
|  Araklifest | 
 
	
 
                
                
              
            
            Araklifest pockets the cure potion for possible use would the Aspis agents wound one of them seriously. The vials with acid he gives to Rico and Gorrec, as he has no use for them.

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            Although Beguiling Gift has many uses, I doubt the common thing to do with an Acid is to consume it, nor spreading it over your skin as an oil... Would be hilarious, but not in the spirit of the ability. I'll just pocket it somewhere, for when I decide that I need to do damage or something.

| GM Woran | 
 
	
 
                
                
              
            
            Setting up the crates is hard work, but in the end it looks like a solid barricade. It does take you several hours to move so many crates and pile them up stabilly.
Not that long after your evening meal, there is a hard rap on the guard room door.
"Open up. Inspection!" you can hear a man's voice call out from outside.

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            "Says who?"
In a guard room, I assume it is possible to look through the door without opening it, some kind of window, or hatch that can open?
Also, can I get a token for my phantom, or is ghost dog my phantom?

| GM Woran | 
 
	
 
                
                
              
            
            Ghost dog is the guard dog you found. I;ve put up a phantom next to you
"Captain Arnak of the Kortos Consortium. I'm here to inspect the wharehouse."
There is indeed a little hatch you can open. When you look outise, there are two men in front of the door, wearing leather armor. They have a Kortos Consortium pin holding their cloaks. Their gear looks to be very well kept.

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            "Greetings captain. I am Gorrec. Our superiors did not tell us that you would inspect the warehouse."
Gorrec looks a bit closer at the pins they are wearing.
"I see you were the Kortos outfits fitting your station. Unfortunately we are under strict orders to let no one in the warehouse until given explicit orders by our direct superiors, or if they have the password."
He looks at them expectingly.  Assuming they remain silent or deny knowing anything about a password
"I see you were not informed, unfortunately, that does mean I cannot allow you entrance to this facility."
Gorrec explains: "We received intelligence from our agents that someone is trying to sabotage our operation here, and we have seen people attempting to interfere with our business in this very city. We managed to thwarth those attemps, but the Aspis consortium expects a final desperate attempt on the cargo we have stored here."
Gorrec looks a bit disheartened. "Again, my apologies, but if I let you in without the proper codephrase it can cost me my head."
GM, Can you figure out how many bluff checks this is? and could you roll them? The modifier = +9, and I have a +1 shirt of rerolling

|  Araklifest | 
 
	
 
                
                
              
            
            ARaklifest hears the discussion between Gorrec and the Kostos guards, while he holds a position with a good line of fire to the southern entrance and the southernmost toplight. He keeps silent, not giving away his presence.

| GM Woran | 
 
	
 
                
                
              
            
            bluff: 1d20 + 9 ⇒ (18) + 9 = 27
bluff: 1d20 + 9 ⇒ (6) + 9 = 15
I'm rerolling that second check for you
bluff: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
The dice roller loves you. I'm going for a harder check as I dont think you found an aspis badge to flash, but with the reroll you're good.
The captain nods, listening carefully.
"Very well indeed. We head heard there were some... problems with a shipment, and came to investigate. We had not heard about a password being used, but it looks like you have the situation well under control."
He gives you a sharp salute. "Very well then, a good evening to you and I hope your operation here will be spared trouble."
He walks away and gives a sharp whistle on his fingers. From behind the building, two more Cortos guards appear. You can watch them walk down the street untill they turn a corner.

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            Gorrec salutes back "A good evening to you too. I hope the next time we meet it will be under more favourable circumstances."
He turns to his companions: [/b]" The Kortos are gone, now prepare this room to give the Aspis a warm welcome." [/b]

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            "I'll admit, stellar play Gorrec... Now help me with this spider jar. It must be placed on that cra... There is no crate yet..."
Rico helps setting up the crate and spider trap (mostly by pointing, as he is unable to drag the crates).
The he hides in the warehouse with the rest, Vomit Capsule in the hand.
Stealth: 1d20 + 11 ⇒ (19) + 11 = 30

