Granta's Long Campaign (Inactive)

Game Master Granta

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Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Still playing with the glowing stone as they leave, Zev keeps his dancing lights hovering around the party, which takes some of the surprise away from their would be attackers.

Wish I wasn't out of spells though. The half-elf thinks as he fires a ray of cold magic through his companions at one of the would be assasins. His arm begins to itch as Bevole considers joining the fight, but Zev keeps him stored away for now.

Ray of Frost vs Red Touch AC: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 141d3 ⇒ 3

Dark Archive

"Well this isn't quite the welcoming party I was hoping for!" Norril says as he draws his crossbow. "For the promise of hidden knowledge, beat them back!" If this is just another day being a Pathfinder Society Agent, my application and ensuing research for the Arcanamirium is going to be spectacular

________

Actions:

Move Draw Crossbow
Standard Inspire Courage

Inspire Courage:+1attack/dmg/ saves vs fear

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

"Assassins! Here? Defend yourselves!" Shouts Kembe as he steps to not be surrounded and sends in a flurry of punches to the yellow man's midsection.

Rolls:

Unarmed Strike, Nonlethal: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 161d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Unarmed Strike, Nonlethal: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 141d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6

Is it safe to assume mage armor is still going? You said we were quite close to Fimbrik's place from here.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

"Saved by the moonlight!" sighs Forvenniel.

She causes a moonbeam to shine directly into the eyes of the yellow assassin.

Flare, Fort DC13 or dazzled.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

"Not going to talk, then? Fine, we can just fight for no stated reason." As Sejiri says this, he steps back and brings his staff to bear. Without the time to specifically identify the morals of the attackers by word or magic, he lets the power of Chaldira well up from within, ready to serve justice on an appropriate target.

5' step away, move action to draw my staff, standard to reload. Swift action to use Smite Evil on red, though I don't know if it'll work.

Sovereign Court

@Kembe: Yep, mage armor would still be up.

@Sejiri: You can't 5-ft. step around a hard corner, but also don't provoke AoOs around one. Plus, the swordsman actually moved on Kembe's turn. And yes, your smite works; red is evil.

GM Screen:
Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17
Longsword (red): 1d20 + 7 ⇒ (16) + 7 = 23 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Longsword (yellow): 1d20 + 7 ⇒ (9) + 7 = 16 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Magic Missile: 1d4 + 2 ⇒ (3) + 2 = 5

DC 16 Spellcraft:
Blue cast bless

DC 16 Spellcraft (Kembe & Sejiri only):
Purple cast magic missile

Maps

Round 2
Effects inspire courage +1 (1)
Terrain none

  • Zevryn -
  • Kembe - 13 damage, dying
  • Forvenniel -
  • Norril -
  • Sejiri - smite red
  • Purple -
  • Blue -
  • Red -
  • Yellow - 4 NL

Zev's bluish-white ray skips off the corner of the wall, just barely missing the red-haired swordsman. Kembe tries to step away from his attackers, but they are no amateurs and instantly move with him. Fortunately, he does manage to wound one of them, though the blow doesn't look too serious.

Forvenniel then tries to distract Kembe's opponent with a burst of energy right in his face, but the man's training continues to serve him well. Though a little slow to get started, Norril's speech inspires his allies as always. Similarly unready for the ambush, Sejiri takes a few seconds to respond.

The one with purple-trimmed robes rocks back Kembe's head with a blast of invisible energy, then the one with the morningstar mutters some sort of spell and draws a small vial. Kembe lasts a few seconds against the dual longswords, but a vicious cut from the red-haired man drops the monk unconscious.

Everybody is up.

@Kembe: Roll to stabilize.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Con Check: 1d20 + 2 ⇒ (4) + 2 = 6

Dark Archive

Not agian... This isn't good! Norril takes a hand off of his crossbow and flicks it, like he was getting water off his hand, and a prodigious pool of grease floods the floor. "Focus fire, we need to pick off those swordsmen! Does anyone have a way to take them down more quickly?"
________

Actions:

Standard Cast Grease, DC 14 reflex save vs Yellow or prone.

