GM Woran's The Confirmation. (Inactive)

Game Master Woran

GM cheat sheet:

[dice=perception May]1d20 + 2[/dice]
[dice=perception Gorrec]1d20 + 4[/dice]
[dice=perception Rico]1d20 + 4[/dice]
[dice=perception Raziq]1d20 + 5[/dice]
[dice=perception Araklifest]1d20[/dice]
[dice=perception Nitoriu]1d20 + 5[/dice]

[dice=init May]1d20 + 2[/dice]
[dice=init Gorrec]1d20 + 2[/dice]
[dice=init Rico]1d20 + 3[/dice]
[dice=init Raziq]1d20 + 1[/dice]
[dice=init Araklifest]1d20 + 5[/dice]

Map Link


301 to 350 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May walks into the bog, creating flank for Nitoriu.
Nitoriu attacks
1d20 + 2 + 1 + 2 ⇒ (14) + 2 + 1 + 2 = 191d6 + 2 ⇒ (6) + 2 = 8
If hit and still up than trip
1d20 + 3 ⇒ (8) + 3 = 11

May attacks the centepide.
1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 241d6 + 4 ⇒ (3) + 4 = 7

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Now that is Nitoriu style :)
Nitoriu means duelwielding


Dead Suns:

Intimidated by Gorrec, or maybe by the fact that all its friends have turned to a red gory mush, the last mite flees in a panic.

Out of initiative, unless you want to chase after the last pitifull mite

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

End performance, 3 rounds left for today

"We may have won the fight, but to what end? Just some pointless shed blood to add a bit of gruesome colour to our bleak existence in this world."

Gorrec continues his positive messages at least until the spell has ended.

Dark Archive

Human Wizard (Scrollmaster)

"Phew, that went much better than last time! May is the only one with a scratch, I believe!"

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico suddenly pops into existence next to May, tapping her with his wand of Cure Light Wounds.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"Scratches lead to infections, or worse! Can't have my clientele drop dead, let alone my friends."

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

" Whaaaaaa" Omg you can't take one step in a cave now a days before a vendor pops up on ya. Thanks though .

I think it was wise to get rid of the mites, one of them would do nothing, but a bunch of brave ones with a centipide could hurt them fishy folk.

Bhaa, this fight has only reminded me of the plight our captain faced outside. Lets get out of here .

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

"First we have to go to the end of this cave, according to our gilman," reminds Araklifest May. "and perhaps it is his way to do pest control and use us as his pestbusters."

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec stands up, dusts his clothes off and joins the group. "Good job beating those guys, and don't worry about my outburst, it was just to change it up a bit. Only telling how great you are becomes boring after a while."

bluff: 1d20 + 7 ⇒ (19) + 7 = 26

Not sure if this lie is far-fetched (minus 10) or impossible (minus 20) for Gorrec


Dead Suns:

Doom lasts a minute, so Gorrec wont be gloomy for too long

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Thats oke Gorrec, it fit thematicly with the gloom of this cave.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest only grins slightly, knowingly.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

"We should get further. Without food to bring, we cannot attend the Gillman ritual."

Rico looks around a bit fidgety.

"And that remaining blue guy might find some reinforcements... Normally I applaud droves of customers, but they didn't seem like the kind that carry money around..."

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"Forward to the harvest location."


Dead Suns:

You travel further down the corridor, which at places ascends steeply. You notice that the air is getting slightly less damp.

bunch of perception checks:

perception May: 1d20 + 2 ⇒ (14) + 2 = 16
perception Gorrec: 1d20 + 4 ⇒ (18) + 4 = 22
perception Rico: 1d20 + 4 ⇒ (19) + 4 = 23
perception Raziq: 1d20 + 5 ⇒ (6) + 5 = 11
perception Araklifest: 1d20 ⇒ 13
perception Nitoriu: 1d20 + 5 ⇒ (12) + 5 = 17

Rico and Gorrec hear something!

for Rico and Gorrec:

"“As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

Its the voice of Janira, faint in the distance!

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

"Wait a minute... Do you hear that?"

Rico signals the rest to be quiet for a while.

"That is Janira! Our captain is here, and she is fighting someone! We must come to her aid, immediately!"

