GM Tyranius |
Rallas needs a saving throw to see if he is panicked or not.
Rallas Linnderil |
either I'm going blind or someone switcged my coffee to decaf...missed that part...sorry...foes this count as enchantment? prolly not...if so i get +2
will: 1d20 + 5 ⇒ (11) + 5 = 16
/Amelia Rose/ |
Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Amelia easily fends off the soul searing fear that drips from the hounds cries. "Great job with a quick kill!" she calls out, encouraging her companions.
Not sure if there is still a hound up, but if there is, please insert this:
Getting into the fight herself, she mutters another arcane phrase, conjuring one of her snowballs. With grim determination, she hefts it once before tossing it through the air at the hound!
Ranged Touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Snowball Dmg: 5d6 + 1 ⇒ (4, 3, 1, 3, 1) + 1 = 13
Fort save DC 15 or staggered x1 rnd
It looks like there is one hound that the group dogpiled and another off the edge of the map. If the one is dead, Amelia will hold her spell until another target appears.
GM Tyranius |
Kelumur seems to be the only one that succumbed to the fear of the hounds barks as the remainder of the group stands firmly in place.
Amelia conjures another spell and tries to toss a snowball past everyone.Though she can't quite find an opening as every Pathfinder in the area converges on the hound.
Rallas stabs it in the side as Kelumur bolts down the street, dropping everything he carried along the way. Yellow box is all of Kelumur's weapons he was holding. the hound falls.
You have 2 rounds of actions before the next wave. kelumur I already subtracted the 2 rounds from you Panicked so you will start next wave at 3 rounds left. Just need to keep fleeing a couple of rounds.
If you have nothing to prep then just make a post saying ready to go.
Rallas (52/52; Lifelink)
Kelumur (44/44; 1 str drain; Lifelink)- Panicked 3 rounds
Marsius (42/48)
Kramac (47/50; Lifelink)(Kuumaa)
Kiboko (51/51; Lifelink) (Mvumba 39/39; Faerie Fire)
Amelia (27/27)
/Amelia Rose/ |
Amelia curses as her snowball gets knocked wide in the press of the fight, then leans tiredly against the wall beside her. "I am running out of spells quickly, but I do still have my sword and a wand of Magic Missiles.. weak as they are. I also have a scroll that will help me cast Haste, if anyone thinks that can be useful here.." she says to the group.
If others wish, Amelia will cast Haste on the group from her scrolls, excluding herself. If not, she stands ready with a Wand of MM in one hand and her trusty sword in the other, point back and blade resting on her shoulder
Kiboko |
"We should not leave Kelumur isolated. Can anybody help him recover his senses?"
says Kiboko whilst he recovers his greastsword and sheathes it. Kiboko turns to Amelia, who has his wand of shield.
"Please recharge Kiboko's ioun stone with his wand. Haste would be most useful, depending on what comes through those portals next."
Suggest a readied action to cast haste once a threat assessment has been made, if that's allowable?
Kelumur |
Kelumur would have dropped one shield and one dagger. AC updated.
Kelumur continues to panic around the streets unable to come to his senses.
Kramac |
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Kramac will pop his wand of remove fear out of his wrist sheath, and move and cast it on kelumur. For round 2, hell replace the wand and return to the party.
GM Tyranius |
@ Kramac- It takes both rounds to catch up to Kelumur with your wand.
Amelia: 1d20 + 4 ⇒ (20) + 4 = 24
Kelumur: 1d20 + 8 ⇒ (12) + 8 = 20
Rallas: 1d20 + 10 ⇒ (2) + 10 = 12
Kiboko: 1d20 + 1 ⇒ (1) + 1 = 2
Kramac: 1d20 + 4 ⇒ (7) + 4 = 11
Marsius: 1d20 + 1 ⇒ (18) + 1 = 19
Yeth Hounds: 1d20 + 6 ⇒ (4) + 6 = 10
Kramac takes off after Kelumur to free him from the terrors. Just as he reaches the orc another trio of yeth Hounds emerge from the portals.
Amelia pulls a scroll from her pack and speeds the group of Starfinders up.