I will move out of the way if someone needs me to. Thought behind my grease placement is that we can defend ourselves better if they are slower to reach us, considering we are mostly ranged combatants at this point.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

If Kembe could only handle them in melee for that long, I don't have a chance, Sejiri thinks as his body and mind race furiously. Hold on, Brother, the wound is not too deep yet. Feeling rather dejected about not immediately moving to help, the halfling instead casts a bullet at his target.

Actions:
Standard to attack, move to reload. AC is 22 versus Red.

Sling-staff, IC, PBS, Smite: 1d20 + 6 + 1 + 1 + 3 ⇒ (12) + 6 + 1 + 1 + 3 = 23
Damage, IC, PBS, Smite: 1d6 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

"And Kembe goes down, shielding his allies from an onslaught surely none of them would have lived through. Behind him, his fellow Pathfinders rally!" Zev says under his breath,making sure the story if prepared for when If they make it out alive.

He keeps his eye on Sejiri's target and musters up the energy for one more spell, tapping into his arcane rescources.

Magic Missile vs Red: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

Forvenniel looks at the woman in blue and tries to send moonlight into her eyes as well.

Flare, DC13

Sovereign Court

GM Screen:
Fortitude: 1d20 + 1 ⇒ (10) + 1 = 11
Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 2 ⇒ (1) + 2 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

DC 16 Spellcraft:
Blue cast cure light wounds on red.

DC 10 Sense Motive:
They are going to kill Kembe if you don't come out and fight them.

Maps

Round 3
Effects inspire courage +1 (2)
Terrain grease (black, 1)

  • Zevryn -
  • Kembe - 14 damage, dying
  • Forvenniel -
  • Norril -
  • Sejiri - smite red
  • Purple -
  • Blue - dazzled
  • Red - 6 damage, ready
  • Yellow - 4 NL, ready

Zevryn uses some more powerful magic this time, but it's barely enough to harm the red-haired swordsman. Forvenniel's spell also works, causing stars to hinder the vision of one enemy. Norril continues the successful streak with a conjuration that brings one of the swordsman to the ground, at least temporarily.

Sejiri's attack has the strongest effect of all, though. His sling bullet audibly shatters several ribs as it hits one of the swordsman.

The first spellcaster moves around behind one of the pillars and uses what looks like the same spell as Zevryn's, though against Sejiri. The second caster then touches one of the swordsman, healing some of his wounds. The blonde swordsman clambers back to his feet, then the two of them raise their swords over Kembe's head and stare at the rest of you.

Everybody is up.

Dark Archive

"Do you guys think they'd really do it? They're bluffing, right?" he whispers to his companions. We can't really risk it though... Oh man, what do we do?
________

Rolls:

Spellcraft, DC 16: 1d20 + 7 ⇒ (8) + 7 = 15
Sense Motive, DC 10: 1d20 ⇒ 2
Crossbow (Inspire Courage) vs Healer: 1d20 + 1 ⇒ (13) + 1 = 141d8 + 1 ⇒ (7) + 1 = 8

Will delay and follow Sejiri's lead. If he tries to stop them, Norril will 5ft step up and fire at the healer. If he stays, Norril will move out in total defense and hope they'd rather swing at him than continue attacking Kembe.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Sense Motive, DC 10: 1d20 ⇒ 15

"They're going to kill him, unless we get out there," Sejiri whispers back, calmly - at least on the outside. Internally, he is aflame with desperation and rage. "Not my favored position, but I'd best show them how it's done!" The halfling ends his sentence in a ferocious bellow as he moves forward and makes to slam his foe with his staff.

I'm not entirely sure about the rules for taking a 5' step in grease. Given that I have a full move action since I'm not reloading, I'll just use that to get in and try the Acrobatics check.

Acrobatics, DC 10: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Since I failed the initial Acrobatics check, but I was only moving into the area as opposed to within or through, I believe I can finish the movement. I managed the Reflex save, if nothing else.

Sling-Staff, IC, Smite vs. Red, Defensive: 1d20 + 3 + 1 + 3 - 4 ⇒ (2) + 3 + 1 + 3 - 4 = 5
Damage, IC, Smite: 1d4 + 3 ⇒ (1) + 3 = 4

Fighting defensively. AC is 21, 24 versus Red.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

GM:
Con Check: 1d20 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Not sure he'd be any help further up, Zev stays where he is and tries to fire on the same enemy. He points his finger but cold energy fires wildly off target and does little to stop the assault.

