GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


2,901 to 2,950 of 4,788 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy creates a lifelink between him and Oskar, and readies his shield and short spear


[retired]

"I think this is how the chefs do it!"

Small Flurry#1, Flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Small Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Small Flurry#2, Flurry: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Small Damage: 1d6 + 6 ⇒ (3) + 6 = 9

"I don't know how to cook it all crispy, though."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

The creature's lack of the usual anatomy shows a little, is Oskar is unable to maintain his grip on the thing.

Grapple check: 1d20 + 10 ⇒ (1) + 10 = 11
Unarmed Damage: 1d6 + 4 ⇒ (6) + 4 = 10

G~@~#*n 1...


Dead Suns:

Snowflake: Establishes a lifelink with Oskar.

Dayo: Hits the squid 2 times.

Oskar: Tires to sqeeze the squid... but it pops out of his hold like a bar of soap!

Squid: Takes a 5 foot step towards to the cave exit. Then tries to slam its tentacles into Oskar.

tentacle sting at Oskar: 1d20 + 6 ⇒ (5) + 6 = 11
tentacle slap at Oskar: 1d20 + 2 ⇒ (2) + 2 = 4

Round 2

Intitiative

Snowflake
Dayo
Oskar
Tentacle thing 20 damage
Vitro
Justin 7 damage

Vitro and Justin are up!

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justins going to delay until Just before the tentacle things turn. He'll fire his magic missile if its still alive this time. really


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro steps deeper into the room to get a clear shot at the critter and launches some more acid in its direction.

ranged touch, PBS: 1d20 + 5 ⇒ (10) + 5 = 15
acid damage: 1d3 + 2 ⇒ (1) + 2 = 3


Dead Suns:

Justin: Delays

Vitro: Hits the squid with another blob of acid.

Round 3

Intitiative

Snowflake
Dayo
Oskar
Tentacle thing 23 damage
Vitro
Justin 7 damage

Snowflake, Dayo and Oskar are up!


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Stupid ceiling squids!"

Oskar does his best to stomp this thing into the floor. 5-ft step and Flurry.

Unarmed Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Unarmed Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Unarmed Attack: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Unarmed Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Outslug Style: +1 dodge AC, +1 melee damage

I'm not loving these rolls. I choose to blame Nefreet's comment the other day as the cause of this.


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[retired]

Flurry on Redbla... ceiling squid.

Small Flurry#1: 1d20 + 9 ⇒ (18) + 9 = 27
Small Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Small Flurry#2: 1d20 + 9 ⇒ (13) + 9 = 22
Small Damage: 1d6 + 6 ⇒ (1) + 6 = 7

"I think you have to aim for the soft bits!"


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy sees the squid moves, and a horrible realisation enters his mind
"এটা পালাতে চেষ্টা করছে এটা সম্ভবত কাউকে ধরবে, এবং সমুদ্রের মধ্যে ফেলে দেবে!"

Celestial:
"It's trying to escape. It will probably grab somebody and drop into the sea!

Vy moves forward and tries to spear the squid
Melee: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8


M Large Canine Level 3 druid

Let me know if he's not Kalimari yet


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Vy "Snowflake" Baro wrote:
"এটা পালাতে চেষ্টা করছে এটা সম্ভবত কাউকে ধরবে, এবং সমুদ্রের মধ্যে ফেলে দেবে!"

"Nah, he's good for the money."

Oskar doesn't want to admit he doesn't know WTH Vy said.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

In an almost deadpan, but still slightly concerned tone Vitro translates; "Guys, make sure it doesn't grab you and take you for a swim."


Dead Suns:

The combined attacks of Oskar and Dayo make the ceiling squid into calamari!

We're out of initiative


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Whoof! That was somethin' else. Th'hell was that thing, anyway?"


[retired]

Dayo squats down pokes it with his sword.

"Hopefully delicious? I'm tired of rations."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Venemous ceiling squid is about as relevant as its proper nomenclature lets try to throw DAYO at the monster this time please... "


[retired]

"Right. There's also a door over there," Dayo whispers. "Maybe that's where they cook them."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Let's explore the open passage first, make sure we don't get sandwiched again."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar smacks his lips. "Sure." I wonder if anyone else is hungry...