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            Let's see if I get the map correct. We have blocked the outside doors except the side door of the guard room, we have trapped that with a spider swarm. What is that wall of crates doing for the main front door, shouldn't those be blocking the door?
"Good to see you finally recognise my magnificence Rico." Gloats Gorrec. After the trap has been set up, Gorrec and the phantom follow suit en hide in the warehouse. Gorrec has a wand of mage armor in hand.
stealth Gorrec: 1d20 + 1 ⇒ (10) + 1 = 11
stealth Phantom: 1d20 + 6 ⇒ (5) + 6 = 11

|  May Flower | 
 
	
 
                
                
              
            
            I set the crates like that so it doesn't actually block the door but if they move in and look around a bit than they notice that it blocks access. It was a bit of a tactics to not tip anyone off strait of the bat.

|  May Flower | 
 
	
 
                
                
              
            
            "Yes Sir, it's called 'San Kai Shi No Jutsu'. It entails lots of biting, claws and growls. The initial effect being death to one target and spraying lots of gore on others. Soon after an intimidation takes place to any remaining unfortunates."

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            Gorrec looks a bit confused "Sure, you do your San Key Chi No Youtsou stuff, we will deal with anyone who gets in through any other route. "

|  May Flower | 
 
	
 
                
                
              
            
            (Your sense motive lets you believe that May refers to a bit of brovado about the two dog's and herself)

| GM Woran | 
 
	
 
                
                
              
            
            With the Kortos guards gone, it all goes quiet.
Time passes. After about two hours, you hear a sudden crash of broken glass. Then a loud scream. It souds as if its moving away.
(If someone takes a peek outside, you see a man, covered in spiders, running away screaming, chased by more spiders)

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            "One trap well placed." Rico snickers.
"Now stay quiet everyone, it's unlikely he is the only one."

|  Araklifest | 
 
	
 
                
                
              
            
            Araklifest keeps silent, unmoving so not to draw any attention from an outward observer. As soon as someone forcefully enters the premisses, he cast shield on himself, before wading into the fray.

| GM Woran | 
 
	
 
                
                
              
            
            On edge, you are ready!
...and nothing happens. You dont know who that man was, or if he had friends, but it looks like the spiders were an active deterrent.
Another hour passes, and it is getting close to midnight.
Just as you start wondering if anyone is going to show up, there is again a crash and breaking glass. But this time, its one of the sky lights breaking!
Two ropes dangle down, and two men rappel down. Once on the ground, they draw weapons.
Now that your attention is drawn to the center of the room, you see two more people, this time they are coming from a previously secret hatch in the floor!
This concludes the surprise round
init May: 1d20 + 2 ⇒ (3) + 2 = 5
init Gorrec: 1d20 + 2 ⇒ (5) + 2 = 7
init Rico: 1d20 + 3 ⇒ (8) + 3 = 11
init Rawlins: 1d20 + 3 ⇒ (6) + 3 = 9
init Araklifest: 1d20 + 5 ⇒ (17) + 5 = 22
init Mercenary melee: 1d20 + 2 ⇒ (5) + 2 = 7
init Mercenary casters: 1d20 + 1 ⇒ (11) + 1 = 12
init roll-off Gorrec: 1d20 + 2 ⇒ (1) + 2 = 3
init roll-off Mercenary melee: 1d20 + 2 ⇒ (1) + 2 = 3
init roll-off Gorrec: 1d20 + 2 ⇒ (3) + 2 = 5
init roll-off Mercenary melee: 1d20 + 2 ⇒ (5) + 2 = 7
Round 1
Araklifest
Mercenary casters
Rico
Rawlins
Mercenary melee
Gorrec
May
Araklifest gets to go first!
Map wise: you can ignore the pre-printed crates. You moved so many of them around, they are not in those spots anymore. You can stand in those squares.

|  Araklifest | 
 
	
 
                
                
              
            
            Araklifest casts shield on himself, while he runs in the direction of the nearest mercenaries. He goes for the obvious caster from the two men, with his rapier ready.
I'm not sure which one is the caster and if I could reach and attack him now.

| GM Woran | 
 
	
 