Ray of Cold: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

Frustrated with her own inability to handle a martial challenge, Forvenniel gathers up still more moonlight and hurls it at the swordsman standing over Kembe.

Flare on red, DC 13 will

Sovereign Court

@Sejiri: You cannot 5' step into a square with any sort of movement penalty, and the way I run terrain effects is that they are relevant/active anytime you step into a square with said effect. That means your move action does fail per the rules for grease. Do you want to make a second move with your standard action, or sling it from your current square?

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

I'll try to move into the square again, and nix the attack. Getting out there seems pretty critical, so I'll also use my reroll. This also means I'm not fighting defensively.

Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Reroll, GM Star: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

Sovereign Court

GM Screen:
Will: 1d20 + 2 ⇒ (5) + 2 = 7
Longsword (red): 1d20 + 6 ⇒ (6) + 6 = 12 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Longsword (yellow): 1d20 + 7 ⇒ (7) + 7 = 14 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Channel: 1d6 ⇒ 5

Maps

Round 4
Effects inspire courage +1 (3)
Terrain grease (black, 2)

  • Zevryn -
  • Kembe - 15 damage, dying
  • Forvenniel -
  • Norril - 5 damage
  • Sejiri - smite red
  • Purple -
  • Blue - 3 damage, dazzled
  • Red - 1 damage, ready, dazzled
  • Yellow - ready

Zev almost hits Sejiri with his spell, but Forvenniel's magic does succeed, and then Norril launches a bolt right at the healer's neck, apparently hitting a large artery. Sejiri bravely steps forward, doing what little he can to save his brother. And thankfully, his god is with him for the moment, and helps him dodge the swordsman. On top of that, Norril's attack draws the attention of the enemy wizard away from Sejiri.

Unfortunately, an aura of healing light bursts out from the one in blue-trimmed robes, but somehow darkens around Norril and Kembe, and only heals your attackers.

Everybody is up.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

"Move up Sejiri..."

Delays, then if Sejiri moves she will cast CLW then step up and touch Kembe, thus avoiding the AOO
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Cursing that his magic seems to be doing all of nothing, Zev unslings the crossbow from his back and begins to load it.

"Hang in there Kembe!" He mutters while he loads.

Dark Archive

Norril's head spins a little when he takes the blow from the wizard's attack. Can't take another one of those! "Heroes are born in the darkest of moments, fight on my friends, fight on!"
________

Actions:

Standard Inspire Courage
Move Grab Wand CLW from Forvenniel Assuming she is willing
Free 5ft Step to the right

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Acrobatics to move through grease: 1d20 + 2 ⇒ (8) + 2 = 10

Acrobatics to avoid AoOs: 1d20 + 2 ⇒ (4) + 2 = 6

Sejiri bumbles out of Forvenniel's way, managing to traverse the slick floor but drawing the ire of both swordsmen. Should their strikes not drop him too, he makes a quick one of his own at his opponent from a guarded stance.

Sling-staff, IC, Smite, Defensive vs. Red: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Fighting defensively, AC is 21, 24 versus Red.

Sovereign Court

@Sejiri: I only count terrain effects when you move into the square. That means you can safely 5-ft. step out, and avoid any AoOs.

@Forvenniel: You moved into the grease, and do need to roll Acrobatics. I rolled it for you this time, to keep things moving.

@Kembe: Forvenniel healed you after your turn, so you still need to roll a stabilization check, to determine your exact hp.

GM Screen:
Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Morningstar: 1d20 + 1 ⇒ (2) + 1 = 3 Bludgeoning: 1d8 ⇒ 1
Longsword (red): 1d20 + 6 ⇒ (13) + 6 = 19 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Longsword (yellow): 1d20 + 7 ⇒ (19) + 7 = 26 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10
Confirmation: 1d20 + 7 ⇒ (1) + 7 = 8 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10

Maps

Round 5
Effects inspire courage +1 (1)
Terrain grease (black, 2)

  • Zevryn -
  • Kembe - 9 or 10 damage
  • Norril - 5 damage
  • Sejiri - smite red, fighting defensively
  • Forvenniel - 12 damage, dying
  • Purple -
  • Blue - 3 damage, dazzled
  • Red - 5 damage, dazzled
  • Yellow -

Frustrated with his magic, Zevryn unslings his crossbow and slides a bolt into it. Norril grabs a wand from Forvenniel, then steps out of the way, and Sejiri pulls a similar move before whacking the red-haired swordsman with his staff.

