Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Bjorkus, grab Dalton. Rilka, keep a hold of me."

"Ymir, is there any other exit? Can you find a mechanism to shut off the water influx."

Toramin drinks his Shield extract.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

After casting her spell, Ianna gets off her bed.

Perception (Where is the water coming from?): 1d20 + 6 ⇒ (12) + 6 = 18


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus gasps as the intensity of the nightmare leaves his heart pounding and his muscles tensed for a life-or-death struggle. A moment later he remembers where he is and recognizes the sound of running water and the sudden hostile arrivals. Toramin's barked orders stir him to action and the bull jumps to his hooves while whistling a tune to sharpen his focus.

Stand up. Heroism.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka rolls to the foot of her bed where her backpack and belt were waiting. No time for armor, she thinks, sliding her arms through the backpack’s straps. She hears Ianna’s words and her eyes flick between the different golems, with little knowledge of them other than the crystalline golems typically act as guards.
knowledge (arcana) stone creature: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13
knowledge (arcana) crystalline creature: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14
”Be right there Toramin,” she says, cinching her belt. She pats her pistol, as she sees the water rising.

Round 1
Move action: stand up
Standard action: Put on her backpack and belt (& weapon)


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Awoken suddenly with little to go on, Dalton simply saw a few golems.

Know(Arcana): 1d20 + 19 ⇒ (17) + 19 = 36
Know(Arcana): 1d20 + 19 ⇒ (4) + 19 = 23

Potent indeed.

As they were well-resistant to much direct magic, Dalton opted for enhancing his allies by accelerating them.

Haste on the party.


The party quickly organizes themselves to deal with the time-sensitive threat. Rilka stands up and arms herself, then Dalton stands and casts light on a bauble to reveal the room to himself and Rilka. Ianna cloaks herself in her new protective spell and stands, but is unable to locate the source of the water besides it most likely being already submerged (or magical). Bjorkus, already armed, stands up and buffs himself, while Toramin stands up and drinks one of Rilka's extracts.

The golems remain silent as statues, not reacting to the party or the rising water level.

Init Order - Round 2
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy

Party to act!

Battle Tracking:
Rilka -
Dalton -
Ianna - Improved Sanctuary
Bjorkus - Heroism
Toramin - Shield

Sanctuary DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism +2 on attack rolls, saves, and skill checks

Shield +4 shield bonus to AC


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

"I will try to move towards the door. Is there another way out of the room?"

Ianna moves towards the door, skirting the wall.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Actually, ignore the above post

Ianna moves next to Rilka. "Rilka, my goddess will shield you, we get you to the door to see if you can open it if it is locked. Whatever ever you do, don't attack or it will break the warding."

Improved Sanctuary on Rilka


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Puzzled by the golems' strange behavior, Bjorkus holds his position and concentrates on their forms.

Disbelieve: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27


Rilka moves over closer to Ianna, then the dwarven priest closes the gap and casts a protective spell on her. Dalton moves closer to the conglomeration of the party, casting haste on everybody except Bjorkus. Then Rilka sneaks quietly over through the water, and none of the golems react in the slightest. Bjorkus narrows his eyes but the golems remain as tangible as ever.

Init Order - Round 3
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy

Toramin to act! Bjorkus you still have a move action this round if you wish to use it.

Battle Tracking:
Rilka - Improved Sanctuary, Haste
Dalton - Haste
Ianna - Improved Sanctuary, Haste
Bjorkus - Heroism
Toramin - Shield, Haste

Sanctuary DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism +2 on attack rolls, saves, and skill checks

Shield +4 shield bonus to AC

Haste (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack

Dice:
Rilka Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
GG Perception: 1d20 ⇒ 9


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin begins to move after Rilka.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sure, Bjorkus will move up in front of Dalton.


The golems remain as statues, completely immobile.

Party to act!


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Ianna and Toramin follow after Rilka remaining adjacent to each other. Ianna begins to detect magic.

