GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Before:

Satinder will make sure to keep the kid on her toes as she tests him. She will make sure that he doesn't draw blood, but that he scratches her leather well enough to leave an obvious mark.

"Well done lad. Not many would have been able to do even that. I think I can use you... That is, if you want to get better with that dagger. Ain't got not use for an armor-scratcher!" she says with a grin on her face, as she gestures for the kid to refill her cup.

After:

"Those f@@&ers!" Satinder exclaims as her teeth clench.
"We will find them and hunt them down until the last of their kind is dead or so afraid of the mere thought of us they will never again show their ugly fishheads!"

She looks at the captain, and quiets down a bit.
"I will go where you think is best." she calmly explains, but the fires are still burning hotly in her eyes.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Come with us if you wish," Chumtooth replies. "vic is best suited to heal the boy."

"Ka riri te tangata whakaharahara."

Kuru:

"The vengeful warrior fights with fury."

Dark Archive

Maps: Car. Crown || Skull & Shackles

You arrive at the site of the attack, but the sahuagin are long gone. They have left no trace of their presence, save a sticky splotch of blood where the slain guardsman lay.

Vic does the best she can (Healing: 1d20 + 4 ⇒ (8) + 4 = 12) but it seems to do no good. The boy continues to run a high fever and his leg pains him greatly. Vic sighs. "I just don't have the skills that it takes, Captain. I'm afraid that if we do not get magical healing for him, he will die within the week."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Your healing magic is not strong enough?" Chumtooth asks in a surprised tone. "What kind of wound does he have?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"A deep infection. The barbs on the spear nicked the bone and while I can set it, I cannot cure the infection."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Magic that cures sickness, not just to close wounds, then?" Chumtooth asks, trying to make sure he knows what is needed to save the boy's life.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes stands to one side, curious how the captain will value the one lad.

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Yes," Vic replies to her captain. "It's beyond my ken, I fear."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth gathers the crew of the Kiss together outside of earshot of Lady Smythee and the rest of the Tidewater Rock household.

"The boy is part of our crew, through the mating of Satinder and Smythee. We will seek the magic to heal him. Also, the soowa-gheen have attacked us before. They are our enemies, and we must strike them back when they attack us. If we do not, we will be seen as weak in their eyes, and they will attack us again."

He looks to the others, waiting to see how they react to his statement.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

No one is more willing to go after the sahaugin than Faengrim. "Since he's crew," He rummages through his pack for a moment and pulls out a vial of Cure Light Wounds, offering it to Chumtooth. "this might help him. And let him know that we hope their death cries bring him comfort as he gets better."


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"I fear the potion will not have the desired effect, Faen. The boy needs a potion that will stave of diseases and sickness. Like poisons, that potion is useless against it."

She checks her gear and is content to find she has not forgotten anything.

"We hunt!" she stoically says, while blackening her face. She finishes in a couple of minutes, and then leaves into the night.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"We have no tracks to follow," Chumtooth replies to Satinder. "We can set sail and find healing magic for the boy, or we can wait for the next time the fish-men come, but then the boy will die. If we leave, they may return to attack again when they see us go."

Chumtooth ponders the issue, trying to weigh the risks and rewards of each course.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

"Let's wait. A few days at least. We can enjoy our new base and plan for the next time we see sahuagin." He offer the potion again. "It may not heal him, but it might give him enough help to get through. Or give him enough time until we can heal him. It might not work, but, by Besmara, it might."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes furrows his brow as he considers the dilemma.

"We could use magic to track them down. I haven't the spells in my repertoire, but if we go to a larger outpost of civilization I may be able to procure them. If you decide to seek more powerful healing for the lad at such a place, I can pursue the magics."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"We cannot wait more days if we are to leave, find the healing and finding magic, and return before the boy dies. We must trust that the walls of the Rock will hold our friends safe until we return," Chumtooth replies.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Just FYI. it is currently late afternoon/early evening. The sun is just beginning to set.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth squints his eyes at the setting sun. ”We will stay until the sun rises. We will have a watcher on the tower, and on the main mast. We will have a patrol on the island. Each offi-sah will stand watch for part of the night.”

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim:
That night, about 2 AM, you are on watch. A deep mist hangs over the water and the island. Suddenly, from the darkness, there comes a bolt of lightning that strikes the front door to Tidewater Rock, blasting it from its hinges! In the darkness, you can barely make out an approaching longboat!

