GM Woran's The Consortium Compact (Inactive)

Game Master Woran

GM cheat sheet:

[dice=perception May]1d20 + 2[/dice]
[dice=perception Gorrec]1d20 + 4[/dice]
[dice=perception Rico]1d20 + 4[/dice]
[dice=perception Raziq]1d20 + 5[/dice]
[dice=perception Araklifest]1d20[/dice]
[dice=perception Nitoriu]1d20 + 5[/dice]
[dice=init May]1d20 + 2[/dice]
[dice=init Gorrec]1d20 + 2[/dice]
[dice=init Rico]1d20 + 3[/dice]
[dice=init Raziq]1d20 + 1[/dice]
[dice=init Araklifest]1d20 + 5[/dice]

Handouds
Tavern map
Sewer map


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Dead Suns:

You can set yourself up on the map and let me know how/if you are hiding

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico will hide behind the Statue, holding on to a Vomit Capsule for sale.
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Crouching Halfling, Hidden Merchant


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

Rawlins huddles in between the beggars in the alcove with the fire beetle, hoping to stay out of sight.

Stealth: 1d20 - 3 ⇒ (12) - 3 = 9

At least I'm out of direct line of sight, that should count for something. >_>

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

How about disguise? Rawlins might fit right in with the people down here, lying about, waiting for their substance (in your case, booze).

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

The shadowy figure disappears into Gorrec, and he moves after Rawlins into the alcove.

stealth: 1d20 + 4 ⇒ (10) + 4 = 14


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision
"Honest" Rico Fink wrote:
How about disguise? Rawlins might fit right in with the people down here, lying about, waiting for their substance (in your case, booze).

Good idea! If I take that original roll, it becomes a 14, or I'll just reroll it, whichever the GM prefers.

Disguise: 1d20 + 2 ⇒ (20) + 2 = 22


Dead Suns:

Your stealth is poep, but your disguise is awesome!


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

That's so he can see how well I blend in!

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest hides way beyond the entrance, where the darkness of the sewers hides him well, hoping to surprise the Leper when he uses the same entrance they used. His senses are alert on the chance that he comes from one of the sewers in stead of the entrance.

Araklifest will wait till the drugsmaker comes close to the alcove, before closing in from behind. Would the Leper find him first, he hopes that his friends can come to his aid from behind their target.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I'm going to take an empty bottle and lie near the drugies, bluff beging out of it bluff: 1d20 - 1 ⇒ (13) - 1 = 12
Nitoriu is going to stay behind me quietly lying down.


Dead Suns:

You wait. And you wait. And you wait. You are starting to get quite hungry and begin thinking of leaving. But then there is sound and movement from the sewer grate.
A thin man descends the ladder. He's got one of the beetles perched on his shoulder, lighting the way.

perception: 1d20 + 9 ⇒ (17) + 9 = 26

He proceeds to walk to the first beggar and starts to check the man, but suddenly he looks up.
"Hey, who are you!"
He brings his fingers to his mouth and lets out a sharp whistle. Two beetles move out of the broken sewer pipe.

init rolls:

init May: 1d20 + 2 ⇒ (4) + 2 = 6
init Gorrec: 1d20 + 2 ⇒ (1) + 2 = 3
init Rico: 1d20 + 3 ⇒ (15) + 3 = 18
init Rawlins: 1d20 + 3 ⇒ (15) + 3 = 18
init Araklifest: 1d20 + 5 ⇒ (15) + 5 = 20
init Lazlo: 1d20 + 6 ⇒ (3) + 6 = 9

Round 1

Araklifest
Rico
Rawlins
Alchemist
May
Gorrec

Bold may post an action.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

yeay battle

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Easy to domesticate... I should have taken the hint...

Rico hears that mister Leper has spotted someone from his party, and decides that he needs to spring into action. He holds on to the Vomit Capsule tightly, adding the same curse that took out the phantom (Bad Deal Performance). He then moves out from behind the statue, towards the whistleblower.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest spends one point from his arcana pool to make his rapier magic for this fight. Swiftly he tries to bridge the distance to the alchemist.

Does he comes close enough for an attack in this round?


Dead Suns:

I would assume Araklifest had moved a little more backwards so he would not be easily spotted in an empty tunnel. You can reach the man next round. For easy reference, I would say you end in the first square of the map.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

That works for me.


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

What's the lighting like? Would normal vision suffice in the dark, or are we supposed to have Light cantrips and the like on?

Rawlins walks outside the alcove slightly panicked, and tries to reason with the man.

"Nkosi, silapha nje ukubuza kuwe mayelana into yifa lakho, akukho okunye. We cha fisa you phi umonakalo!"

He realises he's all but unintelligible to most people, sighs, and lashes out with his cloak towards one of the beetles. Metal mystery Steel Starf revelation. Drew on the map which one I want to hit.