Does Ymir have anything to report?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Fighting against the water streaming into the room, Rilka hurries along the wall. If she could she would run, but with the water level already past her waist, she’s practically swimming.

Double move to P10


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

How rapidly is the water rising?

Bjorkus watches the constructs closely while Rilka and Ianna try to track down the source the source of the flooding.

Readying an attack.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think it is a little further due to haste.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The water is hasted?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Nah. I meant she could make it further than P10.


Rilka takes one step forward and then the hairs on her neck stand up. Shink! As if turned on by a switch, the glass golem closest to Rilka suddenly stabbed at her with its massive, sharpened arms. Rilka just barely escapes the first swing, feeling her cheek get grazed as Dalton's magic saves her from a much more serious injury. The golem violently rips its arm out of the wall, showering Rilka with broken stone as it swings again, with another miss.

Init Order - Round 3*
Rilka
Glass Golem 2
Dalton
Ianna
Bjorkus
Toramin
Stone Golem
Glass Golem 1

Rilka's move action was interrupted, so we will take initiative from there, and the rest of you can change your actions if you want. Rilka you have the remainder of your move action and a standard left, although moving more would provoke. Also the cheek cut is purely cosmetic, both attacks missed. I am unable to update the map on my phone, but the only changes is that Bjorkus is where he said he moved to and Rilka is directly to the right of the glass golem. You guys estimate another half minute before you're swimming instead of walking, except for Rilka who will be swimming starting round 6 (while everybody else will be at half speed). Then another minute or two until the water reaches the ceiling.

Battle Tracking:
Rilka - Improved Sanctuary (GG2 made save), Haste
Dalton - Haste
Ianna - Improved Sanctuary, Haste
Bjorkus - Heroism
Toramin - Shield, Haste

Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism: +2 on attack rolls, saves, and skill checks

Shield: +4 shield bonus to AC

Haste: (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack

Dice:
Will: 1d20 + 4 ⇒ (19) + 4 = 23
Attacks vs Rilka: 1d20 ⇒ 41d20 ⇒ 3


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

"Rilka, don't attack the golem. It will break the spell entirely."

Ianna moves next to Rilka and calls upon her goddess to shield the halfing. Shield of Faith: +3 deflection to AC


Will: 1d20 + 4 ⇒ (11) + 4 = 15

The glass golem turns and raises one bladed arm at the cleric casting a spell, but then lowers its arm.

It wasted its AoO this turn trying to hit Ianna.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin surges forward to smash the Golem with Talev's Legacy

Move: N4; Free Action: Assume Stance; Swift Action: Stone Strike

Smash!!: 1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32
Damage: 1d10 + 13 + 2 ⇒ (7) + 13 + 2 = 22 Ignores Damage Reduction


Toramin moves forward, then whips his chained weapon forward at the golem. But a foot before it reached the construct, the weapon clangs! off of something that seems to have no give at all, jarring Toramin's hands.

Spellcraft DC 24:
Toramin just hit some sort of force effect, most likely a wall of force.

Perception DC 26:
It's really hard to see, but there's some sort of invisible wall in the water. The only reason you can even see it is because of the displaced water.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Was this aura not visible last round when Ianna cast detect magic?


You changed your action to buff Rilka, since the golem interrupted the previous order of combat.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Round 1 Self buff, Round 2 Rilka Buff, Round 3 ????, Round 4: Buff Rilka?


Oh that's bad round tracking on my part. I changed which round it is when we were only waiting on Toramin. So we are in round 3 right now. My bad!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

It looks like Bjorkus didn’t get moved. He should be in front of Dalton already.

Puzzled, Bjorkus studies the water in hopes of finding the boundaries of the magical barrier.


As I said, I can't access the map on my phone so I haven't moved anybody on the map yet. As a standard action you can make a perception check to study a 2x2 area on the map to attempt to find any invisible walls.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

”I won’t attack!” Rilka says rubbing one of her stinging cheeks. She takes a moment, looking for the best way to tumble past this crystalline golen, when she blinks quickly.

