GM Woran's Crypt of the Everflame (Inactive)

Game Master Woran

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GM cheat sheet:

[dice=initiative Araklifest]1d20 + 5[/dice]
[dice=initiative Jurgen]1d20 + 3[/dice]
[dice=initiative Heir]1d20 + 3[/dice]
[dice=initiative Zoma-Khat]1d20 + 3[/dice]

[dice=perception Jurgen]1d20 + 5[/dice]
[dice=perception Araklifest]1d20 + 4[/dice]
[dice=perception Zoma-Khat]1d20 + 5[/dice]
[dice=perception Heir]1d20 + 1[/dice]


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Dead Suns:

Its time for a new adventure!


I have no idea what I want to play.

Which is a fancy way of saying "dot".

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest is present!


M Large Canine Level 3 druid

dot dot dot dash dash dash dot dot dot

Sovereign Court

Dot.

I'm considering several ideas, but want to square them with the coming of age hook. Which is a bit difficult for the vanara shaman. It'd work easily enough for an archer skald. The halfling paladin could work but would be annoying without his agile amulet.


Dot. I also have not an idea what to build (I'll have to bring a fresh level 1). I could re-build Malachai and Justin again (my Summoner and his warden), as I've deleted them, but they're easy to rebuild. As a fresh level 1, I'm afraid I'll have to lean on others for resources, if you don't mind.

Sovereign Court

I feel like my idea for The Huntsmaster General is the best fit. It's a Spell Warrior skald that (at L3) would be able to grant Scent to the party and combine that with pheromone arrows.

Flavorwise, he'd pray to Erastil *cough*deadeyebowman*cough* and have recently returned to Nirmathas after being liberated from slavery during Assault on Absalom. After all, Nirmathas is in the odd position of being a generally chaotic good country that holds Erastil in high regard.

As a L2 skald I could start out with a CLW wand so that gives a lot more resiliency to the group.


Do remember that as a module, we're expected to make long days. Not that many rage rounds yet at level 2. Spell Warriors are cool, though.

For the others, my build I mentioned above is a pretty basic Summoner build. Summoner himself isn't that amazing in combat, but has an Inevitable Eidolon doing the heavy lifting for him.

I'm also trying out a Druid with the Desert domain. Will be fairly melee-centric, but doesn't have stellar AC.

And if necessary, I can always stat up a Cleric. They're my go-to class when I'm not sure what to build. I can go support, melee, whatever.

I have already played (and GMed) this several times, so I'm trying to not be too metagamey and build something that'll be good for this adventure.


You think an elf fighter (probably with a run if Duelist) could work? I've had a guy in my mind's eye using those thornblade and leafblades, I'd love to try it out.

Sovereign Court

Duelists seem a bit awkward with those, as they're essentially a precursors to swashbucklers: they badly want to fight with only one weapon hand.

My first instinct with leafblades is to ignore the thornblade (fighting with two different weapons? What are you? Valeros with pointy ears?). Rather, take a page from the Slayer pregen's book and build a strength-driven Slayer who uses his ranger weapon styles to get the 2WF feats without bothering with the Dexterity requirements. This could work very nicely with a half-elf with the trait too get exotic weapon proficiency, or elven weapon familiarity.

(I'm very impressed with the pragmatism of the Slayer class as a whole. It's got lots of build options through the feat talents without giving up on being skilled. For many purposes, better than fighters.)


No, I'm not looking to use both weapons at the same time. One or the other.

I agree that Slayers are pretty darned great. The catch is, I'm already playing one in a Hell's Rebels game, and I'd rather not start another until Domitius has finished kicking Mayor Barry out of Kintargo. I understand that Fighter may be harder to pull off, but I'm betting there's a way.

Sovereign Court

You can probably make a lot happen with fighters now that there's advanced weapon and armor training. But it kind of invalidates the old "hey newbie take a fighter they're easy" idea. Classic fighters are a bit sucky outside combat and the workarounds are not beginner material at all.

Of course is fighting is what you're after then they're definitely good at that.


I don't need a "fresh off the turnip truck" build, I just never gave any thought to putting the pieces together in that particular combination. And as far as Duelist goes, I suspect it would encourage enough Int focus to make for at least a passable set of skills.

I'll chew it over tonight, assuming I don't get sucked in by the new episodes of the Tick. :-)

Sovereign Court

I'm having a lot of fun with my barbarian/ex-monk/Ulfen Guard with Int 14. It's unconventional but it works pretty well.


So help me understand the scope of this "level 2 rebuild" thing in PFS. Exactly what can change when you hit 2? Ability scores? Feats? Archetypes/classes?

Part of the issue with the Duelist idea is that (unless I've missed some combo) if you play a non-human, it's impossible to get Dex to damage at Level 1. So if I wanted to try that, I might have to take a different tack at 1, then switch.

(Question unrelated to the Duelist thing): did Ascetic Style ever get errataed so it's not a banned mess?

Ulfen Guard looks cool, I never notcied that Golarion has its own Varangians. :)


Dead Suns:

You can change everything. Even gear. The only thing is things you have partially used up. You can not change those (wands, scrolls with more then 1 casting).


(looks through pockets, finds half a BLT)

S'okay, I was gonna eat that anyway.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Is it, because of the nature of the original module (before the GM's creativity) necessary to start with a lvl 1 character? If so, I'll have to make another PC ASAP.


