GMTrex's 5-09 The Traitor's Lodge PbP (Inactive)

Game Master Andrew Trexler

MAP


201 to 250 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Munk disentangles himself from the muck and hucks a shuriken at the baddie, narrowly missing. Trifle jumps off the ledge and swings to some effect at the other.

Valais appears surprised and a little frightened at Druthane's encouragement, but she does shuffle slowly in your direction.

Druthane and T'Orca!

Round II Summary
Trifle: crossbow bolt
Valais: hesitates on the edge of action
Druthane: slash and snazzy acrobatics
T'Orca: arrow
Baddies: flings muck, dumps mucks
Sigrun: (Delay)
Ober: big leaping swing
Munk: disentanglement

Round III Update
Trifle: leap and swing
Valais: shuffles forward
Druthane: CURRENT
T'Orca:
Baddies:
Sigrun: (Delay)
Ober:
Munk:

GM:

Top: 32
Bot: 32

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane does an end around Trifle to get to the beast, hoping to end its life. 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 DMG: 1d8 + 3 ⇒ (6) + 3 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

...which he does with verve. The creature slumps back, motionless.

T'Orca!

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

T'Orca will drop the shortbow, dash across the platform with Greatsword in hand, attempt to leap gracefully towards the fallen demon on the floor, and shout encouragement at Valais:

acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
reflex save: 1d20 + 7 ⇒ (11) + 7 = 18

Forward Valais, bring it down!
diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14

...and then swing Greatsword powerfully at the imp

power attack: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15

when I edited to add the reflex save roll, my diplomacy and attack rolls re-rolled. diplomacy was a 22 before and the attack roll was a 9. let me know which you'd like to keep


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Eh, what you have is fine.

T'Orca becomes the third Pathfinder to take a leaping swing and cuts the remaining creature open from stem to stern.

Out of initiative.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"Ugh... Do we have any healing? That was.... unpleasant. I have a wand here if someone would be willing. I suspect anything in the room beyond knows we're here. We ought to prepare and advance before turning back to finish the job."

If someone can cast/lay on some healing I'll take it, otherwise the wand.

"Valais, I can see it in your body language. Be brave. Look at T'Orca's presence. Be inspired by the paladin."

Druthane will then search the nooks and crannies of this room, and the bodies of the beasties. Perception: 1d20 + 2 ⇒ (1) + 2 = 3 Derp, must've really hit my head...

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

"I'm hurting as well, though not as badly as Druthane! I'd appreciate some healing also."

After healing presumably happens ...

Trifle will conduct her own search of the room, and particularly the beasties' bodies, taking care not to remove any of their parts!

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

"Valais, are you doing alright?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Trifle pokes her head around the room but finds only floor full of blood-flavored sludge rapidly being consumed by impossible numbers of insects.

"I'm okay," Valais replies, a little shakily. "It's just... those, um, things... Thurl made them, like--well, like me. They probably just didn't know any better, or have anywhere else to go..."

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Potion: 2d8 + 3 ⇒ (8, 5) + 3 = 16 (Anyone object to using it?

The magus looks hale, and itching to cleanse this place and hammer the nail in Thurl's coffin.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

1d20 + 2 ⇒ (14) + 2 = 16 If I don't hear anything on the other side of the door, "Everyone, it makes me increasingly nervous to go forward without first covering our trail. It certainly seems like we have Thurl's guilt by the short hairs, but we need to make it out alive to do that."

GMTrex, how big are those larva by the way? I definitely would take a "dead" one if I could. It'd help when presenting the ledger to the proper VC.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
Druthane wrote:
GMTrex, how big are those larva by the way? I definitely would take a "dead" one if I could. It'd help when presenting the ledger to the proper VC.

They look to be about 18 inches in length, perhaps six inches in diameter.

You do NOT hear anything listening at the door.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Are any clearly "dead"? I'll take one on my way back if they are (unless I think having the ledger is enough to implicate Thurl in their use.)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

They're all very much alive, wriggling around in there cells. Extracting one would require opening up a cell (each of which are closed with several clasps and latches, but easy to undo).

Even without one, though, you do think that the ledger is still a hefty piece of evidence by itself.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

It would probably undo any progress we've made with Valais anyway. I head back to the first skipped door if no one objects.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Anyone else want to chime in? We've just had the magi so far, and magi aren't great healers.

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

Ober takes some time to recharge his pearls of power with Divine Favor and Shield of Faith.

He takes the wands and taps Druthane (Trifle do you have a wand, if not I've got one I'll use for you)

Druthane: 1d8 + 1 ⇒ (7) + 1 = 8

Trifle: 1d8 + 1 ⇒ (7) + 1 = 8

Ober: 1d8 + 1 ⇒ (3) + 1 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Ober: I think Druthane is full up after downing the potion, so you can use the first wand blast for yourself, and Trifle does have a wand.

