Gobs play Make King!

Game Master monjebleu


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Feeva:
HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
Mister Stinger:
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
Female Goblin Witch 1

To verify, we should have 343gp in the community pool (75 from tax nits, 268 from Oleg). How do we want to handle it: distribute evenly, community pool, give it all to Feeva ;-), another option?


Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1

    I would like to think we have just one community pool that is thematically the money changing hands faster than needs to be tracked. I'm okay with anything, though; Summoner is a pretty gear-independent class.


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    I'm thinking the same thing. I can keep a running tally of gear/consumables (or figure out something with Google Docs). Witches don't need much stuff either, so I'm down for whatever.


    Male Bugbear
    vitals:
    Init +4; Senses darkvision 60 ft.; Perception +5 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 14 (1d12+1) Fort +5, Ref +2, Will +1
    Barbarian / 1 Init-4 Perc-5 Move 40 [spoiler=skills]Acrobatics +2, Climb +4, Craft (weapons) 6, Escape Artist -2, Fly -2, Handle Animal 4, Know (nature) +5, Ride -2, Stealth +6, Survival +5, Swim +0 Languages Common, Draconic, Goblin, Orc[/spo

    community is cool with me. Barbarians like weapons especially good ones taken from dead enemies buwaahhaaahhaa


    Female Goblin Druid 1

    I'll get to Hophop's gear as soon as I can, and your pm, Venkelvore! :)


    stats:
    AC19 T16 FF14/Init+5/Perception+7/ saves +4/+7/+2 HP 13
    goblin gunslinger 1

    AAAH! Wrecktwitch is here, boss!

    sorry, busy week at work and I haven't bookmarked this on my phone yet


    rules for travel and exploration

    Travel through a hex: Plains= 5 hours, Other terrain= 8 hours.
    Explore a hex: Plains= 1 day, Forest or Hills= 2 days, Mountain or Swamp = 3 days.

    Im under the impression that you Gobs are headed to the Alchemist. Plz let me know if you want to do anything else.


    stats:
    AC19 T16 FF14/Init+5/Perception+7/ saves +4/+7/+2 HP 13
    goblin gunslinger 1

    I've been running kingmaker for my irl group for almost two years now, and am very familiar with the meta plot. Therefore, Wrecktwitch is gonna be a quiet goblin when it comes to making decisions.


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    I will take one of the short sword since they act as small long swords, and take the shield.


    M Goblin Cavalier (Beast Rider) 1 (10/10hp)

    Heh, Kibbles should totally come back as a Werewolf. Goblin Lycanthrope FTW :p


    not feeling very well today, will work up a post for tomorrow. sry for the inconvenience.


    Male Bugbear
    vitals:
    Init +4; Senses darkvision 60 ft.; Perception +5 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 14 (1d12+1) Fort +5, Ref +2, Will +1
    Barbarian / 1 Init-4 Perc-5 Move 40 [spoiler=skills]Acrobatics +2, Climb +4, Craft (weapons) 6, Escape Artist -2, Fly -2, Handle Animal 4, Know (nature) +5, Ride -2, Stealth +6, Survival +5, Swim +0 Languages Common, Draconic, Goblin, Orc[/spo

    Gets better wes like yous very much no worries.


    Male Grippli Druid 1

    Mikmek say new chief should take big nap. Big nap always help Mikmek and Shortleg feel better.


    Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1

    Chubgrub say that eating lots then taking MANY naps works real good.


    Female Goblin Druid 1

    Eat more slurpy things!


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    Feeva sorry. Thought Chief would like gluggadrink. Not think would make him sick.


    Male Bugbear
    vitals:
    Init +4; Senses darkvision 60 ft.; Perception +5 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 14 (1d12+1) Fort +5, Ref +2, Will +1
    Barbarian / 1 Init-4 Perc-5 Move 40 [spoiler=skills]Acrobatics +2, Climb +4, Craft (weapons) 6, Escape Artist -2, Fly -2, Handle Animal 4, Know (nature) +5, Ride -2, Stealth +6, Survival +5, Swim +0 Languages Common, Draconic, Goblin, Orc[/spo

    Feeva use hex dat help on chief he still sick I thinking.


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    "Feeva not have that hex yet. Only make people sleep. Maybe this help though."

