GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


1,751 to 1,800 of 4,372 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth admires the razor sharp blade, then stows it, sheathed, in his belt pouch.

He looks up this well shaft to see if it is as climb able as the first one.

Dark Archive

Maps: Car. Crown || Skull & Shackles

It does appear climbable, indeed.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Climb Check: 1d20 + 10 ⇒ (8) + 10 = 18

Chumtooth carefully makes his way up the side of well-shaft.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth climbs free of the shaft and finds himself inside a smaller chamber. Directly behind the well (between the well and the chamber entrance is a statue). A figure is chained to the statue, kneeling beside it.

Sabine:
You were part of a crew that was subjected to mutiny. You boldy stood alongside your captain, but your small and loyal crew was overcome. Most were put to the sword, but you were spared for reasons you aren't quite certain. You were knocked unconscious, and when you awoke, you were chained to this statue in the godforsaken cave. You've been here only a short time (about three days) and are suffering from lack of food and water.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth approaches the kneeling figure, morningstar in hand.

"Do you pray to this god," he says pointing his weapon to the statue, "or have you been offered in sacrifice to it?" he asks in Common tongue.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine flinches against the noise and light. Three days she had been chained to this statue. Three long days without food or water. Her head throbbed from where she had been hit, but at this point it was more likely a hangover. Three days without food or water. She didn't feel like a human, more like a slab of barely living tissue; like a worm dangling on a hook.

"W-what?" she asks the strange man, trying to look at him clearly.

He has shark's teeth. Gozreh has come to take me home.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Have you come to die, or do you wish to live?" Chumtooth asks the woman. "I can end your pain, or I can break your chain. Choose."


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

"Free me," Sabine manages. Her tongue felt too thick, too big. Swallowing hurt.

"Water," the druid croaks. "Please. Water."

-Posted with Wayfinder


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Whoops, would douse you in Create Water but apparently I don't have the spell.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth examines the chain to see how it is attached to the statue and to the woman. He considers how best to break it.

"I have no water with me, but there is water in the well. I will break the chain."

(Vic: you're still in the other room, unless you followed me down into the well.)

Dark Archive

Maps: Car. Crown || Skull & Shackles

The chain is old, and not well-maintained. You feel that a good strong tug would be sufficient to break it. She is manacled to the chain, where it locks to her wrists. The other end of the chain is firmly bolted to the statue.

Strength check, please. DC 22.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Strength Check: 1d20 + 3 ⇒ (12) + 3 = 15

Chumtooth jerks on the chain, but it doesn't budge. Determined to break it, he continues wrenching it from the statue.

Can I take 20, or just keep rolling?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth examines the chain, looking for any weakness, then grabs and pulls, bracing against the statue. The chains snap about halfway along their length. Sabine, you are still manacled and have a length of chain four feet long attached to the manacles.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

As he waits for the woman to get to her feet, Chumtooth looks around the room to get his bearings, looking for the location of any doors, and trying to plot a return course to the other room without going back down the well shaft.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes remains at the top of the well, alchemical fire at the ready. He lists to the distant echoing sounds of voices and chains being manipulated.

What's he up to?

Not knowing what Chumtooth is up to, and not wanting to distract him or otherwise compromise whatever he's doing, Dantes stays quiet. He gives Vic a nervous look, but shrugs and continues to wait.

Dark Archive

Maps: Car. Crown || Skull & Shackles

From behind Dantes and Vic, there is a sudden, short hissing sound. Satinder gasps and falls to the floor, three small wooden darts in her back. Standing in the doorway are three small figures... flayers!


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Whaaaat?!" Vic shouts as she pivots around.

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

How much damage?


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine collapses to her knees. Weakly, she offers a silent prayer to Gozreh and cool water fills her cupped hands. She drinks quickly, the pores on the arid plain of her tongue widening and clamoring with the shock of water. She pauses, careful not to drink too fast, lest she vomit.

"Thank you," she mutters.