Seeing Forvenniel heal the downed man and the crossbowman hide, the wizard redirects his ire yet again. The healer then tries to brain Kembe with her morningstar, but somehow misses his prone body. Sejiri dodges his attacker with easy, but the other swordsman almost cuts off Forvenniel's arm with a wicked gash.

Everybody is up.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Rolls:

Con Check: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics if needed to get up in the grease: 1d20 + 6 ⇒ (9) + 6 = 15

Kembe's eyes blink open and the sound of battle rages around him, most obvious is the scream of pain from Forvenniel as she gets cut down I must help!

Twisting his body and defending himself with the backs of his hands, Kembe tries to hop up amongst the greasy floor. Full defense, get up, 23AC until next turn, if I get to it.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

Sejiri is looking even more enraged, if possible. He steps into a position where his target cannot watch for both his staff and Kembe's fists, continuing to lay on with a series of wild strikes, punctuating each with an exclamation. "Stop! Hurting! My! Friends!"

Actions:
Sling-staff, flank, previous bonuses vs. Red: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

stabilise: 1d20 ⇒ 6
Forvenniel bleeds.

Dark Archive

Wand in hand, Norril steps up to Forvenniel and rewards her bravery with continued consciousness. The energy from the wand pours into her wounds, but doesn't manage to do much before it sputters.

"Kembe! You're alive!" he cries out as he sees Kembe on his own two feet.

________

Rolls:

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

If Forvenniel would rather not be healed (and therefore become a potential target) at this point, Norril will use the healing on himself.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

Nahh, thats okay. We may need to just out heal these guys. Makes for a long fight.

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Zevryn steps into the open space before him and tries to fire at the blue robed individual, but Kembe's sudden return to life throws him off and he fires upward at the ceiling so as not to knock his friend back out.
Attack: 1d20 - 4 + 2 ⇒ (11) - 4 + 2 = 9

Sovereign Court

@Kembe: I don't think standing up would require an Acrobatics check.

GM Screen:
AoO (blue): 1d20 + 1 ⇒ (5) + 1 = 6 Bludgeoning: 1d8 ⇒ 3
AoO (red): 1d20 + 6 ⇒ (1) + 6 = 7 Slashing: 1d8 + 2 ⇒ (1) + 2 = 3
AoO (yellow): 1d20 + 7 ⇒ (4) + 7 = 11 Slashing: 1d8 + 2 ⇒ (7) + 2 = 9

Maps

Round 5
Effects inspire courage +1 (1)
Terrain grease (black, 2)

  • Zevryn -
  • Kembe - 10 damage
  • Norril - 5 damage
  • Sejiri - smite red, fighting defensively
  • Forvenniel - 9 damage
  • Purple -
  • Blue - 3 damage, dazzled
  • Red - 11 damage, dazzled
  • Yellow -

Zeryn adjusts him aim suddenly, to avoid Kembe as he jerks and dodges around wildly to avoid three attackers. Norril then steps up to heal Forvenniel, and Sejiri bludgeons his swordsman almost unconscious.

Forvenniel is up. You were healed to conscious before your initiative. And the swordsman did take AoOs on Kembe this round.

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

Forvenniel stands up, and then clears the doorway.

"We should have made them come to us, as moonlight through a window. The time was on our side, not theirs."

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

"That would've been preferable, but we couldn't have left Kembe. We'll get out of this yet."

Sovereign Court

GM Screen:
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 ⇒ 7
Longsword (red): 1d20 + 6 ⇒ (2) + 6 = 8 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8
Longsword (yellow): 1d20 + 7 ⇒ (8) + 7 = 15 Slashing: 1d8 + 2 ⇒ (6) + 2 = 8

Maps

Round 5
Effects inspire courage +1 (1)
Terrain grease (black, 2)

  • Zevryn -
  • Kembe - 10 damage
  • Norril - 5 damage
  • Sejiri - 5 damage, smite red, fighting defensively
  • Forvenniel - 9 damage
  • Purple -
  • Blue - 3 damage, dazzled
  • Red - 11 damage, dazzled
  • Yellow -

Forvenniel moves out of the way while the swordsman are focusing on Kembe. Seeing Sejiri as the greatest threat now, the wizard hits him with a powerful blast of magic. The healer then pulls out a scroll and tries to heal his ally, while Kembe continues dodging the swordsman.

