GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Vic, throw fire magic at the spirit cap-i-tahn!"

Chumtooth swings his morningstar and slashes at the zombie before him.

Attack with Morningstar: 1d20 + 7 ⇒ (1) + 7 = 8

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack with Kukri: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim dives into the melee. He hacks with his blade and chomps with his serrated teeth.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (12) + 7 = 19 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Bite: magic fang
To Hit: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4 To Hurt: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"This is gonna get smelly, innit?" Vic groans, as she fires another Scorching Ray, this time targeting zombie 5. So I don't get the "into melee" penalty

Ranged touch: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 4d6 ⇒ (4, 3, 3, 5) = 15


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes murmurs "I am here, captain." just before he bolsters the cannibal.

Casting Bulls Strength on Chumtooth.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The undead captain reels in his harpoon, pausing only briefly between yanks to ring the ship's bell madly. Behind Chumtooth, Dantes casts a spell and suddenly the cannibal feels new vigor filling his limbs (bull's strength on Chumtooth)! Taking full advantage of the enhanced strength, Chumtooth swings away at the zombie before him, only managing to hit once, but still inflict a telling blow on the zombie. Still, however, it does not fall.

Faengrim fights with tooth and sword, though his bite attack misses. His blade cleaves into the zombie in front of him, leaving a trail of seawater and viscera on the deck. Victoriana fires another scorching ray, targeting a zombie that has not yet engaged the party. Its flesh sizzles and pops, blackening around the impact point, but still it presses forward.

Waiting on Satinder to finish the round.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"The Bell must call them to battle! Why else would the spirit Cahp-i-than ring it now? Stop him!" Chumtooth yells over the clash of steel.

(Going out on a limb, here.)

Dark Archive

Maps: Car. Crown || Skull & Shackles

ROUND THREE
Satinder slashes at the zombie that Chumtooth hit, sending it to the deck in two pieces. The others swiftly close the gap, forming a line between you and the enemy captain. Those that did not move slash at the allies, but none are able to connect.

Whalebone again raises his harpoon, this time aiming it at Faengrim. As with the cannibal previously, the weapon finds its target but does not impale, as the captain had hoped. (Faengrim takes 8 points of damage.)

The party is up!

Dice Rolls:
Satinder attack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Zombie 3 vs. Faengrim: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Zombie 6 vs. Satinder: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Whalebone Pilk attack: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d12 + 4 ⇒ (4) + 4 = 8


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth continues to smash and slash at the zombie in front of him, taking advantage of his magically enhanced strength.

Attack with morningstar: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Attack with Kukri: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Just keep fighting, just keep fighting, just keep fighting.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (19) + 7 = 26 To Hurt: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Bite: magic fang
To Hit: 1d20 + 6 - 5 + 1 ⇒ (8) + 6 - 5 + 1 = 10 To Hurt: 1d6 + 2 - 1 + 1 ⇒ (6) + 2 - 1 + 1 = 8

Confirm Crit Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 To Hurt: 2d6 + 3 ⇒ (1, 3) + 3 = 7

Dark Archive

Maps: Car. Crown || Skull & Shackles

Waiting on Dantes, Satinder and Vic


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes begins casting Enlarge Person on Chumtooth.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Sorry, super busy IRL.
If only there was a way to get notification of this PBP...

Satinder doubles her efforts and slices once again at the enemy in front of her...
Chum is right, we need to get at the captain...

Atk: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Dmg: 1d6 + 3 + 1 + 2d6 ⇒ (1) + 3 + 1 + (1, 3) = 9

Can I tumble my way past this scrimmage line?
Also: I want to move to the side of the ship because Chumtooth will enlarge, but I don't want them to take advantage of the opening in our line. Can I 'ready' my 5FS?

Dark Archive

Maps: Car. Crown || Skull & Shackles

I have no problem with you readying a 5FS. As for tumbling past the line, sure. Give it a go. Worst case scenario is that they stop you before you get through.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Oh shoot my bad.

Vic steps away and attempts another scorching ray.

Ranged Touch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 4d6 ⇒ (1, 3, 1, 2) = 7


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Okay, will do it next turn, if the situation stays the same.

Dark Archive

Maps: Car. Crown || Skull & Shackles

ROUND FOUR
Dantes begins another spell even as Chumtooth smashes the one before him with his morningstar. Enchanted with foul magics, the zombie remains on its feet, though its left arm hangs limply at its side. Chumtooth comes in low with the kukri, but the blade does not penetrate the zombie's hide.

