GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


3,151 to 3,200 of 4,372 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
Dark Archive

Maps: Car. Crown || Skull & Shackles

The seawater has ruined much of the corpse's gear, but a corroded rapier bejeweled with precious stones still hangs sheathed at his side, he still wears an amber ring on a bony finger, and a platinum-plated compass hangs around his neck. A close examination of the corpse reveals that it has both legs, an indication that this is not whom you seek.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth takes a moment to retrieve the compass, ring, and rapier, then swims down to the main deck and the stairs leading to the lower decks of the wreck.

Dark Archive

Maps: Car. Crown || Skull & Shackles

You arrive on the main deck. Bones and partial humanoid skeletons litter this deck. Unusual, pallid crustaceans cling to the ship’s timbers near the gaping hole outside. This deck once held rows of ballistae, several of which form a broken pile of debris at the aft end of the deck, partially blocking the doors there. The cargo hatch down to the hold is askew.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth pulls open the hatch, then shines his sunrod down inside.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim rushes into the hold ready to attack.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

As the other two go to the hold, Dantes eyes the skeletal remains warily. Dantes knows how deep his greed runs; if any of these souls had greed nearly as vibrant, they might still be guarding whatever treasure lies inside.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes, the skeletons look to be the non-animated type. In any case, they make no moves as you get close. However, you do spot trouble. Attached to the ceiling forward of the mizzenmast is what appears to be a clump of seaweed or kelp. But to your trained eye, it is actually a darkforest anemone, a scavenger of the deep! You are able to warn your companions before the thing starts to move!

Dantes and Chumtooth may act!

INITIATIVE
Dantes
Chumtooth
Anemone
Faengrim

Dice Rolls:
Chumtooth Init: 1d20 + 3 ⇒ (14) + 3 = 17
Faengrim Init: 1d20 + 2 ⇒ (5) + 2 = 7
Dantes Init: 1d20 + 5 ⇒ (17) + 5 = 22
Anemone Init: 1d20 + 2 ⇒ (12) + 2 = 14

GM Screen:
Dantes Knowledge (nature): 1d20 + 11 ⇒ (16) + 11 = 27


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth hurls his harpoon at the thing.

Ranged Sneak Attack: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34

Damage: 1d8 + 8 + 3d6 ⇒ (7) + 8 + (6, 4, 3) = 28


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes points his wand at the anemone, loosing a pair of force missiles at it.

Magic missiles, 2d4 + 2 ⇒ (1, 2) + 2 = 5

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes fires two magic missles at the creature to little apparent effect. Chumtooth's harpoon hits the center mass, causing the tentacles to writhe anxiously. The tentacles lash out at Chumtooth, missing the captain.

The party is up!

STATUS
Anemone: -33 hp

Dice Rolls:
Tentacles vs. Chumtooth: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 2d8 + 7 ⇒ (3, 7) + 7 = 17 plus grab and poison


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumooth swims back out of reach of the tentacles. (5' swim?)

He then launches his harpoon at the thing again.

Attack (no sneak): 1d20 + 13 ⇒ (20) + 13 = 33

Confirm Critical: 1d20 + 13 ⇒ (12) + 13 = 25

Damage: 3d8 + 24 ⇒ (6, 7, 5) + 24 = 42 (Harpoon is sunk, it is grappled at range)


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Water
Con +2 (+13 hp, +1 fort); Amphibious; Swim 30'

Stab it till it dies.

Zul (Trident): human bane, power attack
To Hit: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 To Hurt: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14

Zul (Trident): human bane, power attack
To Hit: 1d20 + 10 - 4 - 5 ⇒ (2) + 10 - 4 - 5 = 3 To Hurt: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Sure that Faengrim is a much more aggravating target than himself, Dantes, contents himself with triggering his wand again from a relatively safe distance.

Magic missiles, damage 2d4 + 2 ⇒ (4, 1) + 2 = 7.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The party makes short work of the anemone, leaving only a mangled tumble of weed and barnacles behind. Nearby, among the remains of the unfortunate crew members, you find coinage and assorted jewelry to the value of 327 gp. Looking down into the cargo hold, broken timber and smashed boxes litter the floor. Clusters of barnacles and slimy marine growths infest the walls and other exposed surfaces.

Combat over!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth directs the others to retrieve the coins and jewelry. In the meantime, he draws his kukri and uses it to harvest some of the anemone’s spines.

Once secured, he directs a final search of the rest of the wreck.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes will make use of detect magic to make sure nothing of particular value is missed. And while he does go about collecting valuables as instructed by his captain, he pauses occasionally to check for loose boards and such that might hide additional treasures.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim collects the treasure as his captain commanded.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As the trio moves into the cargo hold, a gigantic shark swims in through the open end of the vessel.