Barring objections...

Druthane leads the party back up the hall, leaving the hordes of ravenous insects behind (well, sort of; they're everywhere). Interestingly, you can see Druthane's footprints in the first hallway (prior to his swim) wherever the insect repellent touched the floor.

Past the vats, the party gives the unopened door a quick listen and enters.

This room is a madman’s abattoir. Near the center of the room stands a polished metal table with manacles bolted to each of its corners and a bloodstained hacksaw embedded in its side. A wooden workshop bench rests against the east wall, covered with tools of varying sizes, a spool of barbed wire, a stack of large metal staples, and a stack of notes, and even more grisly tools hang from hooks on the wall like pots and pans in a wellstocked kitchen. As usual, reddish-brown splotches cover the floor.

On the table, a partially clothed male elf with a distended belly is sprawled on his back as he quietly moans in agony, his arms bound by the table’s manacles.

Another door stands at the opposite wall beyond.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane bursts over to the elf and begins undoing the manacles, even as he examines the man Heal: 1d20 + 0 ⇒ (5) + 0 = 5 (Not that he knows what he's doing.) T'Orca, what do you see in this elf's heart?

Seeing that he's woefully unequipped to aid the elf, Druthane turns to the papers looking for clues.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

As Druthane frantically undoes the manacles, the elf's moans and shudders reach a crescendo and, suddenly, (channel your inner Alien montage here) a dozen purple, arm-length tentacles erupt from the pour soul's abdomen, spraying viscera and releasing gasses in all directions.

That's when some very bad things happen.

First, a wave of negative energy damage washes over you. Neg Energy: 1d8 + 3 ⇒ (2) + 3 = 5

Druthane: 1d20 + 6 ⇒ (5) + 6 = 11 FAIL, DMG 5
Trifle: 1d20 + 4 ⇒ (17) + 4 = 21 SUCCESS, DMG 2
Ober: 1d20 + 6 ⇒ (15) + 6 = 21 SUCCESS, DMG 2
Munk: 1d20 + 6 ⇒ (18) + 6 = 24 SUCCESS, DMG 2
T'Orca: 1d20 + 7 ⇒ (1) + 7 = 8 FAIL, DMG 5

Next, a cloud of spores invades your nostrils.

Druthane: 1d20 + 6 ⇒ (17) + 6 = 23 SUCCESS
Trifle: 1d20 + 5 ⇒ (2) + 5 = 7 FAIL
Ober: 1d20 + 5 ⇒ (3) + 5 = 8 FAIL
Munk: 1d20 + 5 ⇒ (15) + 5 = 20 SUCCESS
T'Orca: 1d20 + 10 ⇒ (11) + 10 = 21 SUCCESS

Trifle and Ober are not feeling so good, coughing and sputtering as though diseased...

The tentacles eventually go limp. The elf is very much dead and, you suspect, has been all along.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"Nethys's nuts! What in the 9 Hells was that? Are you guys okay?"

I DEFINITELY start looking for details on what just happened.

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

DC 25 Heal or Kn Planes:

The elf was apparently infected with some sort of parasite with an Abyssal character. Something, perhaps touch or body heat, triggered the parasite's attempt at propagation.

Assuming you also eventually turn your attention to the notes on the nearby workbench...

DC 20 Heal or Kn Planes:

Once the technobabble has been deciphered, these notes can clearly describe one of Thurl's experiments, which involved replicating a vermlek demon’s ability to inhabit a corpse and transplanting that ability into a construct. Dozens of pages describe previous experiments, but the most relevant material is in the latest version of the experiment: infecting an elf. The elf, the notes describe, demonstrated remarkable resilience and seemed to be fighting off the infestation. The observations end with a note to find more elves to repeat the experiment and speculation on how the ongoing experiment might conclude.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Well, I already failed the Heal check rather miserably. I'll check the notes (and by check I mean take.) Planes: 1d20 + 10 ⇒ (16) + 10 = 26

Sovereign Court

Male Human War Priest of Iomedae HP 19/31 AC 15 T 0 FF 15, F +5 R +1 W +8, Init +1, Perception +9, Fervor 3/6

If that was a special ability/spell/sla of a Demon, I get an additional +1 to the saving throw due to the Former Crusader boon, I should have had that in my signature, I didn't sorry, not that it would have mattered on an 8 haha. If it wasn't subtract 1 from my reroll

GM Reroll: 1d20 + 7 ⇒ (18) + 7 = 25 That should do it.

Guidance
Know Planes: 1d20 + 9 ⇒ (16) + 9 = 25 I know the first and share.

Guidance
Know Planes: 1d20 + 9 ⇒ (6) + 9 = 15 I do not know the second.

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3
Druthane wrote:
"Nethys's nuts! What in the 9 Hells was that? Are you guys okay?"