Faegrim's sword bites deeply into the zombie before him, but it is not enough to take it down, despite the fact that it cut the torso to the spine! He snaps at it with his teeth, But can't penetrate its magically-toughened flesh.

Vic tries to find a zombie that isn't involved in combat, but seeing none, she targets the one that she had targeted before. Unfortunately, the combatants shift at the last moment and her aim is spoiled. (With the -4 for shooting into melee, you missed Vic.)

Satinder slashes at her foe, inflicting a deep cut, but the zombie ignores the wound and keeps fighting.

The zombies return the attacks, managing to inflict a hit on Faengrim (Faengrim takes 8 points of damage!). Satinder is clipped as well (Satinder takes 7 points of damage!).

The undead captain reels in his harpoon, still clanging the bell to beat the band.

Dice Rolls:
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Zombie 3 vs. Faengrim: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Zombie 4 vs. Satinder: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Zombie 5 vs. Chumtooth: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Zombie 6 vs. Chumtooth: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth flails away at the zombie before him, trying to finish it once and for all.

Attack, morningstar: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

He slashes again with his kukri

Attack with Kukri: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Vic moves to casually heal Faengrim.

CLW: 1d8 + 4 ⇒ (2) + 4 = 6


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Rolls:
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
I reckon the DC is 5+CMD of the one I walk through +2 for the other two that would like to take an AOO. So CMD+5+4.
Of course, I'll wait till after the attacks of my buddies, to maybe lessen the DC if they drop any adversaries.

Atk: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d6 + 3 + 1 + 2d6 ⇒ (2) + 3 + 1 + (6, 1) = 13
--
Confirm: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Possible crit damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Satinder tumbles past the zombies when Chumtooth opens up their line. She drops low, dodges their swings and gets up behind them. The backswing of her cutlass goes deep into the zombie, and she smiles as she pulls out the sword.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim continues to attack the zombie.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (12) + 7 = 19 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Bite:
To Hit: 1d20 + 6 ⇒ (3) + 6 = 9 To Hurt: 1d6 + 2 ⇒ (3) + 2 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes finishes casting Enlarge Person on Chumtooth. And seeing how much of a target he is in his ogre-sized form, Dantes toughens his skin to help resist blows.

Finish casting Enlarge Person, then augment Chumtooth to give him a +1 natural armor bonus.

Dark Archive

Maps: Car. Crown || Skull & Shackles

ROUND FIVE
Dantes finishes his casting and suddenly, Chumtooth doubles in size! Smiling at the result, the dwarf steps back and fires off another incantation.

Chumtooth, bolstered by the increase in size, easily dispatches the zombie in front of him, caving its head in. With his kukri, he slashes at the next in the line, inflicting a deep wound. The zombie ignores it, however.

Faengrim swings and snaps at the zombie before him, his sword bringing it low. He attempts to bit the one adjacent to his former dance partner but misses.

Victoriana heals Faengrim. (Faengrim, you are healed by 6 points)

Satinder tumbles past the scrimmage line, coming up behind the zombie in front of Chumtooth and applying her cutlass to its back. Her swing completely severs the zombie into two parts, which fall lifelessly to the ground!

The two remaining zombies attack Faengrim and Chumtooth. Both are struck by the zombies, with each of them suffering a moderate wound. (Chumtooth and Faengrim each take 7 damage.)

The undead captain again raises his harpoon and throws it, this time at Satinder, cutting deeply into her side, but not impaling her, as he had hoped. (Satinder takes 10 points of damage.)

The PCs are up!

Dice Rolls:
Zombie 4 vs. Chumtooth: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Zombie 2 vs. Faengrim: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Whalebone vs. Satinder: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 1d12 + 4 ⇒ (6) + 4 = 10


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

With one foe finally down, Faengrim dives into the next one.

Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (20) + 7 = 27 To Hurt: 2d6 + 3 ⇒ (5, 6) + 3 = 14

Bite: magic fang
To Hit: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 To Hurt: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Confirm Crit w/Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (1) + 7 = 8 To Hurt: 2d6 + 3 ⇒ (4, 3) + 3 = 10


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swings his massive morningstar at the line of zombies.