                
                
              
            
            Araklifest casts shield and moves forward. Its hard to judge who would be a caster. A quick glance shows that every adversary is wearing armor.
Mercenary casters
The female human in the back walks forward. She clutches a morning star in one hand, and a wooden symbol in the other. She raises it, and a wave of black energy rushes out from her. It does not harm her team mates, but saps some of your life energy.
neg channel damage: 1d6 ⇒ 3
Will save for May, Rawlins and Araklifest
The female elf in the back lets loose the arrow she had nocked at Rawlins.
bow: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 ⇒ 2
She then drops the bow and moves forward, drawing a longsword in the process.
Round 1
Araklifest 
Mercenary casters 
Rico 
Rawlins 
Mercenary melee 
Gorrec 
May
Rico and Rawlins can act!

| Rawlins Langdon | 
 
	
 
                
                
              
            
            Will save: 1d20 + 2 ⇒ (10) + 2 = 12
Don't think that's enough. 5 damage total, it is.
"Samahani mimi kufanya hivyo, wewe kuondoka na uchaguzi!"
Rawlins grabs his morningstar and swings at the negative channeling Cleric with it. Five-foot step, move action to draw, standard to swing.
Attack roll: 1d20 + 4 ⇒ (5) + 4 = 9
Damage roll: 1d8 + 6 ⇒ (5) + 6 = 11
Sorry for the absence, got sick and it's hard to get back into PbP again, I just let you do the talking up to this point, hope you didn't mind.

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            Two points of defence we missed...
Rico walks up to mister Red and holds out his Vomit Capsule.
"Good sir, I see you're of the athletic kind. Wonderful, wonderful, but do you take proper care of your body? Such activities might drain you of vital nutrients if you're not careful, and the acidity of your blood might raise to levels your kidneys cannot handle. But not to worry! Lucky Rico of Honest Fink Enterprises has the solution! Introducing the wonderful Vitamin Z! This baby is packed with all vital nutrients and lowers blood acidity with 200%! Every sportsman should have this lodged in their dietary habits! Free sample sir? Just today!"
Buyer Beware Performance. Will save 16 or drop whatever necessary to take the Vomit Capsule and consume it next turn (standard action which provokes). If consumed, mister Red will start vomiting until the start of his next turn, unable to do anything else.

| GM Woran | 
 
	
 
                
                
              
            
            May makes her save, so only takes 1 damage from the channel
Rawlins: takes a big swing, but his heistation shows in his move and he misses.
Rico: holds a very compelling talk.
will save red: 1d20 + 3 ⇒ (7) + 3 = 10
Mercenary melee: Red looks like the capsule is the best thing that has happened to him. He drops his sword and grabs the capsule.
Blue takes a look as if his buddy has gone insane. He walks around Rico, keeping some distance from his buddy, in case whatever it is he got is contagious, and tries to whack the halfling.
longsword attack on rico: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Round 1
Araklifest 3 damage
Mercenary casters 
Rico 10 damage
Rawlins 5 damage
Mercenary melee 
Gorrec 
May 1 damage
Gorrec and May can act!

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            Rico will take the Attack of Opportunity (also, auch...)
AoO: 1d20 - 1 ⇒ (11) - 1 = 10 for 1d3 - 3 ⇒ (1) - 3 = -2
Rico gracefully misses, might have something to do with that longsword down his shoulder.

|  Gorrec the Magnificent | 
 
	
 
                
                
              
            
            Gorrec activates the wand again to cast mage armor on the phantom AC phantom now 18
He does a 5 foot step, and shouts to Rawlins: Kumchoma wahubiri katika uso wake kabla ya njia tena.
If Rawlins attacks the cleric on his next attack he will get a +2 to hit
The phantom moves 5 foot  and grabs the stoneplate from his back and put it at his feet.  Just fluff, phantoms have slam attacks  From below the hood you hear it say towards the blue mercenary: "Introduce yourself. It will be easier for your family to mourn you if this has a name on it."  The phantom point towards the stone slab, and you recognise it as a gravestone. 
Written on it is: 
"Aspis Idiot" 
"??? - 28 Neth 4715." 
"He dared to attack 
Gorrec the Magnificent"
intimidate: 1d20 + 5 ⇒ (6) + 5 = 11
The date is from Delroya's last letter, I assume it is today

|  May Flower | 
 
	
 