”There’s an invisible wall?!” she calls out, indicating where the water appears to be displaced. Moving closer, she wonders why it’s here and if there are any others.

perception: 1d20 + 13 ⇒ (18) + 13 = 31
spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17

Standard action: perception check on the invisible wall.
Move action: accept any AoO while moving closer to invisible wall.


Rilka freezes and carefully examines an area in the water, locating at least part of the wall of force present. She knows it doesn't extend up to the wall where she passed, but it may or may not go further the other direction.

Init Order - Round 3 (cont)
Rilka
Dalton
Ianna
Bjorkus
Toramin
Enemy

Bjorkus and Dalton still have their actions. If Bjorkus posts and Dalton doesn't yet, I will DMPC him again (open to suggestions for his action).

Battle Tracking:
Rilka - Improved Sanctuary (GG2 made save), Haste, Shield of Faith
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - Shield, Haste

Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism: +2 on attack rolls, saves, and skill checks

Shield: +4 shield bonus to AC

Haste: (8 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack

Shield of Faith: +3 Deflection bonus to AC


Sense Motive DC 19 or INT DC 15:
When Toramin swung at the glass golem and hit the wall, it had no reaction whatsoever. It didn't even seem to react to being attacked, despite it currently being in full combat with Rilka. Could it be possible that the golems here see the invisible walls? Perhaps that's why they didn't attack


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus looks for signs of the invisible walls.

Perception: 1d20 ⇒ 1

I guess it doesn't really matter where I look with a roll like that.

Sense Motive: 1d20 + 14 ⇒ (14) + 14 = 28

"The golems can soddin' see the walls. Follow their lead!"


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Watching the party's interaction with the walls, Dalton thought some obfuscation on his part would be quite beneficial.

The golems might be immune to magic directly, but conjurations would still be quite useful, creating real things instead of modifying what was there.

Int check: 1d20 + 6 ⇒ (3) + 6 = 9

Carefully, using his knowledge of what he'd seen of the walls (as I haven't been here to see the chronology), he approached the middle of the room (G7), then released a cloud of mist. Hopefully they will need to wander a bit now.

Obscuring mist.


Dalton tries to approach the middle of the room, but then runs his nose square into an invisible wall, bruising it painfully.

Map updated. You still have a move or standard action remaining. Would you like to cast your obscuring mist here (H5) or take another action?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Sorry, H5 is good.


Dalton disperses mist from his person and it has mixed results. On the one hand, it turned out to be very effective as Dalton revealed a lot about where the invisible walls are in the room (and that they go all the way to the ceiling). On the other hand, Bjorkus and Dalton can see nothing but each other, and the rest of the party can't see them.

The glass golem continues its mindless, vicious assault of Rilka. This time she doesn't see the quick stab coming and is pierced through her leg, receiving a wound that bleeds badly. With Ianna's new magic Rilka just barely dodges the next blow.

Init Order - Round 4
Ianna
Dalton
Ianna
Bjorkus
Toramin
Enemy

Map updated. Rilka takes 19 damage and will take 2 bleed damage on her turn every round until it is stopped with a heal check or magical healing. Party up!

Battle Tracking:
Rilka - 19 damage, 2 bleed damage, Improved Sanctuary (GG2 made save), Haste, Shield of Faith
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - Shield, Haste

Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism: +2 on attack rolls, saves, and skill checks

Shield: +4 shield bonus to AC

Haste: (7 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack

Shield of Faith: +3 Deflection bonus to AC

Dice:
GG2 vs Rilka: 1d20 ⇒ 191d20 ⇒ 9
Damage: 2d8 + 13 ⇒ (4, 2) + 13 = 19
Bleed: 1d8 ⇒ 2


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

I don't think you moved our tokens on the map last round. So I think Rilka should be further in the room.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka inhales fiercely through gnashed teeth. ”It goes up to the ceiling,” Rilka groans, seeing the wall’s outline due to the mist. A seed of a plan withers in her mind. ”Let me try to get past this golem.”