Attack: 1d20 + 7 + 2 + 1 - 1 ⇒ (2) + 7 + 2 + 1 - 1 = 11

Damage: 2d6 + 4 + 2 + 1 ⇒ (4, 5) + 4 + 2 + 1 = 16

He also continues to slash away with his now sword-sized kukri.

Second Atttack: 1d20 + 7 + 2 + 1 - 1 ⇒ (15) + 7 + 2 + 1 - 1 = 24

Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Even though their foes continue to fall, Dantes continues to augment his fearless and fearsome leader, but hedges his tactics by slipping his axe out of his belt, just in case.

Augment Chumtooth to give +1 natural armor (2 of 7 used), and ready axe.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Victoriana heals the beaten-up captain.

CMW: 2d8 + 4 ⇒ (5, 8) + 4 = 17 heal to Satinder

Dark Archive

Maps: Car. Crown || Skull & Shackles

ROUND SIX
Dantes again augments his captain and readies his axe, even as Chumtooth mows down the nearest zombie with his kukri (his morningstar failing to damage it past its toughened hide). Faengrim tears into his zombie with his greatsword, but misses with his bite attack. Vic heals Satinder (Satinder, you regain 17 hp) and the wily pirate, seeing her opening, moves towards the enemy captain!

The remaining zombie slashes its cutlass at Faengrim in a gesture of futility. The undead captain reels in his harpoon once more, still ringing the bell madly. As if in answer to Chumtooth's prediction, four more of the horrid brine zombies boil up out of the hold, rusted cutlasses in their hands!

Dice Rolls:

Zombie vs. Faengrim: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth snarls and continues swinging at the oncoming zombies.

"Rotten...sacks...of...MEAT!"

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (10) + 7 + 2 + 1 - 1 = 19

Damage: 2d6 + 4 + 2 + 1 ⇒ (1, 1) + 4 + 2 + 1 = 9

Attack with Kukri: 1d20 + 7 + 2 + 1 - 1 ⇒ (17) + 7 + 2 + 1 - 1 = 26

Damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

"Break the bell!" he yells again to his crew mates.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim continues to slash at the undead with his weapon.
Greatsword: mwk
To Hit: 1d20 + 7 ⇒ (14) + 7 = 21 To Hurt: 2d6 + 3 ⇒ (2, 1) + 3 = 6

If that takes his adversary down, Faengrim then makes for the bell.
If it does not, he gnashes at the zombie.

Bite: magic fang
To Hit: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 To Hurt: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder, being behind enemy lines, will keep moving towards the enemy captain!
Being within range, she hesitates at striking the undead leader.
Chum gave a direct order...

She then turns her swing and attacks the bell, hoping to cut down the rope with a swift slash!

If I have counted correctly, I should be able to get there. I assume I can attack the bell or something?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes too reacts to the captain's order. He slips away from the captain's side, moving toward Pilt. Double move, made on the map.

Dark Archive

Maps: Car. Crown || Skull & Shackles

ROUND SEVEN
Dantes moves, skittering across the deck towards Pilk. Meanwhile, Chumtooth smashes a zombie with his morningstar and the decapitates it with his kukri. Fangrim cuts down his zombie and also makes for the bell. But it is Satinder who gets there first, making a desperate swipe at the bell in an effort to loose it from its perch.

Satinder, go ahead and make your attack. The bell is a small target, so you'll need to hit an AC of 20. IF you hit it, do normal damage to it.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Satinder steps up, dodges a quick jab of the undead monster in front of her and puts her entire weight into a swipe to crush the bell. Her arm is heavy but she swings.. And hears the satisfying sound of metal hitting metal.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Satinder snaps at the bell, parting the rope and causing the bell to fall to the deck! Her attack does not seem to have even scratched its surface, however.

The zombies close in on Chumtooth, as the undead captain turns to face Satinder. With a hollow laughter, he extends his arm and an ectoplasmic hand forms in front of his real one, passing into Satinder's chest and grabbing her heart! Satinder, make a DC 17 Fortitude save, please.

Failed Save:
Satinder feels her chest tighten as the chest of the undead expands. He is literally stealing her breath! Satinder takes 1d4 Constitution damage.

Successful Save:
Satinder feels her breath catch in her chest, like she cannot draw a breath. For a moment, it seems as though she will suffocate, but then the feeling passes.

Party is up!

