Goblin Whelps!

Game Master tom_thiessen

Initiative:
[Dice=Grimble Init]1d20+4[/dice]
[Dice=Tak Init]1d20+4[/dice]

Current Combat


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When Tak splashes into the water, he finds that the water only comes to his waist. The ground underneath is spongy, and would seem like it should hold his weight.

Assuming you're still swimming...

About half way to the drowning goblin, your foot gets poked by something sharp sticking up through the peat.

Still continuing....

When you get to the drowning goblin, you see a rope tied around his waist.

At the water's edge, Grimble watches as Tak slogs through the water, and the goblin whelp get dragged down.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak looks at the drowning goblin, disturbed. He tries to figure out the cause of the strange drowning by looking around at the environment.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Grimble lingers near the edge of the pool of water. "Water don't burn. Grimble not like."


Tak sees a rope tied around the goblin, and a log submerged in the water.

The goblin thrashes about, trying to get a grip on Tak...

Going to break into combat rounds to keep track of everything.
Order:
- Whelp
- Tak
- Grimble (if Grimble shows up again I'll do a proper roll)

The whelp attempts to latch onto Tak's arm. Grapple check:

Grapple DC 13: 1d20 ⇒ 10

Init rolls:
Grimble Init: 1d1 ⇒ 1
Tak Init: 1d20 + 4 ⇒ (16) + 4 = 20
Goblin Whelp: 1d20 + 2 ⇒ (1) + 2 = 3


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

I'm still not clear on what's happening with the whelp... Is he trying to drown me or trying to stay afloat? Should I roll a Sense Motive for this? If so:

1d20 + 3 ⇒ (1) + 3 = 4


He's trying to stay afloat. There's a rope tied around him...which is also tied to a log underwater.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak tries cautiously to cut the rope with his teeth.


Gnawing through the rope, Tak manages to free the whelp. The freed whelp jumps away from the log, standing on more stable peat, catching his breath.

"T..thank you save Chuffy. You want biggest toad?"


Female Goblin Expert 1

hey, that's basically what I would have said, good job posting with phone, sorry for poor quality
Grimble shakes her head, she makes sure her torches are dry


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

"These toads are yours? I came to get. Grimble also needs," Tak says with a gesture towards her, "but she doesn't want get wet."


"Not Chuffy toads." The little whelp starts heading back to shore. "Big Kettlehead send Chuffy to get toads, then tied Chuffy to log."

The goblin stops, not realizing he's started to sink once again. "You no tie Chuffy to log?"

Back at shore, Grimble sees and hears the exchange. The new whelps words are hard to make out over the constant drone of insects around the foul-smelling bog.

Grimble:
On the far side of the bog you see anot her goblin whelps hiding in the reeds.

GM stuff:

G1 Hide: 1d20 + 2 ⇒ (7) + 2 = 9
Grimble Perception: 1d20 - 1 ⇒ (16) - 1 = 15


Female Goblin Expert 1

Grimble huffs and sneaks around the pool of water, thinking she might be able to get the jump on it
stealth: 1d20 + 12 ⇒ (15) + 12 = 27


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

"No, I no tie. Where Kettlehead goed?"

To see if I notice Grimble moving

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Female Goblin Expert 1

I don't think you do... I'm the boss at stelth...I actually forgot the extra +2 from my trait... a total DC of 29 to spot me


Talking with Chuffy, Tak fails to notice Grimble slinking around the edges of the water.

Chuffy wiggles his eyebrows, and starts chewing on his tongue.

"Gromer steal Chuffy toad and give to Kettlehead. Kettlehead and Gromer go into trees," he says, while pointing into the marshes.

"You help Chuffy get new toad?"

-----------

Grimble slinks around the edge of the water, using the reeds for cover.

She comes up behind a whelp who's watching Tak and Chuffy, scraping a sharp rock across his open palms, muttering to himself. "Gromer no want sit here and watch whelps. Me big warrior to fight monster in Cave of Dark Fear."


Female Goblin Expert 1

Grumble lifts her club and gets a little closer...then she jumps out with a screeching wail. GRIMBLE AMBUSH NOT-SO-SNEAKY SPY!
Before he has time to respond, grimble swings with her club. attack: 1d20 + 1 ⇒ (8) + 1 = 9
club dmg: 1d4 ⇒ 2

But swings a little wide


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

"There enough toads here for both us."

---

I assume that Tak hears Grimble at this point.

"Wait. Something happen there." He loads his sling while trying to appraise the situation.


Chuffy whirls around after hearing Grimble shout. "There be Gromer. Big Kettlehead friend."

He pulls a rock out of a random pocket. "We bash him up and steal toad?"

Tak turns in time to see Grimble swing her club, and Gromer duck underneath of it, rolling away into the soggy reeds.