The rest of you are shaken from your bunks by an explosion that shakes the very foundation of the Rock.

GM Screen:
Faengrim Perception: 1d20 + 11 ⇒ (5) + 11 = 16 vs. Sailor skill: 1d20 + 11 ⇒ (6) + 11 = 17
Faengrim Perception: 1d20 + 11 ⇒ (10) + 11 = 21 vs. Sailor skill: 1d20 + 5 ⇒ (19) + 5 = 24
Lightning bolt: 9d6 ⇒ (1, 1, 6, 2, 4, 6, 6, 2, 4) = 32

Dark Archive

Maps: Car. Crown || Skull & Shackles

Okay, since it should be clear that we are going into combat mode...

The raiders are currently one round away from the Rock in longboats. Faengrim cannot make out how many boats there are, nor how many raiders are present.

INITIATIVE
Satinder
Raid Leader
Chumtooth
Faengrim
Dantes
Raiders

Dice Rolls:
Chumtooth Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Dantes Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Satinder Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Faengrim Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Raiders Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Lead Raider Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Even when I'm not rolling, the dice hate me.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth sits bolt upright from chair at the sound of the explosion and the shaking of the floor under his feet.

He grabs his weapons and moves towards the door, aware that the ladder from the ground floor is just outside of it.

He opens the door with one hand, his morning star in the other, ready to bash anything hostile on the other side of it.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes springs up and rushes towards the door. Behind his leader, he casts a spell to bolster Chumtooth's might, knowing that no matter what is happening it will serve them all well.

Casting Bulls Strength on Chumtooth.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder's eyes open, slowly. She feels the warmth of the body next to her, and draws closer to it... As she feels the sleep draw her in once more, a part of her brain won't stop turning.

What woke me? It was... Some sort of.. EXPLOSION?!

She sits upright instantly, drawing the dagger that was hidden close to her. Her eyes scanning the surroundings she is pleased to see her door is still closed and nothing in the room seems to be disturbed.

Well, more disturbed than by the two of us.

She gets up, starts gearing up and then suddenly realises she is no longer single. She bends over her new wife and wakes her, firmly.

"I fear we are under attack. Get ready, and get your men ready!"
She then checks to see if she has any weapons, leaving one if necessary to defend herself, and slips into the hallway.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lady Smythee obeys Satinder, not out of obedience, but because she would have done exactly that. The sergeant-at-arms grabs his gear and heads for the stairs that lead below, his armor already on. Lady Smythee begins pulling on her studded leather and grabs her cutlass. Satinder moves into the hallway. Outside, the lead raider shouts encouragement to her men as the longboats pull closer. Chumtooth grabs for the door, while on the roof...

Faengrim, your action please?

Note that, due to the fog, the raiders have soft cover.

REVISED INITIATIVE
Sergeant
Lady Smythee
Satinder
Raid Leader
Chumtooth
Faengrim
Dantes
Guards
Raiders

Dice Rolls:
Guards Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Sergeant Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Lady Smythee Initiative: 1d20 + 4 ⇒ (16) + 4 = 20


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Faengrim shoots at any raiders he can see.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Comp LBow: MW
To Hit: 1d20 + 6 ⇒ (16) + 6 = 22 To Hurt: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Maps: Car. Crown || Skull & Shackles

Faengrim takes a shot in the dark but there is no response. Following his example, the guards also fire the ballista's into the fog, but both shots connect only with water. The guards abandon the ballistae and ready their heavy crossbows.

As the raiders come ashore, there seem to be dozens of them, led by a scantily-clad woman covered in tattoos. Battle is begun as the raiders pour into the tower past the shattered door!

Party is up!

Dice Rolls:
Guard vs. Raiders: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 3d8 ⇒ (7, 8, 6) = 21
Guard vs. Raiders: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 3d8 ⇒ (8, 1, 7) = 16
Raider vs. Guard: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Raider vs. Sergeant: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sergeant vs. Raider: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Guard vs. Raider: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Currently under the effects of bull's strength spell.

Chumtooth pulls his blowgun from his belt, loads it with the dart containing the naga venom (no chance of accidental poisoning due to harvester trait), and hands it to Dantes.

"Blow the dart at the tattooed woman when you can see her with clear eyes," he tells the dwarf. "If you have any magic to make the dart fly true, use it now."