Dice Rolls:
Incorporeal touch: 1d20 + 11 ⇒ (11) + 11 = 22


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim continues to close in on the spectral captain and his bell. While he does so, Faengrim drinks a Potion of Bull's Strength.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth swings at the zombies surrounding him, smashing and slicing away.

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (12) + 7 + 2 + 1 - 1 = 21

Damage: 2d6 + 4 + 2 + 1 ⇒ (5, 2) + 4 + 2 + 1 = 14

Attack with Kukri: 1d20 + 6 + 2 + 1 - 1 ⇒ (5) + 6 + 2 + 1 - 1 = 13

Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

(Question: Since I am currently large-sized and have reach, do I get an Attack of Opportunity?)

Dark Archive

Maps: Car. Crown || Skull & Shackles

Absolutely, go for it.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Attack of Opportunity: 1d20 + 7 + 2 + 1 - 1 ⇒ (3) + 7 + 2 + 1 - 1 = 12

Damage: 2d6 + 4 + 2 + 1 ⇒ (3, 4) + 4 + 2 + 1 = 14


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Spoiler:
Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Con dmg: 1d4 ⇒ 4-8 HP AUWIE!!
Also, attack of opportunity on who?

Satinder's breath falters as the hand reaches inside her and she feels her life force being drained away.

"Foul magic!!" she shouts at the top of her lungs, and prepares to move backwards, having underestimated this undead enemy.
Upon seeing the half-shark half-human brawler approach, she feels her grin emerging.

Two on one, now there's a fair fight I enjoy a whole lote more.

"Fae, look out for his left hand. It can steal your will to live! she says urgently.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Opened up a charge lane ;)
Feint: 1d20 + 11 ⇒ (17) + 11 = 28
Attack/dmg: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 3 + 1 + 2d6 ⇒ (1) + 3 + 1 + (4, 4) = 13
Afterwards, 5FS back


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

As Dantes lumbers up the stairs, he lurches aside so that Faengrim doesn't run into his unseen form. As the warrior passes him, Dantes grazes him with his fingertips, imbuing him with extra power for his charge.

Is the bell in Pilk's square?

Dantes moves (reflected on the map) and augments Faengrim with one round of Strength +2 Enhancement.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Ugh, computer is STILL broken.

Vic goes to heal Chumtooth, this time. CLW: 1d8 + 5 ⇒ (4) + 5 = 9


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Dantes:
You know, technically, you just caused your invisibility to fade, since you intentionally touched an ally. But, let's hope our DM doesn't do this, since I always found it a very harsh rule.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Satinder:
I've never heard that before. My understanding is that the spell only ends if I attack a foe, directly or indirectly.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I consider the invisibility to be dispelled by an attack on an enemy, so no, the spell is not dispelled.

The AoO was against the zombies that closed with him, Satinder.

Yes, the bell is in Pilk's square.

ROUND EIGHT
As the zombie close in, Chumtooth smashes one with his morningstar, but it does not fall. Dantes move closer to the melee going on with the undead captain, brushing Faengrim to grant him strength as he goes. Taking on a fresh zombie, Chumtooth smashes it with his morningstar before sweeping in with the kukri to finish the job. Faengrim closes in on the undead captain, drinking a potion as he goes and Vic heals Chumtooth. (Chumtooth, you receive 9 points of healing.) Satinder slashes at the captain and takes a step back.

The zombies continue their attack on Chumtooth, one of them managing to connect. (Chumtooth takes 4 points of damage.)

Pilk laughs again, his ectoplasmic arm stretching to remain in Satinder's chest and he squeezes her lungs again. (Satinder needs to make another Fortitude save (DC 17).)

Successful:
Satinder chokes and gasps momentarily, but then the hand is expelled.

Failed:
Satinder falls unconscious and is reduced to 0 hit points as the breath is choked from her lungs.

Dice Rolls:
Zombie 7 vs. Chumtooth: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Zombie 10 vs. Chumtooth: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Pilk vs. Satinder: 1d20 + 11 ⇒ (19) + 11 = 30 incorporeal touch


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114 [124]/114 [124] | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Magically enhanced, Faengrim rushes up on the undead Captain and smashes down on the bell with all his might.