Dead Suns:

The module assumes you level up halfway trough, so its actually a level 1-2 adventure.

Sovereign Court

You can change everything you started with, including selling back stuff you bought with your 150gp starting cash.

You cannot get money back for used consumables, and not for anything you bought with money earned after those initial 150gp. (Not so relevant here, single adventure with no shops in the middle.)

If you earned any faction-based rewards and you change faction you lose those rewards, and don't retroactively earn any related to your new faction. (Not really relevant here.)

---

The only way to get Dex to Damage that I know of for non-humans is the Inspired Blade swashbuckler archetype.


Dead Suns:

Also, as we have some established characters, I'll change the story at the start of the adventure a little bit so that its logical for Pathfinder agents to be there.
So no need to incorporate the story into your character background.


Dead Suns:

Is everyone at least settled on what they want to play? Stat blocks dont have to be in order yet, but if people have at least an alias, we can start.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

I stay with Araklifest, on visit in the village of Everflame.


I am completely freaking blocked on what I want to do. :-O

EDIT: is fire kineticist an insane idea?

Sovereign Court

In this module? It's fine. Might wanna go human to start with Precise Shot though.


Aw, but that would break my chain of half-orcs. :-) Besides, I was thinking about making him a Kinetic Knight (but I'm not sold on that part).

Sovereign Court

If you're not worried about shooting into melee penalties then you don't have to go hew-man :)

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

This is the new me


It's not that I'm not worried about it (I know it can be a drag when you don't have a clear shot on an enemy), but that's a problem that can eventually be fixed. Being human when you weren't planning on it, less so. :)

Sovereign Court

Well if you start at level 1, you can always come out of the closet as a half-orc at level 2. The L1 rebuild you get in PFS has its advantages. Getting around the aggravation of Precise Shot is slightly cheesy but justified IMO.


Wow, that rebuild really does cover all the bases, doesn't it? So that would just mean one level of suck instead of two? And we just lampshade the "weren't you human yesterday" thing?

Sovereign Court

Far cheesier uses of the rebuild have been known, like people spending level 1 as a massive-HP barbarian and then turning out to have been a scrawny wizard at L2 all along. That's pushing things a bit.

I figure as long as you're mostly keeping your theme intact, it's okay to make a few tweaks like this to get through sucky levels.


OK, so let me just decide whether I'm using the Archetype, and I'll have to figure some smidgen of a backstory to this guy! Where are we, again?

Sovereign Court

Woran said she might tweak the story a bit because the original story features everyone as fresh L1 barely-legal teens on their first adventure (with a smidgen of parental supervision).

But classically, we start in the small Nirmathas village of Kassen.


2 people marked this as a favorite.
Dead Suns:
Jurgen, The Huntsmaster General wrote:
This is the new me

The avatar picture looks like Chris Hemsworth and Chris Evans had a love child.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6
GM Woran wrote:
Jurgen, The Huntsmaster General wrote:
This is the new me
The avatar picture looks like Chris Hemsworth and Chris Evans had a love child.

Wholesome and handsome :)


Dead Suns:

I've posted the Venture-Captain briefing in the gameplay thread. Knowing what your mission will be might help you with finalizing your characters.


OK, what do I have to do to set up an alias as a PFS character?

Ascalaphus, the plan is to take your advice and milk the reroll a bit. At L1 he'll be human and just a vanilla Kineticist, at L2 I'll probably make him half-orc, and that's when I'll add Kinetic Knight to him (otherwise, using a KKnight's ability score layout but not having heavy armor proficiency seems kinda suicide-ish).


Dead Suns:

You have to register your first PFS character. The website is a bit different now. But I think it works if you scroll to the top of the page, and click My account, then Organised Play.
You then click 'register a new Pathfinder Society Roleplaying Character'


OK, I'll try stumbling through that later.


M Large Canine Level 3 druid

So do we have a party make up so i can reach into the bag of questionable characters?


Dead Suns:

Go wild, this is PbP :P


Aerokineticist (using electric blast) is forthcoming.

Hey, how much does Faction matter?


Dead Suns:

It matters a bit. Your faction can provide you minor benefits, but that is it. You have to pick one, but if you dont like it (or dont care, or dont know yet), you dont actually have to do something with them.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest will do some shopping before embarking on this new adventure (somehow a wand of CLW comes to mind ...)


I'll join in with a melee-ish Druid, without animal companion. I wanted to build around what the party needed, but since that's slow going, I'll just try out one of my builds.
He'll also be called Malachai, just because I like the name and I don't feel like making another alias, but don't get that one confused with my Summoner. :P

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

Yes, the Venture-Captain recommends shopping before the boat leaves.

Silver Crusade

Male Kitsune Paladin (irorian) 2 : AC 19 (T 15 FF 14) |CMD 15 | HP 20/20 | F +6 R +6 W +5 +2 vs EC | Perception +0| Init +3

"I am one with the universe. The universe is one with me. I am by definition carrying everything I need " there's a pause "And I shall see olystria about some means of alleviating our wounds"

Sovereign Court

I'm a bit thrown into confusion about whether the impending end of the world means I should use a race boon and whip up a more outre character, or just go with Jurgen as originally planned.


This is a module. It might take a while before he's available to play again. Might be three to four, maybe five months before we're finished. I'd say keep the race boons for IRL play, so you get to enjoy him a bit more regularly.

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