GM V's PFS PBP the Stolen Heir (Inactive)

Game Master Vahanian 89

Map


51 to 100 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Silver Crusade

Paladin of Shelyn 17

Hania also stands and moves near Sebastian. "We are hoping that we can solve this in a way that will not draw more attention and will keep your daughter safe."

aid another, diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22

oops, looks like I would have been better _not_ aiding another...

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni gives a respectful bow in greeting and respect. He allows his verbose companions to make introductions and begin negotiations.


Deity, Benevolent or Malevolent that remains to be seen.

Andares reads the letter of introduction that you provide, "Yes, welcome to the town pathfinders. Unfortunately, as I've told the town guard and Eagle Knights, I can't be of any assistance to you. I received a letter threatening my daughters life if I am involved in any rescue attempt. Even answering questions is something I can't do." He says.

Please give me 2 sense motive checks please.

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

SM: 1d20 ⇒ 12
SM: 1d20 ⇒ 3

LOL. Ella seems to think he has no motivations whatsoever.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian raises a quizzical eyebrow as he tries to deduce the man's true intentions.

Sense Motive 1: 1d20 + 10 ⇒ (17) + 10 = 27
Sense Motive 2: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

Paladin of Shelyn 17

Sense motive: 1d20 ⇒ 10
sense motive: 1d20 ⇒ 20

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26

"It must be difficult for you to be in such a situation. I have no children of my own, but to sit and do nothing must run counter to your instincts." Huni assumes that Andares is being watched and decides not to ask him further questions. He starts to look for clues that Andares may have readied but can't point out.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Sense Motive: 1d20 ⇒ 16
Sense Motive: 1d20 ⇒ 11


Deity, Benevolent or Malevolent that remains to be seen.

You notice can notice covert messages being passed between Bryton
and Andares: Bryton is nonverbally ensuring that Andares is all right with the unusual visitors and Andares is assuring Bryton that there’s nothing to worry about. And you think that Andares knows more than he lets on, although he does not state any falsehoods.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Ah, I see. Could you perhaps answer questions not directly related to your daughter's disappearance? Would be adverse to groups rescuing her if you were not directly involved?"


Deity, Benevolent or Malevolent that remains to be seen.

"If you can save my daughter I would be grateful. But i dare not help, for fear of her life." He responds.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Very well sir, we shall endeavor to do our best to aid in your daughters recovery! Are you sure there's no one else we should perhaps speak with that might be able to assist us when you cannot?"


Deity, Benevolent or Malevolent that remains to be seen.

"Not that I know of. I'm sorry but I dare not say more." Andres says. He then nods to Dorabeth, "Please show them out when they are done I shall be in my study." And with that he leaves the room.

After he leaves Dorabeth turns to you, "Please bring the young miss back. If it helps I can sneak 2 of you to her room to look around. But only for a few moments." she says.

Silver Crusade

Paladin of Shelyn 17

"Could you answer a few questions, since your master can't?"

Hania probably doesn't have the skills to be one of the two to go look in her room.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

"It might be very helpful. I suggest Ella and Sebastian.

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"I would be happy to take a look around."

stealth if needed: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Yes, thank you Ms. Dorabeth that should greatly enhance our chances of finding Miss Thalia. I believe Miss Ella and myself would be the best choices, yes."

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Stealth + Inspiration: 1d20 + 2 + 1d6 ⇒ (15) + 2 + (1) = 18

1 point of Inspiration spent


Deity, Benevolent or Malevolent that remains to be seen.

No stealth is needed. I will use those rolls for the perception check. You find hidden notes indicating that her family—including her father Tercio—may have conspired with other powerful political families to form new dynasties within the ostensibly democratically elected seats of government around north and central Andoran.


Deity, Benevolent or Malevolent that remains to be seen.

Head to the vineyard then? Or do you have more questions.

Silver Crusade

Paladin of Shelyn 17

Hania again asks Dorabeth about any friends the missing girl has. I'm assuming that she will be more likely to give any knowledge she has now that the father has given his approval, at least as much as he can.


Deity, Benevolent or Malevolent that remains to be seen.

She knows she had friends but never met any of them and doesn't know their names. Almost like its outside the scope of the adventure.

Silver Crusade

Paladin of Shelyn 17

Hania asks Dorabeth, "We have reason to believe that Thalia may be in a building with high ceilings and once-elegant adornments in a style popular in this nation before the People’s Revolt. The structure seems to have sustained extensive fire damage which has not been repaired. Can you suggest any buildings around here like that?

By the way, we forgot about the letter of introduction. I hope that's not a problem...

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Yeah, we wouldn't have forgotten the letter of introduction.


Deity, Benevolent or Malevolent that remains to be seen.

Sorry I assumed you gave it to her. She knows of a place that fits the description and provides directions.

Silver Crusade

Paladin of Shelyn 17

Hania thanks Dorabeth for her help, and reassures her that we will do everything we can to bring the young woman home safely.