Greatsword: mwk, bull str, str bonus, charge
To Hit: 1d20 + 7 + 2 + 1 + 2 ⇒ (7) + 7 + 2 + 1 + 2 = 19 To Hurt: 2d6 + 3 + 2 + 1 ⇒ (3, 6) + 3 + 2 + 1 = 15


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Attack of Opportunity on zombie entering reach:

Attack: 1d20 + 7 + 2 + 1 - 1 ⇒ (20) + 7 + 2 + 1 - 1 = 29

Damage: 2d6 + 4 + 2 + 1 + 1 ⇒ (6, 6) + 4 + 2 + 1 + 1 = 20

Chumtooth continues to hammer and slash at the zombies surrounding him.

Attack with Morningstar: 1d20 + 7 + 2 + 1 - 1 ⇒ (6) + 7 + 2 + 1 - 1 = 15

Damage: 2d6 + 4 + 2 + 1 + 1 ⇒ (5, 2) + 4 + 2 + 1 + 1 = 15

Attack with Kukri: 1d20 + 6 + 2 + 1 - 1 ⇒ (14) + 6 + 2 + 1 - 1 = 22

Damage: 1d6 + 3 + 2 + 1 + 1 ⇒ (6) + 3 + 2 + 1 + 1 = 13


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Did it follow me? I thought I 5FS'ed back, to prevent more drain.
Just in case:
Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Satinder chokes and gasps momentarily, as the fingers continue to touch her heart and she feels the pull of unconsciousness. She's about to pass out, when she feels angry..Very angry..;

This... is.. unfair... One does not touch my heart unless I want it... This requires... VENGEANCE!

She hears a buzzing sound in her ears and then the hand is expelled.

Filthy ghoul!!!" she says, while stepping forward again, a rage in her eyes.

Atk (w focus): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Crit: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Feint: 1d20 + 11 ⇒ (9) + 11 = 20


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Can I see the resolution of Faengrim's attack before I post my action please?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Satinder, it didn't follow you, but it's ectoplasmic hand stretched to remain in your chest.

Dantes, Faengrim's attack damages, but does not destroy the bell.

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Dark Archive

Maps: Car. Crown || Skull & Shackles

And the bar is open for pre-game rping.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

The one known to the Others as Chumtooth enters the long house where drink is made and served.

It is early in the evening, and quiet. He approaches the Other behind the long, high table and speaks.

"Give this one the drink you call, ayy-uhl." Chumtooth growls, as he slaps a silver coin down on the tabletop.

"When the cup is empty, give this one more."

He drives the point of his harpoon into the floorboard beside him.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Cadj enters the house a few minutes later. His close fitting casual clothes, his short hair, the ring to his left ear, everything in him shows the basic sailor.
His body is tanned and fit, his hands calloused. His eyes are hard, and he doesn't smile while he sits at a table, waiting patiently to be served by a waitress.

He looks to the harpoon planted in the floorboard with slight interest, seeming to calculate his worth in his head.


Male Elf Ranger (Freebooter)/4

The lyrical sound of a sea shanty can be heard from outside the bar, growing in volume before it's performer can be seen. The elf has an easy smile on his face and his head wrapped in a colorful bandana, to go along with the rest of his attire.

"In Riddleport there lived a maid.
Mark well now what I say!
In Riddleport there lived a maid,
And she was mistress of her trade.
I'll go no more a-ro-o-vin'
With you, fair maid.

A-rovin', a-rovin'. Since roving's been my ru-i-in.
I'll go no more a-ro-o-vin' with you, fair maid."

He taps a nearby table with his hands and spins on the heels of his boots at the end of that verse, gesturing to the barkeep and grabbing a pitcher of ale for himself, pouring it into a mug and quenching his thirst beore continuing to sing another verse.

"I met her walkin' near th' 'Gate
Mark well now what I say!
I met her walkin' near th' 'Gate
An' said "Good day, this mus' be fate!"
But I'll go no more a-ro-o-vin'
With you, fair maid.

A-rovin', a-rovin'. Since roving's been my ru-i-in.
I'll go no more a-ro-o-vin' with you, fair maid."


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

An elf now.... and a singing one, too.

Cadj doesn't seemed impressed or amused by the singer's talent- or enthousiasm.
He watches the burly man with his harpoon.
Then the elf.
Then something seems at last to amuse him.
He lets a cruel smile briefly show on his lips.
He mumbles to himself.

it may be an interesting evening, after all.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth listens to the thorn-eared Other's song, and deciding that it lacks a primal element, attempts to accompany him by drumming his fist on the bar top.

