| GM Wolf |
Looking for 2 to 3 new players for this Borderlands themed campaign. Right now you can be found in the town of Kammen, another group of Five's.
Five is an arcane scholar and artificer, he collects vault hunters to further his knowledge of the ancients.
The Iconic creatures shall arise here and there, especially once they get out of this 'safe' area.
Five is also trying to make a safe haven, such as Sanctuary in BL2 or New Haven in BL1.
Please look at the campaign info, it might help you a lot with understanding this campaign.
The game has slowed down and a post a day would be great, but once every two days has become more of the standard.
| drbuzzard |
5d6 ⇒ (5, 4, 4, 2, 1) = 16
5d6 ⇒ (3, 5, 3, 3, 4) = 18
5d6 ⇒ (2, 4, 2, 6, 3) = 17
5d6 ⇒ (3, 2, 1, 5, 6) = 17
5d6 ⇒ (1, 1, 1, 2, 3) = 8
5d6 ⇒ (1, 5, 2, 1, 2) = 11
5d6 ⇒ (5, 3, 6, 3, 5) = 22
Looks like
St4 18
Con 18
Dex 17
Int 16
Wis 17
Chr 11
Make him a human . I think fighter/monk. I'll see what looks good. We're allowed archteypes?
| drbuzzard |
Actually I've been reconsidering, will have to take a look at current characters. Will get back to you with a submission a bit later today.
Looks like you could use a melee tank from what I see, and with those stats I think a fighter/barbarian would be my best bet. Vanilla fighter, and perhaps invulnerable rager or armored hulk barbarian.
| mdt |
Ok,
Let me roll up a character. Is it still level 2? I didn't see any restrictions on races... so Half-Elf is fine I'm assuming...
Roll: 5d6 ⇒ (4, 5, 3, 5, 3) = 20 -> 20-6 = 14
Roll: 5d6 ⇒ (4, 6, 4, 2, 4) = 20 -> 20-6 = 14
Roll: 5d6 ⇒ (4, 2, 3, 5, 2) = 16 -> 16-4 = 12
Roll: 5d6 ⇒ (4, 2, 3, 3, 1) = 13 -> 13-3 = 10
Roll: 5d6 ⇒ (5, 3, 2, 4, 1) = 15 -> 15-3 = 12
Roll: 5d6 ⇒ (3, 5, 2, 2, 5) = 17 -> 17-4 = 13
Roll: 5d6 ⇒ (3, 3, 5, 2, 6) = 19 -> 19-5 = 14
Gah, those are the worst stat rolls I've ever seen! I mean, not bad per se, but nothing outstanding.
Ok, if I can move points around...
20-6 = 14 + 2 = 16
20-6 = 14 + 2 = 16
16-4 = 12 - 2 = 10
15-3 = 12
17-4 = 13 - 2 = 11
19-5 = 14
13-3 = 10 (Dropping)
Building based on level 2, will get you the build shortly.
| Velden Lansell |
Hit Points: 1d8 + 10 ⇒ (5) + 10 = 15
Not sure how you're doing equipment.
Basic background would be he's come to hunt for relics, like most people. Unlike most people, he doesn't use a gun, he uses a bow (a lot more quiet). So he's the sneaky type hunter, not the go in guns blazing type.
Wasn't sure if you're using traits either.
| drbuzzard |
OK, I've got it together.
Bishnu Shrestha (always amusing to use a real source)
Bishnu retired from a fairly eventful military career with the intent of retiring to a nice peaceful colony. Of course that didn't really work out as planned and he instead ended up in the mix as much as during his former career. Deciding that the vaults would be the only way he would gain permanent security, he's been avidly seeking them out between bought of slaughtering bandits, because bandits just plain piss him off.
Human Barbarian (Invulnerable Rager) 2
N Medium Humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 21, touch 13, flat-footed 18 (+5 armor, +3 shield, +2 Dex, +1 dodge)
hp 23 (2d12+4)
Fort +5, Ref +3, Will +2
DR 1/—, 2/lethal
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +6 (1d4+4/x2) and
. . Kukri +6 (1d4+4/18-20/x2)
Special Attacks rage (8 rounds/day), rage powers (beast totem, lesser)
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Statistics
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Str 18, Dex 14, Con 15, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 19
Feats Dodge, Power Attack -1/+2, Raging Vitality, Shield Focus
Traits Deft Dodger, Indomitable Faith, Vault Hunter, Bandit Hunter
Skills Acrobatics +2, Climb +4, Escape Artist -3, Fly -3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (nature) +6, Perception +8, Ride -3, Stealth -3, Survival +6, Swim +4
Languages Common, Draconic
SQ fast movement +10
Other Gear Kikko armor, Heavy wooden shield, Kukri, Dungeoneering kit, deluxe, 900 GP
--------------------
Special Abilities
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Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Shield Focus +1 Shield AC
| mdt |
solidery is fine. Though with little knowledge of Borderlands the game, I would suggest being apart of Atlas or Hyperion, and you recently went rogue, thus being a mercenary. (Develop on that)
Yes, pick two traits.