Dead Suns:

Checking out the side passage, you find dozens of strange dead bodies scattered about. Most are sea birds and ospreys, but there are six dead goblins here as well. Each body is literally skin and bones, as if all of the interior organs and muscles have somehow been drained away, leaving behind skeletons draped with leathery, slowly rotting skin.

justin:

Justin knows this is the fate of those failing to get free of a tentamort


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar's previously resurgent appetite has crashed, hard, upon seeing the bodies.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"And thats what tentamort venom does to you. "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Who's a what now?


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Meanwhile, Snowflake taps Justin with his wand curing him
justin gains 5 hp

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"thank. you. but. as i don't . plan on. walking. into. the nex. ambush. i should. be. fine. save those. they/re exp.. you can understand me now right? "


M Large Canine Level 3 druid

Quick search, detect magic, and and back to the door i guesse


1 person marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Justin Norvegicus wrote:
"you can understand me now right?"

Oskar shrugs. "Understandin' you is always kinda relative thing..."


[retired]

Dayo surveys the carnage.

"So... Do you think there are any left?"


Dead Suns:

Most of the bodies are a rotting heap. Searching trough it, you find most of the items on the bodies have started rotting with them. One shortbow has fallen to the side and has escaped most of the damage. Is appears to be of masterwork quality.
One of the armors on a dead goblin *pings* in Justins detect magic. Looking it over, it is a +1 hide armor (made from dogs).

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"... well THATS going to be a hard sell no matter how hard i prestidigitate it. We need a small druid that hates dogs and we just killed the only cat druid around."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"We can probably sell it to city people. They're crazy."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro marshals everyone in front of the door again.

"Everyone ready... open!"


Dead Suns:

Behind the door lies a long hallway, that splits to the north and south.
Two large stone doors sit in the western wall, their faces carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races.

DC15 know. Religion:
the
scene depicted on the doors as one common to churches of Lamashtu.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Sheesh. Someone was doing it wrong. Very. very Wrong "

Det magic sweep of the statues and head right.


[retired]

Kn.(religion): 1d20 + 8 ⇒ (11) + 8 = 19

"Lamashtu. The Mother of Monsters. I've read that sometimes she watches over Goblins, too. Maybe the tribe has a Cleric down here."

After seeing stunned looks from his party members, Dayo elaborates.

"I didn't learn that back home. My Mentor here in Varisia taught me how to read Common using religious texts."


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro quietly speaks: "Well we were expecting a shrine here, and the diary we recovered did imply Lamashtu. So we might find you-know-who here." He looks at Vy "Are you ready for this?"

Looking at the other doors, he adds "Should we go for the shrine directly while we're at full strength, or do we sweep the other rooms first to make sure we don't get sandwiched?"

If we decide to go in I'll cast Shield.


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy makes a growling noise that seems to come from a dimension far away. He shakes his head, freeing his head from the road it was on, and he nods to Vitro he's ready for whatever may come.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Dammit i didn't even SAY anything this time why's it mad? "


Dead Suns:

You wait until Vitro casts shield, then push open the doors. They swing open easily.

Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground.
The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display.
A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, birdlike taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri flickers with fiery orange light while the right one glows
with a cold blue radiance.

When you open the doors, two howls erupt from near the back ceiling, making you feel cold to your marrow.

will save vitro: 1d20 + 1 ⇒ (1) + 1 = 2
will save Justin: 1d20 + 4 ⇒ (6) + 4 = 10
will save snowflake: 1d20 + 9 ⇒ (8) + 9 = 17
will save Dayo: 1d20 + 4 ⇒ (7) + 4 = 11
will save Oskar: 1d20 + 4 ⇒ (3) + 4 = 7

This is a sonic mind-affecting fear effect. If you have a bonus against those take that into account for your actions.

bunch of init:

initiative Vitro: 1d20 + 3 ⇒ (2) + 3 = 5
initiative Justin: 1d20 + 3 ⇒ (4) + 3 = 7
initiative Snowflake: 1d20 ⇒ 16
initiative Dayo: 1d20 + 3 ⇒ (16) + 3 = 19
initiative Oskar: 1d20 + 5 ⇒ (5) + 5 = 10
initiative yeth hounds: 1d20 + 6 ⇒ (3) + 6 = 9

Those who do not make a DC12 will save are panicked for panicked: 2d4 ⇒ (4, 1) = 5 rounds.

