GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Dark Archive

Maps: Car. Crown || Skull & Shackles

I hadn't posted a map because this will probably be short and sweet (well, kind of sour for them). If this goes on too long, I will post one.

The captain easily avoids the fireball that Vic summons to do her bidding, but the marines blanch at the sight of Chumtooth and his warning. Seeing Faengrim's toothy smile and Satinder's carefree dispatching of one of her own men, the marines drops their weapons and surrender. The captain, seeing her men surrendering, immediately does so herself.

From the brig, you can hear the screams of the pirates as they begin to feel the heat of the fires.

Dice Rolls:
Reflex for Captain: 1d20 + 5 ⇒ (19) + 5 = 24


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth turns to Victoriana and addresses her and Dantes (wherever he disappeared to). "Do you have any water magic that can reach that ship? Stop the flames if you can. Some of the survivors may join us."

He looks to Satinder and Faengrim. "Bind them," he says, pointing to the marines. "If they resist, kill them."

He approaches the Captain and places the shackles of compliance on her wrists. "You will do as I command," he says to her firmly.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"I could do a little, maybe, if I can get over there. But with that damage, the ship's sinkin' regardless of the fires, and I can't untie all those prisoners myself."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth assesses the condition of the brig, trying to determine if there is enough time for a rescue attempt, or if the ship would be engulfed by the time a rescue team could be launched.

(should I roll something? Profession: sailor?)

Profession, Sailor: 1d20 + 6 ⇒ (5) + 6 = 11

If he determines there is still time, he turns to the captured marines and says, "you will take one of the small boats to that ship and stop the fire. if you try to flee, my crew will shoot arrows until you are all dead. If you stop the fire, you're will still live. If you fail, you will die in the fire with those you have trapped inside."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"We only need one or two prisoners, captain, and those could be lashed to the mast to make room for any castaways you let aboard."


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

If someone wants to carry me, I can probably create small amounts of water...


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

From nearby, the invisible Dantes says "Alas, I have no such magic at my command. I will seek out arcane means to suppress fire in the future, however."

Dark Archive

Maps: Car. Crown || Skull & Shackles

If a rescue were to be launched immediately, some lives could likely be saved, though there would be some loss of life. The marines move to follow Chumtooth's orders, saving as many men as they can before the brig completely succumbs. In all, eight pirates were spared. The remainder were lost to the flames. Mercifully, some perished of suffocation before the fires consumed them. Others were not so fortunate.

The enemy captain remains impassive, having no illusions regarding her fate. She holds her head high and maintains her bearing.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Speak what you are thinking," Chumtooth commands the Chelish captain, utilizing the power of the shackles to loosen her tongue.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The captain looks Chumtooth in the eye and says, "You will kill me for taking the lives of those men, even though I did so in service to the Chelish Navy. They were pirates, and I was told by my superiors that a pirate should not be suffered to live."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"I will not kill you, but you may wish to die soon," Chumtooth replies.

He turns to the marines and demands, "whose fate do you wish to share? Your captain's, that of the slaves you Chelish love to trade, or do you wish to join my crew? Answer now!"


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Oops, I hadn’t meant to slice on of my own men. I wanted to take one of theirs, but accidents happen in combat I reckon.
Satinder quite visibly cleans her blade at the vest of the captain, meanwhile grinning like a madwoman.

When Chumtooth explains the options to the pirates, she stands next to him, seeming eager to slice some more throats.

When Dantes becomes visible, and Satinder can him straight in the eye, she walks up to him and Vic.
”If you can make men bigger, become invisible and summon fires, you should quickly figure out to douse flames. You could think less of causing damage, and more of keeping our ship afloat?”


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes gives her a wry smile, and says "Well, I didn't choose the life at sea, it chose me. But yes, I will work on alternatives to be of more aid."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The marines look at one another, each nodding in silent agreement. The sergeant then speaks. "We choose to share the fate of our Captain. To become such as you is an affront to civilized men everywhere."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes regards the sailors, genuinely puzzled. They would rather die than even feint compliance long enough to escape, or turn the tables on us? He shakes his head, unable to conceive of that level of... stupidity? Foolishness?

He looks to Chumtooth to deliver his verdict on their fate.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"As you wish," Chumtooth replies.