Performance, Percussion (untrained): 1d20 - 1 ⇒ (7) - 1 = 6

Not finding the rhythm, he nevertheless persists, trying to fit his inconsistent beats to the melody.

He turns his oily black eyes towards the red-haired Other, draws back his lips into a shark-toothed smile, and nods.

"Come! Sing! Drink! Drum! It is a good night for hunting!"


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

As long as you pay the drinks and i'm not the prey.. why shouldn't i join such a mirthful company?

Cadj rises from his seat and comes close to the bar, careful to let the Elf between him and the man with the hungry shark smile


Male Human Level 1 Freebooter

A young human sailor enters the bar with a care free pace, though a bit wobbly as he still has his sea legs. He looks to the bar maid for a drink then takes a seat at the bar near her path and facing the common room so he can engage in good humored flirting with her as she goes about her routines.


Male Dwarf (Saltbeard race trait) Barbarian

The first you are aware of Chumbeard's presence is a heavy knock repeating outside the bar. The sound is of two peg legs making their way steadily across the wooden porch. A scarred dwarf with fiery red hair enters and makes his way to the bar. His one good eye surveys the room, and his one good hand gestures the barman over with the universal "drinky-drinky" gesture. His other hand terminats in a savage hook.
"Barkeep, two ales. One for me and one for Besmara."


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Cadj's cold eyes look up and down (or, more precisely "down and downer") the dwarf and his appendages, thinking

*why am I not surprised he follows Besmara's path? Not a guy you can make fun of...But i guess i could have done better with these pegs and the hook.*


Male Dwarf (Saltbeard race trait) Barbarian

Chumbeard notices Cadj eyeing his prosthetics and smiles, "Aye, they ain't pretty, but they get the job done." He pours the second ale reverently onto the floor before quaffing his own.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Did the Short, Bearded One's ship land on a Kuru Island? Chumtooth gives much honor to one who has lived after so much flesh has been taken."

He looks around the room and bellows.

"The Short, Bearded One has refused to die! Honor to the warrior's spirit!"

He raises his mug a drinks a toast to the dwarf.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

I recognize you have gone through some hard times. At least you had a surgeon to help you.


Male Dwarf (Saltbeard race trait) Barbarian

"Make no mistake, it were the Pirate Queen that saw me back aboard safe." Chumbeard intones gravely.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Humorlessly, he retorts

Believe me, i do my best to avoid mistakes.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

A man in the some brown clothes walks in. He has an untamed black beard, and carries with him a saw, and a small healing kit. As he walks in he notices the dwarf who is missing quite a few limbs. He walks over with a small gleam in his eye.

"Hello Sir. I'm have decided to come here for a moment to celebrate the impending return of the Blue Maiden, and I couldn't help but notice you have peg legs, and a hook hand. Would you mind if I examined them?"

As he speaks he looks at all the others in the room.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Will this one take the Short Bearded One's other hand?" Chumtooth asks, in a tone too flat to interpret as either sarcasm or sincerity.

He watches the newcomer warily from the corner of his eye.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

"I hope not! I'm a healer by trade, and taking away limbs should only happen when it is needed. I just wanted to see what other people have done to help out, and see if I can learn anything, or make their work better."


Male Dwarf (Saltbeard race trait) Barbarian

"Wit' eyes like dat you should be in the crow's nest,"Chumbeard growls at the recent arrival.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

"Well it is quite obvious, and you aren't going to any great lengths to hide them, but thank you for the compliment anyways Sir....?"


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

While the bearded ones have a small talk, Cadj glances at the most recent arrival's tools of the trade with an apreciative look.. a saw, an healing kit, and probably other instruments that can be used either to heal or to harm, depending of your whim.

I'm quite sure that if he tries to get the dwarf only good hand, the "Short bearded one" will apply some definitive chirurgy, by removing the "Tall bearded one" head. Besides, a hook in a crotch can do some definitive damage too.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

"Why does everybody assume I'm trying to take away his other hand? I'm just asking to look at the quality of the work done before, and see if I could do better."


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan sighs.

"Nevermind, I think I'll find someone more willing to celebrate today."

Stephan walks over to Alwen.