Steel Scarf: 1d20 + 4 ⇒ (14) + 4 = 18
Scarf damage: 1d8 ⇒ 3

Lazy Google Translate:
Sir, we're just here to ask you about an item in your possession, nothing more. We don't wish you any harm!


Dead Suns:

The beetles provide light. I would assume enough for normal vision, otherwise the NPC would be hampered as well. Also gave the beetles a color, sorry I forgot.

Rico and Araklifest: come out of hiding.

Rawlins: nerves make it so his speach is unintelligible. He lashes out with his scarf at the red beetle, scoring a nasty gash across its carapace.

Blue beetle Scurries forward and tries to bite Rawlins.
beetle bite: 1d20 + 3 ⇒ (7) + 3 = 10
But it only gets a mouth full of trouser
It moves normally, so Rawlins can make an attack of opportunity if he is eligible.

Red beetle: Scurries forward and angrily lifts its wings, flashing its carapace brightly.

fort save rawlins: 1d20 + 2 ⇒ (20) + 2 = 22

fort save rico: 1d20 + 3 ⇒ (2) + 3 = 5
dazzled: 1d3 ⇒ 3

The flash quickly dissipates. Rawlin closes his eyes in time, but Rico is caught off guard. Stars dance before his eyes and he is Dazzled.

dazzled:
Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

yellow beetle Scurries forward to protect its master and tries to bite Rico.
beetle bite: 1d20 + 3 ⇒ (1) + 3 = 4

Alchemist: The man picks a flask from a bandolier on his chest and drinks it. Veins start throbbing on his arms and head. "Filthy thieves! No one touches my lives work! I'll teach you a lesson!

Round 1

Araklifest
Rico
Rawlins
Alchemist
May
Gorrec

Bold may post an action.


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

The Steel Scarf ability lasts only for that action. I'm once again unarmed. Could've drawn a weapon instead, but this was more fun.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec takes a 5 foot step and stares angrily at the shouting man.

"How dare you to call me, Gorrec the Magnificent, filthy? I will make you regret those words."

Intimidate: 1d20 + 14 ⇒ (18) + 14 = 32

Go ahead Rico, this should help with your tricks.

"Nitoriu, bite that man in his leg"

Nitoriu gets a +2 on his first attack against the alchemist

Combat advice feat:
As a move action, you can offer useful advice to an ally engaged in combat at just the right moment. Designate an enemy; your ally gains a +2 competence bonus on her next attack roll against that enemy. For your ally to benefit from this feat, you must be able to clearly see your ally and the designated enemy, and your ally must be able to hear you.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May moves forwards and attacks with a scimitar attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (4) + 3 = 7
Nitoriu attacks with bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 2 ⇒ (4) + 2 = 6
If it hits he tries a free trip that does not provoke
trip: 1d20 + 3 ⇒ (9) + 3 = 12


Dead Suns:

My bad, I did not define the map clearly. The channel in the middle is filled with sewage. The sides are elevated from this channel and are safe to walk on. The middle part is basically all poop.

Since the channel isnt wide, its a DC5 acrobatics to jump across.
You can stand in the channel, but you'll be knee deep in poop.

May can adjust her actions if she wants to with this new knowledge.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

I have time at the moment to post, so I'll post something in advance. I marked the position Rico had before I moved his picture. The position I wanna take might be occupied by May when she changes her action. If that would be the case, then Rico will try to squeeze with the Drug Addict, and still tumble past the beetle (if I even make that...)

Rico maintains his Bad Deal Performance (swift action), and looks ahead. It is getting rather crowded in here... And I do not want to swim in the poop... Better squirm my way through the crowd, I suppose, like a real merchant.

Rico braces himself, and rushes forward like a madman, over the beetle, jumping the drug addict, and sliding under the Leper I'm seriously hoping this is going to work.
Fast Tumble through opponent's squares: 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15, the result is 5 higher against the medium sized mister leper, due to Underfoot Dodger.

Racial Trait: Underfoot Dodger:
City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity.

If Rico makes the Tumble
"If there is anyone who is going to steal anything here, it is you, good sir! Prices that can't be beat, it is like you're robbing me blind! Introducing the cure against everything! Paracetamoxyfrusebendroneomycin!" Rico starts a silly dance, while holding the capsule in sight and sings: "Paracetamoxyfrusebendroneomycin! Paracetamoxyfrusebendroneomycin! It can cure the common cold and getting struck by lightning! Paracetamoxyfrusebendroneomycin! Fa lalalala fa la la, fa lalalala fa la la!" Constantly waving the capsule in his face.

