GM Woran's The Confirmation. (Inactive)

Game Master Woran

GM cheat sheet:

[dice=perception May]1d20 + 2[/dice]
[dice=perception Gorrec]1d20 + 4[/dice]
[dice=perception Rico]1d20 + 4[/dice]
[dice=perception Raziq]1d20 + 5[/dice]
[dice=perception Araklifest]1d20[/dice]
[dice=perception Nitoriu]1d20 + 5[/dice]

[dice=init May]1d20 + 2[/dice]
[dice=init Gorrec]1d20 + 2[/dice]
[dice=init Rico]1d20 + 3[/dice]
[dice=init Raziq]1d20 + 1[/dice]
[dice=init Araklifest]1d20 + 5[/dice]

Map Link


201 to 250 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"Hear me friends. We face a dangerous threat, but we will survive. These skeletons should fall for the might of our combined strength,
knowledge religion: 1d20 + 2 ⇒ (18) + 2 = 20 and some mighty smashing blows. Go forward friends, and we will make those skeletons rue the day they decided to fight Gorrec the Magnificent and his brave companions.

While speaking Gorrec draws a dagger which he waves around to underline his statements.

Standard action: Starting a bardic performance(oratory) for + 1 to hit and +1 damage, and rolling knowledge as a free action on the skeletons to tell everyone we need to use bludgeoning damage against them and drawing a dagger as a move action.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

"Bludgening you say? I knew I forgot something. I shall take to blows let me block this acces point, and I shall fight them with positive energie." "Nitoriu: stay".
Mila walks up, uses her spring loaded wristsheath to get out a wand of cure light and readies a fight defensively touch attack if one gets near.

defensive touch attack: 1d20 - 1 ⇒ (6) - 1 = 51d8 + 1 ⇒ (4) + 1 = 5


Dead Suns:

After taking up position, the skeletens amble forward.
They dont look like much, just a collection of bones with a few scraps of cloth still stuck to them.
With May blocking the entryway, not all skeletons can make it. Sadly, her attack misses

claw attack skeleton red: 1d20 + 2 ⇒ (17) + 2 = 19
claw attack skeleton red: 1d20 + 2 ⇒ (7) + 2 = 9

claw attack skeleton blue: 1d20 + 2 ⇒ (10) + 2 = 12
claw attack skeleton blue: 1d20 + 2 ⇒ (1) + 2 = 3

claw attack skeleton purple: 1d20 + 2 ⇒ (12) + 2 = 14
claw attack skeleton purple: 1d20 + 2 ⇒ (18) + 2 = 20

damage: 1d4 + 2 ⇒ (3) + 2 = 5

Round 1

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Bold may post an action.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

They all missed :)

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Unfortunately, the last claw does hit. You have an AC of 20, which he made on his attack roll. You meet it, you beat it.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

+2 do to fighting defensively

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest casts shield before he wades into action. He knows his best weapon would be a bludgeoing one, but lacking one, he spends one point from his arcane pool to grant his rapier an +1 enhancement bonus.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Defensive, right. I missed that part. Then don't mind me.

Dark Archive

Human Wizard (Scrollmaster)

"Skeletons, such horrid creatures! I'll gladly snuff the life out of their undead eyes, but I'm afraid the entrance is rather clogged."

Draw a warhammer as a move action, ready an action to attack should one come near. Best I can do at the moment.


Dead Suns:
"Honest" Rico Fink wrote:
Defensive, right. I missed that part. Then don't mind me.

Dont mind me either then, I completely read over that part.

Araklifest and Raziq prepare for the skeletons, but with the corridor so small, there is little they can do.

Round 2

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Bold may post an action.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico tries to get past May and slip past the skeletons. He tumbles around, forgetting that he is encumbered by the second backpack.

Tumble: 1d20 + 7 - 3 ⇒ (2) + 7 - 3 = 6
Whelp, that ain't good...

He then uses his wand of CLW to then attack Skeleton Purple (or heal himself, if he took more than 6 damage from the Attacks of Opportunity)

CLW attack: 1d20 - 2 ⇒ (4) - 2 = 2 for 1d8 + 1 ⇒ (4) + 1 = 5 positive damage, save for half (DC=11)


Dead Suns:

Rico clumsily moves forward, letting his guard down. Both skeletons take the opportunity to attack him.

claw attack skeleton blue: 1d20 + 2 ⇒ (8) + 2 = 10

claw attack skeleton purple: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Did Rico have enough actions left to draw his shield? If not the 19 is a hit and he takes damage. Either way, he tries to hit the skeleton as the damage is 4

Rico tries to retaliate with the wand, but completely misses the skeleton.