                
                
              
            
            May raises her hands in an spell casting stance and shouts out "Nitoriu Hyoui-Gattai!!!"
A flash occurs and a little streak of light in the form of a white wolf  jumps from May's hands and into Nitoriu. Nitoriu hows deeply while the light transforms into stony plates on his skin and his eyes transforms into gemstones gleaming deep red.
(Spirit's gift Stone, Nitoriu now has DR 5/Adamantine for one minute).
"Nitoriu Flank and attack that dark one"
Nitoriu jumps forward and rushes around the archer past the back of the cleric (he provokes in his rush to reach the flanking position) and then makes a bite attack:
Bite attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 damage: 1d6 + 2 ⇒ (3) + 2 = 5
While sinking his teeth in her legs he tries to trip the cleric trip: 1d20 + 3 ⇒ (7) + 3 = 10 but the cleric is heavy on her legs and holds her stance.

|  May Flower | 
 
	
 
                
                
              
            
            Activating spirit form is a standard action for May. I'm not sure how to guide the guard dog. If May can use her move action on a handle animal to give the attack command to attack the archer than she tries that: handle animal dc 10: 1d20 + 4 ⇒ (10) + 4 = 14.
If that requires a standard action than she just walks forward to the archer and threaten it with a Sickle.

| GM Woran | 
 
	
 
                
                
              
            
            Gorrec: Buffs his Phantom. The Phantom puts on a great display, but the Aspis agents appear to be unimpressed.
A druid or ranger can handle an animal companion as a free action or push it as a move action. Commanding an animal that is not your companion is a move action, while "pushing" an animal is a full-round action. 
Commanding an animal requires a handle animal check. Having it do a trick it knows, only requires a DC10 (12 if injured). Its fairly easy to make that with your animal companion at lvl 1 as the Link ability gives you a +4. However I am not sure as May can make that on the dog, as I dont see her skills and she dumped charisma. So I cant make the check for you.
May: Sends Nitoriu forward. The wolf makes a quick dash and bites the cleric, ripping a deep gash in the womans calf.
attack of oppurtunity: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d8 + 1 ⇒ (2) + 1 = 3
The mace of the woman connects solidly on Nitoriu's shoulder, but bounces off without doing any damage.
Round 2
Araklifest 3 damage 
Mercenary casters 5 damage on cleric
Rico 10 damage 
Rawlins 5 damage 
Mercenary melee 
Gorrec 
May 1 damage
Araklifest! Go go go!

|  Araklifest | 
 
	
 
                
                
              
            
            Araklifest wills his rapier magical by spending one point of his arcane pool while he attacks the mercenary caster in front of him.

| GM Woran | 
 
	
 
                
                
              
            
            Araklifest rapier skids of the mans armor. The man in front of you looks more like a burly melee type then a caster.
Mercenary casters: The cleric steps forward, leaving a trail of blood from her leg.
"Oh mighty Lord Norgorber strike our enemies down!
channel negative energy: 1d6 ⇒ 2
Will save for everyone except Gorrec. The phantom falls just inside its radius, but I do not know if it can be affected.
The archer rolls her eyes. "Stupid zealot, stepping right into the thick of it. How am I to keep you alive?"
She takes another swing at Rawlins. 
longsword attack on Rawlins: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Round 2
Damage totals do not reflect the negative channel
Araklifest 3 damage 
Mercenary casters 5 damage on cleric 
Rico 10 damage 
Rawlins at -2 
Mercenary melee 
Gorrec 
May 1 damage
Rico an Rawlins can act.