He approaches the Chelish captain and takes her face in his hands. He places his lips against hers in a sudden, deep kiss. He bites down hard, and tears her tongue from her mouth. He chews the bloody meat with slow relish and swallows, allowing the blood to run down his chin. He then raises each of her hands, biting off the ring and smallest fingers from each hand and spitting them onto the deck. He moves down the line, administering the same punishment to each of the marines.

When he has finished, he says to his officers. "Strip them naked, tie them each to a large piece of plank facing the sky, so they float on their backs. Leave their lower arms free to move. Give them each a full skin of water, then put them in the sea one at a time, in different directions." he removes the shackles of complaince and hangs them back on his belt.

He turns to the rescued pirates. "Which fate do you choose?" he asks them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The captain struggles uselessly against Chumtooth's grip, but eventually succumbs to her fate. The marines, to their credit, accept their punishment without flinching. They are then stripped naked and set adrift, as instructed.

The rescued pirates , without exception, agree to join your crew to replace the few losses you had in taking the ship.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Vic, can this ship be salvaged as prize, or is the damage too great? Satinder, Faengrim, take men and search the ship for plunder. Dantes, find the captain's writing book, and maps. If the ship cannot be saved, we will take what we can and burn it. If it can be saved, we will decide whether to sell it or keep it."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The ship can be salvaged, though it will not sail until the steering column and linkages have been repaired (which will take several days and a supply of lumber). Below decks, you find the equivalent of 1 point of plunder in fine silks. Dantes easily locates the captain's logbook and retrieves it.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes stands on the deck with a ledger, taking notes on the loot and any materials expended to bring the other vessel back to seaworthy.

When the flow of goods back and forth is mostly done and the carpenters are setting in to their work, Dantes will find a place to sit with the captain's logbook and read it. He'll start with the most recent entries, going back a couple of weeks, for anything that might affect us immediately. Then he'll flip to the start of the book and go through it carefully. He'll watch for any type of coded entry mixed in with the regular logs.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks to his officers for their opinions. "Do we keep the ship as prize, or strip it and let it sink?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Most of the log entries are about what you'd expect; commentary on sea conditions, crew morale, and vessels sighted. A few discuss encounters with pirates (which almost always end badly for the pirates). Nothing jumps out at you as being important and you don't notice any coded entries.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Sink it. The repairs would prove costly and time consuming.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Of course, a ship would fetch a nice prize, but will hamstring us until we get to the shipyard to sell it. Maybe a dwarf who is good with numbers could make a calculation?"
She looks at Dantes, and smiles, now that the fightin is over.

"If we do decide to leave it, I reckon we don't sink her but mark our name on it, and leave it adrift. Let the other pirates and their navy know it was *US* that destroyed it!"


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"We just took two prizes, no? I'm not sure we've got the crew for three ships. Maybe scrap that one for lumber and then scuttle it."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"The brig is no prize to any but the dead," Chumtooth replies. "This ship can still be sailed, but we must make many repairs. This would take many days, and leave us prey for others. Is there cause to risk attack to save this ship, or do we take all we can, and let it sink?"

He looks to the officers for a final consensus.

"I say we take all we can from it, spear-throwing machines, food, weapons, and all else we can use on our ship. Let the rest of it sink or burn. What say the rest of you?"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"I say loot and scuttle. To costly and dangerous to repair her."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Reluctantly, Dantes agrees with the others. "Given that we are lacking established crew to take it as well, taking what we can is probably best."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The ship is quickly stripped of anything useful (sadly, the ballistas are bolted to the deck and the mechanism that permits them to turn freely cannot be disassembled easily) and left to sink. You garner a point of plunder from her hold.

You continue your voyage and return to the business at hand. In the next few days, you take a few small vessels, but none with an appreciable amount of goods. On the evening of the fifth day, you come upon a small fishing vessel.

A fishing trawler rides low in the water, heeling several degrees to port. It is obviously taking on water. The sails flap loosely from the yards and a fishing net drags in the water over the starboard side.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Look for sails in all directions!" Chumtooth commands.

"Bring us to the ship, have boarders ready!"

Perception, checking horizon: 1d20 + 6 ⇒ (7) + 6 = 13


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Before we scuttle the ship, we'll make sure the ballistas are inoperable and extremely difficult to repair. We wouldn't want anyone to salvage them and use them against us later.

"Captain! That trawler could use some help, I think. And perhaps we can exact a sharp price for our aid... Besides, whatever did that to them, may be a worthy target for us!"