Is it the same villa in a vineyard that the others learned about from knowledge skills? If so, Hania is ready to go there. If not, we need to talk about where to go first.


Deity, Benevolent or Malevolent that remains to be seen.

Yup. It is.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"It would appear our first destination is obvious to us. Let us be off!"

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"Yep, let's go!" Ella vaults right over Sebastian's head in her excitement to get going.
Acro: 1d20 + 5 ⇒ (7) + 5 = 12
She only clips the top of his head a little bit with her elbow on her way over.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Egads!" The investigator exclaims as the occultist vaults over his head, "While I certainly appreciate your enthusiasm Ms. Ella, perhaps we should save our energy for the task at hand."


Deity, Benevolent or Malevolent that remains to be seen.

This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.

I placed you randomly. Feel free to change the marching order but stay in that section. Also give me a survival or perception check please.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Perception: 1d20 + 10 ⇒ (8) + 10 = 18 (+1 if trap)

"I would suggest we attempt to sneak up quietly to avoid alerting anyone inside." Sebastian murmurs to the others.


Deity, Benevolent or Malevolent that remains to be seen.

Its not a trap but you notice a sinkhole in front of the house.

Silver Crusade

Paladin of Shelyn 17

Perception roll, if still needed: 1d20 ⇒ 9

"We can try sneaking, but I should warn you I'm really bad at it because of my armor"

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

"Ooh, that sinkhole looks dangerous! We should probably steer clear of it!"

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Scoffing a the sinkhole, Azuk comments, "What a dump."

Azuk Perception: 1d20 ⇒ 3
Warden Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Silver Crusade

Paladin of Shelyn 17

Hania looks sadly at the building, mourning for a thing of beauty lost.


Deity, Benevolent or Malevolent that remains to be seen.

Do you head towards the villa?

Silver Crusade

Paladin of Shelyn 17

Yep. I assume that those who saw the sinkhole warned the rest of us.

Stealth: 1d20 - 3 ⇒ (16) - 3 = 13

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni begins to go around the sink hole to get closer to the building.


Deity, Benevolent or Malevolent that remains to be seen.

As you approach you hear someone shout from inside, "Come and get her if you dare, hounds of the upper class!”

Init:

Huni: 1d20 + 1 ⇒ (18) + 1 = 19
Hania: 1d20 + 4 ⇒ (12) + 4 = 16
Azuk: 1d20 + 2 ⇒ (19) + 2 = 21
Warden: 1d20 + 1 ⇒ (1) + 1 = 2
Ella: 1d20 + 5 ⇒ (20) + 5 = 25
Sebastian: 1d20 + 2 ⇒ (6) + 2 = 8
BG: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1
Ella
Azuk
BG's
Huni
Hania
Sebastian
Warden

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk taps Warden on the shoulder before moving to the back of the party.

Mage armor


Deity, Benevolent or Malevolent that remains to be seen.

Ella is up!

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"I've been told I have no class, upper or otherwise!" Ella moves forward and uses her Legacy Weapon ability to increase the magic on her rapier. She sees an enemy near the building and fires off a ray of cold at him.

energy ray, ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9
cold: 1d6 ⇒ 6


Deity, Benevolent or Malevolent that remains to be seen.

The man is able to dodge out of the way of Ella's ray! Then they fire arrows at the group!

Attack Huni: 1d20 + 3 ⇒ (20) + 3 = 23
-Damage: 1d8 ⇒ 8

Attack Ella: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 3

Attack Warden: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 4

Attack Hania: 1d20 + 3 ⇒ (14) + 3 = 17
-Damage: 1d8 ⇒ 2

Edit
Crit Conferm Huni: 1d20 + 3 ⇒ (18) + 3 = 21
Crit Damage: 2d8 ⇒ (5, 3) = 8

Ouch..

Round 1
Ella [-3]
Azuk
BG's
Huni [-16]
Hania [-2]
Sebastian
Warden [-4]

Silver Crusade

Paladin of Shelyn 17

Hania spends her entire turn moving towards the enemy at the bottom. Double move She has her longsword held in her right hand.

"Those who commit evil, stop and surrender, and you will experience the beauty of mercy!" she yells.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni heals some of his wounds before rushing up to the bandit.
Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4 with Empower for 6 total.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"An ambush! I was afraid of such an occurrence!" The investigator laments as he quaffs a vial of strange liquid, which quickly gives him a more feral appearance. He then advances on the house with his shortbow drawn.

Standard action: Drink Dexterity Mutagen. Move Action: Moved 30 feet. Changes from the mutagen are listed in Sebastian's status line.


Deity, Benevolent or Malevolent that remains to be seen.

Warden is up!

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4
GM V wrote:

[dice=Attack Warden]1d20+3

[dice=-Damage]1d8

I should have specified: Azuk cast mage armor on warden, bringing its AC up to 21.

Warden skirts the sinkhole on its way into the building.

double move

1 to 50 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 5-04 The Stolen Heir Gameplay All Messageboards

Want to post a reply? Sign in.