Rico dashes towards the source of the sounds (as fast has his tiny legs and overloaded body allow), grabbing a strange pill from his pocket.
Took the Vomit Capsule into my hands


Dead Suns:

Hurrying down the tunnels to save Janira, suddenly a patch of what looked like fungal overgrown tunnel wall moves and lashes out!

slam: 1d20 + 4 ⇒ (10) + 4 = 14

Not having seen the attack coming, it slams into Araklifest.

damage: 1d6 + 4 ⇒ (1) + 4 = 5
fort save: 1d20 + 3 ⇒ (19) + 3 = 22

It gives Araklifest a sturdy whack, which is incredibly gross.

Intitiative!

init:

init May: 1d20 + 2 ⇒ (10) + 2 = 12
init Gorrec: 1d20 + 2 ⇒ (12) + 2 = 14
init Rico: 1d20 + 3 ⇒ (12) + 3 = 15
init Raziq: 1d20 + 1 ⇒ (15) + 1 = 16
init Araklifest: 1d20 + 5 ⇒ (11) + 5 = 16

init Slime mold: 1d20 - 1 ⇒ (4) - 1 = 3
init young cube: 1d20 - 3 ⇒ (4) - 3 = 1
init Amoeba: 1d20 - 5 ⇒ (14) - 5 = 9

Round 1

Init

Araklifest
Raziq
Rico
Gorrec
May
Amoebas
Slime mold
Cube

Everyone gets to go first!

As always, you can stand in half a square, but team mates cant move trough you without squeezing.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico hears a thud and then hears Araklifest. He moves further into the tunnel and into the alcove. There, he sees a big, gross... whatever it is move and attack. He pops his CLW wand out of his Spring Loaded Wrist Sheath and taps Araklifest with it.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

"I don't know what that is, but I'll make sure you'll survive, my elven friend!"

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

What the! These gillman have it though here.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

What type of knowledges are needed?

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

"Nitoriu attack"
1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (5) + 1 = 6

And May double moves into the same square

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

knowledge dungeoneering amoebas: 1d20 + 2 ⇒ (6) + 2 = 8

knowledge dungeoneering slime mold: 1d20 + 2 ⇒ (4) + 2 = 6

knowledge dungeoneering Cube: 1d20 + 2 ⇒ (15) + 2 = 17

Start performance + 1 damage + 1 to hit

"Just my luck, slimes and molds. There is no way these enemies make you look good. Either you win the fight, and you just did the same as the average house cleaner, or you lose the fight and suffer the disgrace of being beaten by an unclean floor."

"Rico, do you have some cleaning supplies in one of your backpacks?"

Gorrec moves closer to Rico and starts looking into Janira's backpack.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest feels dizzied for a moment and is greatful for the healing Rico delivered. He uses one of his arcane pool points to grant his weapon an enhancement bonus for 1 minute.
Swift action
Hardened by Gorrecs performance and Rico's healing, he attacks the creature in front of him, with no place to go or to hide.

attack with rapier +1 (incl. performance): 1d20 + 5 ⇒ (11) + 5 = 16
possible damage with rapier +1 (incl. performance): 1d6 + 5 ⇒ (6) + 5 = 11

Dark Archive

Human Wizard (Scrollmaster)

"Oh, heavens, such foul creatures to ambush us in these cramped corridors! There's barely any room to maneuver! Here, chew on this, instead!"

Raziq focuses on his whistle again and a new eagle appears out of thin air, attacking the big blob. I can do this one more time.

Bite attack: 1d20 + 4 ⇒ (8) + 4 = 12
Bite damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw attack: 1d20 + 4 ⇒ (19) + 4 = 23
Claw damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw attack: 1d20 + 4 ⇒ (17) + 4 = 21
Claw damage: 1d4 + 3 ⇒ (2) + 3 = 5

Performance included. Stats for the eagle are AC 14, touch 13, flat-footed 12, 7 HP.


Dead Suns:

My bad, its knowledge dungeoneering for the whole lot of them

Rico: Gives Araklifest some much needed relief in the form of healing.

May: Directs Nitoriu to attack. The wolf sinks its fangs into the amoeba, damaging it. But learns a painfull lesson that giant amoeba's are really acidic in nature.

acid damage: 1d3 ⇒ 2

May and Nitoriu are now squeezing

Gorrec: starts his performance.

