
Hogrot_DM |

When Tak splashes into the water, he finds that the water only comes to his waist. The ground underneath is spongy, and would seem like it should hold his weight.
Assuming you're still swimming...
About half way to the drowning goblin, your foot gets poked by something sharp sticking up through the peat.
Still continuing....
When you get to the drowning goblin, you see a rope tied around his waist.
At the water's edge, Grimble watches as Tak slogs through the water, and the goblin whelp get dragged down.

Tak the Goblin |

Tak looks at the drowning goblin, disturbed. He tries to figure out the cause of the strange drowning by looking around at the environment.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Hogrot_DM |

Tak sees a rope tied around the goblin, and a log submerged in the water.
The goblin thrashes about, trying to get a grip on Tak...
Going to break into combat rounds to keep track of everything.
Order:
- Whelp
- Tak
- Grimble (if Grimble shows up again I'll do a proper roll)
The whelp attempts to latch onto Tak's arm. Grapple check:
Grapple DC 13: 1d20 ⇒ 10
Tak Init: 1d20 + 4 ⇒ (16) + 4 = 20
Goblin Whelp: 1d20 + 2 ⇒ (1) + 2 = 3

Tak the Goblin |

I'm still not clear on what's happening with the whelp... Is he trying to drown me or trying to stay afloat? Should I roll a Sense Motive for this? If so:
1d20 + 3 ⇒ (1) + 3 = 4

Tak the Goblin |

"These toads are yours? I came to get. Grimble also needs," Tak says with a gesture towards her, "but she doesn't want get wet."

Hogrot_DM |

"Not Chuffy toads." The little whelp starts heading back to shore. "Big Kettlehead send Chuffy to get toads, then tied Chuffy to log."
The goblin stops, not realizing he's started to sink once again. "You no tie Chuffy to log?"
Back at shore, Grimble sees and hears the exchange. The new whelps words are hard to make out over the constant drone of insects around the foul-smelling bog.
G1 Hide: 1d20 + 2 ⇒ (7) + 2 = 9
Grimble Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Tak the Goblin |

"No, I no tie. Where Kettlehead goed?"
To see if I notice Grimble moving
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Hogrot_DM |

Talking with Chuffy, Tak fails to notice Grimble slinking around the edges of the water.
Chuffy wiggles his eyebrows, and starts chewing on his tongue.
"Gromer steal Chuffy toad and give to Kettlehead. Kettlehead and Gromer go into trees," he says, while pointing into the marshes.
"You help Chuffy get new toad?"
-----------
Grimble slinks around the edge of the water, using the reeds for cover.
She comes up behind a whelp who's watching Tak and Chuffy, scraping a sharp rock across his open palms, muttering to himself. "Gromer no want sit here and watch whelps. Me big warrior to fight monster in Cave of Dark Fear."

Tak the Goblin |

"There enough toads here for both us."
---
I assume that Tak hears Grimble at this point.
"Wait. Something happen there." He loads his sling while trying to appraise the situation.

Hogrot_DM |

Chuffy whirls around after hearing Grimble shout. "There be Gromer. Big Kettlehead friend."
He pulls a rock out of a random pocket. "We bash him up and steal toad?"
Tak turns in time to see Grimble swing her club, and Gromer duck underneath of it, rolling away into the soggy reeds.
----
Round 1
- Chuffy
- Gromer
- Tak
- Grimble
Tak Init: 1d20 + 4 ⇒ (8) + 4 = 12
Gromer: 1d20 + 6 ⇒ (9) + 6 = 15
Chuffy: 1d20 + 3 ⇒ (15) + 3 = 18

Hogrot_DM |

Chuffy holds his rock high above his head, and runs towards Gromer, shrieking the whole way, sending toads scurrying before him.
-----
Gromer sneers at Grimble as he ducks away, revealing his own club, swinging at Grimble's kneecaps. "You bad manners sneak up on Gromer."
Gromer Atk: 1d20 + 2 ⇒ (13) + 2 = 15
Club Dmg: 1d4 ⇒ 2
Gromer bursts into the laughter at the sound of his club connecting with Grimble's leg.

Tak the Goblin |

Tak runs to get closer 30 feet and hurls a stone with his sling.
Attack: 1d20 + 0 ⇒ (14) + 0 = 14 due to shooting into combat and rock instead of bullet
Damage: 1d2 ⇒ 2 due to rock instead of bullet

Hogrot_DM |

Gromer deftly ducks under Grimble's attack, only to stand up to a whistling coming towards him.
He isn't quite deft enough to move out of the way, and takes a small stone to the back of the head.
I know those were in the reverse order of your inits.
--------
End of round 1.
AC 14, t 13, ff 12
hp 6/8
Fort +3, Ref +2, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d4)
Ranged thrown rock +4 (1d2)

Hogrot_DM |

--- Round 2 ---
Chuffy moves closer into striking distance, holding the rock above his head, bringing it crashing down on the goblin spy.
Chuffy Atk: 1d20 ⇒ 11
Chuffy has too much forward momentum, and the rock glances off Gromer's shoulder.
-------
Turning around to see who hit him, Gromer swings at the new opponent.
Gromer Atk: 1d20 + 2 ⇒ (5) + 2 = 7
Gromer is far too distracted by all the targets and swings wildly.