    Cast cure light wounds on Avatar of Venkelvore


    well that was the suck. Thanks to the curative help of Feeva im back to feelin fine so update incomming


    Male Bugbear
    vitals:
    Init +4; Senses darkvision 60 ft.; Perception +5 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 14 (1d12+1) Fort +5, Ref +2, Will +1
    Barbarian / 1 Init-4 Perc-5 Move 40 [spoiler=skills]Acrobatics +2, Climb +4, Craft (weapons) 6, Escape Artist -2, Fly -2, Handle Animal 4, Know (nature) +5, Ride -2, Stealth +6, Survival +5, Swim +0 Languages Common, Draconic, Goblin, Orc[/spo

    Yeah


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    YAY!!!


    Watchers on the hill encounter
    300 xp
    -900lbs of horse meat
    safe travel from Blackmane pack between Oleg's Fort/trading post and Bokken’s hut, plus 12 miles north and south for 30 days


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    Information has been recorded. :-)
    Currently at 685xp


    while I find the infighting humorous, plz keep it toned down. If you are feeling slighted as a player, send me a msg and we will try and work it out

    Plenty of big bads out there to fight my Gobys, remember to Use your word when dealing with your buddys. USE YOUR WORDS


    Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1

    "Words steal thoughts from gob's brains!
    Words are bad!
    Words give gobs brain pains!
    Words aren't rad!"

    No hostility here; just a desire to adhere to rules and playing a Goblin like a Goblin. Plus, it isn't a goblin campaign until there's some amount of PVP, word-burning, and gratuitous consumption of things that shouldn't be "food."


    Female Goblin Druid 1

    I think gobs beating on each other is perfectly fine as long as the tone's all cool OOC. :)


    Male Bugbear
    vitals:
    Init +4; Senses darkvision 60 ft.; Perception +5 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 14 (1d12+1) Fort +5, Ref +2, Will +1
    Barbarian / 1 Init-4 Perc-5 Move 40 [spoiler=skills]Acrobatics +2, Climb +4, Craft (weapons) 6, Escape Artist -2, Fly -2, Handle Animal 4, Know (nature) +5, Ride -2, Stealth +6, Survival +5, Swim +0 Languages Common, Draconic, Goblin, Orc[/spo

    I just thought it was funny didn't mean anything by it I can make it a thought instead.


    Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1

    I welcome all "YOU'RE A JERK" attacks, since Chubgrub (like the default ideology of goblins) are jerks.


    No need for retcon, nor squelching of interparty fighting, I simply don't want player disputes derailing the game. Without siting at the table with all of you it becomes hard to tell when such things as pvp cross the line from reasonable Char actions to disruptive behavior by players. Aslong as everyone is on the same page let the beatings fall where they may.


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    Yeah, when you make up insulting songs about the Bugbear Barbarian ... you're going to have a bad time. :-) Don't forget that Big Chubgrub goes *poof* 6sec after the little guy passes out.

    On a different note, what should we ask for (aside from Cure Light potions, Enlarge Person potions, and the all-important Alchemist's Fire)?


    magic sand? did i miss something?


    Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1
    Feeva wrote:
    Don't forget that Big Chubgrub goes *poof* 6sec after the little guy passes out.

    Huh, I thought it was immediately. It won't matter as much at 3rd when I get Lingering Eidolon, though.

    DM wrote:
    Sand?

    It was mundane sand, I think, from when the old DM DM'd stuff.

    No opinions on what potions to get; Chubgrubs eat any potins for their deity.


    Feeva:
    HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7
    Mister Stinger:
    HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4
    Female Goblin Witch 1

    @Chubgrub: You have the Resilient Eidolon Feat

    @GM: We were given minimum wealth for our class at the beginning of the campaign. Reason given was the Chief blew all our money on "magic sand". Feeva took him seriously. Strangely enough, she's unable to determine its magical properties, so it must be extremely powerful. ;-) I'll find a use for it eventually.


    Stats:
  • 9/9 HP
  • AC: 11, FF: 10, T: 11
  • F: +1, R +1, W+2
  • Init +1
  • Goblin Summoner (Blood God Disciple) 1
    Feeva wrote:
    Chubgrub, you said dumb things.

    Wow, uh... yeah. I totally knew that. But I totally did NOT forget my only feat for this level... >.> <.<

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