Active Party Buffs
Haste
Round 1
Amelia (27/27)
Kelumur (44/44; 1 str drain; Lifelink)
Marsius (42/48)
Rallas (52/52; Lifelink)
Kramac (47/50; Lifelink)(Kuumaa)
-------------------------------------------------------
Yeth Hounds
-------------------------------------------------------
Kiboko (51/51; Lifelink) (Mvumba 39/39; Faerie Fire)
Kramac |
Be not afraid good Kelumur! The wicked cultists are defeated, and these beasts will fall just the same!
Kramac moves to engage the first of the newly emerged beasts.
Attack, silver weapon, outflank, power attack: 1d20 + 9 + 4 - 2 ⇒ (3) + 9 + 4 - 2 = 14
damage, sneak attack, power attack: 1d6 + 1d6 + 4 + 4 ⇒ (3) + (4) + 4 + 4 = 15
Kuuma and I will handle this one! Someone go aid Kelumur!
Kuumaa |
Kuuma heeds his master's whistle, and joins him to attack the yeth hound.
bite!, outflank, power attack: 1d20 + 8 + 4 - 2 ⇒ (9) + 8 + 4 - 2 = 19
damage, power attack: 1d6 + 6 + 4 ⇒ (2) + 6 + 4 = 12
trip!, outflank, power attack: 1d20 + 8 + 4 - 2 ⇒ (15) + 8 + 4 - 2 = 25
Rallas Linnderil |
Rallas bolts towards the hound closest to him.
He swirls hus blade at the front legs of the beast, trying to hamper it should it attack.
attack: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 251d10 + 7 + 6 ⇒ (10) + 7 + 6 = 232d6 ⇒ (2, 6) = 8using power attack...debilitating injury is -2to hit...it gets -2 more if it attacks me...going to just in front if the hound on the left
Kiboko |
So did Kelumur get a Remove Fear? I can see that wand getting a lot of use if we're facing waves of yeth hounds.
Kramac |
It was my impression that I cast it. Maybe Tyranius can clarify. I think I should be able to catch him pretty easily, as I am at a 50 foot move speed currently, and the spell has a 25 foot range
GM Tyranius |
Yes you used it on Kelumur
Kelumur |
Free from the bindings of fear, Kelumur reacts immediately. "You have my thanks Kramac." Seeing a lone hound come his way, Kelumur rushes towards and strikes it's lower abdomen with a precise swing of his dagger. "Assistance would be appreciated here."
Mwk Dagger: 1d20 + 11 ⇒ (20) + 11 = 31P/S+Sneak: 1d4 + 6 + 3d6 ⇒ (2) + 6 + (2, 1, 5) = 16
Mwk Dagger, crit?: 1d20 + 11 ⇒ (13) + 11 = 24P/S: 1d4 + 6 ⇒ (3) + 6 = 9
Move 30ft (draw two daggers) and attack. Also Kelumur would have striked with his cold iron dagger.
Marsius |
More hounds. Marsisu hisses as three further creatures burst forth. He races towards the lone one in the distance before it can flee.
Amelia pulls a scroll from her pack and speeds the group of Starfinders up.
Strike them back! Space and time itself seem at risk of bleeding together!
:)
Also...double move. But I can actually get there to cut it off with the buffs.
Current AC 25 due to Haste
GM Tyranius |
Kelumur strikes in deep with his dagger, though it doesn't seem to do nearly the damage he predicted. DR.
Marsius rushes another portal as the party splits it's forces to strike simultaneously.
With the magical speed Rallas rushes in and stabs the hound through its haunches, not enough to kill it outright though.
Kramac and Kuumaa move to engage the norther hound. It leaps to the side of Kramac's blade and Kuumaa bites inot it, dragging it to the ground.
Active Party Buffs
Haste
Round 1
Amelia (27/27)
Kelumur (44/44; 1 str drain; Lifelink)
Marsius (42/48)
Rallas (52/52; Lifelink)
Kramac (47/50; Lifelink)(Kuumaa)
-------------------------------------------------------
Yeth Hounds (Green -20)(Red -7)(Purple -26)
-------------------------------------------------------
Kiboko (51/51; Lifelink) (Mvumba 39/39; Faerie Fire)
/Amelia Rose/ |
"Of course I can do that for you!!" Amelia says happily to Kiboko. She takes the wand and funnels another charge into his Ioun stone before handing the wand back to him with a smile. "Glad to be of service!!