"Do you mind if I sit here? With the way people have been acting I don't want to offend you by sitting down without permission."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Those near the door the thump of boots on the stoop just before the doors swing open. A tallish Taldan man, by the look of his gear , appears in the doorway. Ahhh a sailor tavern, well a pirate tavern, poorer drink more honest company well honest in their duplicity it’s the one that hide behind societies civilities that are trying to hide there duplicity. He takes a couple of steps in and survey's the room casually in manner warily if you see his brown eyes. Elf huh, some sort of pointy toothed guy . . . and the worlds unluckiest dwarf. He removes his hat, as if manners require it. Old habits die hard. His hat stowed under his arm he pulls his gloves free and stashes them in his broad sash.

He makes his way to the bar as he closes into an open space he chuckles and makes eye contact with the bar tender, "No no no this can't be right." he begins playfully. "Unsavory sailors, elves, no maids at all, that pungent mix of brine, and vomit . . . " He pauses cheekishly. "This is clearly not the 'House Keepers Guild.' I thought for sure with the name." He sees the bartenders unbemused look and figures not the first time someone made that joke. "No worries keeps I gots shinies if you have drink, something stiff but will last a few sips." He settles the matter of coin with the dwarf and regards the room again.


Male Dwarf (Saltbeard race trait) Barbarian

"Did a boatload of schoolmarms just upend in the harbor?" Chumbeard bellows disgustedly.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth watches the newly arrived Other size-up everyone in the room.

"Many words this one speaks have no meaning. What is howzkipperz gilled?"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Already really? Reinald looks toward the dwarf smirking, ”That’s why you’re here right the schoolmarms. Yes there is a whole boat load that turned up. A bunch of uptight middle aged ones too. Any schoolmarm I ever met was hankering for a solid rodgering. You have thrice the wood as any could muster here. No doubt you would prove popular.”

He takes a pull off his drink. Oh boy He looks to the more savage patron. Where do I start. This one needs more than a house keeper. He thinks a moment trying to find something to say. ”Howzkippers Gilled, or Gilled Howzkippers, it’s a type of catfish.” He goes back to his drink and relaxes his posture a little though keeps alert.


Male Dwarf (Saltbeard race trait) Barbarian

"And after you met 'em they was still hankerin' i'd wager." Chumbeard grins at the kuru, "This blowhard is usin' so many 20 gold piece words, i bet he has a bellyfull o' coin. Why not take a look?"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald looks at the bar a moment. ”Bartender. Another round for this brave dwarf and his pointy toothed friend.” He thumps down a few coins on the bar. He turns toward the dwarf and smiles. ”I have heard of the bravery of dwarves. Tonight I would drink to it. No legs, one hand, blind in your good eye by the look of it. Yet you would still brave the hazard with a sailor who wants nothing more than a drink and news of any boats hiring. I say Huzzah to that. “ He lifts his glass in toast and drains what is left of his drink.


Male Dwarf (Saltbeard race trait) Barbarian

"Do ye want me to close the other eye to make it more fair for ye?"


Male Human Level 1 Freebooter

Oliver watches the newcomer and others' banter with amusement.

Welcome! Nice to see a fellow fisherman who spends his days plying the waters for Gilled Howzkippers. How were they biting for you? I brought in enough to buy you a drink. Join me here at the bar. The kind bar maid will be by soon enough. She is much nicer to look at than the rest of this lot.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan looks at Reinald with something approaching respect.

"Hey friend ignore the dwarf he's just sad that you have both of your legs."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"This one is finding more large mouths without teeth here than on the sea."

He momentarily reaches for the shaft of his harpoon, and grasps it for a moment, then let's it go. He turns to the others, bearing his stained, pointed teeth with a wicked sideways grin.

"More fat and soft meat, as well."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald lets the dwarf have the last word. Moves down the bar to enjoy the offered drink. He nods slightly at the admonishment to ignore the dwarf. He greets the man who offered, "Thank you Reinald Malcoms."


Male Dwarf (Saltbeard race trait) Barbarian

"Why am I not suprised those two are bellyin' up?" Chumbeard mutters to himself. "Let 'em braid each other's beards with ribbons and..." the rest is lost in the quaffing of ale.


Male Human Level 1 Freebooter

Oliver stands to great Reinald. Pleased to meet you Reinald. Oliver Tressilian. This is quite a crowd and only seems to be getting more interesting/amusing. Then settles back into his comfortable bar stool.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan looks at Oliver, and can't seem to find a beard on him. He chuckles as he responds to the dwarf.