Drawback valid as well (IE: 3 traits + 1 drawback)?
Also, how are we doing equipment? Given a big part of Borderlands is randomized equip drops. :)
For background, I was thinking he could have been a Relic Hunter who came here before the first game, but his shuttle crashed (sabatoge?) and his stassis pod crash landed, and only now has it finally cycled and awoken him. So he's been on ice for say, 15 or so years. None of his original party of relic hunters around (they may be alive, but not where he wakes up, or they could have all died in the shuttle accident).
Where will he be awakening/Joining the game? I've avoided reading the gameplay section for now, so as not to introduce too many spoilers into my head. :)
| GM Wolf |
The two of you, if not another person as well will have been collected by Five earlier. Your last mission was to collect some materials from a nearby Hyperion satellite. Once that is done, he gave you coordinates to take a drop pod to a location South of this town. Once landed you are to travel North and enjoy the festivities. If you want, you may be enjoying the festivities already or dropping in soon.
Please make an avatar. Your equipment can be drawn from most sources, if it is not easily accessible please have a link to it. You may roll or take average wealth for 1st level, then another 900 gp for a 2nd level character. Also you may have an Eridian artifact, which boosts you somehow, give me three ideas and I will pick one of them.
That works DrBuzzard.
Drawback and extra feat are fine.
| Bishnu Shrestha |
I just used average HP is that is ok.
On the artifact, I don't really have a grasp of what power level you are talking about, but maybe a stat boost item - strength or constitution. If not that something like a ring of protection +1.
Guess that is three. Though another cheap option would be Boots of the Cat
| Velden Lansell |
Completed.
Equipment :
MW +2 Str Composite Longbow (500gp)
Cure Light Potions (x6) (300gp)
MW Backpack (x1) (50gp)
Monk's Kit (22gp)
Dagger (1 gp)
Platinum : 7
Gold : 7
Artifact Suggestions :
Shocking Bow-Gem : When flurrying, critical threat gains +2 bonus to confirm, and if confirmed, adds 1d4 electrical to damage.
Resolute Arcana : Increases Mage Armor bonus by 1.
Unstoppable Shard : Increases healing rate per day by 50% (level * 1.5), may stop a Bleed status once per day.
| Velden Lansell |
Velden, just so you know, we already have a Zen Archer in the game, me. No problem with another.
Oh, didn't realize. On the other hand, our other classes are very different. :) So I think that should work well. Enough overlap to work well together, enough difference to not step on each other's toes.
| Velden Lansell |
Sorcerer Archetypes, Ultimate Magic
Empyreal is about 3/4 of the way down the page. It's an alternate version of the Celestial Bloodline. Changes all the spellcasting from Charisma to Wisdom.
Made all the changes requested on the character, just need to pick the traits, just realized I forgot.
| Velden Lansell |
Ok, got my drawback and traits chosen, but I wanted to ask about one trait before I take it.
At your birth, your parents dedicated your soul to their goddess. The goddess blessed you, granting you a gift of light to brighten your path through darkness and a fine sword with which to spread her will.Benefit(s): You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.
I'd like to change it to a Temple Sword, instead of a Longsword, if you are ok with that. Monks can't use Longswords, but can Temple Swords, so it seems more appropriate.
| Velden Lansell |
Ok, Velden is done then.
The background is kind of light, I know. But I am still a bit unsure how you're running the world (I've been avoiding reading the threads so I'm not unduly influenced making Velden).
Let me know when you're ready to intro me, and give me some idea how much background you need. I know we already said he was from off-planet, so there's not really a lot of background that will come into play on planet other than crunch stuff I'd think. At least not at first.
| Velden Lansell |
Velden, please add a spoiler of your background.
'I will not let anyone play without a background to make them part of: A. Borderlands Universe, B. Why you are on Pandora, and C. Logical stream of events. '
Ok, sorry. Still not sure what you want for a background, so I made up a background that fit the character. Hope that is good?