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Huni gives a respectful bow in greeting and respect. He allows his verbose companions to make introductions and begin negotiations.

GM V |

Andares reads the letter of introduction that you provide, "Yes, welcome to the town pathfinders. Unfortunately, as I've told the town guard and Eagle Knights, I can't be of any assistance to you. I received a letter threatening my daughters life if I am involved in any rescue attempt. Even answering questions is something I can't do." He says.
Please give me 2 sense motive checks please.

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Sebastian raises a quizzical eyebrow as he tries to deduce the man's true intentions.
Sense Motive 1: 1d20 + 10 ⇒ (17) + 10 = 27
Sense Motive 2: 1d20 + 10 ⇒ (2) + 10 = 12

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Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26
"It must be difficult for you to be in such a situation. I have no children of my own, but to sit and do nothing must run counter to your instincts." Huni assumes that Andares is being watched and decides not to ask him further questions. He starts to look for clues that Andares may have readied but can't point out.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5

GM V |

You notice can notice covert messages being passed between Bryton
and Andares: Bryton is nonverbally ensuring that Andares is all right with the unusual visitors and Andares is assuring Bryton that there’s nothing to worry about. And you think that Andares knows more than he lets on, although he does not state any falsehoods.

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"Ah, I see. Could you perhaps answer questions not directly related to your daughter's disappearance? Would be adverse to groups rescuing her if you were not directly involved?"

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"Very well sir, we shall endeavor to do our best to aid in your daughters recovery! Are you sure there's no one else we should perhaps speak with that might be able to assist us when you cannot?"

GM V |

"Not that I know of. I'm sorry but I dare not say more." Andres says. He then nods to Dorabeth, "Please show them out when they are done I shall be in my study." And with that he leaves the room.
After he leaves Dorabeth turns to you, "Please bring the young miss back. If it helps I can sneak 2 of you to her room to look around. But only for a few moments." she says.

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"Yes, thank you Ms. Dorabeth that should greatly enhance our chances of finding Miss Thalia. I believe Miss Ella and myself would be the best choices, yes."

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Stealth + Inspiration: 1d20 + 2 + 1d6 ⇒ (15) + 2 + (1) = 18
1 point of Inspiration spent

GM V |

No stealth is needed. I will use those rolls for the perception check. You find hidden notes indicating that her family—including her father Tercio—may have conspired with other powerful political families to form new dynasties within the ostensibly democratically elected seats of government around north and central Andoran.

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Hania asks Dorabeth, "We have reason to believe that Thalia may be in a building with high ceilings and once-elegant adornments in a style popular in this nation before the People’s Revolt. The structure seems to have sustained extensive fire damage which has not been repaired. Can you suggest any buildings around here like that?
By the way, we forgot about the letter of introduction. I hope that's not a problem...

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Hania thanks Dorabeth for her help, and reassures her that we will do everything we can to bring the young woman home safely.
Is it the same villa in a vineyard that the others learned about from knowledge skills? If so, Hania is ready to go there. If not, we need to talk about where to go first.

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"Yep, let's go!" Ella vaults right over Sebastian's head in her excitement to get going.
Acro: 1d20 + 5 ⇒ (7) + 5 = 12
She only clips the top of his head a little bit with her elbow on her way over.

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"Egads!" The investigator exclaims as the occultist vaults over his head, "While I certainly appreciate your enthusiasm Ms. Ella, perhaps we should save our energy for the task at hand."

GM V |

This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.
I placed you randomly. Feel free to change the marching order but stay in that section. Also give me a survival or perception check please.

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Perception: 1d20 + 10 ⇒ (8) + 10 = 18 (+1 if trap)
"I would suggest we attempt to sneak up quietly to avoid alerting anyone inside." Sebastian murmurs to the others.

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Scoffing a the sinkhole, Azuk comments, "What a dump."
Azuk Perception: 1d20 ⇒ 3
Warden Perception: 1d20 + 4 ⇒ (16) + 4 = 20

GM V |

As you approach you hear someone shout from inside, "Come and get her if you dare, hounds of the upper class!”
Huni: 1d20 + 1 ⇒ (18) + 1 = 19
Hania: 1d20 + 4 ⇒ (12) + 4 = 16
Azuk: 1d20 + 2 ⇒ (19) + 2 = 21
Warden: 1d20 + 1 ⇒ (1) + 1 = 2
Ella: 1d20 + 5 ⇒ (20) + 5 = 25
Sebastian: 1d20 + 2 ⇒ (6) + 2 = 8
BG: 1d20 + 1 ⇒ (19) + 1 = 20
Round 1
Ella
Azuk
BG's
Huni
Hania
Sebastian
Warden

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"I've been told I have no class, upper or otherwise!" Ella moves forward and uses her Legacy Weapon ability to increase the magic on her rapier. She sees an enemy near the building and fires off a ray of cold at him.
energy ray, ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9
cold: 1d6 ⇒ 6

GM V |

The man is able to dodge out of the way of Ella's ray! Then they fire arrows at the group!
Attack Huni: 1d20 + 3 ⇒ (20) + 3 = 23
-Damage: 1d8 ⇒ 8
Attack Ella: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 3
Attack Warden: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 4
Attack Hania: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 2
Edit
Crit Conferm Huni: 1d20 + 3 ⇒ (18) + 3 = 21
Crit Damage: 2d8 ⇒ (5, 3) = 8
Ouch..
Round 1
Ella [-3]
Azuk
BG's
Huni [-16]
Hania [-2]
Sebastian
Warden [-4]

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Huni heals some of his wounds before rushing up to the bandit.
Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4 with Empower for 6 total.

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"An ambush! I was afraid of such an occurrence!" The investigator laments as he quaffs a vial of strange liquid, which quickly gives him a more feral appearance. He then advances on the house with his shortbow drawn.
Standard action: Drink Dexterity Mutagen. Move Action: Moved 30 feet. Changes from the mutagen are listed in Sebastian's status line.

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[dice=Attack Warden]1d20+3
[dice=-Damage]1d8
I should have specified: Azuk cast mage armor on warden, bringing its AC up to 21.
Warden skirts the sinkhole on its way into the building.
double move