GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Dead Suns:

Yep, you all regain 3HP from sleeping


[retired]
Justin Norvegicus wrote:
"can you resist the urge to ride him"

Dayo looks at Justin with a more-confused-than-usual blank stare.

"Ride him? Oh. I. No. I took off his halter and saddle so he wouldn't have to be ridden ever again. Such a demeaning role, don't you think? Nobody on Little Beautiful rides other creatures. It's my hope Tongue Tongue does what he wants! I enjoy being his friend."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I don't see whats demeaning about fulfilling your role in society as long as you're compensated for it. This poor creature clearly was not "

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

When we're ready to go down

Mage armor Dayo, Swap it for magic missile.

6 minute reduce person on Dayo with a +4 dex instead of the +2

"If you want to be big before hand Oskar let me know now, otherwise we need to wait till we find a suspiciously large room down there. "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Justin Norvegicus wrote:
"If you want to be big before hand Oskar let me know now, otherwise we need to wait till we find a suspiciously large room down there. "

"Nah, let's save that for if we need it. Maybe I can get by with my little trick..."


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Dead Suns:

Tongue tongue of course sleeps on top of Dayo.

Dayo thinks its love.
Those with know. Nature suspect its because Dayo is warm, and the Gecko is cold blooded.

Let me know which stair you want to take down. The one all the way in the back, or the one closest to the throne room.


[retired]

I can envision rationale for both so it doesn't matter to me.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

I don't have a strong reason to favor one over the other, so let's say the set of stairs we're positioned right by already on the map.


M Large Canine Level 3 druid

This one it is. Party go down da hooOOOOOOle


Dead Suns:

You carefully make your way down the stairs. Peeking round the corner, you see a single lantern hanging from a hook on the wall next to where the stairs enter the room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner.


[retired]

Dayo quietly (Take 10 Stealth for 19) moves next to the Eastern door.

Unless someone perceptive thinks we should do otherwise, I'm ok with going E/S/S/S/W


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

That works as well as anything, I think!


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Upstairs Vitro refreshed his mage armor, walking down he's armed once more with longsword.


Dead Suns:

Dayo silently makes his way over to the eastern door. Opening the door, he sees a small hallway.


[retired]

"I don't know why, but that was actually unexpected."

Dayo moves in, waits a moment should anyone wish to reposition, and then opens the next door.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro ushers everyone into the room, then signals to Dayo to continue.


Dead Suns:

Crates, barrels, and mounds of miscellaneous refuse lie heaped against the walls here. To the north, the sound of crashing surf echoes.
You can see this cave continues on further north, but the curve of the tunnel prevents you from seeing further ahead.


[retired]

Mini-Dayo scouts out the mini-hallway.

Stealth 19


Dead Suns:

There is no light in the store room, or the room up ahead. The light from the room you entered gives low light to the store room, but up ahead its dark.


[retired]

10 feet darkvision is better than nothing! ^_^


Dead Suns:

Its a squeeze trough the narrow passage. The floor of the cavern seems strangely polished and smooth. To the east, a thick curtain of vines
and nettles hangs down over a wide opening overlooking the Varisian Gulf.


[retired]

Mini-Dayo squeezes through easily, but pauses to consider the considerably huskier Oskar.

Whispering, he says, "I will scout just to the next passageway to make sure it's safe."

Moved myself on map.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar leans up against a wall, chewing on a small piece of stick.

"Go nuts."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin wriggles through

"Can you fit? I can shrink you down again to go through, Or we can try coating the walls and slipping you through "


Dead Suns:

As Justin also makes his way into the chamber, a tentacle shoots down from the ceiling, striking at the ratfolk.

tentacle: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 1 ⇒ (6) + 1 = 7
grab: 1d20 + 10 ⇒ (2) + 10 = 12

The tentacle strikes Justin, and grabs Justin tight! Lifting him up to the ceiling.

inititative:

initiative Vitro: 1d20 + 3 ⇒ (6) + 3 = 9
initiative Justin: 1d20 + 3 ⇒ (2) + 3 = 5
initiative Snowflake: 1d20 ⇒ 16
initiative Dayo: 1d20 + 5 ⇒ (8) + 5 = 13
initiative Oskar: 1d20 + 5 ⇒ (8) + 5 = 13
intitative tentamort: 1d20 + 5 ⇒ (6) + 5 = 11

Round 1

Intitiative

Snowflake
Dayo
Oskar
Tentacle thing
Vitro
Justin 7 damage

Snowflake, Dayo and Oskar are up!
Know. Dungeonering on the tentacle thing.
Tentacle thing is up on the ceiling. Reach or ranged would be needed to hit it.

Or maybe sacrifise justin to it and hope it leaves you alone?


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Are the ceilings low enough that Oskar could jump and grab hold of Justin?


Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Snowflake immediately casts liberating command on Justin.
twice my caster level on your escape check if I'm not mistaken. So a plus 6. Go wriggle and you can do that as a immediate action

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

justin exhales and tries to slip out of the tentacle

escape artist: 1d20 + 3 + 6 ⇒ (17) + 3 + 6 = 26


Dead Suns:

Justin wiggles free!


[retired]

With my running start, it's only a DC 20 to jump up 5 feet, right? Then swing with my 5ft reach?

Dayo leaps in to...

Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28

"Is that a... Ceiling squid?"

...action and slices at the calamari hanging from the ceiling...

Small Broadsword: 1d20 + 11 ⇒ (2) + 11 = 13
Small Damage: 1d6 + 6 ⇒ (6) + 6 = 12

...before landing just below it.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Dayo wrote:
"Is that a... Ceiling squid?"

