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Pavo chants a complex series of syllables and then touches the unconscious priestess.
"I don't suppose you'd mind telling us why you attacked us?" Pavo asks nicely once she wakes. "Seeing as how I just stopped you from bleeding out all over the floor of the shrine."

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Quickly bind them and I'll bring them back around, if it's Adabar's will. I think we should turn them over to the City guard. I wonder how and why they attacked us?
Kane assist in binding there hands, before channeling a healing wave. That should at least keep them from death.
Channel Positive: 1d6 ⇒ 2

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It takes both Kane and Pavo's healing, but eventually one of the swordsman comes to. He looks around at your group, then wriggles his hands to test the bonds, before speaking. "Nothing personal, eh? Was just a job, and one I won't be getting paid full price for, now. What say we work something out so as everybody profits?"

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Zyrethian crouches down next to the archer and shoves his weapons out of reach. He takes a moment to clean any blood from his blade on the archers clothes before helping to bind the prisoners.
"Kane, I agree with you on the disposition of the prisoners."
Father said never to forget this part
Once they are all bound he casts a spell and starts going through their stuff. He is working on this during the "interrogation," though he keeps an ear to the conversation in case he is needed.
After sorting through their stuff he takes extra time to examine the bow, deciding if he likes it better than his own...
detect magic
cast detect magic
Here are a couple of spellcraft rolls if needed, just use them in order top down
Spellcraft to identify: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft to identify: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft to identify: 1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft to identify: 1d20 + 9 ⇒ (10) + 9 = 19

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As the archer drops Kirrote calms down from his rage. His body sags with exhaustion. He moves next to a pillar and slides down to sit on the floor. Head on his chest, he breathes deeply for a minute before he regains his strength.
"Are you getting any good information?" Kirrote looks over at Pavo and Kane. "I wouldn't expect any. These seem to be a bunch of worthless brigands."
He continues to rest while the others sort through the equipment.

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Anastasia lowers her finger, then looks around, worried.
"Papers! Any lost?", she shouts, and runs back to the room, to pick up some sheets dropped in the heat of battle. Soon, she returns to meet their prisoner, her gaze firmly in the papers she has in her hands.
"Gnome, Eylysia made these. Where she, more papers still?" she asks the prisoner.

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Zyrethian finds six potions of cure light wounds on the ambushers, as well as two scrolls. Unfortunately, the longbow isn't of good quality.
The prisoner stares at Anastasia a moment before scratching his chin and answering Pavo. "Any chance we can work out an arrangement where you let me go with a few gold for my troubles?"

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Kane gives a chuckle at the man.
Your not much of a negotiator. Now if you tell us who hired you, that might be worth something to us. But really you would need to know why too?

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"Fine, take me to jail." The injured man smiles and goes limp, refusing to say another word or move a limb, forcing you to carry a bound and wounded man through the streets.
Kane may roll Knowledge (religion) instead of Profession (barrister), since he worships the god of law.

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Know Rel: 1d20 + 4 ⇒ (11) + 4 = 15
Kane pulls the others aside, Unfortunately, without any concrete evidence against these ruffians, the city guard will more than likely arrest no one. Or perhaps it will pique their interest, that two group were fighting in the Tomb of the Failed Aspirants, and they will start to question why we were all there in the first place.
He pauses and let's that sink in, I guess we let the fellow go, doesn't seem right though. Perhaps our stick is not big enough to get him to talk, we might need a bigger stick.

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"I think we should just leave them tied up here and go about our business. We have what we came for. Perhaps, they will still be here if Dreng wants to question them, but we have what we came for."
Zyrethian looks menacingly towards the prisoners.
"And if we require vengeance then we can simply pour some wine on them and leave them to the tender ministrations of Calistria's servants," Zyrethian looks pointedly towards a Wasps nest he has spotted as the group talks.
-Posted with Wayfinder

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Zyrethian shrugs, "Just a thought."

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Once the attackers are all tied up, you quickly return to the Grand Lodge. On the way out, you can hear many murmurings about the poor Sir Kenabres. He tried to leap the chasm on horseback, and bravely rode his steed in the bottomless darkness.
Back at the lodge, you are unable to find Drandle Dreng, but deliver the papers to his very grateful and curious assistant. Several days later, each of you receives a missive from Ambrus Valsin, summarizing the Society's findings.