WhtKnt
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Chumtooth climbs free of the shaft and finds himself inside a smaller chamber. Directly behind the well (between the well and the chamber entrance is a statue). A figure is chained to the statue, kneeling beside it.
| Chumtooth |
Chumtooth approaches the kneeling figure, morningstar in hand.
"Do you pray to this god," he says pointing his weapon to the statue, "or have you been offered in sacrifice to it?" he asks in Common tongue.
| Sabine Finne |
Sabine flinches against the noise and light. Three days she had been chained to this statue. Three long days without food or water. Her head throbbed from where she had been hit, but at this point it was more likely a hangover. Three days without food or water. She didn't feel like a human, more like a slab of barely living tissue; like a worm dangling on a hook.
"W-what?" she asks the strange man, trying to look at him clearly.
He has shark's teeth. Gozreh has come to take me home.
| Sabine Finne |
"Free me," Sabine manages. Her tongue felt too thick, too big. Swallowing hurt.
"Water," the druid croaks. "Please. Water."
-Posted with Wayfinder
| Chumtooth |
Chumtooth examines the chain to see how it is attached to the statue and to the woman. He considers how best to break it.
"I have no water with me, but there is water in the well. I will break the chain."
(Vic: you're still in the other room, unless you followed me down into the well.)
WhtKnt
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The chain is old, and not well-maintained. You feel that a good strong tug would be sufficient to break it. She is manacled to the chain, where it locks to her wrists. The other end of the chain is firmly bolted to the statue.
Strength check, please. DC 22.
| Chumtooth |
Strength Check: 1d20 + 3 ⇒ (12) + 3 = 15
Chumtooth jerks on the chain, but it doesn't budge. Determined to break it, he continues wrenching it from the statue.
Can I take 20, or just keep rolling?
WhtKnt
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Chumtooth examines the chain, looking for any weakness, then grabs and pulls, bracing against the statue. The chains snap about halfway along their length. Sabine, you are still manacled and have a length of chain four feet long attached to the manacles.
| Chumtooth |
As he waits for the woman to get to her feet, Chumtooth looks around the room to get his bearings, looking for the location of any doors, and trying to plot a return course to the other room without going back down the well shaft.
| Dantes Goldforge |
Dantes remains at the top of the well, alchemical fire at the ready. He lists to the distant echoing sounds of voices and chains being manipulated.
What's he up to?
Not knowing what Chumtooth is up to, and not wanting to distract him or otherwise compromise whatever he's doing, Dantes stays quiet. He gives Vic a nervous look, but shrugs and continues to wait.
WhtKnt
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From behind Dantes and Vic, there is a sudden, short hissing sound. Satinder gasps and falls to the floor, three small wooden darts in her back. Standing in the doorway are three small figures... flayers!
| Sabine Finne |
Sabine collapses to her knees. Weakly, she offers a silent prayer to Gozreh and cool water fills her cupped hands. She drinks quickly, the pores on the arid plain of her tongue widening and clamoring with the shock of water. She pauses, careful not to drink too fast, lest she vomit.
"Thank you," she mutters.
Do I know what flayers are?
WhtKnt
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Satinder takes enough Con damage to put her barely alive (GM fiat.) She is at 1 CON.
Flayers are little wizened humanoid creatures with a nasty disposition and good aim with their blowguns or spears. They are a fairly common nuisance around these isles. Some tribes poison their weapons.
Players of Diablo II know flayers as those mean little punks in the jungle (though these do not stack atop one another. I (dis)liked them so much that I decided to import them into Golarion.
| Chumtooth |
"You do not seem strong enough to climb down the well. This way should go back to the room where my captain waits. Come," Chumtooth says to the woman as he moves towards the North door.
| Dantes Goldforge |
Initiative 1d20 + 1 ⇒ (19) + 1 = 20
"Well. Crud."
Dantes casts a spell, hoping to by some time for Chumtooth to get back up.
Glitterdust, centering on the three flayers, or a little behind them if he can do so to avoid catching himself and Vic in the radius. DC 16 will save vs. blindness.
WhtKnt
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INITIATIVE
Flayers
Dantes
Vic
The flayers, the poison darts having done their work, switch to their shortspears. One attacks Vic, another Dantes, and the third begins to loot the body of the helpless Satinder. Unfortunately for them, neither is able to hit its target. Dante's spell goes off, enveloping the flayers in a glittering cloud. The one attacking Vic shrieks in anger, but the others seem unaffected.
Flayer vs. Vic: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 ⇒ 4
Flayer vs. Dantes: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d4 ⇒ 3
Will save #1: 1d20 + 3 ⇒ (8) + 3 = 11
Will save #2: 1d20 + 3 ⇒ (20) + 3 = 23
Will save #3: 1d20 + 3 ⇒ (13) + 3 = 16
| Victoriana Whitecap |
Vic steps back and sprays a burning hands cone at the flayers, angling it to only hit the two not near Satinder.