Do I know what flayers are?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Satinder takes enough Con damage to put her barely alive (GM fiat.) She is at 1 CON.

Flayers are little wizened humanoid creatures with a nasty disposition and good aim with their blowguns or spears. They are a fairly common nuisance around these isles. Some tribes poison their weapons.

Players of Diablo II know flayers as those mean little punks in the jungle (though these do not stack atop one another. I (dis)liked them so much that I decided to import them into Golarion.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"You do not seem strong enough to climb down the well. This way should go back to the room where my captain waits. Come," Chumtooth says to the woman as he moves towards the North door.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine follows Chumtooth, slowly drinking more water and feeling much better for it.

"Where are we?"


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"It is old stone. It could be...te hiero ki te atua wareware...a tem-pull to an old god that is not remembered. My captain and crew wished to see if old treasures were hidden here."


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

"Have you found anybody else in here?" Sabine asks. "I was part of a crew as well, but we were ambushed. Some of the others might still be alive."


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Initiative 1d20 + 1 ⇒ (19) + 1 = 20

"Well. Crud."

Dantes casts a spell, hoping to by some time for Chumtooth to get back up.

Glitterdust, centering on the three flayers, or a little behind them if he can do so to avoid catching himself and Vic in the radius. DC 16 will save vs. blindness.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"There are bones in the well, but they have been there a very long time. The only living things we have seen are the tiny men with the poison darts. Vic called them 'Flayers.'"

Dark Archive

Maps: Car. Crown || Skull & Shackles

INITIATIVE
Flayers
Dantes
Vic

The flayers, the poison darts having done their work, switch to their shortspears. One attacks Vic, another Dantes, and the third begins to loot the body of the helpless Satinder. Unfortunately for them, neither is able to hit its target. Dante's spell goes off, enveloping the flayers in a glittering cloud. The one attacking Vic shrieks in anger, but the others seem unaffected.

Dice Rolls:
Flayers Init: 1d20 + 7 ⇒ (14) + 7 = 21
Flayer vs. Vic: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 ⇒ 4
Flayer vs. Dantes: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d4 ⇒ 3

Will save #1: 1d20 + 3 ⇒ (8) + 3 = 11
Will save #2: 1d20 + 3 ⇒ (20) + 3 = 23
Will save #3: 1d20 + 3 ⇒ (13) + 3 = 16


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Can we hear the shrieks?

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Just in case you need it.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Vic steps back and sprays a burning hands cone at the flayers, angling it to only hit the two not near Satinder.

Burning Hands (Reflex 17 half): 4d4 ⇒ (3, 1, 4, 1) = 9

Dark Archive

Maps: Car. Crown || Skull & Shackles

You can hear something faintly.

Vic throws a burning hands into the fray, singing two of the flayers. Unimpeded, the flayers continue their attacks. The one attacking Dantes manages to score a hit on the dwarf (Dantes takes 3 points of damage), but Vic's misses again. The one standing over Satinder slams it's spear home into her body!

Dantes and Vic are up!

Dice Rolls:
Flayer Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Flayer Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

Flayer vs. Vic: 1d20 + 6 ⇒ (3) + 6 = 9 Miss chance: 1d100 ⇒ 68 Damage: 1d4 ⇒ 4
Flayer vs. Dantes: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 ⇒ 3


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes steps back from the flayer that hit him and chucks the alchemical fire at him. Once that hand is free, he draws out his axe.

5' step back, throw flask.
To hit 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d6 ⇒ 6


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Perception Check: 1d20 + 7 ⇒ (2) + 7 = 9

"Come," Chumtooth says, as he tries the northern door. If it is locked , or stuck, he will attempt to force it open.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Not really sure if it's worth using more spells here, so...

"Hey Chummy! Captain got some little men with pokey sticks!" Vic shouts out, trying to call for help. And full defense for AC +4


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine follows Chumtooth.

How much of my gear do I have?