Suddenly, more hounds appear and the team jumps into action! After casting the spell granting her companions speed, Amelia moves forward to assist Rallas and Marsius first. She gets within range and tosses her sword through the air into the melee!
HotA: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Dmg?: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
PBS and Precise shot
GM Tyranius |
Amelia moves forward to help Rallas and Marsius. She magically compels her blade to fly down the street. It falls short as the blade sparks off the cobblestone before returning to her hand.
All three of the Yeth Hounds begin to bay and howl.
All need to make 3 separate DC 12 Will saves or panicked for 2d4 rounds each fail.
The now familiar sound is completely unnerving as you begin to feel a rising fear in your chest.
Active Party Buffs
Haste
Round 2
Amelia (27/27)
Kelumur (44/44; 1 str drain; Lifelink)
Marsius (42/48)
Rallas (52/52; Lifelink)
Kramac (47/50; Lifelink)(Kuumaa)
-------------------------------------------------------
Yeth Hounds (Green -20)(Red -7)(Purple -26)
-------------------------------------------------------
Kiboko (51/51; Lifelink) (Mvumba 39/39; Faerie Fire)
Kiboko |
This is gonna get ugly.
kiboko will vs green: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
kiboko will vs red: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
kiboko will vs purple: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
mvumbu will vs green: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
mvumbu will vs red: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
mvumbu will vs purple: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
"Mvumbu! No, Mvumbu!"
Whilst Kiboko's familiarity with horror steels his will, poor Mvumbu cannot take any more and dashes away.
"End these foul monsters!"
Kiboko moves to Red (single move action due to Haste) and attacks, switching his lance for his silvered warhammer.
hammer vs red, rage, outflank, power attack: 1d20 + 10 + 2 + 4 - 2 ⇒ (20) + 10 + 2 + 4 - 2 = 34damage, 2 handed: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19 Silver
crit? hammer vs red, rage, outflank, power attack: 1d20 + 10 + 2 + 4 - 2 ⇒ (9) + 10 + 2 + 4 - 2 = 23extra damage, 2 handed: 2d8 + 30 ⇒ (6, 7) + 30 = 43 Silver
Splat!?
Mvumbu |
Mvumbu is basically off the map now. She has a speed of 40'. I don't know if Haste hit her, because it came from a scroll it only affects 5 of us. I assume Amelia would have targeted the actual PCs first.
"Mooooaaaaarrgggg!!!"
Mvumbu is 40' off the map. If she was hasted she's 100' off the map.
Marsius |
Will 1: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Will 2: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Will 3: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Marsius steels his will against two of the hounds'howls, but the cumulative toll wracked his mind and the last cry breaks him. The Nagaji begins to flee.
Welp, I'm running
duration: 2d4 ⇒ (4, 2) = 6
which hound was it, Green 1,Red 2, magenta 3: 1d3 ⇒ 1
Kelumur |
Will save +2: 3d20 ⇒ (2, 10, 11) = 23
Also running!
Rounds; hound?: 2d4 ⇒ (3, 1) = 41d3 ⇒ 1Green hound following Rallas's means.
The sounds are nervewrecking, and the half-orc once more falls ill to it's effects. He scrambles once more away from the good fight!
Double move, provoking from green.
Rallas Linnderil |
will: 1d20 + 5 ⇒ (15) + 5 = 20will: 1d20 + 5 ⇒ (5) + 5 = 10will: 1d20 + 5 ⇒ (5) + 5 = 10
joy!panic: 4d4 ⇒ (4, 3, 2, 1) = 10
Rallas runs away
Kramac |
will: 1d20 + 8 ⇒ (6) + 8 = 14
will: 1d20 + 8 ⇒ (7) + 8 = 15
will: 1d20 + 8 ⇒ (4) + 8 = 12
will for kuuma: 1d20 + 3 ⇒ (11) + 3 = 14
will for kuuma: 1d20 + 3 ⇒ (20) + 3 = 23
will for kuuma: 1d20 + 3 ⇒ (12) + 3 = 15
Hooray! Made all the saves!
attack 1: 1d20 + 10 + 4 - 2 + 2 ⇒ (11) + 10 + 4 - 2 + 2 = 25
damage: 1d6 + 1d6 + 5 + 4 - 1 ⇒ (6) + (5) + 5 + 4 - 1 = 19
Kramac shakes off the fear, and he and kuuma charge the next hound.