Knowledge (dungeoneering), untrained: 1d20 ⇒ 3

"Could be, but I didn't know those were native t'Varisia..."

I swear, I meant to put a rank in K(d)...!

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Knowledge things from my hometowm: 1d20 + 4 + 1 + 3 ⇒ (11) + 4 + 1 + 3 = 19


Dead Suns:

Help me out guys. I have a headache tonight and I cant do any serious thinking. Does Justin get bumped up in the intitative order due to liberating command? I know this, but I just cant make my brain work.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

I don't think so, but he has to use an immediate for the check, so no swift on his next turn. As ever, the usual "What the hell do I know" caveats are in effect.


[retired]

^ I agree with everything he said.


nope. it's an immediate action he could perform. Remember Bodi asking if he could cast Liberating command on himself and than use it? He couldn't because you can't take two immediate actions. Justin keeps his initiative, he just can't take another immediate action this round.


M Large Canine Level 3 druid

Or swift, till the end of his turn


Dead Suns:

Ah yeah, thank you for reminding me. I've been having a tooth ache and its radiating towards my brain giving me a headache. I've been trying to stay light on the painkillers, but sometimes I just brain fart. I'll get things fixed on monday, so hopefully I can go back to braining right.

Also, we're in a bit of a weird spot with jumping up and down to hit the ceiling squid. I'd say you can do that, but I would also say that that provokes. Is that agreeable?


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

With any luck we won't have to do that too many times, so sure... #grapple


[retired]

Sure thing!

Acrobatics to avoid AoO?: 1d20 + 11 ⇒ (15) + 11 = 26

Yeah I know Pathfinder doesn't like it if your attack isn't coming from a full stop. One player group I encountered at GenCon had apparently been combining a spell that throws another character (who then had a ring of feather fall) to deal massive damage to flying opponents, and I told them it was a grey area since the character would fall before they could attack.

They reasoned the one guy could ready his attack for when he became adjacent to an enemy, and they'd obviously been doing this tactic for a while, so I let them. But if you don't want to here, I totally understand.


Dead Suns:

Snowflake: Casts liberating command.

Dayo: Leaps up! The ceiling squid strikes at him with a tentacle!
AoE at Dayo: 1d20 + 6 ⇒ (16) + 6 = 22

But both dayo and the ceiling squid both miss.

Oskar: Has no clue what the ceiling squid actually is.

Does oskar want to do anything else? Also, yeah, Pathfinder and movement is weird. But its weird in a lot of systems. I'm pretty fine with jumping up and slashing, as long as you make the acrobatics. I just dont think you can tumble in the air and attack. Benefit is, if you fail to jump, you also dont provoke.


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oh, absolutely! Gonna jump up, try and grab it, bring it down to us.

Oskar leaps up, doing his best to grab a big handful of... whatever, to haul back to the ground.

Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23
Grapple check: 1d20 + 12 ⇒ (20) + 12 = 32


Dead Suns:

Sooooooooo... how heavy is oscar? Inquiring minds would like to know.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Not sure. Figure low/mid 200s range, plus gear?


Dead Suns:

Oskar: Jumps up. Grabs hold.... he hangs precariously in the air for a tense few moments....... then the ceiling squids suckers loose their hold under the weight of Oskar holding on, and it crashes to the ground! (together with Oskar)

Ceiling Squid: Not entirely sure what happened, the ceiling squid figure two can play this game.

tentacle at Oskar: 1d20 + 6 ⇒ (3) + 6 = 9

But hopelessly misses.

Round 1

Intitiative

Snowflake
Dayo
Oskar
Tentacle thing
Vitro
Justin 7 damage

Vitro and Justin are up!

knowledge check Justin:

This is a tentamort.
Tentamorts are eerie ambush predators, preferring to let prey come to them rather than seeking food out, and relying on their excellent senses to warn them of approaching meals. A tentamort possesses several tentacles, most of which are used for locomotion but two of which have evolved for singular purposes in securing food. One of these longer tentacles is covered with tiny, sticky nodules and is capable of constricting prey, while the other ends in a long, thin stinger. The tentamort's method of attack is to grab its prey with its constricting tentacle and sting the grappled target with the other. Tentamort poison is particularly horrific, as it swiftly liquefies the creature's internal organs into a rancid slurry the monster can then drink with the same stinger, siphoning out the fluid with foul sucking sounds. Larger creatures often require multiple stings (and multiple failed saving throws against the venom) before they can be fully absorbed by a tentamort. Tentamorts are almost mindless, possessing just enough intellect to make crude animal judgments about peril and food. Once a tentamort has grabbed prey, it tends to focus entirely on that creature, ignoring attacks upon it from other sources as long as its current victim remains a source of nutrition. After a tentamort finishes consuming a creature, all that typically remains are the bones and skin.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Non sentient, nasty poison, Cut loose "

Justin is going to move and then ready an action to blast it with a boosted magic missile if its not sushi after the party has gone.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar looks very concerned at Justin's comment. "Poison...?"

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I was going to say something but like we were just discussing I learned the hard way not to talk when something has its hand around your throat...handy lessons from family members "


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

Vitro steps forward quickly, and seeing the squid held in place, takes aim and then throws acid at it.

Acid Splash ranged touch: 1d20 + 5 ⇒ (5) + 5 = 10

Not great. But the grapple penalties might just do it.

damage: 1d3 + 2 ⇒ (2) + 2 = 4


Dead Suns:

Justin: Delays

Vitro: Splashes the squid with acid. Normally the squid would have been too fast, but being held by Oskar greatly reduces its mobility.

Round 2

Intitiative

Snowflake
Dayo
Oskar
Tentacle thing 4 damage
Vitro
Justin 7 damage

Dayo, Oskar and Snowflake are up!

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