Dark Archive

Maps: Car. Crown || Skull & Shackles

They left you with your armor and a single weapon (your choice), but took everything else of value.

The north door is stuck, but a strong shoulder opens it. The room beyond is empty save for a lone skeletal figure. It sits, huddled in the far corner, still clad in it's kit. It makes no move as you enter the room.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Back in the other room, the alchemist's fire bursts, coating the middle flayer with flaming liquid. It shrieks and begins rolling, trying to put the fire out. The other two, seeing the fire, begin backing out of the room.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth approaches the bones. He cautiously prods them with his morning star to see if they move and to see if anything of value lies in the remains.

Perception Check: 1d20 + 7 ⇒ (8) + 7 = 15

Dark Archive

Maps: Car. Crown || Skull & Shackles

By coincidence (or plotonium), this poor fellow carries almost exactly what Sabine had lost.

Sabine, you may have any non-magical gear that you once had back.


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine collects the skeleton's gear. It was old, but it would serve. Her stomach rumbles hungrily. The druid glances over to her new companion. "Other way then?" she asks.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth approaches the double doors on the north wall. "The room with the other well is close...behind this door perhaps." he places an ear to the door to listen for the sounds of his companions' voices.

Perception Check: 1d20 + 7 ⇒ (1) + 7 = 8

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, they are just beyond the door.


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Quick dot.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Hearing the commotion from the other room, along with the voices of his companions, Chumtooth lays a shoulder into the door in an effort to force it open.

Strength Check, if needed: 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

Maps: Car. Crown || Skull & Shackles

The rotted wood gives way under his bulk, sending splinters into the room beyond and spilling Chumtooth into the middle of the floor. The only flayer that remains in sight is rolling about, frantically trying to put out the fire that consumes it's tiny body. The flames finally extinguished, it scrambles to it's feet, gives the party a final raspberry, and flees.

Reflex: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29


Human druid (shark shaman) 7| HP | AC Touch FF | Fo + Re + Wi +| Init +| Percep +

Sabine steps through the door, her quarterstaff held out in case something attacks. Seeing the others, she adopts a fighting stance. "Friends of yours?" she asks the fallen fighter.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth presses himself back into a standing position. "Yes, my crew," he replies. Seeing Satinder lying on the floor, he asks the others, "How badly is the Captain injured?"

His tone reflects what one can only guess passes for familial concern when coming from a cannibal.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The captain seems to be on the cusp of death. She gasps as Chumtooth draws near. "Chumtooth... you must lead them. It's too late for me. You are the captain now. Fair winds, my friend." With that, she expires, the life draining from her eyes.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth drops to one knee and closes the captain's eyes.

Kuru:
"You had the heart of a Trueborn Kuru."
he says in a low, rumbling tone.

He removes the tricorn hat from Satinder's head and as he rises, places it on his head.

"I will lead them," he says to no one in particular. "We will be feared, and we will prosper."

After a moment, he addresses the group. "We will bring Satinder's body with us, and give burial rites when we are on the sea." he then gestures to the newcomer. "I have freed this one from chains. She has no crew. I give you the choice of allowing her to join our crew."

He pauses and waits for the others to reply.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes repeats quietly after Chumtooth as though it were a prayer, "We will be feared and we will prosper."

Dantes absently rubs his wrist, considering for a moment what Chumtooth has said ab out the new person before them. Though extremely selfish, it has been too recent since the dwarf's own freedom was stolen and opportunities dashed, and mere moments (in a dwarf's lifespan) since they were reclaimed. In an uncharacteristic moment of empathy, he says "I agree. Let her join us and share our fortunes. She has luck enough having been found by us; perhaps that luck will serve us all well."


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Whoops," Vic mutters, looking at her feet, "Really gotta learn some spells for stopping poison..."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth lifts Satinder's body and drapes it over his left shoulder, wrapping his arm around the legs; the head and arms hanging limply down his back.

"We will return to the ship, now," he says to the others.

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