"Yeah," Munk wrinkles his face, trying to wave the foul-smelling gas away from his nose, "I'm doing okay. But I'm not sure that Trifle is." Munk tries to discern what disease Trifle is afflicted with.

Heal: 1d20 + 3 ⇒ (1) + 3 = 4

But he literally has no idea what he's seeing, probably not because the disease is particularly obscure, but because, at the moment, he can't seem to recall anything he knows about illnesses at all.

Then he turns to the elf, looks sympathetically at his dead body, and says, "Looks like a failed experiment. I wonder what his name was."

Then, to the group: "Thurl has taken too many innocent lives. This is so wrong. And we probably haven't seen the worst of it."

Also, what's our healing situation? I kinda missed the bandwagon. I have a wand if necessary.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane used loot found in here, and is totally healed. Once we've bandaged ourselves up, I'll listen at the NW door: Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

That was EXACTLY the time to use a re-roll.

Munk: you should probably use your wand. T'Orca is the only one with significant healing powers and those are very limited but I'm sure Ober or T'Orca would be willing to tap you with your wand. Go ahead and roll for it. (Same for anyone else who still has damage.)

Ober picked up the first bit, and Druthane the second, so I'll repost here for convenience:

The elf was apparently infected with some sort of parasite with an Abyssal character. Something, perhaps touch or body heat, triggered the parasite's attempt at propagation.

Once the technobabble has been deciphered, these notes can clearly describe one of Thurl's experiments, which involved replicating a vermlek demon’s ability to inhabit a corpse and transplanting that ability into a construct. Dozens of pages describe previous experiments, but the most relevant material is in the latest version of the experiment: infecting an elf. The elf, the notes describe, demonstrated remarkable resilience and seemed to be fighting off the infestation. The observations end with a note to find more elves to repeat the experiment and speculation on how the ongoing experiment might conclude.

You do NOT hear anything listening at the door, especially with Trifle wheezing in the background.

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

I like to save the Lay on Hands so I can use them as swift heals and be a meatshield. happy to use a wand, though! The one below is for me - anyone else need one still?

cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Negative energy always makes me feel so...negative. Let's collect these notes as evidence and take a moment to mourn this elf's passing.

After standing with a bowed head for an appropriate time interval, T'Orca puts an ear to the door and focuses for several minutes on the room beyond the wooden door using detect evil and scanning for auras.

perception: 1d20 ⇒ 16

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3

Thanks, T'orca!

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Munk feels much better.

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Trifle is not feeling so great. "Perhaps I should stay off the front lines for a while...I am not feeling so wonderful. Would someone - not me - like to go through the door?"

Playing a less foolhardy Trifle will be a new experience!

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Posting after quite a bit of scotch, so everyone stand back.

Angered at the torture and defilement of an elf, Druthane's jaw visibly clenches. The muscles twitch and dance with his grimace. He walks up to Trifle and grabs her by the head in order to touch foreheads in acknowledgement of her wise decision. He then strides towards the door, sword in hand and just kicks it open.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The door easily gives way to Druthane's (scotch-induced) kick and a breeze of frigid air greets you. In the room beyond: clawed limbs, scaly torsos, and other large body parts hang from sizable hooks connected to the ceiling by thick chains, all covered in a thick layer of frost. Along the walls, large canisters and jars hold dozens of smaller body parts suspended in clear liquid.

DC 15 Kn Planes:

Unsurprisingly at this point, most of these body parts are derived from demons.

DC 20 Kn Planes:

In addition to the DC 15 knowledge, you are able to identify that most parts come specifically from dretches, vermleks, babaus, and other relatively weak demons. However, there are also several samples from a hezrou, a nabasu, and even a glabrezu.

There is a wand hanging on a peg just inside the door.

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3

As Munk enters, he looks around the room in amazement. He stares in wonder at the the limbs, the jars, the meticulously preserved body parts. The scene is fascinating enough that Munk forgets what he's looking at—the ingredients of an evil scientist. The scene may be plain perverted, but Munk is totally entranced.

"Looks like the freezer of an artisan butcher! Well, almost, at least." Munk elbows a dangling limb and watches it swing. "You know, Thurl's experiments are terrible, but I wouldn't be surprised if Thurl loved his subjects, even while he was preparing them for experimentation. You'd almost have to, after spending this much time with them."

As he walks around the room, Munk does a general investigation, to see whether he notices anything not immediately apparent. He has no knowledge of planes, so he doesn't try particularly hard to understand the wand when he approaches.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

He also tries to gauge how Valais is doing. He could understand how being in this room could be hard for her.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Knowledge: 1d20 + 10 ⇒ (10) + 10 = 20

By the GODS. That's a glabrezu claw! This is unacceptable. I'm going to open that traitor up... but I want to know how he got his hands on something like that. Triffle, you may want to keep Valais out of this room."

