
Toramin Gearsmith |

"Bjorkus, grab Dalton. Rilka, keep a hold of me."
"Ymir, is there any other exit? Can you find a mechanism to shut off the water influx."
Toramin drinks his Shield extract.

Ianna Trealamhgabha |

After casting her spell, Ianna gets off her bed.
Perception (Where is the water coming from?): 1d20 + 6 ⇒ (12) + 6 = 18

Bjorkus |

Bjorkus gasps as the intensity of the nightmare leaves his heart pounding and his muscles tensed for a life-or-death struggle. A moment later he remembers where he is and recognizes the sound of running water and the sudden hostile arrivals. Toramin's barked orders stir him to action and the bull jumps to his hooves while whistling a tune to sharpen his focus.
Stand up. Heroism.

Rilka Featherfeet |

Rilka rolls to the foot of her bed where her backpack and belt were waiting. No time for armor, she thinks, sliding her arms through the backpack’s straps. She hears Ianna’s words and her eyes flick between the different golems, with little knowledge of them other than the crystalline golems typically act as guards.
knowledge (arcana) stone creature: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13
knowledge (arcana) crystalline creature: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14
”Be right there Toramin,” she says, cinching her belt. She pats her pistol, as she sees the water rising.
Round 1
Move action: stand up
Standard action: Put on her backpack and belt (& weapon)

Dalton Barrowwheel |

Awoken suddenly with little to go on, Dalton simply saw a few golems.
Know(Arcana): 1d20 + 19 ⇒ (17) + 19 = 36
Know(Arcana): 1d20 + 19 ⇒ (4) + 19 = 23
Potent indeed.
As they were well-resistant to much direct magic, Dalton opted for enhancing his allies by accelerating them.
Haste on the party.

DM Omen |

The party quickly organizes themselves to deal with the time-sensitive threat. Rilka stands up and arms herself, then Dalton stands and casts light on a bauble to reveal the room to himself and Rilka. Ianna cloaks herself in her new protective spell and stands, but is unable to locate the source of the water besides it most likely being already submerged (or magical). Bjorkus, already armed, stands up and buffs himself, while Toramin stands up and drinks one of Rilka's extracts.
The golems remain silent as statues, not reacting to the party or the rising water level.
Init Order - Round 2
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy
Party to act!
Dalton -
Ianna - Improved Sanctuary
Bjorkus - Heroism
Toramin - Shield
Sanctuary DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism +2 on attack rolls, saves, and skill checks
Shield +4 shield bonus to AC

Ianna Trealamhgabha |

"I will try to move towards the door. Is there another way out of the room?"
Ianna moves towards the door, skirting the wall.

Ianna Trealamhgabha |

Actually, ignore the above post
Ianna moves next to Rilka. "Rilka, my goddess will shield you, we get you to the door to see if you can open it if it is locked. Whatever ever you do, don't attack or it will break the warding."
Improved Sanctuary on Rilka

DM Omen |

Rilka moves over closer to Ianna, then the dwarven priest closes the gap and casts a protective spell on her. Dalton moves closer to the conglomeration of the party, casting haste on everybody except Bjorkus. Then Rilka sneaks quietly over through the water, and none of the golems react in the slightest. Bjorkus narrows his eyes but the golems remain as tangible as ever.
Init Order - Round 3
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy
Toramin to act! Bjorkus you still have a move action this round if you wish to use it.
Dalton - Haste
Ianna - Improved Sanctuary, Haste
Bjorkus - Heroism
Toramin - Shield, Haste
Sanctuary DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism +2 on attack rolls, saves, and skill checks
Shield +4 shield bonus to AC
Haste (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack
GG Perception: 1d20 ⇒ 9

Ianna Trealamhgabha |

Ianna and Toramin follow after Rilka remaining adjacent to each other. Ianna begins to detect magic.
Does Ymir have anything to report?

Rilka Featherfeet |

Fighting against the water streaming into the room, Rilka hurries along the wall. If she could she would run, but with the water level already past her waist, she’s practically swimming.
Double move to P10

Bjorkus |

How rapidly is the water rising?
Bjorkus watches the constructs closely while Rilka and Ianna try to track down the source the source of the flooding.
Readying an attack.

