Vorka

Feeva's page

82 posts. Alias of Whack-a-Rogue.


Full Name

Feeva

Race

Mister Stinger:
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4

Classes/Levels

Female Goblin Witch 1

Gender

Feeva:
HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7

Size

Small

Alignment

CE

Location

woods

Languages

Common, Gnoll, Goblin, Halfling, Orc

Occupation

What that mean? Feeva be witchy gobbie.

Strength 8
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 10
Charisma 11

About Feeva

Crunch:
Level 1 Witch (Insanity patron)
Alignment: CE
Languages: Common, Gnoll, Goblin, Halfling, Orc

STR 8
DEX 14
CON 10
INT 18
WIS 10
CHA 11

Darkvision 60ft
Speed: 30ft
Initiative: +6
HP: 6 (1d6 + CON + 1favored class)

BAB: +0
AC: 13; Touch: 13; Flat-Footed: 11
CMB: -2; CMD: 10
Saves: Fortitude +0; Reflex +2; Will +2

Skills (2 + 4INT)
Acrobatics +5, *Heal +4, *Knowledge(arcana) +8, Perception +7, *Spellcraft +8, *UMD +5 (Stealth +8, Sense Motive +2)

Traits
Color Thief (+2 Stealth)
Dangerously Curious (+1 UMD)

Feats
Eschew Materials

Money: 9gp, 7sp, 9cp

Armor/Weapons (+1 attack rolls)
+3 sling (1d3, x2)
+0 club (1d4-1, x2) 10ft range

Other Gear: bag of sand, backpack, blanket, canteen, explorer’s outfit, fishhook, marbles, mirror, perfume, sewing needle, string (50ft)

Hexes Known: Slumber (DC 14)

Spells Prepared: detect magic, guidance, read magic, burning hands, mage armor

Spells Known:

(3/day)(DC 14)Cantrips: arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue

(2/day)(DC 15)Level 1: burning hands, command, cure light wounds, ear-piercing scream, enlarge person, ill omen, mage armor

Mister Stinger:
Greensting Scorpion Familiar
Alignment: CE
Emphatic Link, Share Spells

STR 3
DEX 16
CON 10
INT 6
WIS 10
CHA 2

Darkvision 60ft
Speed: 30ft
Initiative: +3
HP: 3 (1d8 + CON) (uses ½ Feeva’s HP)
Improved Evasion

BAB: +0
AC: 19; Touch: 15; Flat-Footed: 16 (+3DEX, +4natural, +2size)
CMB: +1; CMD: 7 (19 vs. trip)
Saves: Fortitude +2; Reflex +5; Will +2

Skills
Acrobatics +4, Climb +7, Perception +4, Stealth +15

Feats
Weapon Finesse

Armor/Weapons
+5 sting (1d2-4 and poison)

Poison: Fortitude DC 10; 1/round for 6 rounds; sickened for 1round; Cure: 1 save