[spoiler=knowledge dungeoneering Gorrec]
You recognise the thing behind the slime mold as a gelatinous cube. Looks like its a young one, as you have read about them, and usually they are more the size of the slime mold.
Cubes are dangerous as they secrete an anesthetizing slime. Its how they hunt: Paralyze the prey, then engulf them for slow digestion.
[spoiler]

Araklifest: feeling better after Rico's healing, you stab the slime mold square in its center. It starts leaking foul fluids.

Raziq: summons another eagle. The eagle tears the slime mold to shreds. But it doesnt look quite healthy after its done.

Amoebas: The Amoeba in front of Nitoriu tries to slam itself into the wolf.

slam: 1d20 + 3 ⇒ (3) + 3 = 6

The other Amoeba moves up and tries to slam into Araklifest.

slam: 1d20 + 3 ⇒ (9) + 3 = 12

Cube: The cube slithers up, and feels like it would like a bird snack as it tries to engulf the bird.

The eagle can either make an attack of oppurtunity, but then it will automatically be engulfed. Or make a reflex save. On a succesfull save, it is pushed into a different square, or if it fails, it is still engulfed

Round 2

Init

Araklifest
Raziq
Rico
Gorrec
May
Amoebas
Cube

Everyone gets to go!

Dark Archive

Human Wizard (Scrollmaster)

Eagle will try to Reflex away, I guess.
Reflex eagle: 1d20 + 4 ⇒ (3) + 4 = 7

I guess it gets eaten. I'll wait for a bit to see what the others do. It's a cramped space here, not much I can do.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico sees the great mold dissolve into nothingness, but now notices a few circles and a cube. These are enemies that he cannot deal with himself, and seeing the eagle being disappear inside said cube, he realizes that he needs people between him and the rest. He sees that Araklifest still has wounds, and keeping him healthy is the way to stay healthy himself.

CLW on Araklifest: 1d8 + 1 ⇒ (6) + 1 = 7


Dead Suns:

Cube: Om nom nom

Dark Archive

Human Wizard (Scrollmaster)

"Eustace! I shall avenge you, I promise!"

Raziq draws his warhammer and tries to smack the blob around the corner. Hard corner, so that's +4 AC for the thing.

1d20 + 3 ⇒ (17) + 3 = 20
Damage on blob: 1d8 + 4 ⇒ (8) + 4 = 12

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Continue performance, after this round 1 round left. Don't forget that I can instantly end the performance to give someone a reroll on a failed save, take it when you need it.

"Oh goody, the slime cube of dishonor also loves to paralyze you and then eat you, as if the humiliation of fighting it isn't bad enough already."

"Come on, there must be something in this backpack that works on slimes," Gorrec mutters while diving into Janira's backpack. "Aha, this looks promising! Hey smart guy, take this wand burning hands (CL 3rd, 4 charges) and start cleaning this hallway."

Gorrec hands Raziq the wand labeled 'Burning Hands'.

Dark Archive

Human Wizard (Scrollmaster)

Oop, forgot 1 more to-hit and damage from performance. Thanks, Gorrec!
Sadly, Burning Hands isn't on my spell list and I don't have any ranks in UMD, but I could pass it on to Araklifest if he wants to use it.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Aren't you an occultist? Those have burning hands on their spell list, at least, according to the latest download of the occult adventures.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Due to shield compainion (lasts a hour) I share half of the acid damage on Nitoriu.
May take a 5 foot step back and retrieves an item (alchemist fire).
Nitoriu attacks regardless of the nasty acid.
1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Occultist thing:
Occultists have a roundabout way of figuring out which spells ar on his list, and which aren't. Technically, an Occultist doesn't have any spell on his list. He gains the spells on his list if he has an Implement of the particular school that the spells belong to. As far as I have seen, Raziq has the Illusion and Conjuration Implements, meaning that he suddenly adds any spell of those schools (that an occultist has access to) to his spell list (but not to spells known). As he doesn't has any Implement for the Evocation school, all Evocation spells are considered not on his list for purposes of wands and scrolls.

