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"It's a planar invasion. Let us handle it. Protect yourselves. I'll distract the big fella."
Nokazi tumbles down the southern hallway using the corner for cover in a defensive posture.
Acrobatics, avoid AoO from vargouille: 1d20 + 15 ⇒ (13) + 15 = 28
Move and full defense. Swift action to studied target daemon. Current AC 33 CMD 36 Touch 25

GMTrex |

@ Tarquin: oh, I missed that it was an extract rather than a potion. Hmm. I suppose I'll allow it since Navi is technically part of Tarquin's body.
Tarri fires off a trio of arrows, killing the vargoille! Nokazi tumbles forward while Oriandor does his best to confuse the arriving guards! This takes a minimum of one full round, so I'll update you after Fenrik and Baal have taken their turns.
Round V - bold may act!
1. Nokazi (68/76hp), Tarquin (8/45hp)
2. ???, daemon, guards (Yellow unconscious @ 28nl),
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (44/52hp), Baal (15/46hp), Oriandor (30/33hp)

Navi Titania |

Tarquin has the discovery that let others use the extracts :). Planning to use it with poisoners gloves later on ;).

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Baal casts one of his level 1 Shocking grasps and prepares to use it as he steps forward.
As he rounds the corner;
Perception to notice the daemon: 1d20 + 12 ⇒ (10) + 12 = 22 He hopefully sees the daemon He steps up to strike the foul beast.
Attack!: 1d20 + 13 ⇒ (14) + 13 = 27
Damage!: 1d8 + 8 + 5d6 ⇒ (5) + 8 + (1, 3, 2, 3, 3) = 25
So that's 13 slashing damage and 18 electric damage (horray empowered!)
Baal will parry the first two attack that reach him (only 2x panache points :( )
Parry 1: 1d20 + 13 ⇒ (4) + 13 = 17
Parry 2: 1d20 + 13 ⇒ (9) + 13 = 22

GMTrex |

The daemon lashes out at Baal's approach but the nimble swordsman ducks the blow! Baal's own strike lands but it has MUCH less of an impact than desired. You think about a third went through.
Bite (AoO) @ Baal: 1d20 + 11 ⇒ (10) + 11 = 21 MISS
Round V - bold may act!
1. Nokazi (68/76hp), Tarquin (8/45hp)
2. ???, daemon (11 dmg), guards (Yellow unconscious @ 28nl),
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (44/52hp), Baal (15/46hp), Oriandor (30/33hp)
If Fenrik has posted by tonight, I'll bot him.

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apologies. work sent me to a different site.
Fenrik moves towards the deamon and swings his sword...
ATK: 1d20 + 13 ⇒ (11) + 13 = 24..DMG: 1d8 + 3 ⇒ (5) + 3 = 8

GMTrex |

No worries, not doing great at keeping up myself.
Fenrik's sword strikes the creature but the wound is instantly healed. Not bothered by Fenrik's advance, the daemon lays into Baal...
Bite: 1d20 + 11 - 3 ⇒ (9) + 11 - 3 = 17 MISS
Claw: 1d20 + 11 - 3 ⇒ (18) + 11 - 3 = 26 HIT Damage: 1d6 + 4 + 10 ⇒ (1) + 4 + 10 = 15
Claw: 1d20 + 11 - 3 ⇒ (7) + 11 - 3 = 15 MISS
"Don't listen to them!" is the shout of a woman's voice. "Defend this place from the intruders with packs and weapons, not the daemon!"
Four bolts of pure force come darting from the stairwell. Southernmost square of the stairs is the point of origin. One smacks into Baal; the other three into Nokazi! Baal succumbs to his wounds and passes out.
Damage (Baal): 1d4 + 1 ⇒ (1) + 1 = 2
Damage (Nokazi): 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9
"Ye-, yes ma-am..." The guards cautiously, nervously, fearfully, and with many a sidelong glance at the daemon, advance towards Nokazi and Fenrik with polearms leveled.
Guisarme @ Nokazi: 1d20 + 7 ⇒ (6) + 7 = 13 MISS
Guisarme @ Nokazi: 1d20 + 7 ⇒ (12) + 7 = 19 MISS
Guisarme @ Fenrik: 1d20 + 7 ⇒ (17) + 7 = 24 HIT Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Guisarme @ Fenrik: 1d20 + 7 ⇒ (13) + 7 = 20 MISS
@ Oriandor/Nokazi: if you keep at it, you may be able to turn them, though this is unlikely while their employer is here.
Round V - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. ???, daemon (11 dmg), guards (Yellow unconscious @ 28nl),
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (37/52hp), Baal (-2/46hp, unconscious, bleeding out), Oriandor (30/33hp)

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GMTrex |


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Baal, bleeding out on the floor tries to stabilize himself
Stabilize Check!: 1d20 + 1 ⇒ (9) + 1 = 10
Baal keeps bleeding out.