GM Screen:
Faengrim Will: 1d20 + 4 ⇒ (15) + 4 = 19


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth hurls his harpoon at the shark.

Sneak Attack, Harpoon: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26

Damage: 1d8 + 8 + 3d6 ⇒ (2) + 8 + (1, 4, 4) = 19


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Water
Con +2 (+13 hp, +1 fort); Amphibious; Swim 30'

Faengrim charges at the shark with an unthinking fury.

Zul (Trident): human bane
To Hit: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 To Hurt: 1d8 + 3 ⇒ (4) + 3 = 7


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Not seeing the lone shark as much of a threat (to him, while his captain is between them), Dantes merely points his wand at it and sends to force darts at it.

Magic missiles, damage 2d4 + 2 ⇒ (4, 4) + 2 = 10

Dark Archive

Maps: Car. Crown || Skull & Shackles

The shark is hit three times but does not seem to notice it's bleeding wounds. It snaps back at Faengrim, clamping down on his leg and biting to the bone! (Faengrim takes 17 points of damage, plus 1d6 ⇒ 4 bleed each turn.) As the shark continues its assault, a small school of luminescent fish are stirred from below and surround Dantes in a cloud. He floats, transfixed by the colorful cloud of fish.

Dantes:
Dantes notices something... off... about the shark. Before he can investigate further or make note of this, he is fascinated by the colorful swarm of fish that surrounds him. You may try another save at the beginning of the next turn, due to the presence of the shark.

The party is up!

Status
Shark: -36
Faengrim: -21 plus 4 bleed

Dice Rolls:
Shark attack: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 2d8 + 10 ⇒ (1, 6) + 10 = 17 plus bleed (1d6)

DM Screen (No Peeking!!):
Chumtooth Will: 1d20 + 2 ⇒ (2) + 2 = 4
Faengrim: 1d20 + 4 ⇒ (8) + 4 = 12
Dantes Will: 1d20 + 7 ⇒ (16) + 7 = 23
Dantes Will: 1d20 + 7 ⇒ (2) + 7 = 9


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swims into flank the shark,
opposite Faengrim. He jams the harpoon at its hide.

Sneak Attack: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29

Damage: 1d8 + 8 + 3d6 ⇒ (3) + 8 + (3, 1, 6) = 21


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Saving throw (assuming Will) 1d20 + 7 ⇒ (6) + 7 = 13. Not sure of the DC.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Water
Con +2 (+13 hp, +1 fort); Amphibious; Swim 30'

The offensive sea animal dares bite Faengrim back. He retaliates.

Zul (Trident): human bane
To Hit: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 To Hurt: 1d8 + 3 ⇒ (7) + 3 = 10

Zul (Trident): human bane
To Hit: 1d20 + 10 + 2 - 5 ⇒ (5) + 10 + 2 - 5 = 12 To Hurt: 1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

As Chumtooth and Faengrim finish off the undersea predator, Dantes stands transfixed by the swirling cloud of multi-colored fish. In the same instant, a figure appears at the far end of the hull, a green fish-like creature with three eyes and four tentacles! It waves its tentacles menacingly in your direction.

Dantes:
Please make another Will save (DC 18). If you fail, you continue to stand transfixed for this round. If you succeed, you may react normally.

Faengrim:
Please make a Will save (DC 22). If you fail, you are compelled to attack your mates, seeing them as enemies of your master. If you succeed, you may act normally.

The party is up!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth hurls his harpoon at the strange creature.

Ranged Attack: 1d20 + 13 ⇒ (3) + 13 = 16

Damage: 1d8 + 8 ⇒ (6) + 8 = 14


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Will save 1d20 + 7 ⇒ (18) + 7 = 25

Dantes bats away the fish, focusing on the world beyond them. When he sees the fish creature, he makes sure his allies see it to with a flashy spell.

Casting glitterdust, targeting old three eyes there. DC16 will save or blinded, plus it is now a super stylish disco ball.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Will: 1d20 + 4 ⇒ (12) + 4 = 16

With the shark dead, Faengrim turns his angry gaze upon his next target, the Captain!

Zul (Trident): human bane
To Hit: 1d20 + 10 ⇒ (20) + 10 = 30 To Hurt: 1d8 + 3 ⇒ (2) + 3 = 5
Confirm Crit Zul (Trident): human bane
To Hit: 1d20 + 10 ⇒ (15) + 10 = 25 To Hurt: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dante casts glitterdust, illuminating the creature in sparkling lights. Despite this, Chumtooth's harpoon misses the target, gliding past it. The creature does not seem affected by Dantes' spell. Faengrim, meanwhile, turns on his captain and stabs at him with the trident, hitting him in the midsection! (Chumtooth takes 15 points of damage!)