"Dwarf, it seems like you need to get your eyes checked. I don't see a beard on Oliver."


Male Dwarf (Saltbeard race trait) Barbarian

Bah, I wasn't reading who posted what closely enough.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

an eye patch and a cloudy eye. Getting dressed is worth celebrating ;) I am guessing we should move on if it was a matter getting ninjed


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

That's because you're not patient enough. Wait a few days, and i'm sure Oliver may grow a beard too. Or maybe you could cut some of your own beard and sew it on Oliver's face, surge?


Male Dwarf (Saltbeard race trait) Barbarian

"Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.” recites Chumbeard, tankard lifted to noone in particular.


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan smiles at the dwarf's toast. He raises his glass towards the barkeep, and adds a little bit more to it.

"And if you fail to become great then you can always open up a tavern!"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald lifts his glass at the dwarf's toast, "I will definately drink to that." he follows drinking heartily.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Ninja'd

He cuts his hearty drink short and chuckles at the follow up comment.


Male Human Level 1 Freebooter

Oliver slowly stands from his bar stool and carefully puts his drink down on the bar. He then solemnly recites

"I fight not for glory or fame,
For they are momentary.
I fight for those who can't.
I fight for Justice."

Then with a smirk: Nah, that is all b!#&%+*~. I fight the loot! You are in the wrong town if you claim otherwise.

He then takes a long drink.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald listens and chuckles. I want treasure as much as the next man . . . but surely there is something worth fighting for . . . somewhere. Looking around at the incredible lack of women in the bar. "Loot and glory will have to do, I was in it for the chics . . . but clearly that must be another tavern."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth listens to the Others speak as they raise their cups and drink.

"These things, 'Loot' and 'Glory' are things of great value to Others? What are these things?"


Male Human Level 1 Freebooter

Oliver says to Reinald: "I do stand corrected. A lady is certainly worth fighting for... though fighting is usually unnecessary if you are discrete. I would also fight for my life and my mates too. But from what I have seen in my few years, if glory has any value, it is just that extra glint it puts in the eyes of the maidens.

I understand though that you have seen maybe twice as many years as I, so perhaps you have found more to fight for."

Oliver addresses the common room in general:

"Enough of this serious talk. Who has had a good adventure they can tell us about? I will buy the room a round if it is a good story. It doesn't even need to be true."


Male Human Alchemist (Chirurgeon) (Vivisectionist) (Internal Alchemist) 1 l AC 15 T 11 FF 14 l HP 9/9 l Fort +3; Ref +3; Will +2 l Init +1 l Perc +7

Stephan thinks for a moment, and begins to speak.

"Well I know this tale of a mermaid, and a sailor. This isn't your average tale though, the mermaid was actually a witch, and the sailor a cleric of goodness, and purity. When they met on some rocks in the middle of a storm the mermaid saved the man, and brought him back to her lair. She had seen him from afar, and wanted to make him hers.

He wasn't so happy about that idea because she was an evil witch, and so she went about trying to corrupt this cleric. She tried for twelve days, and twelve nights before on the thirteenth day he cracked. He swore that he would commit the evilest act he knew before sunset to prove himself. The mermaid smiled, and gave him a magic rope, dagger, and vial. The vial contained a sleeping potion that no-one could resist. The dagger would kill you with just a nick, or scratch. The rope was enchanted, so that after it had bound someone it would never let go until they were dead. The cleric picked up these tools, and told her he would be back with a proper sacrifice soon.

He left for almost the entire day. The mermaid was starting to get worried when he arrived at the entrance to the cave. He showed her a bottle of fine wine that he had lifted off of his victim, and he wanted to share it with her. She accepted, and took a long drink. When she woke next, she was bound with her own rope on an altar next to another man. She saw that the cleric was standing there with the knife. He smiled at her, and told her that the evilest thing he could imagine would be to kill everything, and everyone.

He killed both the witch, and the man that night before leaving in the morning to keep killing. They say that if you see a lone cleric who asks to share your fire, and offers you wine, then you should kill him before he kills you."

Stephan lets the tale sit for a moment trying to see who liked it, and who didn't.

"And this is why you should be careful with what you wish for."


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

I wish for another drink. Is that careful enough for ya?Truth is, if a cleric of a good deity want to share my fire, I'd be more than happy to put him into the flames and send his soul to Asmodeus. Yeah, I could definitively drink to that.

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