Hogrot_DM |

--- Round 3 ---
Chuffy raises his rock for another attack, and hits the spy in the forehead. Blood starts dribbling down the whelps face, his cries of pain louder than Chuffy's shriek of surprise.
Chuffy Atk: 1d20 ⇒ 14
Chuffy Dmg: 1d3 - 1 ⇒ (1) - 1 = 0 = 1 hp
---------
Gromer keeps up his attack against Chuffy. The blood in his eyes obscures his vision, making his swing go wide.
Gromer Atk: 1d20 + 2 ⇒ (5) + 2 = 7

Tak the Goblin |

Tak knocks the whelp with his mace and follows up with a bite.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 +2 flank
Damage: 1d4 ⇒ 1
Attack: 1d20 + 7 ⇒ (9) + 7 = 16 +2 flank
Damage: 1d4 ⇒ 2

Hogrot_DM |

Grimble swings her club around, knocking Gromer down into the muddy shoreline.
The whelp whimpers in his unconscious state, blowing small bubbles into a pool of water his head landed in.
Chuffy dances around the fallen foe. "Not so tough without big Kettlehead." He pulls on the piece of rope still tied around his waist. "See how you like being tied to log."

Tak the Goblin |

Knowing Grimble well enough, Tak looks around to see if there are any good toads in the surrounding drier areas.
Perception?: 1d20 + 7 ⇒ (12) + 7 = 19

Hogrot_DM |

There are dozens of toads around the bog. The biggest, most prized ones are croaking away on the large rock at the center.
Chuffy runs around, trying to grab the bouncy toads, yelling and cursing them each time they jump out of his arms.

Tak the Goblin |

"I go take toad across stream. You want from here or from there?" Tak asks. He figures that he can try to get the metal when he passes by it.

Hogrot_DM |

Grimble swings her club around, going for one of the toads in the reeds. Make an attack roll, AC 15 to stun one of the toads. After that, a DC 15 CMB check. If you make your attack roll, you get a +2 on your CMB check.
When Tak Ventures back into the water, he comes across the glint of metal once again.
Tak, the 'stream' is more a stagnant pool of water with a big flat rock in the middle.
---------
Sorry about the late post today. One heck of a day...

Tak the Goblin |

Tak picks up the dogslicer and compares it to his current weapon. Not exactly what he wanted. Grimble, do you want it?
He finds a big toad and hits it on its head. Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Once it's stunned, he tries to capture it. CM: 1d20 + 1 ⇒ (8) + 1 = 9 The toad, however, was too slippery.

Hogrot_DM |

The dogslicer is a little rusted from laying under the water, but is otherwise a weapon that would stand up in battle.
I was mulling over how best to get your toads...other than RL days of potentially failed dice rolls. There's nothing stopping you from making endless dice rolls until you get one each. If you want to build a trap of some sort, a DC 10 Perception check will allow you to find enough junk to build something.

Tak the Goblin |

Any reason why it should be possible to try only once per day?
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
CM: 1d20 + 1 ⇒ (9) + 1 = 10
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
CM: 1d20 - 1 ⇒ (5) - 1 = 4
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
CM: 1d20 - 1 ⇒ (14) - 1 = 13
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
CM: 1d20 - 1 ⇒ (16) - 1 = 15
Tak whacks just about every toad in the swamp upside its head, but they all slip away. Finally, he barely manages to capture one in his weak goblin hands.

Hogrot_DM |

Taking 20 she is....
After a half hour, both Tak and Grimble are in possession of their own toads. Chuffy splashes over, a toad with a missing leg trapped in a rusty cage tucked under his arm. "Go to Cave of Darkfear now?"

Hogrot_DM |

You easily find the trail leading north to the Cave of Darkfear. As you leave the bog behind, the nasty sun is obscured by giant black clouds, which start to pelt you with refreshing, dank drizzle.
After a few minutes of slogging through the mud, you come across a rudely-shaped fallen log blocking the trail.
A weasly green-gray figure drops from the treetops onto the log--Kettlehead the goblin, his polished pot still perched upon his bulbous head. He cries out, "Stupid baby wannabe goblins!" As a pair of whelps from the cage--Culgick and Rempty--clamor up beside him.
Kettlehead waves a mean-looking dogslicer over his head. "You took toads from Kettlehead's special pond, and now you have to pay my price. Give me all your toads! And say you be stupid!"

Tak the Goblin |

Tak is not about to give into Kettlehead's demands. He prepares himself for combat, which seems to be unavoidably coming.