Dantes and Chumtooth, please make Will saves (DC 20). If successful, you may read the spoiler below.

Will Save (DC 20):
You realize, through interaction, that the creature you see before you is nothing more than an illusion. The moment the realization washes over you, you see it for what it is; a shadowy three-dimensional image.

GM Screen:
Creature will: 1d20 + 11 ⇒ (13) + 11 = 24


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Will Save: 1d20 + 2 ⇒ (2) + 2 = 4

Chumtooth turns his attention to the sudden attack from his first mate.

He backs away (5' swim backwards), and pulls the shackles of compliance from his belt.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Did we lose Dantes?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

No, I'm still here! I'm sorry; I didn't see the post above.

Will save 1d20 + 7 ⇒ (12) + 7 = 19

With the betrayal of Faengrim, Dantes swims behind Chumtooth. He says "It may be mind control magic; the aboleth are known to have it." Then he begins a spell to fortify his captain. [ooc]Begin casting enlarge person, one round casting time.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes begins casting enlarge person on the captain, as Chumtooth backpedals and takes the shackles of compliance from his belt. The aboleth waves its tentacles menacingly (and ultimately, impotently).

Dantes:
Please make a Will save (DC 22), magic-based. If you fail, you are compelled to attack your captain, seeing him as an enemy of your master. If you succeed, you may act normally.

The party is up!


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

GM:
Will save 1d20 + 7 ⇒ (14) + 7 = 21 I get +2 if it is a spell or spell like ability, which would make it for me.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes:
Yes, it is spell-based, which means that you are aware of what happened and may act normally.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth assumes a full defense position in the face of his mate's attack, waiting for Dantes' spell to take effect.

(Full Defense, no attack, +4 AC)


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes bares his teeth in anger when he realizes there is a spellcaster about! He finishes the spell on Chumtooth and hisses "Sorcerer!" And then he casts a spell to help him ferret out the caster. Casts see invisible.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Apologies around. My wife had a doctor's appointment down in Tampa, and since Tampa is only an hour from Orlando, we decided to take a few days off at Walt Disney World! This is the first chance I've had to post since last Sunday.

I was waiting on Faengrim to take an action, but I'll go ahead and move things along.

Faengrim stabs at his captain again, managing to connect with a scratch. (Chumtooth takes 4 points of damage.) Dantes spell reveals nothing.

Dice Rolls:
Faengrim vs. Chumtooth: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Sorry. I didn't realize it was my action. Should I go again?

And I'm glad you had a good time with your family. Even more important this year than ever before.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Has the enlarge person taken effect at this point?)


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Assuming enlarge person is now active)

Chumtooth grabs for his now smaller crew mate, attempting to pin him long enough to apply the shackles.

CMB, Grapple: 1d20 + 11 ⇒ (15) + 11 = 26


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Water
Con +2 (+13 hp, +1 fort); Amphibious; Swim 30'

Faengrim lashes out at his captain again.

Zul (Trident): human bane
To Hit: 1d20 + 10 ⇒ (13) + 10 = 23 To Hurt: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry again, guys. Been away from the boards this week. Blame it on the Foundry VTT. I just acquired it and have been setting up my tabletop campaigns. I've been focused on that to the near exclusion of everything else because I have five campaigns to set up.

Yes, the enlarge person is active.

Chumtooth manages to restrain Faengrim long enough to slip the shackles onto his wrists. During the struggle, Faengrim manages to hit Chumtooth again, inflicting minor damage. Chumtopoth takes 10 points of damage.

The tentacled thing in the corner merely sits quietly, perhaps smiling in some alien fashion at the chaos.

The party is up!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”Stop!” Chumtooth growls, fixing his crew mate with a commanding glare.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|
Dantes Goldforge wrote:
Dantes bares his teeth in anger when he realizes there is a spellcaster about! He finishes the spell on Chumtooth and hisses "Sorcerer!" And then he casts a spell to help him ferret out the caster. Casts see invisible.

GM, did see invisible turn up anything for Dantes?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Negative, Dantes.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes triggers his wand at the aboleth.

Magic missiles, 2d4 + 2 ⇒ (4, 1) + 2 = 7

If the aboleth is an illusion, I believe that would count as interacting with it, giving a chance to disbelieve. If so, will save 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Maps: Car. Crown || Skull & Shackles

The magic missiles impact with the creature seemingly harmlessly, but Dantes sees it for what it is. To the dwarf's eyes, the aboleth becomes transparent and ethereal; an illusion!


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Damnation! Who is doing this?!?" Dantes will use his move action to swim towards the wreck. If the caster isn't hiding magically, perhaps he/she/it is using mundane concealment.

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