Aided by Dalton’s magic, she attempts to tumble and roll past the crystalline golem, pushing off the wall when she needs to. She expects other invisible walls to force them into close quarters with the golems, so she splashes, flings water in the direction she is moving.

acrobatics + inspiration: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (2) = 17
perception: 1d20 + 13 ⇒ (1) + 13 = 14
Round 4 Standard action: Perception looking for invisible walls at P9
Move action: Acrobatics skill check (with inspiration) to avoid AoO; half speed is (25+30)/2 = 25 feet. (Moving P8...O9...N10 if possible)
Inspiration points: 5/6


GG2 AoO vs Rilka: 1d20 ⇒ 7

The golem swings at Rilka, but just misses as it tears a chunk out of the stone wall. The halfling continues and tries to turn, but runs into an invisible corner and follows it around instead.

Map updated. Rest of the party to act!


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Ianna moves after Rilka. She holds up her hand to release a flash of green and gold light.

Channel: 3d8 ⇒ (6, 2, 3) = 11


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin moves to where he last saw Rilka and lashes the golem.

Smash: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage: 1d10 + 10 ⇒ (2) + 10 = 12


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Seeing the gap the mist highlighted, Dalton sought to further obstruct the golems' movement. He moved a jot to the left, conjuring his floating disk. Once the gap came into view, he moved the evocation to the other side of it. A few feet off the ground, he hoped it would force the creature to trip. Glass is brittle still, last I checked.

Move to G5. Disk moved to F6.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin will retract his chain in a defensive manner.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus stays by Dalton's side, prepared to strike the golems if they try to reach the mage through the gaps in the nigh-invisible barrier.

Ready.


Dalton moves closer and gets his own force terrain into place. Ianna moves to back up Rilka, healing her and closing her bleeding wounds. Bjorkus uncertainly follows Dalton and gets ready to be attacked. Toramin moves and with the clinking of chains gets ready to attack the glass golem that has been attacking Rilka.

The glass golem switches to its new target without a beat, continuing to swing its massive bladed arms. One attack lands and gives him a deep cut on his arm, but the other bounces off of armor.

Init Order - Round 5
Ianna
Dalton
Ianna
Bjorkus
Toramin
Enemy

Toramin takes 8 damage and now has 3 bleed damage on him. Party to act!

Battle Tracking:
Rilka - 10 damage, Improved Sanctuary (GG2 made save), Haste, Shield of Faith
Dalton - Haste
Ianna - Improved Sanctuary (GG2 failed save), Haste
Bjorkus - Heroism
Toramin - 8 damage, 3 bleed damage, Shield, Haste

Sanctuary: DC 16 will save or lose action and be unable to attack for duration of spell.

Heroism: +2 on attack rolls, saves, and skill checks

Shield: +4 shield bonus to AC

Haste: (6 rounds left) +1 on attacks, AC, reflex saves. +30 movement speed (up to twice original), extra attack with full attack

Shield of Faith: +3 Deflection bonus to AC

Dice:
GG2 vs Toramin: 1d20 ⇒ 161d20 ⇒ 9
Damage: 2d8 + 1 ⇒ (4, 3) + 1 = 8
Bleed Damage4: 1d8 ⇒ 3


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Channel: 3d8 ⇒ (7, 2, 8) = 17

The power of Ianna's faith closes her brother's wounds and Rilka's.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Stone Strike: 1d20 + 16 + 1 + 2 ⇒ (17) + 16 + 1 + 2 = 36
Damage: 1d10 + 13 + 2 ⇒ (2) + 13 + 2 = 17

Stone Strike (Haste): 1d20 + 16 + 1 + 2 ⇒ (2) + 16 + 1 + 2 = 21
Damage: 1d10 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Stone Strike: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16
Damage: 1d10 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Toramin return's the golem's attacks in kind.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Dalton waited and listened for his foes' movements.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

In the meantime, he prepared an offensive bit of telekinesis. The bludgeoning nature would do well against the golems, limited as it was.

Readied telekinetic fist.

Touch: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 4 ⇒ (1) + 4 = 5

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