Dark Archive

Human Wizard (Scrollmaster)

Rico is right. I'm potentially capable of casting it, but I can't right now.
If it were me, I'd let you change your action, as it's an honest mistake, but let's see what our generous god GM thinks.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

As it is hard for Araklifest to gain the wand behind his back and fight the cube at the same time, he attacks the cube first, while his comrads figure out how to get the wand in the frontline.

attack with rapier +1 and performance: 1d20 + 5 ⇒ (9) + 5 = 14
possible damage with rapier +1 and performance: 1d6 + 5 ⇒ (6) + 5 = 11


Dead Suns:

Your generous god had the flu. Again. I dont know why I keep getting ill this winter, but it sucks. Also, the corridor is very small, it would be most likely that Gorrec gives the wand to Raziq, who in turn passes it on to Araklifest.

Rico: Heals Araklifest

Raziq Smashes his warhammer into the blob, causing it to start oozing fluids. 13 damage on green

Gorrec: continues performing, and finds the wand in the backpack and passes it onto Raziq

Nitoriu: Undeterred by the acid, the wolf bites again, damaging the blob, but taking damage in turn.
acid damage: 1d3 ⇒ 1

6 + 3 = 9 damage on blue

Araklifest: The rapier finds it marks sure enough, and leaves a deep puncture in the creatures side.

11 damage on cube

Amoeba: The amoeba in the upper tunnel tries to slam into Nitoriu again.
slam: 1d20 + 3 ⇒ (4) + 3 = 7
But again the wolf is too nimble.

The other amoeba tries to slam into Araklifest.

slam: 1d20 + 3 ⇒ (9) + 3 = 12

But it doesnt have much luck either.

Cube Having one meal secured, the cube tries to secure the next and slams at Araklifest.

cube slam: 1d20 + 1 ⇒ (13) + 1 = 14

But Araklifest easily avoids its clumsy attack.

Round 3

Init

Araklifest
Raziq
Rico
Gorrec
May
Amoebas 13 on green, 9 on blue
Cube 11 damage

Everyone gets to go!

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

The wand still under way up front, Araklifest uses his rapier against the cube, meanwhile trying to avoid the nasty effects of his adversaries. "If one of them brings me down, drag me away before it engulfs me! he warns his friends. "It feels like we're real pestcontrollers for the gillman"

attack with rapier +1 and performance: 1d20 + 5 ⇒ (9) + 5 = 14
damage with rapier +1 and performance: 1d6 + 5 ⇒ (6) + 5 = 11

3x times 11 damage in a row: not bad at all!

Dark Archive

Human Wizard (Scrollmaster)

Raziq looks puzzled at the wand.

"Burning Hands? A spell I haven't quite mastered, I must admit. It seems like a useful thing to know, I shall research it posthaste when I'm back home."

He takes the wand and holds it out to Araklifest.

If I have any actions left, I'll boop the cube once more. I'll put it in spoiler tags, just in case. Also, not sure if Gorrec's performance still continues, so add one if that's the case.

Possible attack roll:
One-handed warhammer attack, cube has cover: 1d20 + 3 ⇒ (19) + 3 = 22
Possible damage: 1d8 + 3 ⇒ (8) + 3 = 11

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico thinks a bit, Araklifest is healed and doing great at the moment. What can he still do?

Rico thinks to himself: Wait... I still have a crossbow with me... Maybe I should give it a try... An elderly Gnome with rainbow hair suddenly floats through his mind, and says:"Keep that thing loaded, son, at all times. At worst, it could go off and you shoot yourself or someone else in the foot. But those experiences keep us healthy in the long run, so it is ok."

Words to live by, Dad. Words to live by.

Rico drops his wand and the Vomit Capsule in his square, and pulls from his back a light crossbow. He aims clumsily at Amoeba Green, and pulls the trigger.

"FREE DELIVERY, JUST FOR TODAY!"