Someone want to help me with this wand?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Just a spellcraft check for the wand.

Valais, luckily, hasn't even entered the surgery chamber yet, and is instead staring at the creatures in the vats outside.

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

Trifle stands outside the chamber with Valais and engages her in a witty story about the time she helped deliver a baby aasimar outside a carriage house.

Midwifery for the win.

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3

Anyone trained in spellcraft?

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

Assuming someone tosses the wand outside, Trifle will check it out.

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

After running interference with Valais, Trifle identifies the wand as a wand of sleet storm that was presumably used for keeping the room cold. It has 10 charges remaining.

Where to, Pathfinders? (I've highlighted as-yet-unopened doors in red on the map.)

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"hmmm that wand would have been useful fighting in that other room. Sadly, the wand is not something I can use."

I say we try the door Druthane is now in front of.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
Druthane wrote:
I say we try the door Druthane is now in front of.

Roger.

The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

Are there any evil auras emanating from areas in this room?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The glowing symbol on the floor emanates a very faint, lingering evil aura, as though something incredibly powerful and evil was here before.

In fact...

DC 15 Kn Arcana or Spellcraft:
Though empty at the moment, this room and symbol are likely used for conjuring and trapping outsiders.

The writing (in Abyssal) that litters the walls does NOT detect as evil.

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

Something...bad happened here. Careful of that symbol. Any of you speak Abyssal?

T'Orca will gingerly walk around the room looking for secret doors or anything of note, avoiding stepping on or obstructing the symbol.

perception: 1d20 ⇒ 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
T'orca wrote:
Something...bad happened here.

Ah, I should note that the aura is dim enough that you suspect said powerful creature has not been here for some time.

T'Orca's search turns up little, other than a small supply of additional steel-gray chalk in a box on the wall.

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

" My guess would be that some aspect of Thurl's horrid rituals may happen here."

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

"Someone else should see if they can figure this out - my knowledge is failing me. I can read the writing though - I speak Abyssal. Give me a moment to parse it out."

Afterwards, I'll also attempt to assist in the search.

Aid Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Yikes. Today is not my day.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Trifle spends ten long minutes reading through the mass of Abyssal text. The writing in blue is in Thurl's hand, but the blood-red script is in a hand you don't recognize (NOWHERE do you see steel-gray writing colored like the chalk that is on hand). The writing seems to be correspondence between the two writers, as though each would leave a message for the other on the wall. The bulk involves haggling between the two authors over the prices and exchange of goods, including planar goods such as larvae.

While Trifle translates, Valais steps cautiously into the room and looks curiously at the script on the walls. Her eyes stop suddenly and lock onto one particular passage for several long moments. Then, in an awe-filled whisper, Valais breathes a single word that you don't quite catch. Was it 'slim?' Or maybe 'Azlant?'

The passage in front of which Valais mutely stands DEFINITELY stands out from the rest, though still written in the same two hands:

Unusual Excerpt:

BLUE: The contact I told you about warned me that dark days are coming for Nerosyan. He has advised me to leave in all haste.

RED: And you believe him?

BLUE: I have little choice. I have much to gain by acting on this knowledge and everything to lose if it’s true.

RED:You are so quick to trust someone you have only known for a matter
of months—especially one such as he.

BLUE: If I didn’t know better, I’d say you sound jealous. Heh.

RED: My sisters would take offense at your calling me jealous, and even I believe you are taking liberties. I value our relationship, runecarved one, so I tell you this free of charge. Even if you follow his advice, guard yourself well. You are preparing to abandon your cover, and your so-called friends are known to dislike being duped.

BLUE: Trust me. I know. I heard what happened in Varisia. Look, I know what I’m doing, and I think I can trust this one. He doesn’t lie all of the time, you know.

RED: Exactly. He tells the truth often enough to make you believe his other lies.

BLUE: And if he is lying, I’ll lock him up for another ten thousand years. Just remember our bargain. If I don’t find those reagents waiting for me in the usual place, we’ll have words.

RED: But of course, Thurl. You know how to contact me.

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

Trifle takes a moment to haltingly read the message to everyone, pointing to each in turn as she reads them.

It looks like Thurl was the one who wrote in blue - who's the one in red?

"Valais - what did you just say?"

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

I also speak Abyssal. I'll copy down the conversation.

"Valais, it is likely to get worse in here before it gets better, do you know who is involved here?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

To Trifle: "Whatever do you mean?"

To Druthane: first, immediately in her booming voice "A WORTHLESS WRETCH!" then, after barely a pause, in her regular one "I don't know; I've never been in this room before. But," she says eying the chalk, "maybe we could find out..."

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

"Find out how?"

1 to 50 of 394 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMTrex's 5-09 The Traitor's Lodge PbP All Messageboards

Want to post a reply? Sign in.