----

Round 1
- Chuffy
- Gromer
- Tak
- Grimble

GM Stuff:
Grimble Init: 1d20 + 4 ⇒ (6) + 4 = 10
Tak Init: 1d20 + 4 ⇒ (8) + 4 = 12
Gromer: 1d20 + 6 ⇒ (9) + 6 = 15
Chuffy: 1d20 + 3 ⇒ (15) + 3 = 18


Map at beginning of Round 1

Chuffy holds his rock high above his head, and runs towards Gromer, shrieking the whole way, sending toads scurrying before him.

-----

Gromer sneers at Grimble as he ducks away, revealing his own club, swinging at Grimble's kneecaps. "You bad manners sneak up on Gromer."

Gromer Atk: 1d20 + 2 ⇒ (13) + 2 = 15
Club Dmg: 1d4 ⇒ 2

Gromer bursts into the laughter at the sound of his club connecting with Grimble's leg.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak runs to get closer 30 feet and hurls a stone with his sling.

Attack: 1d20 + 0 ⇒ (14) + 0 = 14 due to shooting into combat and rock instead of bullet

Damage: 1d2 ⇒ 2 due to rock instead of bullet


Female Goblin Expert 1

Grimble winces and swings her club once more, holding up her makeshift sheild.
atk: 1d20 + 1 ⇒ (4) + 1 = 5
dmg: 1d4 ⇒ 3
But once again, grimble just can't swing a club...


Gromer deftly ducks under Grimble's attack, only to stand up to a whistling coming towards him.

He isn't quite deft enough to move out of the way, and takes a small stone to the back of the head.

I know those were in the reverse order of your inits.

--------

End of round 1.

GM Stuff:
Gromer Stats
AC 14, t 13, ff 12
hp 6/8
Fort +3, Ref +2, Will +0
OFFENSE
Speed 30 ft.
Melee club +2 (1d4)
Ranged thrown rock +4 (1d2)


--- Round 2 ---

Chuffy moves closer into striking distance, holding the rock above his head, bringing it crashing down on the goblin spy.

Chuffy Atk: 1d20 ⇒ 11

Chuffy has too much forward momentum, and the rock glances off Gromer's shoulder.

-------

Turning around to see who hit him, Gromer swings at the new opponent.

Gromer Atk: 1d20 + 2 ⇒ (5) + 2 = 7

Gromer is far too distracted by all the targets and swings wildly.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak charges the whelp and bites him.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26 +2 charge, +2 flank

Damage: 1d4 ⇒ 1


Female Goblin Expert 1

Grimble growls and swings her club again. nasty spy!
attack: 1d20 + 1 ⇒ (2) + 1 = 3
the dice hate grimble...


Round 2 Summary

Tak charges forward through the bog, and bites at the whelp spy, tearing off a piece of its ear.

Chuffy and Grimble both flail around like a couple of untrained goblin whelps.

The spy trapped in the reeds swings his club around, trying to keep all the opponents at bay.


--- Round 3 ---

Chuffy raises his rock for another attack, and hits the spy in the forehead. Blood starts dribbling down the whelps face, his cries of pain louder than Chuffy's shriek of surprise.

Chuffy Atk: 1d20 ⇒ 14
Chuffy Dmg: 1d3 - 1 ⇒ (1) - 1 = 0 = 1 hp

GM Stuff:
Gromer hp 5/8

---------

Gromer keeps up his attack against Chuffy. The blood in his eyes obscures his vision, making his swing go wide.

Gromer Atk: 1d20 + 2 ⇒ (5) + 2 = 7


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak knocks the whelp with his mace and follows up with a bite.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 +2 flank
Damage: 1d4 ⇒ 1
Attack: 1d20 + 7 ⇒ (9) + 7 = 16 +2 flank
Damage: 1d4 ⇒ 2


Female Goblin Expert 1

Grimble tries desperately to attack, her club whiping the air.
1d20 + 1 ⇒ (14) + 1 = 15
dmg: 1d4 ⇒ 3


Grimble swings her club around, knocking Gromer down into the muddy shoreline.

The whelp whimpers in his unconscious state, blowing small bubbles into a pool of water his head landed in.

Chuffy dances around the fallen foe. "Not so tough without big Kettlehead." He pulls on the piece of rope still tied around his waist. "See how you like being tied to log."


Female Goblin Expert 1

Grimble smiles and turns the whelp over. She then makes sure the rope is tied well before trying to make the runt not die from his wounds. you be bad! But you not get to die yet. heal: 1d20 + 3 ⇒ (14) + 3 = 17


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Now that that's settled...

Tak asks Grimble and Chuffy, "You want go find some toads? I see big ones there."