Chumtooth moves out into the hallway in front of the ladder to the lower level. He has his harpoon in one hand, ready to throw.

(I presume that will be the extent of my actions for this turn. The blowgun is a simple weapon, so Dantes should be able to use it.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Don't really understand in what order the levels of the tower are going up/down, so I reckon I'll move (or double move) until I reach someone, and slice their throat.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

How high is the tower and is there any rope up here? Faengrim is willing to jump/rappel down, but only if he'll fall no more than 30'. Even if he lands in (preferably on) a group of raiders. Otherwise he'll rush downstairs to fight the raiders.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The tower is 40 feet high and I'll rule that there is 50 feet of rope available, just because. :)


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Then Faengrim ties off the rope to climb down.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Yes, captain." Dantes accepts the blowgun carefully, never having used a weapon like it before. But, of course, he's read about them. Surely that is just as good. He casts a quick spell to render himself invisible, and then follows Chumtooth.

Dantes isn't proficient with a blowgun, but how bad can that be? ;)

Move action to take the blowgun, and a standard action to cast. 5' step to follow Chumtooth. If it isn't a move action to take the blowgun, he'll use the action to stay close to Chumtooth.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Well, like he said, it's a simple weapon. But wizards don't get all simple weapons, the RAW are very specific about which weapons they can use, and blowgun is not among them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth, Dantes, and Satinder come down the stairs as Faengrim heads over the side of the tower, repelling to the bottom (Faengrim, you may make an attack if you desire). Those of you coming down the stairs may also make attacks if you are within range and desire to do so. Satinder, you may move to engage if you wish. I didn't put you in the action yet, but your move is sufficient to permit you to engage.

The leader of the raiders speaks a few words and flicks a finger towards the sergeant. Three missiles of force fly to impact the sergeant, and two attack the other guard!

The defenders continue trying to repel the attackers!

The party is up (in addition to your attacks above)!

Dice Rolls:

Magic missile vs. Sergeant: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9
Magic missile vs. Guard: 2d4 + 2 ⇒ (1, 4) + 2 = 7
Ballista vs. Raiders: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 3d8 ⇒ (5, 3, 1) = 9
Ballista vs. Raiders: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 3d8 ⇒ (3, 2, 7) = 12
Guard vs. Raider: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Sergeant vs. Raider: 1d20 + 11 ⇒ (6) + 11 = 17 Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Sergeant vs. Raider: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Raider vs. Guard: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Raider vs. Sergeant: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Dang it, I relied on my memory (bad idea) instead of checking the PRD. It's sorcerers who can use any Simple weapon, not wizards. Oh well, hope you shoot straight, Dantes!)

Dantes climbs atop a large crate to gain a high ground position to view the battle. In an effort to support the guardsman fighting before him, he hurls his harpoon down upon the engaging raider.

Harpoon Throw into combat: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13

Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Lead Blades
Faengrim hits the ground swinging, trying to take down any raiders in the doorway to take their place.

Greatsword: mwk, fav enemy (human), lead blades
To Hit: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 To Hurt: 3d6 + 3 + 4 ⇒ (5, 6, 1) + 3 + 4 = 19

He continues to attack the raiders.
Greatsword: mwk, fav enemy (human), lead blades
To Hit: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32 To Hurt: 3d6 + 3 + 4 ⇒ (3, 2, 3) + 3 + 4 = 15

confirm crit Greatsword: mwk, fav enemy (human), lead blades
To Hit: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13 To Hurt: 3d6 + 3 + 4 ⇒ (2, 6, 5) + 3 + 4 = 20


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Is the leader of the attackers in the red coat?


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Oops, I meant *Chumtooth* climbs up on the crate. Hopefully no one was confused by that.)

Dark Archive

Maps: Car. Crown || Skull & Shackles
Dantes Goldforge wrote:
Is the leader of the attackers in the red coat?

For our purposes, yes. I didn't have a mini for a half-naked female so that one had to suffice. :) This is what she looks like.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Invisible, Dantes moves forward, looking for a better shot at the woman. He also casts a spell to guide his shot in hopes of ending this invasion quickly.

Move action, reflected on the map. Standard action to cast True Strike.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

I want her.. She's mine!
Dang, married!

Satinder steps up to the closest and her blade flashes as a distracton as she kicks at the would-be assailant's knee...