Burning Hands (Reflex 17 half): 4d4 ⇒ (3, 1, 4, 1) = 9
WhtKnt
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You can hear something faintly.
Vic throws a burning hands into the fray, singing two of the flayers. Unimpeded, the flayers continue their attacks. The one attacking Dantes manages to score a hit on the dwarf (Dantes takes 3 points of damage), but Vic's misses again. The one standing over Satinder slams it's spear home into her body!
Dantes and Vic are up!
Flayer Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Flayer vs. Vic: 1d20 + 6 ⇒ (3) + 6 = 9 Miss chance: 1d100 ⇒ 68 Damage: 1d4 ⇒ 4
Flayer vs. Dantes: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 ⇒ 3
| Dantes Goldforge |
Dantes steps back from the flayer that hit him and chucks the alchemical fire at him. Once that hand is free, he draws out his axe.
5' step back, throw flask.
To hit 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d6 ⇒ 6
| Victoriana Whitecap |
Not really sure if it's worth using more spells here, so...
"Hey Chummy! Captain got some little men with pokey sticks!" Vic shouts out, trying to call for help. And full defense for AC +4
WhtKnt
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They left you with your armor and a single weapon (your choice), but took everything else of value.
The north door is stuck, but a strong shoulder opens it. The room beyond is empty save for a lone skeletal figure. It sits, huddled in the far corner, still clad in it's kit. It makes no move as you enter the room.
WhtKnt
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Back in the other room, the alchemist's fire bursts, coating the middle flayer with flaming liquid. It shrieks and begins rolling, trying to put the fire out. The other two, seeing the fire, begin backing out of the room.
| Chumtooth |
Chumtooth approaches the bones. He cautiously prods them with his morning star to see if they move and to see if anything of value lies in the remains.
Perception Check: 1d20 + 7 ⇒ (8) + 7 = 15
WhtKnt
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By coincidence (or plotonium), this poor fellow carries almost exactly what Sabine had lost.
Sabine, you may have any non-magical gear that you once had back.
| Chumtooth |
Chumtooth approaches the double doors on the north wall. "The room with the other well is close...behind this door perhaps." he places an ear to the door to listen for the sounds of his companions' voices.
Perception Check: 1d20 + 7 ⇒ (1) + 7 = 8
| Chumtooth |
Hearing the commotion from the other room, along with the voices of his companions, Chumtooth lays a shoulder into the door in an effort to force it open.
Strength Check, if needed: 1d20 + 3 ⇒ (16) + 3 = 19
WhtKnt
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The rotted wood gives way under his bulk, sending splinters into the room beyond and spilling Chumtooth into the middle of the floor. The only flayer that remains in sight is rolling about, frantically trying to put out the fire that consumes it's tiny body. The flames finally extinguished, it scrambles to it's feet, gives the party a final raspberry, and flees.
Reflex: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29
| Chumtooth |
Chumtooth presses himself back into a standing position. "Yes, my crew," he replies. Seeing Satinder lying on the floor, he asks the others, "How badly is the Captain injured?"
His tone reflects what one can only guess passes for familial concern when coming from a cannibal.
WhtKnt
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The captain seems to be on the cusp of death. She gasps as Chumtooth draws near. "Chumtooth... you must lead them. It's too late for me. You are the captain now. Fair winds, my friend." With that, she expires, the life draining from her eyes.
| Chumtooth |
Chumtooth drops to one knee and closes the captain's eyes.
He removes the tricorn hat from Satinder's head and as he rises, places it on his head.
"I will lead them," he says to no one in particular. "We will be feared, and we will prosper."
After a moment, he addresses the group. "We will bring Satinder's body with us, and give burial rites when we are on the sea." he then gestures to the newcomer. "I have freed this one from chains. She has no crew. I give you the choice of allowing her to join our crew."
He pauses and waits for the others to reply.
| Dantes Goldforge |
Dantes repeats quietly after Chumtooth as though it were a prayer, "We will be feared and we will prosper."
Dantes absently rubs his wrist, considering for a moment what Chumtooth has said ab out the new person before them. Though extremely selfish, it has been too recent since the dwarf's own freedom was stolen and opportunities dashed, and mere moments (in a dwarf's lifespan) since they were reclaimed. In an uncharacteristic moment of empathy, he says "I agree. Let her join us and share our fortunes. She has luck enough having been found by us; perhaps that luck will serve us all well."
| Chumtooth |
Chumtooth lifts Satinder's body and drapes it over his left shoulder, wrapping his arm around the legs; the head and arms hanging limply down his back.
"We will return to the ship, now," he says to the others.