Kuuma will dash to engage the next hound.
Kiboko |
Kelumur is currently under a Remove Fear spell. Does that suppress the second, new, fear effect too, or only give +4 on the saves? Kramac, I think you need to be working that wand else the party is going to be scattered for whatever comes tnrough the portals next!
/Amelia Rose/ |
Will 1: 1d20 + 8 ⇒ (19) + 8 = 27
Will 2: 1d20 + 8 ⇒ (7) + 8 = 15
Will 3: 1d20 + 8 ⇒ (19) + 8 = 27
As the team scatters to the four winds around her, Amelia steels her heart and cries out "COURAGE! You MUST HOLD!!" trying to bolster her companions as Rallas streaks past her.
Meanwhile, she pulls another wand with her free hand and levels it at the hound before her. a simple word releases a bolt of force that flies down the street and smacks the hound in front of her.
MM: 1d4 + 1 ⇒ (3) + 1 = 4
GM Tyranius |
Kiboko holds strong as Mvumbu can't stand the baying and runs as far south as possible. Going with animal companions are not under haste effects.
Mvumbu rounds: 2d4 ⇒ (4, 2) = 6
Amelia pulls her wand out and sends a single magical missile arcing into the purple skinned yeth hound. The missile leaves it staggered but still standing.
Kelumur drops his remaining weapons again and takes off at a breakneck speed.
Green AoO vs Kelumur AC 21: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11 + Trip + Sinister Bite
Trip vs CMD 19: 1d20 + 7 ⇒ (13) + 7 = 20
Sinister Bite- DC 13 Will save. Fail is shaken 1 round. If already panicked then you instead cower for 1 round.
@Kelumur- moved you back as you got tripped.
The yeth hound gets a good hold on Kelumur's leg and drags the panicking orc to the ground.
Marsius also feels the immense fear and bolts at the first sign of danger, dropping Gamin in the process. Orange square is where you dropped what you were holding.
Rallas drops his weapons. [ooc]Green square.
Targets: 2d3 ⇒ (2, 3) = 5
Running past the purple hound it snaps it's jaws at the elf.
Green AoO vs Rallas AC 20: 1d20 + 7 ⇒ (8) + 7 = 15
The hound misses as Rallas bolts down the alley. Kuumaa and Kramac shake off the fear as they both batter two of the yeth hounds into submission. Meanwhile the purple on staggers up to Amelia before collapsing.
You now have two rounds before the next wave. You also have a choice. You can stay and fight the next wave or you can flee and tap-out. Keep in mind you only have 2 rounds to heal and decide and most are fleeing off the map still. I have already subtracted the two rounds of fear from people effects and added in the distance so there is a clear picture of what is happening.
Haste
Amelia (27/27)
Kelumur (38/44; 1 str drain; Lifelink; panicked 1 rounds)
Marsius (37/48; panicked 3 rounds; 25 feet south of map)
Rallas (52/52; Lifelink; Panicked 4 rounds; 90 feet south of map)
Kramac (47/50; Lifelink)(Kuumaa)
Kiboko (51/51; Lifelink) (Mvumba 39/39; Faerie Fire; Panicked 3 rounds; 120 feet south of map)
/Amelia Rose/ |
I looks like its just Kramac, Kiboko, and myself right now, with Kelumur regaining his senses next round. Unfortunately, that should put him at 30ft off the map and having to spend a round or two to join back up. We can try and go back to back and hold them off.. its up to yall. Currently I have: 1 more Fireball, a Glitterdust, and a Colorspray,
Scroll, Invisibility
Wand of Command Undead x12
Wand of CLW x36
Wand of Create Pit
Wand of Disrupt Undead x30
Wand of Endure Elements x50
Wand of Mage Armor x38
Wand of MM x33
Smokestick
Tanglefoot Bag x1
Thunderstone
Kelumur |
Forgot about the +4, but that still didn't change the outcome :/
It would seem RP appropriate with this many PCs panicked we would flee?