GMTrex |


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Fenrik takes a 5 foot step back and sings his sword at one of the guards closest to Baal and yells out "WE NEED HELP DOWN HERE! BAAL IS DOWN!"...
ATK1: 1d20 + 11 ⇒ (5) + 11 = 16...DMG1: 1d8 + 3 ⇒ (1) + 3 = 4
ATK2: 1d20 + 6 ⇒ (11) + 6 = 17...DMG2: 1d8 + 3 ⇒ (8) + 3 = 11
ATK3: 1d20 + 11 ⇒ (17) + 11 = 28...DMGHaste: 1d8 + 3 ⇒ (5) + 3 = 8

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Oriandor casts vanish, then heads towards the stairs so he can have a 'chat' with the boss.
-Posted with Wayfinder

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Tarquin tosses one of his bombs in the direction of the guard with the purple shirt. Burning him and singing his ally.
bomb, dc 16 reflex for second man or 10 dmg: 1d20 + 7 ⇒ (14) + 7 = 213d6 + 7 ⇒ (6, 1, 4) + 7 = 18
"Focus on the daemon and looking for that invisible one. She should be around here somewhere."

GMTrex |

@ Oriandor: move yourself on the map to where you want. Note that she is invisible and only Kargen has see invisible active.
@ Tarquin: are you moving around the corner to throw that, or no?
Fenrik hacks thrice at one of the guards, knocking him down in a spray of blood. Tarquin sets off an explosion that badly burns another, with some fire splashing onto a third.
Reflex: 1d20 + 0 ⇒ (16) + 0 = 16 SUCCESS
Round V - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. ???, daemon (11 dmg), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg, Purple @ 18 dmg, Red @ 5 dmg),
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (37/52hp), Baal (-3/46hp, unconscious, bleeding out), Oriandor (30/33hp)

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I can just throw it from my current square as you can toss those things from a corner of your square. Due to his health I'll toss a couple of bombs to soften them up first :p
-Posted with Wayfinder

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"Stop attacking us! Baal wait! Oriandor? Kargen?"
This is getting bloody ugly without tactics or teamwork.
Nokazi turns his full attention to the daemon.
ranged, DA, RS, PBS studied target, haste attack: 1d20 + 17 - 3 - 2 + 1 + 2 + 1 + 2 ⇒ (15) + 17 - 3 - 2 + 1 + 2 + 1 + 2 = 33
+3 bow magic dmg: 1d8 + 16 ⇒ (8) + 16 = 24
arrow 2: 1d20 + 17 - 3 - 2 + 1 + 2 + 1 ⇒ (20) + 17 - 3 - 2 + 1 + 2 + 1 = 36
dmg: 1d8 + 16 ⇒ (3) + 16 = 19
confirm crit: 1d20 + 12 - 3 - 2 + 1 + 2 + 1 ⇒ (14) + 12 - 3 - 2 + 1 + 2 + 1 = 25
dmg: 2d8 + 32 ⇒ (2, 8) + 32 = 42
arrow 3: 1d20 + 17 - 3 - 2 + 1 + 2 + 1 ⇒ (12) + 17 - 3 - 2 + 1 + 2 + 1 = 28
dmg: 1d8 + 16 ⇒ (1) + 16 = 17
arrow 4: 1d20 + 12 - 3 - 2 + 1 + 2 + 1 ⇒ (1) + 12 - 3 - 2 + 1 + 2 + 1 = 12
dmg: 1d8 + 16 ⇒ (8) + 16 = 24

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Tarri guides Hugo to the other side of the hallway and then sends a few arrows into the melee. Her injured state doesn't help with her aim.
Longbow Attack Primary: 1d20 + 15 ⇒ (3) + 15 = 18
Longbow Damage Primary: 1d6 + 7 ⇒ (3) + 7 = 10
Longbow Attack Rapid Shot: 1d20 + 15 ⇒ (1) + 15 = 16
Longbow Damage Rapid Shot: 1d6 + 7 ⇒ (4) + 7 = 11
Longbow Attack Iterative: 1d20 + 10 ⇒ (13) + 10 = 23
Longbow Damage Iterative: 1d6 + 7 ⇒ (3) + 7 = 10

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Kargen hears Nokazi call out his name and he assumes the group need his help. Seeing as he couldn't get the woman free quickly, he decides to return to the fight to end the threat against them. He rushes back the way he came only to see the invisible woman was back. "Ah, I think that's the one that was barking orders. She's back and likely invisible to the rest of you, I think. Maybe I'll keep her occupied."
The archer draws an arrow and sends one flying her way.
Monster Lore: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
I'm going to assume she's human, but if not Kargen would adjust his Bane ability below to apply.
Activate Bane (Human)
Attack (PBS, Judgement, Haste, Bane): 1d20 + 8 + 2 + 1 + 1 ⇒ (14) + 8 + 2 + 1 + 1 = 26
Damage (PBS, Bane): 1d8 + 4 + 1 + 2d6 ⇒ (6) + 4 + 1 + (3, 2) = 16

