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I feel like my idea for The Huntsmaster General is the best fit. It's a Spell Warrior skald that (at L3) would be able to grant Scent to the party and combine that with pheromone arrows.
Flavorwise, he'd pray to Erastil *cough*deadeyebowman*cough* and have recently returned to Nirmathas after being liberated from slavery during Assault on Absalom. After all, Nirmathas is in the odd position of being a generally chaotic good country that holds Erastil in high regard.
As a L2 skald I could start out with a CLW wand so that gives a lot more resiliency to the group.

Quentin Coldwater |

Do remember that as a module, we're expected to make long days. Not that many rage rounds yet at level 2. Spell Warriors are cool, though.
For the others, my build I mentioned above is a pretty basic Summoner build. Summoner himself isn't that amazing in combat, but has an Inevitable Eidolon doing the heavy lifting for him.
I'm also trying out a Druid with the Desert domain. Will be fairly melee-centric, but doesn't have stellar AC.
And if necessary, I can always stat up a Cleric. They're my go-to class when I'm not sure what to build. I can go support, melee, whatever.
I have already played (and GMed) this several times, so I'm trying to not be too metagamey and build something that'll be good for this adventure.

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Duelists seem a bit awkward with those, as they're essentially a precursors to swashbucklers: they badly want to fight with only one weapon hand.
My first instinct with leafblades is to ignore the thornblade (fighting with two different weapons? What are you? Valeros with pointy ears?). Rather, take a page from the Slayer pregen's book and build a strength-driven Slayer who uses his ranger weapon styles to get the 2WF feats without bothering with the Dexterity requirements. This could work very nicely with a half-elf with the trait too get exotic weapon proficiency, or elven weapon familiarity.
(I'm very impressed with the pragmatism of the Slayer class as a whole. It's got lots of build options through the feat talents without giving up on being skilled. For many purposes, better than fighters.)

Redblade8 |

No, I'm not looking to use both weapons at the same time. One or the other.
I agree that Slayers are pretty darned great. The catch is, I'm already playing one in a Hell's Rebels game, and I'd rather not start another until Domitius has finished kicking Mayor Barry out of Kintargo. I understand that Fighter may be harder to pull off, but I'm betting there's a way.

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You can probably make a lot happen with fighters now that there's advanced weapon and armor training. But it kind of invalidates the old "hey newbie take a fighter they're easy" idea. Classic fighters are a bit sucky outside combat and the workarounds are not beginner material at all.
Of course is fighting is what you're after then they're definitely good at that.

Redblade8 |

I don't need a "fresh off the turnip truck" build, I just never gave any thought to putting the pieces together in that particular combination. And as far as Duelist goes, I suspect it would encourage enough Int focus to make for at least a passable set of skills.
I'll chew it over tonight, assuming I don't get sucked in by the new episodes of the Tick. :-)

Redblade8 |

So help me understand the scope of this "level 2 rebuild" thing in PFS. Exactly what can change when you hit 2? Ability scores? Feats? Archetypes/classes?
Part of the issue with the Duelist idea is that (unless I've missed some combo) if you play a non-human, it's impossible to get Dex to damage at Level 1. So if I wanted to try that, I might have to take a different tack at 1, then switch.
(Question unrelated to the Duelist thing): did Ascetic Style ever get errataed so it's not a banned mess?
Ulfen Guard looks cool, I never notcied that Golarion has its own Varangians. :)

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Is it, because of the nature of the original module (before the GM's creativity) necessary to start with a lvl 1 character? If so, I'll have to make another PC ASAP.

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You can change everything you started with, including selling back stuff you bought with your 150gp starting cash.
You cannot get money back for used consumables, and not for anything you bought with money earned after those initial 150gp. (Not so relevant here, single adventure with no shops in the middle.)
If you earned any faction-based rewards and you change faction you lose those rewards, and don't retroactively earn any related to your new faction. (Not really relevant here.)
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The only way to get Dex to Damage that I know of for non-humans is the Inspired Blade swashbuckler archetype.

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Far cheesier uses of the rebuild have been known, like people spending level 1 as a massive-HP barbarian and then turning out to have been a scrawny wizard at L2 all along. That's pushing things a bit.
I figure as long as you're mostly keeping your theme intact, it's okay to make a few tweaks like this to get through sucky levels.

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Jurgen, The Huntsmaster General wrote:This is the new meThe avatar picture looks like Chris Hemsworth and Chris Evans had a love child.
Wholesome and handsome :)

Redblade8 |

OK, what do I have to do to set up an alias as a PFS character?
Ascalaphus, the plan is to take your advice and milk the reroll a bit. At L1 he'll be human and just a vanilla Kineticist, at L2 I'll probably make him half-orc, and that's when I'll add Kinetic Knight to him (otherwise, using a KKnight's ability score layout but not having heavy armor proficiency seems kinda suicide-ish).

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Araklifest will do some shopping before embarking on this new adventure (somehow a wand of CLW comes to mind ...)

Quentin Coldwater |

I'll join in with a melee-ish Druid, without animal companion. I wanted to build around what the party needed, but since that's slow going, I'll just try out one of my builds.
He'll also be called Malachai, just because I like the name and I don't feel like making another alias, but don't get that one confused with my Summoner. :P

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"I am one with the universe. The universe is one with me. I am by definition carrying everything I need " there's a pause "And I shall see olystria about some means of alleviating our wounds"