Buyer Beware Performance, with underlying Bad Deal Slumber Hex. He needs to make a DC 16 Will save or drop wathever necessary to take the Vomit Capsule of my hands. Then he also immediately needs to make a DC 16 Will save against the Slumber Hex. If he fails both, he falls asleep without consuming the capsule. If he makes the second save, he will consume the capsule on his turn as a standard action that provokes, and immediately begins to vomit till his next turn (unable to do anything til that next turn). If he makes the first save, nothing happens. Both are Mind-affecting effects. Also Gorrec yelled at him (thank you Gorrec!)

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Confucionnnnn

May does not want to stand in poop.
So May tries to get to the left side of the alchemist, while on his right side an drug addict is slummed on the ground and Rico tumbles onto that squire. I think it's best if Nitoriu than attacks the yellow bug instead of the alchemist to make it all work space wise.

So that is a jump action from may to get there and the alchemist can make an aoo.
jump: 1d20 - 3 ⇒ (18) - 3 = 15
and a jump from Nitoriu jump: 1d20 + 9 ⇒ (6) + 9 = 15 and he gets two aoo's from the bugs.


Dead Suns:

Resolving this in order otherwise its going to more chaos. Sorry about not being clearer about the map.

Rico: Jumps the beetle, which reacts surprisingly fast.

beetle bite: 1d20 + 3 ⇒ (16) + 3 = 19

Luckily Rico is just a tad git quicker.

Doesnt provoke from the alchemist

May: and Nitoriu jump over the sewer channel.

Nitoriu draws attention from one of the beetles.
beetle bite: 1d20 + 3 ⇒ (12) + 3 = 15

Luckily Rico had already drawn attention from the other beetle.

Nitoriu sinks his teeth deep into the carapace of the beetle. It writhes and ichor starts leaking from the wound. The beetle is too stable on its legs to be tripped but Nitorius attempt.
6 damage on yellow

May draws attention from the alchemist, who strikes at her with a dagger.
AoO dagger: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16

But the strike doesnt penetrates May's armor.
In kind, May's strike doesnt penetrate the alchemists armor in turn.

Round 2

Araklifest
Rico
Rawlins
Beetles six damage yellow
Alchemist
May
Gorrec

Bold may post an action.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Thanks Woran :)


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

Rawlins draws his morningstar, grips it two-handed, and thwacks the blue beetle with it.

Attack roll: 1d20 + 4 ⇒ (11) + 4 = 15
Damage roll: 1d8 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

During a fight Araklifest has absolutely no revulsion about entering a sewer full of poo as it could give an edge in a fight. With some fast steps he found a spot in the sewer where he could attack the alchemists legs with his now magical rapier, in the same thime flanking the man. Due to the slipperiness of the sewer, he doesn't manage to hit the man.

Attack with rapier +1:
attack: 1d20 + 4 ⇒ (4) + 4 = 8


Dead Suns:

Rawlins: crashes his morningstar into the beetles carapace, which splits open and spills the bugs guts everywhere.

Blue is dead

Araklifest: is hindered by the slippery conditions. He has to steel himself against the revolting effluvia in the sewer.

fort save: 1d20 + 3 ⇒ (19) + 3 = 22

But he has no trouble.

Beetles: agrily chittering red steps into the guts of its fallen beetle brother and tries to bite Rawlins.

bite: 1d20 + 3 ⇒ (9) + 3 = 12

But its jaws doesnt penetrate Rawlins armor.

Yellow tries to take another bite out of Rico.

bite: 1d20 + 3 ⇒ (4) + 3 = 7

But it doesnt succeed either.

Alchemist: Whatever the man drank earlier has turned his fists into stone.

will save: 1d20 + 4 ⇒ (8) + 4 = 12
will save: 1d20 + 4 ⇒ (19) + 4 = 23

He takes the capsule out of Rico's hands and swallows it.
This provokes

Round 2

Araklifest
Rico
Rawlins
Beetles six damage yellow
Alchemist
May
Gorrec

Bold may post an full action.
Everyone that the alchemist provokes from may post an attack of oppurtunity.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Why not? AoO Spiked Gauntlet: 1d20 - 1 ⇒ (5) - 1 = 4 for 1d3 - 3 ⇒ (3) - 3 = 0

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

AoO with flank: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Nitoriu attacks the Yellow beetle again
bite: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d6 + 2 ⇒ (3) + 2 = 5 but misses

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

If the Alchemist is still up after the AoO's thank May attacks the Alchemist:
attack: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec carefully and slowly moves out of the alcove 5 foot step and surveys the battle.

Assuming the alchemist is still standing, otherwise Rawlins gets a bonus on his attack against bug red, and Nitoru against bug yellow.
"Araklifest, don't try to hit his legs, aim a bit higher, that part is harder to move away from your long piercing blade"!

"May, strike that leper when he is busy dodging Araklifest."