Kelumur stands looking hopeless in the midst of the chaos. Uncertain about when danger would arise again, he panics and runs in circles.
Kiboko |
So Mvumbu is almost certainly too far away to take part in wave 3. Kelumur can make it back. Marsius is probably close enough to be caught by Kramac and get a Remove Fear spell. Rallas is too far away. That leaves Kramac, Kuuma, Kiboko and Amelia, with Marsius and Kelumur possible reinforcements.
I've a couple of questions.
Kramac |
Since Kelumur got tripped, I can easily get him with the wand of remove fear, which would leave us with 4 players. But I'm ok either way, and will let the rest of the party decide what to do.
GM Tyranius |
@Kiboko- 1. I am not going to open a portal off map but it may take those panicked some time to get back.
2. What does the boon say to give away?
Kiboko |
Kiboko's concern with Mvumbu is whether she is in danger on her own. Time to reunite is not an issue - he can track, she has scent, and she's a hippo in a city. Ninja hippo or not, he'll find her. But he doesn't want her facing enemies alone and afraid.
/Amelia Rose/ |
Since Kelumur got tripped, I can easily get him with the wand of remove fear, which would leave us with 4 players. But I'm ok either way, and will let the rest of the party decide what to do.
Amelia still considers this a viable situation with the right prep and reinforcements coming back soon. She may be hard to piss off being the girl next door nerd type, but once her ire is up, well.. shes in the fight until its over. However, if the rest choose to fall back, she will cover the retreat and follow.
Kelumur |
If Kelumur is not in fear, he's pretence would be to stay, but likewise is not going to fight alone if the team decides in the best interest to fall back. Perhaps being defensive in the first few rounds? But also would leave it to the group to decide.
Also need to retrieve those weapons! Only have one silver dagger on persons left!
Kiboko |
Kiboko is happy to stay and fight if there is value in it, otherwise he'll gather up the gear - and the Runecarved Key if the assassin had it - and get going after Mvumbu. So really my answer depends on the results of using my Explore, Report, Cooperate boon.
/Amelia Rose/ |
Kramac: Stay or go
Kiboko: Depends on Mvumbu
Kelmur: Stay or go
Amelia: Stay
If we choose to stay:
Moving towards Kelumur, Amelia tries to rally her team as best as she can. "On ME!" she cries "Theres still portals! Stand together and we can make it through this!!"
Amelia rallies the group around the fallen Kelumur while Kramac taps him with a wand. "I can make you invisible, Kelumur, if you want. I have a scroll that will help you out!"
First round: Move, draw scroll
Second Round: Cast spell if Kelumur desires, draw sword
If we DON'T choose to stay:
Amelia hustles back over towards the fallen Kelumur as the group begins to fall apart under the effects of those damned dogs. "Up! Come on, we will get through this!" she says, helping the half orc to his feet and then putting herself between her companion and the portals. "FALL Back!" she cries out to her team, head bobbing and sweeping as she tries to keep all of her friends in view and make sure that they are still able to move. She slows down, sword at the ready, willing to buy her friends more time.
Kramac |
I'm game to stay. If we do so, I will spend round 1 casting remove fear on Kelumur, and will cast it on Kiboko next.
GM Tyranius |
@Kiboko- That is a yes and no question. You receive the prestige for getting the key and surviving. Though these waves and each event throughout the scenario you have been collecting points, whoever has highest in tier has chance at something extra. Each wave is worth points (Up to a certain amount) and not tapping out is worth points. But each wave gets harder and harder.
Amelia-Stay
Kelumur- group majority
Marsius
Rallas
Kramac-Stay
Kiboko
Kiboko |
Cool, thanks GM.
"Kiboko will stay. Gather together!" Whilst Kelemur is incapacitated, Kiboko goes and gets his weapons for him (the second lot he dropped). Kiboko stands ready with his silver warhammer
Suggest we come together in north east quadrant of map.
GM Tyranius |
Sounds like majority vote is stay. I will give Rallas a few more hours to weigh in and post this evening my time.