Crossbow with performance: 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20 versus Amoeba Green with cover.
Damage with performance: 1d6 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 4 + 1 - 4 ⇒ (10) + 4 + 1 - 4 = 11 versus Amoeba Green with cover.
Extra damage?: 1d6 + 1 ⇒ (1) + 1 = 2

Dark Archive

Human Wizard (Scrollmaster)

Damn you, Rico!
Also, oozes. No crits for you. :P

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

I'm sorry! I do not know why I get crits! But before your seathing anger towards the situation get the better of you, realize I throwed Snake Eyes on both damage rolls. Which means that Gorrec is doubling my damage output at the moment.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Lol

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Nitoriu continues the attack
1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (6) + 2 = 8
If the amoeba is dead than Nitoriu and May swich places and May will throw the flask to the red one. If not she will throw to the blue one from around the corner.
I'm not sure what modifiers that will be so I hope Tineke can help me out with that.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

I got a +3 on range

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Wait, you are a halfling with a Gnome dad?

"Great shot Rico, are you sure you don't have some Magnificent Orc Blood in you? Your shooting style looks a bit like that of Gorrec Wolfseye, except your target didn't have an eye to hit."

"Here, have something that can really hurt those slimes" he says, as he hands Rico an flask of alchemist fire.

This was the last round of performance for today. You can still use Saving Finale to reroll 1 failed save during the actions of the slimes, but after that you are on your own.

I am not going to throw alchemist fire etc, as not hitting you is next to impossible from my angle. If anyone else wants an item from the backpack (contents on page 3 of this thread,) please shout for it.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

He is adopted by Gnomes, as mentioned 2 months ago. It is why he can organize his backpack so well. But it seems it didn't stick in people's memory that well. I need to play that up some more, I guess.


Dead Suns:

You are all insane and I love you all.

Araklifest: Again the rapier makes a deep gash, but it looks like the cube is a tough one.

11 + 11 = 22 damage on cube

Rules for passing items is super weird. As you're both not moving and we're having some fluid initiative, I say, both Araklifest and Raziq give up a move action works just fine.

Raziq: Passing on the wand to Araklifest, Raziq brings his warhammer to bear on the cube. Its hard in the small confines of the corridor. Luckily it seems the cube hasnt heard of dodging.

22 + 11 = 33 damage on cube

Rico: Rico does his new found nickname of 'lucky' honor by killing the green amoeba!

May: Nitoriu takes a last leathal bite, and the amoeba bites the dust, scalding the poor wolfs muzzle one last time.

acid damage: 1d3 ⇒ 1

With more room in the corridor, May chucks the alchemists fire at the remaining amoeba.

ranged attack may: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 6

you are sooooooooooo lucky that ooze AC sucks :P
Also, 1 splash damage on the cube

Gorrec: Finishes his magnificent song and hands some more ammo to the 'lucky' one.

Amoeba: Not liking being set on fire, the remaining amoeba tries to slam into May.

slam attack: 1d20 + 3 ⇒ (3) + 3 = 6

But its still unlucky as ever.

Maybe Rico his secret power is that he absorbs luck from poor innocent GM monsters?

CubeBeing a pretty mindless thing, it tries to slam into araklifest again.

slam: 1d20 + 1 ⇒ (5) + 1 = 6

See, I am blaming Rico.

Round 4

Init

Araklifest
Raziq
Rico
Gorrec
May
Amoeba 6 damage
Cube 34 damage

Everyone gets to go!

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec does not sing, he has performance oratory, so as long as he keeps babbling he inspires people either by telling how great he is, how doomed they all are, or being annoyed because fighting slimes is not something you want to be known for.

Gorrec stands up and moves towards Nitoriu.

"You fought bravely and will have a special place in my stories Nitoriu."

If necessary, he will draw the CLW wand of Janira and use it on either Mayflower or Nitoriu next round

Maurice, the reason that your backstory is so easy to forget is that you use 'organize' and 'gnomes' in the same sentence. Most people's brains will reject that sentence immediately on hearing it.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Good point... I'll hereby will declare that his parents learned him how to properly "stuff" a backpack.

"Thank you Gorrec, for the flattery and the flask."
Rico takes the flask out of Gorrec's hands.
"You know what? I feel great! I'm gonna use it right now!"

Rico then throws the flask at the Gelatinous Cube.

Alchemist Fire: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 against Touch AC of cube with cover.
damage: 1d6 ⇒ 4 of fire damage

In case of the highly likely miss:
1d8 ⇒ 4 for the direction of the scatter.

301 to 350 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Woran's The Confirmation. All Messageboards

Want to post a reply? Sign in.