GMTrex |

A well-timed crit! Nokazi eliminates the daemon, Tarri takes out another guard, and Kargen manages to hit the leader.
In retaliation, she summons a field of wet, rubbery, writhing tentacles that burst from the floor and reach for the Pathfinder team! Area in purple.
Grapple @ Party: 1d20 + 8 + 4 + 1 ⇒ (2) + 8 + 4 + 1 = 15
Fortunately, the party is able to slip by the tentacles! Unfortunately, the leader once again disappears from view (even Kargen's) with a flick of her wrist.
Lies! I don't have black tentacles prepared when I thought I did. See next post.
The two remaining guards advance to attack Fenrik!
Guisarme @ Fenrik: 1d20 + 7 ⇒ (17) + 7 = 24 HIT Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Guisarme @ Fenrik: 1d20 + 7 ⇒ (5) + 7 = 12 MISS
Round VI - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (16 dmg, invisible), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg, Purple @ 18 dmg, Red @ 5 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp), Baal (-3/46hp, unconscious, bleeding out), Oriandor (30/33hp)

GMTrex |

Hmm, I guess I'll have her cast glitterdust instead.
A burst of golden flakes explodes to the left of Fenrik and Nokazi!
Will (Fenrik): 1d20 + 2 ⇒ (11) + 2 = 13 FAIL
Will (Nokazi): 1d20 + 8 ⇒ (20) + 8 = 28 SUCCESS
Surprised by the burst, Fenrik is blinded! You can make a new saving throw at the end of your turn to throw off the blindness. Then the leader slips out of view again with a flick of her wrist.
Round VI - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (16 dmg, invisible), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg, Purple @ 18 dmg, Red @ 5 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp, blind), Baal (-3/46hp, unconscious, bleeding out), Oriandor (30/33hp)

GMTrex |

@ Oriandor: yes. I've indicated the square with a little cloud.

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Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5
"She's gone! Where'd she go?" He advances towards the disappeared woman. As he moves, the Inquisitor feels his god grant even further blessings to him. The Great Hunter sends his grace to his earthly Hunter, and Kargen.
He sees the guards in front of him. "Surrender. Your boss is consorting with demons, worshiping a dark god. The Pure Legion will surely have questions for you."
Cast Divine Favor.

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Fenrik tries to clear his senses once more..WIL: 1d20 + 2 ⇒ (16) + 2 = 18
if he fails he will go full defensive

GMTrex |

@ Fenrik: as mentioned, the save is at the end of your turn. So full defense happens first.
Fenrik furiously shakes his head, and is eventually able to see through the sparkles. Kargen and Oriandor both move forward...
A shout goes up from the stairs. "Oy! They're coming up! Help!"
Round VI - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (16 dmg, invisible), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg, Purple @ 18 dmg, Red @ 5 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp, blind), Baal (-3/46hp, unconscious, bleeding out), Oriandor (30/33hp)

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"Have it your way."
These will give them a headache.
Nokazi shoots the conscious guards with mercy arrows aiming for the torso instead of their vitals. Turning off deadly aim, 5' step and full attack.
ranged, RS, PBS, haste attack: 1d20 + 17 - 2 + 1 + 2 + 1 ⇒ (20) + 17 - 2 + 1 + 2 + 1 = 39
nonlethal: 1d8 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
confirm: 1d20 + 17 - 2 + 1 + 2 + 1 ⇒ (2) + 17 - 2 + 1 + 2 + 1 = 21
nonlethal: 2d8 + 16 ⇒ (7, 2) + 16 = 25
arrow 2: 1d20 + 17 - 2 + 1 + 2 + 1 ⇒ (4) + 17 - 2 + 1 + 2 + 1 = 23
nonlethal: 1d8 + 8 + 1d6 ⇒ (6) + 8 + (5) = 19
arrow 3: 1d20 + 17 - 2 + 1 + 2 + 1 ⇒ (16) + 17 - 2 + 1 + 2 + 1 = 35
nonlethal: 1d8 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
arrow 4: 1d20 + 17 - 2 + 1 + 2 + 1 ⇒ (8) + 17 - 2 + 1 + 2 + 1 = 27
nonlethal: 1d8 + 8 + 1d6 ⇒ (8) + 8 + (5) = 21

GMTrex |

Nokazi... outright kills... both guards with mercy arrows. Seriously, these guys are CR 1.
Also need a new stabilize roll from Baal.
Round VI - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (16 dmg, invisible), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp, blind), Baal (-3/46hp, unconscious, bleeding out), Oriandor (30/33hp)

GMTrex |

You could see where he's pointing at without a check, provided you're on the same level of the map (and can see him). :)

GMTrex |

Oriandor double moves to the top of the stairs, hoping he sees the woman.
Per your last action, you're at the top of the stairs now and on the upper level (it's a ten foot staircase). I noted what you see in a spoiler a few posts up.