Female Goblin Expert 1

Grimble smiles at tak showing her croked teeth. Yes, clubing this spy make me happy. Will gladly go find roads with you. she quickly drags the ties up whelp into the bushes where he was hiding before following Tak


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Knowing Grimble well enough, Tak looks around to see if there are any good toads in the surrounding drier areas.
Perception?: 1d20 + 7 ⇒ (12) + 7 = 19


There are dozens of toads around the bog. The biggest, most prized ones are croaking away on the large rock at the center.

Chuffy runs around, trying to grab the bouncy toads, yelling and cursing them each time they jump out of his arms.

Tak:
As you scope out the bog, the murky waters clear and you see a glint of metal underwater.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

"I go take toad across stream. You want from here or from there?" Tak asks. He figures that he can try to get the metal when he passes by it.


Female Goblin Expert 1

Grimble shrugs and starts swinging her club at the nearby toads.


Grimble swings her club around, going for one of the toads in the reeds. Make an attack roll, AC 15 to stun one of the toads. After that, a DC 15 CMB check. If you make your attack roll, you get a +2 on your CMB check.

When Tak Ventures back into the water, he comes across the glint of metal once again.

Glint of Metal:
You see a dogslicer buried in the muck. Truly a weapon worthy of a full-fledged Licktoad.

Tak, the 'stream' is more a stagnant pool of water with a big flat rock in the middle.

---------

Sorry about the late post today. One heck of a day...


Female Goblin Expert 1

Grimble tries to club a toad, attack : 1d20 + 1 ⇒ (12) + 1 = 13 but misses


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak picks up the dogslicer and compares it to his current weapon. Not exactly what he wanted. Grimble, do you want it?

He finds a big toad and hits it on its head. Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Once it's stunned, he tries to capture it. CM: 1d20 + 1 ⇒ (8) + 1 = 9 The toad, however, was too slippery.


Female Goblin Expert 1

Grimble sees the dogslicer in Fan's hands and dashes over I can use that! Give to Grimble! she swipes it from Tak and drops her club. She admires the blade, almost hypnotized.


The dogslicer is a little rusted from laying under the water, but is otherwise a weapon that would stand up in battle.

I was mulling over how best to get your toads...other than RL days of potentially failed dice rolls. There's nothing stopping you from making endless dice rolls until you get one each. If you want to build a trap of some sort, a DC 10 Perception check will allow you to find enough junk to build something.


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Any reason why it should be possible to try only once per day?

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
CM: 1d20 + 1 ⇒ (9) + 1 = 10

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
CM: 1d20 - 1 ⇒ (5) - 1 = 4

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
CM: 1d20 - 1 ⇒ (14) - 1 = 13

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
CM: 1d20 - 1 ⇒ (16) - 1 = 15

Tak whacks just about every toad in the swamp upside its head, but they all slip away. Finally, he barely manages to capture one in his weak goblin hands.


Female Goblin Expert 1

Grimble will just take 20,


Taking 20 she is....

Grimble:
Taking your time with the toads, you also find some treasures worthy of any goblin: two pickled corpses in the waters below, along with a second dogslicer, a javelin, a grappling hook, a symbol of Zarongel, two wooden spoons, two dead moles, and a jar of pickled fish heads

After a half hour, both Tak and Grimble are in possession of their own toads. Chuffy splashes over, a toad with a missing leg trapped in a rusty cage tucked under his arm. "Go to Cave of Darkfear now?"


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

"I want go. Grimble want?"


Female Goblin Expert 1

Grimble remembers the tales of ghosts in the cave. ghosts in cave... perhaps they like fire? grimble nods, hefting her lood.


You easily find the trail leading north to the Cave of Darkfear. As you leave the bog behind, the nasty sun is obscured by giant black clouds, which start to pelt you with refreshing, dank drizzle.

After a few minutes of slogging through the mud, you come across a rudely-shaped fallen log blocking the trail.

A weasly green-gray figure drops from the treetops onto the log--Kettlehead the goblin, his polished pot still perched upon his bulbous head. He cries out, "Stupid baby wannabe goblins!" As a pair of whelps from the cage--Culgick and Rempty--clamor up beside him.

Kettlehead waves a mean-looking dogslicer over his head. "You took toads from Kettlehead's special pond, and now you have to pay my price. Give me all your toads! And say you be stupid!"


Male LE Goblin adept 1 | HP: 5/7 | AC: 15 T 15 FF 11 | CMB: -1 . CMD: 13 | F: +1, R: +4, W: +5 | Init: +4 | Perc: +7, SM: +3 | Speed 30 ft | Spells: 0th 4/4 1st 2/2 | Active conditions: none

Tak is not about to give into Kettlehead's demands. He prepares himself for combat, which seems to be unavoidably coming.

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