Both Araklifest and May get a +2 on their next attack to hit the alchemist

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest takes his chance to make an attack of opportunity when the alhemist swallows Rico's capsule. He takes Gorrecs advice by hart and aims a bit higher now. The slippery goo he is standing in, makes him miss another attack, and he have to do a lot of trouble to keep his balance!

Attack of opportunity with Gorrecs advice:
attack with rapier +1: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

" Do not aim for his hat Araklifest. That does first of all no damage, secondly you can't hit it from there, and thirdly he is not even wearing a hat."

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest sighs when Gorrec gives another of his advices, this time one he doesn't need at all, knowing full well why he missed this golden opportunity.


Dead Suns:

Even while vomiting all over the place, the alchemist manages to dodge everyone's attack of opportunity.

May: After her near miss, May has gotten a feeling for the movement of the alchemist and her attack strikes true.

7 damage on the alchemist

Nitoriu: Misses the beetle.

Gorrec: Uses bolstering words to aid his comrades.

Round 3

Araklifest
Rico
Rawlins
Beetles six damage yellow
Alchemist 7 damage
May
Gorrec

Bold may post an action.


HP -4/11| AC 16 | Touch 12 | FF 15 | Fort +2 | Ref +1 | Will +2 | Init +3 | Perception +5 | Normal vision

Rawlins goes to town on the next beetle in front of him.

Morningstar attack: 1d20 + 4 ⇒ (13) + 4 = 17
Morningstar damage: 1d8 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest opens a new attack on the alchemist, aiming as high as Gorrec had pointed out. When his rapier enters the clothes of the alchemist, he is not quite sure if he wounds the man as well.

attack with rapier +1:
attack with rapier +1: 1d20 + 4 ⇒ (15) + 4 = 19possible damage with rapier +1: 1d6 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

"That's no good, you'll get dehydrated if this keeps up!"

Rico pops a iron vial of water from his sleeve (springloaded wristsheath, swift action) and offers it to mister leper.

"This should get your water balance back in tip-top shape! Did you know that this water comes all the way from the Wall of Heaven? You cannot get it any clearer than this! Have some, I insist!"

Yet again, Buyer Beware Performance. DC 16 Will save or take the vial. Then on his turn, drink the water as a Standard action which provokes. The one difference with last time is, that he is free to do whatever with his remaining actions.


Dead Suns:

Rawlins: does a mighty smash and crushes another beetle.

Dead, removed from the map

Araklifest has found his footing, and strikes a hit against the alchemist.

7 damage on alchemist

Rico: has another great deal!

Yellow beetle angrily continues to try and bite the man annoying its master.

bite: 1d20 + 3 ⇒ (6) + 3 = 9

But it fails again.

Alchemist will save: 1d20 + 4 - 2 - 1 ⇒ (14) + 4 - 2 - 1 = 15

The man snatches the water from Rico's grasp, and drinks it in one large gulp.

I forgot his mutagen gives him -1 on his will save. Together with the shaken from Gorrec...
He would take a move action, but the drinking provokes first, so lets see if he is still alive after that.

Rico, May and Araklifest get an attack of uppurtunity.

Round 3

Araklifest
Rico
Rawlins
Beetles six damage yellow
Alchemist 14 damage
May
Gorrec

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

AoO Spiked Gauntlet: 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12 for 1d3 - 3 ⇒ (1) - 3 = -2

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

WHen the alchemist downs another of Rico's fine ware, Araklifest gets a new opportunity to strike at the wounded man. He uses this opportunity to its best, wounding the man probably so severe that he will not live through this.

AoO with rapier +1:
attack with rapier +1: 1d20 + 4 ⇒ (18) + 4 = 22confirmation critical hit: 1d20 + 4 ⇒ (5) + 4 = 9damage with rapier +1: 1d6 + 4 ⇒ (6) + 4 = 10


Dead Suns:

Making up for his bad luck, Araklifest finds the weak spot in the alchemists armor and pierces the man trough his vital organs.

He is down, but if you check he is not dead. We can go out of initiative as the beetle calms down.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"Well done my friends. Now check if he has any notes with him, and then we can finally get out of these sewers. This is no place for a magnificent person like me."

No wounds on our side, and a 100% succes rate for Gorrec, what more can you wish for?

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I cast stabilize on the Alchemist. And on any bug that's down just to try and save them if possible.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

"We should bring mister Leper to the authorities, after we secured more evidence, that is. Surely he has the paperwork on him, we should just strip him until we find it."

Rico loots the Alchemist

"We should also get these people some help as well. We can't let them waste away in the sewer like this. Better to take them up on the streets and towards a temple or something."


Dead Suns:

The two downed bugs are dead-dead, but the last one alive looks like it needs some cheering up


Dead Suns:

Rico takes some time searching the body of the alchemist.
He finds five vials, two daggers, and a book.
The man further wears a nice cloak and wears sturdy armor. He's got coins in his pocked which add up to 10GP.

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