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Tarquin moves a little closer and tosses a bomb right in the square where the woman is supposed to be.
ranged touch bomb: 1d20 + 7 ⇒ (18) + 7 = 253d6 + 6 ⇒ (5, 6, 5) + 6 = 22
miss chance high is hit: 1d10 ⇒ 7
"You might as well surrender woman, you can't hide from us any longer."
intimidate if you allow it: 1d20 + 17 ⇒ (18) + 17 = 35
With his tail Tarquin moves the potion he had into his hand (heroism, alchemical allocation should still be active so ^^)

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DC 10 Stabalize: 1d20 + 1 - 3 ⇒ (3) + 1 - 3 = 1 Miss! :(
And I think i missed one, so another!
DC 10 Stabalize: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2 Another miss :(

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Tarri swings low in her saddle and retrieves the healing wand she dropped to the floor moments before and then rides over to Baal's downed form.
Ride: 1d20 + 15 ⇒ (17) + 15 = 32

GMTrex |

@ Tarquin: alchemical allocation has a duration of 1 round, so it has expired. Sorry. Additionally, the square Kargen is now pointing at (different from the cloud symbol) is around two hard corners and you don't have line of sight, so I'll take your intimidate check to demoralize as a standard action instead.
@ Everyone: please roll a d100 for miss chances.
Baal keeps bleeding but Tarri gets ready to keep him alive. Tarquin does his best to strike fear into the enemy. There is the sound of retreating footsteps and then a *pop.*
Round VII - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (16 dmg, invisible), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp), Baal (-4/46hp, unconscious, bleeding out), Oriandor (30/33hp, invisible)

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I could have moved further up due to haste, I thought I had moved enough and that the cloud was the woman. Couldn't I have walked up further and tossed the bomb anyway? Rather have her burned than intimidate ;)

GMTrex |

@ Tarquin: sure, that's fine. Still hits with a -4 penalty.
Miss Chance, Higher is Hit: 1d100 ⇒ 45 MISS
Reflex: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 FAIL
Despite a few burns, the woman's footsteps still recede followed by a pop.
@ Kargen, et al.: Reviewing her buff spells again (she has six active), I notice that I missed mirror image, which is supposed to be up before you all came in. I'll say that your first arrow still hit, but there are 1d4 + 1 ⇒ (4) + 1 = 5 six total overlapping copies of her.
@ Oriandor: no. He heard footsteps is all.
Round VII - bold may act!
1. Nokazi (59/76hp), Tarquin (8/45hp)
2. Sophini (25 dmg, invisible, 5 images), guards (Yellow unconscious @ 28nl, Green unconscious @ 23 dmg)
3. Kargen (28/36hp), Tarri (6/40hp, Hugo 8/39hp), Fenrik (29/52hp), Baal (-4/46hp, unconscious, bleeding out), Oriandor (30/33hp, invisible)

GMTrex |

@ Everyone: please note that Baal's haste has expired for anyone acting after Baal in the initiative order (he cast it on Round II with a duration of 5 rounds; Nokazi and Tarquin act next in the beginning of Round VIII).

GMTrex |

I think as soon as you make an attack roll. You can cast and hold the charge without breaking vanish.

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Seeing no reason to provoke the guards and separate himself from the party, Oriandor casts a spell shocking grasp into his blade and heads downstairs to see if he can find that damnable woman and end her rabble-rousing.
Heading downstairs again, hoping to find more evidence of the annoying lady's location!

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Nokazi activates his boots of speed and moves 120 feet downstairs following the sound invisible woman's footsteps.
Perception vs Stealth: 1d20 + 21 ⇒ (15) + 21 = 36

GMTrex |

We're at the point where I don't have a ton left to throw at you, so I'm resorting to hit-and-run tactics. :P
@ Nokazi: The stairs lead up. She walked down the hallway, per Kargen's see invisibility relay. Do you walk 120 feet in that direction, or go up to where Oriandor just was? FYI, intentionally searching for stimulus via a Perception check (and forcing an opposed Stealth roll) is a move action.

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Down the corridor means along the southern end of the map?
Kargen rushes to follow her, yelling for the others to come with him. "She went this way!" As he runs, he draws another arrow.
If he can see her after turning the corner, he'll fire on her. If not, he still has a standard action left.