Dark Archive

Maps: Car. Crown || Skull & Shackles

The horizon seems clear of any other vessels and there is no movement aboard the trawler. It sits dead in the water. As you approach, you can see that the vessel is abandoned.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Use pikes to bring it close and to push the net away from us," Chumtooth commands.

"Ready lines and a plank for boarding. Weapons and eyes sharp."


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Could be a shark-people ambush," Vic cautions, drawing her shield.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"I hope so. I didn't get enough blood on my blade." Faengrim grins his sharky grin.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As you draw near, Chumtooth and Dantes both spot the shape of a dinghy deep underwater and sinking fast. As you begin to pull the vessel into contact with yours in preparation for boarding, Satinder notices signs of a recent battle that has been hastily cleaned up.

GM Screen:
Victoriana Perception: 1d20 + 3 ⇒ (1) + 3 = 4 (low-light vision)
Chumtooth Perception: 1d20 + 7 ⇒ (10) + 7 = 17 (+6 in bright sunlight) (low-light vision)
Dantes Perception: 1d20 + 0 ⇒ (19) + 0 = 19 (+2 w/familiar) (darkvision)
Satinder Perception: 1d20 + 9 ⇒ (14) + 9 = 23 (low-light vision)
Faengrim Perception: 1d20 + 10 ⇒ (1) + 10 = 11 (low-light vision)


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"A small boat is there, under the water, sinking," Chumtooth says, pointing to the sinking dinghy. He shoulders his harpoon, holding its line in his
off-hand, and hurls it at the boat with as much force as he can manage; attempting to bury the barb in one of its planks.

Ranged (touch) Attack on boat: 1d20 + 7 ⇒ (9) + 7 = 16


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder peers over the water, and starts looking at the vessel more closely.

"There has been a fight here, cap'n! Someone has done his best to clean up the scars and other signs, but must have been interupted.. Or bad at its job." she hastily says.

AS Victoriana shares her knowledge about the shark people ambush, Satindeer gets a cold shiver across her back.
"No..." she whispers, more to herself than anyone other, as she grabs hold of her weapons until her knuckles turn white.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

If by "knowledge" you mean "wild speculation that's probably racially insensitive to our shifter druid" then yep, sure

Dark Archive

Maps: Car. Crown || Skull & Shackles

The vessel is quiet and, save for the signs of recent combat, safe. Chumtooth manages to harpoon the dinghy and with some effort, pulls it to the surface. It appears to have been holed deliberately.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Board the ship. Look for the log and anything we can take. Keep watch for ships and for creatures under the water," Chumtooth commands.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 114/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Aye, Captain." Faengrim's ability to breath water made him a prime candidate for this assignment. He jumped to the other ship and quickly went to find booty allowing others to locate the ship's log.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder looked for the first chance to jump aboard the tinier vessel.
She keeps her eyes on everything though, not trusting this situation one bit.
Heck, I'll even take a hefty penaly on search checks, coz she doesn't have her mind on the prize :)


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

When we are close enough, Dantes bends over the railing and casts detect magic on the smaller vessel. Otherwise, he stays close to Chumtooth in case of trouble.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Dantes detects no magic from the vessel.

Faengrim and Satinder board the vessel, with Faegrim heading straight to the hold and Satinder having a careful look around. Satinder is hardly surprised when she hears Faengrim call for assistance from below, his voice sounding urgent. She moves quickly to her compatriot, only to find him facing off against four sahuaghin!

Those of you topside hear Faengrim call out, but you do not know what is going on.

INITIATIVE
Dantes
Sahuagin
Victoriana
Chumtooth
Satinder
Faengrim

Dice Rolls:
Victoriana Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Chumtooth Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Dantes Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Satinder Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Faengrim Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Sahuagin Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

As before, I have not posted a map because I don't expect this to last that long. Until you cut down the foes a bit, you cannot assume a flanking position. The hold is half-full of water, coming up to about your waists. It costs Medium or larger creatures 4 squares of movement to move into a square, or characters can swim if they wish. Small or smaller creatures must swim. Tumbling is impossible. The water provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren't underwater.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Hmm, how hard would it be to cross onto the other ship?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 96/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Hearing Faengrim cry out, Chumtooth draws his morningstar and crosses to the other ship. He moves towards the hatch leading belowdecks.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Not difficult at all, Vic. You're alongside it.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Alright, then.

"Yup. Shark-people ambush," Vic groans, as she draws her shield and crosses over to the other boat.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes casts invisibility on himself, and then follows after Chumtooth.

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