@Kembe: You get two AoOs on blue. One when he retrieves a scroll and the other when he casts a spell. The results are pretty important, so let's resolve those before continuing.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

I don't believe I can make AOOs while in total defense.

Sovereign Court

@Kembe: See, that's why I normally put things in the player status. I forget everything otherwise.

DC 16 Spellcraft:
Blue cast cure light wounds on Red.

Maps

Round 6
Effects inspire courage +1 (2)
Terrain grease (black, 3)

  • Zevryn -
  • Kembe - 10 damage
  • Norril - 5 damage
  • Sejiri - 5 damage, smite red
  • Forvenniel - 9 damage
  • Purple -
  • Blue - 3 damage, dazzled
  • Red - 4 damage, dazzled
  • Yellow -

With a touch from the healer in blue-trimmed robes, the red-haired swordsman's wounds close up almost completely.

Everybody is up.

Silver Crusade

Male Human (Vudran) Unchained Monk 2 HP 20/20 | AC (20)16, T 15, FF 13 Deflect Arrows| Fort +6, Ref +7 Evasion, Will +4 | Init +2 | Perc +8 | SM +8 | Stuns: 2/2 | Effects:

Kembe nods to his brother, seeing them having the Red swordsman at a disadvantage, he unleashes a particularly powerful punch, followed up with a backhanded blow on the recoil.

Rolls:

Unarmed Flurry, Lethal, Stunning Fist, Flanking, Inspire: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 161d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Unarmed Flurry, Lethal, Flanking, Inspire: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 181d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Stunning Fist DC is Fort DC12 I think, rounding character level down.

Scarab Sages

Skills:
Bluff +8,K.Arcana+6 His +9 Perform: Oratory +6, Spellcraft +6
M Half-Elf PFS #186188-8 Starsoul Tattooed Sorcerer
Stats:
│HP: -1/7│ AC 12 │ T12│ FF10│ F3│R2│W1│Init 2│Perception +3│CMB -1│CMD10│

Attack: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -5

Zev reloads his crossbow and fires again, this time at the assassin in red, hoping to draw his attention, but he fumbles and the bolt hits the floor with a thud.

His face flushes red with anger and embarrassment.

Silver Crusade

Male Halfling Paladin 1 | HP -4/12 | AC 21/15/15 | F +5, R +5, W +3 (-2 vs. fear) | CMD 15 | Init +5 | Perc +0 | CLW Wand 45/50 | Conditions: Unconscious

If Red still stands after Kembe's attacks:
Sejiri takes another swipe at the swordsman, hoping to knock him out. "Whatever you're here for, it would be in your best interests to leave. Now."

Sling-staff (melee) vs. Red: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

If this attack drops him, I will reload as a move action.

If Red drops:
Seeing his target fall, Sejiri reloads his sling and fires off a bullet at the healer. He then steps closer, ready to take him on in melee. "Whatever you're here for, it would be in your best interests to leave. Now."

Sling-staff (ranged) vs. Blue: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

If this course of action is taken, I will 5' step into the space the arrow points to after my attack.

Dark Archive

Unable to get a clean shot on the people up front, Norril sets his sights for the wizard in the back. This is going to be tough...

He pulls the trigger and somehow manages to sink the bolt into the robed man, but the extent of his injuries remains obscured by his cloak! "Wooohoo! Keep it up everyone!"
________

Rolls:

Spellcraft, DC 16: 1d20 + 7 ⇒ (13) + 7 = 20
Crossbow (Inspire Courage, Cover): 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 171d8 + 1 ⇒ (3) + 1 = 4
Crit Confirm?: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
Extra Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

HP 10/10; CLW wand 47/50; reroll at +3 1/1; Reroll vs drug, poison or disease 1/1; AC 11; Fort +3; Ref +1; Will +4; Perception +8; init +1 Cleric-1

Forvenniel casts another cure spell, and then steps forward, to provide flanking for Kembre if he attacks the man in red.

[CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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