DM Omen |

Rilka takes one step forward and then the hairs on her neck stand up. Shink! As if turned on by a switch, the glass golem closest to Rilka suddenly stabbed at her with its massive, sharpened arms. Rilka just barely escapes the first swing, feeling her cheek get grazed as Dalton's magic saves her from a much more serious injury. The golem violently rips its arm out of the wall, showering Rilka with broken stone as it swings again, with another miss.
Init Order - Round 3*
Rilka
Glass Golem 2
Dalton
Ianna
Bjorkus
Toramin
Stone Golem
Glass Golem 1
Rilka's move action was interrupted, so we will take initiative from there, and the rest of you can change your actions if you want. Rilka you have the remainder of your move action and a standard left, although moving more would provoke. Also the cheek cut is purely cosmetic, both attacks missed. I am unable to update the map on my phone, but the only changes is that Bjorkus is where he said he moved to and Rilka is directly to the right of the glass golem. You guys estimate another half minute before you're swimming instead of walking, except for Rilka who will be swimming starting round 6 (while everybody else will be at half speed). Then another minute or two until the water reaches the ceiling.
Dalton - Haste
Ianna - Improved Sanctuary, Haste
Bjorkus - Heroism
Toramin - Shield, Haste
Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism: +2 on attack rolls, saves, and skill checks
Shield: +4 shield bonus to AC
Haste: (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack
Attacks vs Rilka: 1d20 ⇒ 41d20 ⇒ 3

Ianna Trealamhgabha |

"Rilka, don't attack the golem. It will break the spell entirely."
Ianna moves next to Rilka and calls upon her goddess to shield the halfing. Shield of Faith: +3 deflection to AC

Toramin Gearsmith |

Toramin surges forward to smash the Golem with Talev's Legacy
Move: N4; Free Action: Assume Stance; Swift Action: Stone Strike
Smash!!: 1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32
Damage: 1d10 + 13 + 2 ⇒ (7) + 13 + 2 = 22 Ignores Damage Reduction

DM Omen |

Toramin moves forward, then whips his chained weapon forward at the golem. But a foot before it reached the construct, the weapon clangs! off of something that seems to have no give at all, jarring Toramin's hands.

Bjorkus |

It looks like Bjorkus didn’t get moved. He should be in front of Dalton already.
Puzzled, Bjorkus studies the water in hopes of finding the boundaries of the magical barrier.

Rilka Featherfeet |

”I won’t attack!” Rilka says rubbing one of her stinging cheeks. She takes a moment, looking for the best way to tumble past this crystalline golen, when she blinks quickly.
”There’s an invisible wall?!” she calls out, indicating where the water appears to be displaced. Moving closer, she wonders why it’s here and if there are any others.
perception: 1d20 + 13 ⇒ (18) + 13 = 31
spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Standard action: perception check on the invisible wall.
Move action: accept any AoO while moving closer to invisible wall.

DM Omen |

Rilka freezes and carefully examines an area in the water, locating at least part of the wall of force present. She knows it doesn't extend up to the wall where she passed, but it may or may not go further the other direction.
Init Order - Round 3 (cont)
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy
Bjorkus and Dalton still have their actions. If Bjorkus posts and Dalton doesn't yet, I will DMPC him again (open to suggestions for his action).
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - Shield, Haste
Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism: +2 on attack rolls, saves, and skill checks
Shield: +4 shield bonus to AC
Haste: (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack
Shield of Faith: +3 Deflection bonus to AC

DM Omen |


Bjorkus |

Bjorkus looks for signs of the invisible walls.
Perception: 1d20 ⇒ 1
I guess it doesn't really matter where I look with a roll like that.
Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28
"The golems can soddin' see the walls. Follow their lead!"

Dalton Barrowwheel |

Watching the party's interaction with the walls, Dalton thought some obfuscation on his part would be quite beneficial.
The golems might be immune to magic directly, but conjurations would still be quite useful, creating real things instead of modifying what was there.
Int check: 1d20 + 6 ⇒ (3) + 6 = 9
Carefully, using his knowledge of what he'd seen of the walls (as I haven't been here to see the chronology), he approached the middle of the room (G7), then released a cloud of mist. Hopefully they will need to wander a bit now.
Obscuring mist.

Dalton Barrowwheel |

Sorry, H5 is good.