For everyone, Rico is in half a square. I tend to say you can stand in half a square, but friends cant freely move trough that square anymore (normally they can). If you move trough, you take squeezing penalties for that square.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Araklifest and Rico seem ready to join in battle. "I can move if you want to join melee or keep tanking if you want to range them."
Mila delays until one of them indicates for her to move aside.
If so than she will take a 5 foot step aside and attack with the wand without fighting devensively,
If not than she will attack fighting defensively from her position.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

It is a buckler, you strap it to your forearm and leave it there until you forget about it. So yes, Rico had his shield out. But for the sake of good storytelling, I'm willing to take the hit. I did seriously fail on that Tumble.


Dead Suns:

hur dur I really cant read anymore

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Seeing the rest of the party not do much useful Gorrec continues his speech: I said, Those Skeletons will rue the day they decided to fight Gorrec the Magnificent and his Brave Companions!

He picks up a rock from the ground and throws it at the nearest skeleton

attack - improvised, - soft cover - in melee - 1 range increment + bard song: 1d20 + 2 - 4 - 4 - 4 - 2 + 1 ⇒ (5) + 2 - 4 - 4 - 4 - 2 + 1 = -6

maintain performance, grabbing a rock as move, throwing it as a standard while hoping for a natural 20

This is the lowest to hit score I have ever seen

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May decides to attack purple.
touch attack with wand: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (4) + 1 = 5

I'm back to 20 AC now


Dead Suns:

Gorrec throws a rock, but manages to bounce it of the the cavern wall and it sails majestically over the skeletons head.

May hits the skeleton this time, and it crumples to dust.

Skeletons: Seeing an opening, green ambles forward, singeling out rico.

On May:
claw attack skeleton red: 1d20 + 2 ⇒ (4) + 2 = 6
claw attack skeleton red: 1d20 + 2 ⇒ (5) + 2 = 7

claw attack skeleton blue: 1d20 + 2 ⇒ (8) + 2 = 10
claw attack skeleton blue: 1d20 + 2 ⇒ (11) + 2 = 13

On Rico:
claw attack skeleton green: 1d20 + 2 ⇒ (18) + 2 = 20
claw attack skeleton green: 1d20 + 2 ⇒ (4) + 2 = 6

Green manages to slip one claw past Rico's defenses.
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Round 2

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Bold may post an action.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

As Araklifest can't reach the remaining skeletons now, he tries to cast ray of frost at the skeleton straight ahead. It seems he succeeds as some flakes shatter from this skeleton!

blue one

ranged touch attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 2

Dark Archive

Human Wizard (Scrollmaster)

"Lead 'em back into the cave! We've got a nice bottleneck here, this is a much more strategically sound spot!"

Still can't do much. Delay.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May attacks green.
touch attack with wand: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (3) + 1 = 4
And steps 5 foot back

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

I think I made a tactical boo boo...

Rico 5ft steps in front of May, realizing that he needs to tread carefully. He then looks at his hand and sees that he is still holding the charge of the CLW attack he tried to make.
"Better not let this go to waste."
Rico taps himself on the chest, healing himself.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Not as much as I had hoped, but better than nothing.


Dead Suns:

"Araklifest: Shoots a ray, impacting on the skeleton. Cracks appear in its bones, but it still keeps going.

May: Attempts to take down another skeleton, but they prove to be more agile then expected.

Rico: Heals himself.

Waiting for gorrec

Round 3

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"Listen to this wise man. He is almost as smart as my grandfather Arkus Trollflame, who managed to convince a horde of trolls that the golden dragon he befriended was an illusion."

Gorrec picks up another rock while he moves away from the narrow corridor.

ending performance, move action to give the others more room, and a second move action to pick up a rock for next round

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

May walks back down the cave and steps into an alcove and readies an touch attack with the wand if a skeleton comes around the corner.
"Rico my friend, withdraw for now and lead them into the tunnel."


Dead Suns:

Ok, May already posted and moved, but the skeletons go first
Gorrec withdraws, leaving room for others.

