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About Baal-Hostem69693-22; Day Job (Craft Books) +17 (+22); Magus (Kensai, Blackblade) 5; Swashbuckler 1; Wizard (Admixture Subschool) 1; Baal-hostem
Defense:
-------------------- AC 24, touch 20, flat-footed 14 (+4 armor, +5 Dex, +5 dodge) hp 46 (7 HD; 1d6+5d8+1d10+7) Fort +5, Ref +8, Will +7 Defensive Abilities canny defense -------------------- Offense:
-------------------- Speed 30 ft. Melee slayer of chaos! (+2 katana) +12 (1d8+7/18-20) Special Attacks arcane pool (+2, 7 points), deeds (derring-do, dodging panache, opportune parry and riposte), intense spells (+1 damage), panache (3), spell combat, spellstrike Magus (Bladebound, Kensai) Spells Prepared (CL 5th; concentration +10) . . 2nd—maximized shocking grasp (2) . . 1st—empowered shocking grasp (5) . . 0 (at will)—arcane mark, ray of frost, read magic Wizard Spells Prepared (CL 1st; concentration +6) . . 1st—burning hands (DC 17), crafter's fortune[APG] (DC 16), reduce person (2, DC 16) . . 0 (at will)—detect magic, light, mending . . Opposition Schools Enchantment, Illusion -------------------- Statistics:
-------------------- Str 7, Dex 20, Con 13, Int 20, Wis 12, Cha 7 Base Atk +4; CMB +2; CMD 22 Feats Combat Reflexes, Empower Spell, Extra Panache[ACG], Intensified Spell[APG], Maximize Spell, Slashing Grace[ACG], Spell Focus (evocation), Weapon Focus (katana) Traits magical lineage, wayang spell hunter Skills Acrobatics +14, Craft (books) +17, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +15, Perception +13, Sense Motive +3, Spellcraft +15 Languages Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Goblin, Infernal, Osiriani, Ancient, Sphinx, Terran, Thassilonian, Tien SQ arcane bond (slayer of chaos! [+2 katana]), black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, perfect strike, swashbuckler finesse, versatile evocation Combat Gear pearl of power (1st level) (5), potion of cure light wounds (5), scroll of acid arrow (x2), scroll of arcane sight, scroll of burning hands (x3), scroll of dimension door, scroll of dispel magic , scroll of expeditious retreat, scroll of fireball (x2), scroll of fly (x3), scroll of gaseous form, scroll of glitterdust, scroll of grease (x2), scroll of haste (x2), scroll of infernal healing (x2), scroll of mirror image, scroll of obscuring mist (x2), scroll of scorching ray (x2), scroll of true strike (x2), scroll of vampiric touch (x2), wand of infernal healing (30 charges), wand of mage armor (20 charges); Other Gear belt of incredible dexterity +2, handy haversack, headband of vast intelligence +2, ioun torch ioun stone, masterwork tool, retraining 2x feats, level 6 (worth 600 gp), 2,618 gp -------------------- Tracked Resources:
-------------------- Arcane Bond (Slayer of Chaos! (+2 Katana)) (1/day) (Sp) - 0/1 Arcane Pool +2 (7/day) (Su) - 0/7 Black Blade: Arcane Pool (2/day) (Su) - 0/2 Panache Pool (3/day) - 0/3 Pearl of power (1st level, 5/day) - 0/5 Potion of cure light wounds - 0/5 Versatile Evocation (8/day) (Su) - 0/8 Wand of infernal healing (30 charges) - 0/30 Wand of mage armor (20 charges) - 0/20 -------------------- Special Abilities:
-------------------- Admixture Associated School: Evocation Arcane Bond (Slayer of Chaos! (+2 Katana)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level). Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own. Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities. Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points. Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min. Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held. Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty. Canny Defense +5 (Ex) +INT bonus to AC (max Kensai level). Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type. Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Empower Spell Numeric effects of a spell are increased 50%. +2 Levels. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Illusion You must spend 2 slots to cast spells from the Illusion school. Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage. Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it. Maximize Spell All variable effects of a spell are maximized. +3 Levels. Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier. Scroll of acid arrow (x2) Add this item to create a scroll with spells on it. Scroll of arcane sight Add this item to create a scroll with spells on it. Scroll of burning hands (x3) Add this item to create a scroll with spells on it. Scroll of dimension door Add this item to create a scroll with spells on it. Scroll of dispel magic (x2) Add this item to create a scroll with spells on it. Scroll of expeditious retreat Add this item to create a scroll with spells on it. Scroll of fireball (x2) Add this item to create a scroll with spells on it. Scroll of fly (x3) Add this item to create a scroll with spells on it. Scroll of gaseous form Add this item to create a scroll with spells on it. Scroll of glitterdust Add this item to create a scroll with spells on it. Scroll of grease (x2) Add this item to create a scroll with spells on it. Scroll of haste (x2) Add this item to create a scroll with spells on it. Scroll of infernal healing (x2) Add this item to create a scroll with spells on it. Scroll of mirror image Add this item to create a scroll with spells on it. Scroll of obscuring mist (x2) Add this item to create a scroll with spells on it. Scroll of scorching ray (x2) Add this item to create a scroll with spells on it. Scroll of true strike (x2) Add this item to create a scroll with spells on it. Scroll of vampiric touch (x2) Add this item to create a scroll with spells on it. Slashing Grace (Katana) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC. Spellstrike (Su) Deliver touch spells as part of a melee attack. Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having Versatile Evocation (8/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types. Wand of infernal healing (30 charges) Add this item to create a wand of a chosen spell. Wand of mage armor (20 charges) Add this item to create a wand of a chosen spell. Wayang Spell Hunter (Shocking Grasp) Reduce spell level increase from metamagic for chosen spell by 1. |