Trip: 1d20 + 9 ⇒ (11) + 9 = 20

... causing him to drop to one knee. She then looks menacingly at all the other attacker, bearing a grin so deep as the pits of hell.

Atk (base+flank+prone): 1d20 + 7 + 2 + 4 ⇒ (5) + 7 + 2 + 4 = 18
Dmg: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (1, 2) = 10
+2 bleed dmg

Her blade strikes close to the man's heart, and the gurgles satisfy her inital bloodlust.

She creams loudly and strongly: "Who dares interupt my wedding night? You will PAAAAYYYYYY!! The captain will make short work of this!" before smearing some blood of her first victim on her face.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hurls his harpoon into the melee but misses his target. Dantes prepares his blowpipe for an attack. Satinder knocks down and plunges her blade into an opponent, but he proves more resilient than expected, surviving the attack. Faengrim's first strike drops one of the raiders to his knees, gasping for breath.

Satinder, Chumtooth, and Dantes may take an extra action, as you could have taken one as part of your movement down the stairs. Faengrim, I will use your second roll for your second action.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes lets the magic of his spell flow through him and guide his shot. With a puff, he sends the dart at the opposing leader.

To hit 1d20 + 2 - 4 + 20 ⇒ (18) + 2 - 4 + 20 = 36
Damage 1d2 + 0 ⇒ (2) + 0 = 2 plus Poison

Not even bothering to see if the dart hits, Dantes readies his axe as he suddenly becomes visible to the invading soldiers.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

(Reminder: the poison on the blow-gun dart was Naga Venom: Type Injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 saves.)

Chumtooth jumps down from the crate and moves around and beside Dantes as his magic invisibility ends.

He swings his morning star at the raider in front of him. (bull's strength cast by Dantes is in effect.)

Attack, Morningstar: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

He also snaps with his sharp teeth at the man's neck and throat.

Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

I wasn't able to take the place of the raider that I killed? If not, if I kill the next one, I do want to take his place inside the doorway. My goal is to bottleneck them at the door so they have to come at me one at a time.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Filth! Just die already!" she screams as the blades flashes again, pure hatred slowly clouding her eyes.

Atk (base+flank+prone-defensive): 1d20 + 7 + 2 + 4 - 2 ⇒ (6) + 7 + 2 + 4 - 2 = 17
Dmg: 1d8 + 4 + 2d6 ⇒ (7) + 4 + (1, 6) = 18
+2 bleed dmg on same one, and my AC goes from 16 to 18.

She strikes close to the first spot, and feels her blade sink deep into his chest oce again/

I don't know if I can 5FS closer to the left/entrance, otherwise I will.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sure, no problem, Faengrim. I wasn't certain what you were trying to do, but now that I know, yes, you can take the place of one of the raiders in the doorway.

Satinder, no, moving closer to the door will require a move action due to the debris on the floor.

Satinder's blade flashes again and the man slumps to the floor, bleeding out. With his opponent fallen, Chumtooth switches to the man facing the guardsman. His morningstar misses, but his bite does not, and he bloodies the man's throat savagely.

Faengrim slashes deeply into one of the raiders headed for the door, causing the man to turn and face him. Dantes fires his dart and strikes the woman in the chest. She staggers slightly but keeps pushing forward into the room. The raiders close the gap, one swinging at Faengrim and another at Chumtooth. Chumtooth is missed, but Faengrim takes a minor wound. (Faengrim takes 6 points of damage.)

The party is up!

Dice Rolls:
Leader Fortitude Save: 1d20 + 4 ⇒ (12) + 4 = 16
Con damage: 1d2 ⇒ 2
Guard vs. Raider: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Raider vs. Faengrim: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Raider vs. Chumtooth: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 60/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth presses his attack, swinging his morningstar.

Attack with Morningstar: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

His gnashing teeth follow in the arc of his swing.

Attack with Bite: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Lead Blades

Faengrim accepts the blow. He knew holding the doorway would not be easy. He chops at the same raider, hoping to put an end to him. He then steps back and presses the raider leader.

Greatsword: mwk, lead blades, fav enemy
To Hit: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 To Hurt: 3d6 + 3 + 4 ⇒ (6, 6, 6) + 3 + 4 = 25


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes feints with his axe at the attacker next to him, then slips behind Chumtooth. With a couple more paces, he looks for a vantage point to cast at the bulk of the attackers.

Withdraw action, movement reflected on the Roll20 map.

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