Skeletons: Having a lone target, they swarm Rico.

claw attack skeleton red: 1d20 + 2 ⇒ (17) + 2 = 19
claw attack skeleton red: 1d20 + 2 ⇒ (20) + 2 = 22

claw attack skeleton blue: 1d20 + 2 ⇒ (3) + 2 = 5
claw attack skeleton blue: 1d20 + 2 ⇒ (1) + 2 = 3

claw attack skeleton green: 1d20 + 2 ⇒ (11) + 2 = 13
claw attack skeleton green: 1d20 + 2 ⇒ (20) + 2 = 22

claw attack skeleton red confirm?: 1d20 + 2 ⇒ (20) + 2 = 22

damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

claw attack skeleton green confirm?: 1d20 + 2 ⇒ (14) + 2 = 16

damage: 1d4 + 2 ⇒ (3) + 2 = 5

11 + 5 = 16 points of damage ouch..

Round 3

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Bold may post an action.
May can change her action after Araklifest and Raziq had theirs.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico is down, I repeat, Rico is down.
And bleeding heavily.

Luckily it wasn't a Great Ax crit... But I'm a bit unlucky at the moment.


Dead Suns:

Time for a new nickname for poor rico? Maybe 'Lucky'as you survived a crit at lvl 1!

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

"Lucky" might be both fitting and honest at the moment. Since he hasn't really told the truth once about those cookies.

Dark Archive

Human Wizard (Scrollmaster)

"Oh, poor fellow! Don't worry, I've got your back!"

Raziq moves forward and casts Cure Light Wounds on Rico. 1 spell left for today.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Whelp. ._. At least you're stable.

EDIT: Or would the rest of us prefer I use Stabilize? It won't heal Rico, but it'll allow the skellies to come to us. Right now I'm the one clogging the passageway, and my AC isn't too great, either.


Dead Suns:
"Honest" Rico Fink wrote:
"Lucky" might be both fitting and honest at the moment. Since he hasn't really told the truth once about those cookies.

It will make for some great in game stories. :)

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest grins gloomy when Rico goes down in an avalanche of skeletons and Raziq blocks the way to reach the monsters directly. He tries another ray of frost at the middle skeleton. This time he is not so lucky, missing the skeleton clearly.

blue one again

ranged touch attack: 1d20 + 3 ⇒ (5) + 3 = 8
possible damage: 1d3 ⇒ 1

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

[ooc]sorry about that, misinterpreted the initiative list[ooc]
I think the heal was appropriate and I'm guessing that Rico will play dead for a while regardless. If possible May would like to change her action to dragging Raziq with her, preferably with herself at the back so she can take the hits, instead of reading the attack.
I'll leave it to the gm if it's possible and to change to map if so.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico is Stable and stopped bleeding, but he still isn't moving.

If he is playing dead, he seems to be very good at it.

Also, if I hadn't heal myself those 3 hitpoints when I did, I would have been dead... Yay Healing!


Dead Suns:

Raziq: staunches Rico's bleeding.

Araklifest: Shoots a ray of frost, but misses the skeleton.

Rico: Stable but unconscious. Yup, if you hadnt healed, you would be skeleton food. 'Lucky' Rico Fink it is! :P

May: Drags Rico back.

Round 4

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Go Gorrec!

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec moves towards Rico and starts looking into the bag of Janira for the wand of cure light wounds.

I assume this takes a full round action, if I have a standard left, I will poke Rico.


Dead Suns:

I see the map got updated, May dragged Rico into the corner (tactically sound). So you use a move to retrieve the backpack and a standard to find the wand.

Skeletons: With Rico dragged away, leaving a trail of blood on the cave floor, the skeletons mindlesly wander forward, bottlenecking in the cave.
Red cant advance due to the cave wall, and Blue suffers from a hard corner.

claw attack skeleton blue: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
claw attack skeleton blue: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15

claw attack skeleton green: 1d20 + 2 ⇒ (18) + 2 = 20
claw attack skeleton green: 1d20 + 2 ⇒ (6) + 2 = 8

Raziq isnt very lucky as he gets raked by a claw.

damage: 1d4 + 2 ⇒ (4) + 2 = 6

Round 4

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Bold may post an action.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

As Araklifest is still not be able to reach the skeletons, he fires another ray of frost, this time targeting the skeleton direct opposite Raziq. Meanwhile he talks to Gorrec: "I remember a bottle of holy water in that bag too. That could be helpful as well."

green one

ranged touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
possible damage: 1d3 ⇒ 3

Dark Archive

Human Wizard (Scrollmaster)

"Phew, with that crisis over, I'd better make myself scarce! Buggers are thirsty for blood!"