Initiative

Round 1

Dayo
Snowflake
Oskar
Nasty doggies
Justin
Vitro

Know. Planes to identify the nasty doggies floating in the air.


Dead Suns:

Lau pointed out that it would be better to roll for panicked separately.

If you do not make the will save, you can roll for the amount separately yourself.


M Large Canine Level 3 druid

panicked: 2d4 ⇒ (4, 4) = 8


Dead Suns:

Herp derp. Dayo and snowflake and oskar are up!


[retired]

Darn! Missed it by 1, and next Level is when I'm immune to fear =(

Panicked: 2d4 ⇒ (4, 4) = 8

Looks like we're coming back to this room later, Lmao


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Aaaargh: 2d4 ⇒ (4, 3) = 7
See you guys after I'm back from holidays :/


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy sees Oskar and Dayi panic and about to make run for it, so he scrambles for the door to close it before those creatures block it.


Dead Suns:

The howling of the hounds shudders trough you. Your hair stands on end, a cold sweat breaks out on your back.
Somewhere at the back of your mind a primal instinct kicks in. There is only one thing to do.

Run.

What happens next is a blur. You see the others scrambling about, but you dont care. You have to get away. Away from here. Find somewhere it is safe.
You run. You fall. You push someone out of the way. You scramble on all fours. Doors. Corridors. Light. Dark.
It becomes all a blurr. You hear voices shouting. Your friends? Your own? More enemies?

Something heavy body checks you to the ground. You turn around in terror. Have the dogs found you? You desperately roll on your back, hands up to defend against the bite that must surely come.
But you see a different kind of ugly face bearing down on you. A toothy grin flashes from a brown, broad face with a squat nose and broad ears.
You hesitate for a moment, and that is all it takes for the bugbear to bring down a heavy flail.

Your terror is replaced by darkness.

-------------------------------------------------

The first thing you notice when you come to, is a splitting headache. Not sure you want to open your eyes yet, you bring your hands to your head. Sticky lump throbs on your scalp.

Cracking an eye open, you see stone walls. Sitting up carefully, a wave of dizziness passes and you can see that you are in a cell. Alone. Trough the bars you can see one of the hounds in front of a door. Its currently sleeping.

Looking about quietly, you see you are alone in your cell.
You listen closely, hoping that you can hear the others. But all you can make out is faint chanting, coming from the direction of the door the hound is laying in front of.
Just when you are about to quietly call out to the others, you hear a door creak, ever so softly.
Pressing your face against the bars, you can just make out the door at the end of the cell block.

Its Shalelu! She motions you to be quiet as she draws back her bow at the sleeping hound...
coup de grace with a bow

The arrow buries itself straight in the houds eye. It trashes for a moment, then lies still.

Whispering, Shalelu looks at you. "Are you all allright? Where is Snowflake?"

And here is where we pick the story back up. Ive updated the map and you're all in an individual cell.


[retired]

NOOO!!

Not another cell!!

How long has it been? A day? A week? Am I hungry? Thirsty?

No. This is different.

Dayo stands and looks around. He stretches. He listens. And then he watches as the arrow imbeds itself into the hound.

"Definitely different."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Knocked out. " lists aproximate time they last remember it being "Probably sacrificing snowflake next door or turning him evil. er. Get those three out of their cells so you can stop them "

He'll start working on Vitros door

disable device: 1d20 + 4 ⇒ (11) + 4 = 15


Dead Suns:

They have taken your gear away, but shalelu would be the resque party if she handnt had any lockpicks.

Shalelu tosses Justin a set of lockpicks. "You look like you know how to use them."

Fiddeling with the lock, Justin notices he's not getting anywhere. These are some quality locks.

"You give that another try, and I'll see if we wont get stabbed in the back."

Shalelu silently moves over to the other door in the room and opens it.
"Wait... another hallway? What in the nine hells is up with these goblins and hallways?"

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