DM Omen |

Dalton disperses mist from his person and it has mixed results. On the one hand, it turned out to be very effective as Dalton revealed a lot about where the invisible walls are in the room (and that they go all the way to the ceiling). On the other hand, Bjorkus and Dalton can see nothing but each other, and the rest of the party can't see them.
The glass golem continues its mindless, vicious assault of Rilka. This time she doesn't see the quick stab coming and is pierced through her leg, receiving a wound that bleeds badly. With Ianna's new magic Rilka just barely dodges the next blow.
Init Order - Round 4
Ianna
Dalton
Ianna
Bjorkus
Toramin
Enemy
Map updated. Rilka takes 19 damage and will take 2 bleed damage on her turn every round until it is stopped with a heal check or magical healing. Party up!
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - Shield, Haste
Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism: +2 on attack rolls, saves, and skill checks
Shield: +4 shield bonus to AC
Haste: (7 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack
Shield of Faith: +3 Deflection bonus to AC
Damage: 2d8 + 13 ⇒ (4, 2) + 13 = 19
Bleed: 1d8 ⇒ 2

Rilka Featherfeet |

Rilka inhales fiercely through gnashed teeth. ”It goes up to the ceiling,” Rilka groans, seeing the wall’s outline due to the mist. A seed of a plan withers in her mind. ”Let me try to get past this golem.”
Aided by Dalton’s magic, she attempts to tumble and roll past the crystalline golem, pushing off the wall when she needs to. She expects other invisible walls to force them into close quarters with the golems, so she splashes, flings water in the direction she is moving.
acrobatics + inspiration: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (2) = 17
perception: 1d20 + 13 ⇒ (1) + 13 = 14
Round 4 Standard action: Perception looking for invisible walls at P9
Move action: Acrobatics skill check (with inspiration) to avoid AoO; half speed is (25+30)/2 = 25 feet. (Moving P8...O9...N10 if possible)
Inspiration points: 5/6

Ianna Trealamhgabha |

Ianna moves after Rilka. She holds up her hand to release a flash of green and gold light.
Channel: 3d8 ⇒ (6, 2, 3) = 11

Toramin Gearsmith |

Toramin moves to where he last saw Rilka and lashes the golem.
Smash: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage: 1d10 + 10 ⇒ (2) + 10 = 12

Dalton Barrowwheel |

Seeing the gap the mist highlighted, Dalton sought to further obstruct the golems' movement. He moved a jot to the left, conjuring his floating disk. Once the gap came into view, he moved the evocation to the other side of it. A few feet off the ground, he hoped it would force the creature to trip. Glass is brittle still, last I checked.
Move to G5. Disk moved to F6.

Toramin Gearsmith |

Toramin will retract his chain in a defensive manner.

DM Omen |

Dalton moves closer and gets his own force terrain into place. Ianna moves to back up Rilka, healing her and closing her bleeding wounds. Bjorkus uncertainly follows Dalton and gets ready to be attacked. Toramin moves and with the clinking of chains gets ready to attack the glass golem that has been attacking Rilka.
The glass golem switches to its new target without a beat, continuing to swing its massive bladed arms. One attack lands and gives him a deep cut on his arm, but the other bounces off of armor.
Init Order - Round 5
Ianna
Dalton
Ianna
Bjorkus
Toramin
Enemy
Toramin takes 8 damage and now has 3 bleed damage on him. Party to act!
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - 8 damage, 3 bleed damage, Shield, Haste
Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.
Heroism: +2 on attack rolls, saves, and skill checks
Shield: +4 shield bonus to AC
Haste: (6 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack
Shield of Faith: +3 Deflection bonus to AC
Damage: 2d8 + 1 ⇒ (4, 3) + 1 = 8
Bleed Damage4: 1d8 ⇒ 3

Toramin Gearsmith |

Stone Strike: 1d20 + 16 + 1 + 2 ⇒ (17) + 16 + 1 + 2 = 36
Damage: 1d10 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Stone Strike (Haste): 1d20 + 16 + 1 + 2 ⇒ (2) + 16 + 1 + 2 = 21
Damage: 1d10 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Stone Strike: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
Damage: 1d10 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Toramin return's the golem's attacks in kind.

Dalton Barrowwheel |

Dalton waited and listened for his foes' movements.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
In the meantime, he prepared an offensive bit of telekinesis. The bludgeoning nature would do well against the golems, limited as it was.
Readied telekinetic fist.
Touch: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 4 ⇒ (1) + 4 = 5