Full retreat back into the cave to allow everyone to attack.

Also, 5% miss chance because of my Distortion ability. He'll probably make it, but you never know. High is good for him (so, 6+).

Miss chance, high is good for opponent: 1d100 ⇒ 27

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Good work men, Now we can tackele them one skeleton at a time.


Dead Suns:

Araklifest: They ray connects, causing cracks to appear all over the skeleton.

Raziq: retreats so the party can take up a tactically more favorable position.

Round 5

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Ready attack with wand for the first skelleton.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"I saw that flask, but healing our friend is more important. It is very hard to tell stories about Gorrec the Magnificent and his brave companions without companions."

Also I suck at throwing in melee

Gorrec uses the wand on Rico

Janira's wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Rico is healed even further, but he still remains unconsious. It seemed he was hurt pretty bad.

Also, cannot officially change my name to "Lucky" Rico Fink. To many posts have been made... I guess I'll have to stay "Honest"


Dead Suns:
"Honest" Rico Fink wrote:


Also, cannot officially change my name to "Lucky" Rico Fink. To many posts have been made... I guess I'll have to stay "Honest"

Its locked in on the forum, but your PFS name can still be changed for normal PFS

Gorrec: Gorrec comes to the aid of his fallen companion and uses Janira's wand to heal him.

May: The skeletons shuffle forward, triggering an attack.
melee touch: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d8 + 1 ⇒ (4) + 1 = 5

The positive energy is enough to make the front skeleton crumble!

Rico: Still not having overcome his wounds, Rico is at leas save in the alcove

Skeletons: The demise of one of their own doesnt fase the mindless undead and they keep lumbering forward.

claw attack skeleton blue: 1d20 + 2 ⇒ (3) + 2 = 5

But it cant even touch May.

Round 5

Initiative:

Rico
May
Gorrec
Skeletons
Araklifest
Raziq

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

The remaining skeletons still out of his reach, Araklifest tries another Ray of frost, hitting the alreadyhurt skeleton even further, probably taking him out.

blue one

ranged touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d3 ⇒ 3

Dark Archive

Human Wizard (Scrollmaster)

Raziq exhales in relief. "Now that we're out of immediate danger, let's call for the local fauna's aid!"

Raziq produces a silver whistle from a pocket and blows a shrill note on it. Suddenly, a Celestial eagle appears from around the corner and attacks Red (and smiting).
Servitor (Sp): As a standard action, you can expend 1 point of mental focus to summon a servitor. This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. At 4th level and every 3 levels thereafter, the level of the summon monster spell increases by 1, to a maximum of summon monster VII at 19th level.
I can do this two more times, BTW.

Bite attack: 1d20 + 3 ⇒ (14) + 3 = 17
Talon attack: 1d20 + 3 ⇒ (3) + 3 = 6
Talon attack: 1d20 + 3 ⇒ (8) + 3 = 11
Bite damage: 1d4 + 3 ⇒ (4) + 3 = 7
The talons should miss, I think.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Mila attacks blue with wand
touch attack: 1d20 + 3 ⇒ (8) + 3 = 111d8 ⇒ 6
May readies to take a step back when Arklifest's turn is up so he can reach

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

" Wake up Rico, there are buyers for your cookies."

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

bluff: 1d20 + 7 ⇒ (14) + 7 = 21

That is what I get for not checking the map. Gorrec will poke rico again after Mayflower and Araklifest have moved so he can reach Rico

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Sense Motive: 1d20 - 2 ⇒ (18) - 2 = 16

"Customers? Welcome! Do not be alarmed, I was merely checking the inside of my eyelids, nothing to worry about. So, about those cookies you... wanted... to order...?"

Rico looks at the skeleton.

"Dear Picoperi, you're not even skin over bones anymore! How long have you been waiting, sir? I'm so very sorry!"

Rico, still not really aware what has happened, throws himself back against the wall (Full Defence), and slowly stands up, in horror of the starved people.

He will do this after Gorrec has healed him, once he is conscious again.

1 to 50 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Woran's The Confirmation. All Messageboards

Want to post a reply? Sign in.