the pit and get on with the fighting...

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