Gm Wu's "The war within" (Inactive)

Game Master doctor_wu

Set in Lastwall starting out in small hamlet of southwatch sout of Castle Everstand.


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gm 3

Anna manages to stay in the saddle after the attack. Then anna tries to attack with a spear but her mount moves at the alst second disturbing her thrust. Anna you forgot the +1 for higher ground from being mounted. but still miss

The dog tries to bite anna leg again 1d20 + 4 ⇒ (10) + 4 = 14 1d4 + 4 ⇒ (4) + 4 = 8
anna takes 8 points of damage and needs another ride check to stay in saddle.

new map
Party to act.


Male Elf Fighter 3 current HP 14 of 18

That's a vicious dog.

Maoldrurra wheels his mount to the right and drives his glaive at the dog.

Glaive 1d20 + 7 ⇒ (2) + 7 = 9 (includes higher ground bonus).... damage 1d10 + 4 ⇒ (6) + 4 = 10


Winter Witch 3

Ride: 1d20 + 2 ⇒ (12) + 2 = 14
Don't know if pass or fail


gm 3

Anna manages to stay in the saddle after the dog bit her. Maols glaive strike misses .raised by orcs of course viscious dog. Oh and dismounting allows you to move to squares adjacent to your mount without provoking.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip steps up to the dog without fear and reaches out her hand. Lightning sparks between her fingers.

5'step, touch attack
Touch of Electricity: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 1 ⇒ (4) + 1 = 5


gm 3

Pip barely misses shocking the dog. still need Annas actions


Winter Witch 3

Since I'm at 1 HP.
5-foot step away and cast cure light

Cure: 1d8 + 2 ⇒ (3) + 2 = 5


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Good thing you can hold touch charges. I'll get it's attention next round, hopefully.


gm 3

you can dismount behind the horse and then it can't 5 foot step towards you. Also healing hex works on yourself. but moving on. The dog now tries to attack pip with its jaws nearly getting shcoked. 1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 4 ⇒ (2) + 4 = 6
Pip gets bit by its jaw and takes 6 points of damage. Party to act.
wow this dog is lucky


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra's glaive arcs up and eclipses the dog's view of the moon, before ripping down toward its head.

Glaive 1d20 + 7 ⇒ (19) + 7 = 26 (includes higher ground bonus).... damage 1d10 + 4 ⇒ (5) + 4 = 9


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip screams and punches the dog with her lightning-fist

Touch attack with unused charge of Touch of electricity
attack: 1d20 + 3 ⇒ (5) + 3 = 8
danage: 1d6 + 1 ⇒ (5) + 1 = 6


gm 3

Maols stroke knocks the dog unconcious in one hit slicing its neck open. The orc collapsed on the ground wears a chain shirt and also has a greatclub and sling. Tucked into a pocket on his person there appears to be a small vial.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip examines her wound and calls out to Anna, Are you alright, Anna?


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra swings off his horse and slashes the dog again before walking to the orc and slicing him across the neck. "Probably a scout. We should hurry." He quickly searches the orc and pockets the vial.

He approaches his companions, "Are you all right? How badly were you hurt?"

the vial might contain a cure potion.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip shows Maol the bite marks across her arm. Check anna.


Winter Witch 3

"I'm fine, I just need a moment to patch myself up."

CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip wraps her wound tightly before whistling for Nimbus and mounting. They are on the move, we have to hurry.


Male Elf Fighter 3 current HP 14 of 18

Maoldrurra looks at his companions with real pride and affection. These two are noble warriors.

HE turns his horse's head and starts again for the next farm.


gm 3

taking anything? I assume the vial even if not determine it

The road past this site seems much quieter and getting a with a few more weeds starting to grow in the road. The road seems to be a little bit shorter and climb a tiny hill. IN the distance there seems to be what might be the tiniest shining in the distance. Then the party goes down a small hill rise in the hill. the moon at this time is starting to go over highest point in the sky. Then you see the next house and and there is a small less traveled path along the way. with what might be light in the distance with being hard to tell exactly how far. The next house looks a little run down and is dark.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip will scout the light on the path less traveled in the distance, leaving Nimbus with the party to meld into the underbrush.
stealth: 1d20 + 11 ⇒ (10) + 11 = 21
perception: 1d20 + 1 ⇒ (8) + 1 = 9


Male Elf Fighter 3 current HP 14 of 18

Yes, Maol took the vial. Would have taken the chain shirt but time is short.

Maoldrurra waits with Nimbus and Anna.

"Moon's at zenith and we've already run into orc scouts. I hope the other farmers make it to Franklyn's. "


gm 3

Pip noticies it is so far away she cannot determine if it is closing or not just in the distance. The light appears yellow. Pip also remembers that Xanders wife had a lantern.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip decides that this must be the farmers and loathes wasting time chasing after lights. She returns to the group, reporting her suspicions


Male Elf Fighter 3 current HP 14 of 18

So the light in the distance was behind us roughly speaking?


gm 3

yes It is a small angle near you with the road but what might look like could have been a shortcut.