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            The Phantom can be affected by negative channeling. It is a living outsider, not an undead.
Will Save: 1d20 + 2 ⇒ (5) + 2 = 7 Whelp, that looks like a failed save.
Rico 5ft steps out of the way, standing next to Araklifest. He whips out a wand from his Spring-Loaded Wrist sheath and taps himself with it. Wand of Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4
Then he looks at the sword that the Red Guard dropped on the floor, and decides to pick it up. "Kinda dangerous to leave these things on the floor, someone might step on it!" Rico picks it up and immediately drops it behind him. "Gross! You vomited all over it! Now I need to disinfect my gloves!"
No AoO, because mister Red is still vomiting. Dropped the sword in the square behind me (as a free action). I marked the damn thing on the map with a black icon, and picking it up provokes. Also, where is the dog at the moment?

| Rawlins Langdon | 
 
	
 
                
                
              
            
            Whelp. ._.
Will save: 1d20 + 2 ⇒ (13) + 2 = 15
[[oc]I hope that'll do, I'll take 1 damage.[/ooc]
Check to stabilise (DC 14): 1d20 + 2 ⇒ (14) + 2 = 16
Good luck, guys. I was thinking of healing myself instead of attacking, but decided against it. That 9 damage in a turn would still have downed me, I think.

|  May Flower | 
 
	
 
                
                
              
            
            May's handle animal is +4. +8 if it concerns her own companion. So she makes the dc 10 check to command the guard dog with her move action.
So the dog rushes forward and makes and attack :) and then also gets into the channel :(
Stats Guard dog: +2 to attack, 1d4+1 damage, 6 HP, 13AC, ricks: Attack, defend, down, guard, guarding
bite attack on archer: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (1) + 1 = 2
will save guard dog: 1d20 + 1 ⇒ (19) + 1 = 20
will save nitoriu: 1d20 + 2 ⇒ (16) + 2 = 18
will save May: 1d20 + 4 ⇒ (10) + 4 = 14
the guard dog makes the save and takes 1 damage
Nitoriu makes the save and takes 1 damage
I'm not sure if May makes it or not.

| GM Woran | 
 
	
 
                
                
              
            
            I'll update the combat tonight when I have easy access to the stats. But since May's handle animal is not +9 (so even with a 1 you'd make 10), you actually have the roll the checks, for both your animal companion and the dog, as there is still a chance it would fail. Its not big, but its there. You cant take 10 in combat.

|  "Honest" Rico Fink | 
 
	
 
                
                
              
            
            May rolled for the dog already in an earlier post (it doesn't show the green text in the quote).
Activating spirit form is a standard action for May. I'm not sure how to guide the guard dog. If May can use her move action on a handle animal to give the attack command to attack the archer than she tries that: handle animal dc 10: 1d20 + 4 ⇒ (10) + 4 = 14.
If that requires a standard action than she just walks forward to the archer and threaten it with a Sickle.
She didn't do it for Nitoriu, though. She can only fail that one on a 1, but you can always be unlucky.

|  May Flower | 
 
	
 
                
                
              
            
            Excellent point and thank you for the patience with the zoo:
handle animal Nitoriu for attack trick: 1d20 + 8 ⇒ (4) + 8 = 12
Theres just one more thing to clear up. Nitoriu has now damage reduction 5/Adamantine so the AoO damage did not get through.
With this I should be back in sink with initiative. I'm sure by now my next turn is close at hand lol.

|  May Flower | 
 
	
 
                
                
              
            
            Sooo, due to me leaving tomorrow I hope you can bare with me.
I know it's Mercenary melee and than Gorrec's turn. But I would like to post my turn now. So I can help you out as much as I can. Please forgive me for any confusion this creates and please resolve it after the Mercenary's and Gorrec's turn.
Nitoriu keeps attacking the cleric and takes a five foot step to get to her.
bite attack: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (6) + 2 = 8
Nitoriu seems to really sink his teeth into a weak spot and tries to confirm confirmation: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (1) + 2 = 3
If it confirms than he deals 11 damage. And tries and trip if she still stands. trip: 1d20 + 3 ⇒ (8) + 3 = 11
May rushes forward and uses her wand of cure light on Rawlin.
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
"Rawlin, stay with us my friend"
The guard dog keeps attacking the archer
bite: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (2) + 1 = 3
But misses.
 
	
 
     
    