MIKMEK
Male
Grippli
Druid 1
N Medium Humanoid (Grippli)
Init +8;
Senses Darkvision, Perception +7
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DEFENSE
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AC 15, touch 13, flat-footed 14. . (+2 Dex, +3 armor, +1 size)
HP 10 (1d8+1+1)
Fort +3, Ref +2, Will +5
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OFFENSE
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Speed 30 ft. (Light Armor)
Melee Quarterstaff +3 (1d4+3/20/x2)
. . Shillelagh +4 (1d8+4/20/x2)
. . Dagger +3 (1d3+2/19-20/x2)
Ranged Dagger +3 (1d3+2/20/x2)
Special Attacks -
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STATISTICS
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Str 15, Dex 14, Con 12, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +1; CMD 13
Feats Improved Initiative
Traits Focused Mind (+2 Concentration Checks), Reactionary (+2 Intiative)
Skills Survival 1 rank (+9), Knowledge (nature) 1 rank (+7), Perception 1 rank (+7), Spellcraft 1 rank (+5), Stealth 0 ranks (+6), Heal 0 ranks (+3), Sense Motive 0 ranks (+3), Handle Animal 1 rank (+2)
Languages Common, Grippli, Druidic, Goblin
Combat Gear -; Other Gear 4cp, quarterstaff, dagger (3), studded leather armor, light wooden shield, bedroll, winter blanket, flint and steel, satchel, 2 days trail rations, waterskin, grippli druid's outfit
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SPECIAL ABILITIES
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Grippli Racial Traits
Favored Class: Druid (HP)
Nature Bond: Animal Companion (Ex)
Nature Sense (Ex)
Wild Empathy (Ex)
Spontaneous Casting: Summon Nature's Ally
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SPELLS
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Druid (CL 1, Concentration +6)
0- [DC13] (3/day) create water (1), detect magic (1), guidance, know direction, light (1), mending, purify food and drink, read magic, resistance, stabilize
1- [DC14] (2/day) ant haul, aspect of the falcon, cure light wounds (1), endure elements, faerie fire, feather step, goodberry, keen senses, longstrider, obscuring mist, pass without trace, shillelagh (0/1), stone fist, summon nature's ally I