Male Elf Fighter 3 current HP 14 of 18

"I hope you're right. Let's press on."


gm 3

As the party approches the next house the party seems to find little small pebbles on a path to the house that seem well rounded. The house seems appears dark small and unremarkable but there appears to be a door.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Standard procedure, I guess
Pip flanks the door on the left and motions for Maol to initiate contact.


Male Elf Fighter 3 current HP 14 of 18

Pound that door!


The door seems to wait a few seconds after getting a response and then you hear footsteps coming inside the house. A man inside without opening the door asks "What would you want at this time of night." Behind the door a younger voice says "Daddy I am scared".


Male Elf Fighter 3 current HP 14 of 18

"Captain Caravan sent us. The orcs are on the move. If you want to save your family make ready to leave for Southwatch."

Maoldrurra lets his head droop after speaking. He's tired and sees a long night ahead.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip fills in some of the detail to let the farmer know there are more than one elf outside his house.
Make for franklin's farm as soon as you are able. The way should be clear behind us.
diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23


The man replies " This is suprising . Come on Angelica get your shoes on. Yes defending my farm agiasnt orcs with only your little daugter does not seem the wisest idea." Some footsteps are heard inside the house and then about thirty seconds later the door opens the man carrying a backpack and a little girl with one shoe on trying to put on the second.


Male Elf Fighter 3 current HP 14 of 18

Maol is glad the man makes no argument and is quick in his preparations.

"Xander's coming along that road. Points back the way we came. If you can meet up with them you may be safer together rather than apart. We killed an orc scout back that way a few minutes ago. If there's a road that will take you east and south before you get to Franklyn's that may also be safer than traveling along the frontier, but move fast. We plan meet you at Frankyn's and escort you into town from there, but if all four family's are ready to go before we get there, leave for Southwatch without us. We'll catch up to you if we can."

The elf thinks for a moment. "The Xanders seemed to catch up with us quite a bit, like we took the long way around. Is there a shortcut to Franklyn's?"

Route so far:

Names of the families in order as described by Eliane's husband. Last name of family #1 remains unknown. "The other farmers names are Xander, Daggin, Franklyn, Moe,and Kendal."

First family, Eliane is the wife : alerted-- loading their wagon, meeting at Franklyn's.
Xander: ready quickly and on the road to Franklyn's.
Daggin: -- man and little girl Angelica. current farm
Franklyn
Moe
Kendal


Daggin says "There is not a shortcut I know of but it is not that far. "


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Is this shortcut a small trail back that way?
She points to where she scouted into the brush a few minutes before.


Daggin responds simply "Yes."

Pip notices the light looks what might be closer.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip points and asks, What do you think of that light? Does the shortcut go through there or do I need to go check it out?


female

The little girl responds "It looks like a lantern. in the distance." Her father looks at her like she did something a little rude by answering a question he was asked.


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip smiles at the girl before asking her father, Do I need to check it out?


female

The girl replies "Tis just a lantern. I don't think many orcs use them."


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip wonders to herself who actually runs this family, then wishes them good luck and pulls Nimbus around to continue on the warning trail.


Daggin says "Must you always answer my questions?" The girl says "Yes"


Male Elf Fighter 3 current HP 14 of 18

I know I posted Wed replying to Pip and asking about shortvcuts. $%^#@$(*&^&* Board Monsters!

Maoldrurra considers that the Xanders must have taken a shortcut.

"Farmer Daggin. Is there a shortcut to Franklyn's farm from here?"


Daggin says "There is not a shortcut but he lives close to my farm. It should only take 5 minutes to get there .I am good frineds with him. " DAggin grabs a backpack of some things with him and says "we should set off."


Halfling Imp. Fighter 1 | HP 23/23 |Armor:1 | XP:0 | Str:16(+2) Dex:11(+0) Con:13(+1) Int:9(0) Wis:8(-1) Cha: 15(+1)

Pip shifts in her saddle to look back at Maol and gesture for him to lead the way.


Male Elf Fighter 3 current HP 14 of 18

The elf digs his heels into his horse's flank and starts down the road to Franklyn's.


Winter Witch 3

"Let's just hope the orcs don't spot or ambush us."


Male Elf Fighter 3 current HP 14 of 18

"Amen to that, sister."


gm 3

Daggin replies "There is never a good time to be ambushed by orcs" Daggin takes out a torch but has trouble keeping up with the mounts but soon enough Franklyn house comes into veiw in the moonlight. It was not very far and the party seems to be first one here Daggin is only a little bit behind with his torch. Franlyn house has a torch with a rocking chair on it.

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