GM Trajan's Dragonlance Heroes of the Lance PBP

Game Master gmpathfinder


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Sovereign Court

Male Human (Civilized, Solomnic) (Crusader) Cleric

"Those unlikely to be diplomatic with Kender, my friend. I do not like this."


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

The dwarf ducks down lower holding his crossbow tight and whispers, "By my grandfather's dusty beard what have we walked into, Donner have you seen those banners before I don't recognize them."

Knowledge(relgion):1d20 + 6 ⇒ (5) + 6 = 11
Stealth:1d20 + 7 ⇒ (15) + 7 = 22


Male Halfling Druid 1

"We should march right down and offer salutations. You think the dragon came from there?"


Recap:
Gods have returned. Somehow a copy of the neutral disks were let loose unto the world.
Evil clerics have been masquerading as seeker priests.

An army has invaded; one that labels itself with a red dragon wing. They sailed to Xaks Taroth, established a landing base, and marched south toward Solace. The dragon wing may not be imagery- a black dragon lives in the ruins, and guards the missing disks.


Male Halfling Druid 1

"What should we do? I want to go to the ships, explore the area under the town here, and chase down the army all at once!"


Male Elf Barbarian / 3

Hu'tonkton eyes the ships far below, then looks at the lift. "Mayhap we send the kender down for a look? He will be the lightest, and easiest to haul back up if he encounters danger."

Are the ships empty, or can people be seen?


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

Rumal looks at Hu as if he had just asked 'What is a Tree?' "Haf yu nod ever shpoke wif a Kender? Lidest? Haul back if deres danzher? Trap here will nod be back anytime soon wif all the shtuff to see on tha shipsh. Ehvun worsh, if deres danzher he will fine it shporting an make a calmam.. *hic* a clamat.. *hic* a ruckus." He shakes his head in disbelief, stopping soon after due to making himself dizzy.

Do the stairs continue down, or is the lift the only way? I wasn't sure by the description.

Sovereign Court

Male Human (Civilized, Solomnic) (Crusader) Cleric

I assumed no, but I will see if I can identify anything of the banners,

Know Nobility 1d20 + 5 ⇒ (16) + 5 = 21

I think that to send anyone yonder might induce too much noise for us to get a better look without being detected. The banner is that of a Red Dragon, creatures we now knoweth first hand might exist along with the darkness we hath already seen.

I'm happy that little brother has found a faith to believe in, I am, but with what we saw whilst leaving Solace, and now this, perhaps another army, I fear we have fled the start of a war we might have made a real difference in. We need to warn people of what is coming, if it hasn't already reached them. We should travel to Solomnia. The knights there can fight these armies.


Male Halfling Druid 1

"You really think the ships are full of things!"

starts jumping up and down......


None of the checks help you recognize the owners of the Red Dragon sigil. Considering they united goblin-kind, tribalistic humans, and dragons in some sort of army, they may be from the far east.

The army has cleared out- for how long, you're not sure. It would be a safe bet that the dragon is not the sole occupant of the caverns beneath the ruined city.

The hound archon waits patiently for you to proceed, having returned to his mastiff form with impatience.


Male Halfling Druid 1

"Hey look a slobbery dog!"


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

"Alright, trap you and me will sneak in and check things out. Now Trap you will not leave me sight or I will cut off your top knot!" The dwarf bellows in a whisper as only a dwarf can. Then starts moving down towards the ships.

Stealth:1d20 + 6 ⇒ (19) + 6 = 25

Sovereign Court

Male Human (Civilized, Solomnic) (Crusader) Cleric

I just want to point out that all we see is ships. We really have no reason to think they are "enemies", but they are strange to be here.


Male Halfling Druid 1

Stealth
1d20 + 15 ⇒ (5) + 15 = 20

"I have a spare topknot dwarf!"


The diminutive companions wrap their arms around the chain, and slide as quietly as possible down past the cave opening on the landing, and to the sandy beach. A number of rowboats have been left abandoned under the protection of the ledge.

Trap & Durom:

The cave has a few points of light,deep in the distance. You can tell by the breeze of stale air, that the cavern is huge, and full of stagnant water.


Male Halfling Druid 1

Trusting the dwarves ability to lead, Trap grabs ahold of his back belt-loop, allowing the dwarf to lead the way.

lighting is very poor?


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

Durom moves closer to the row boats looking for tracks in the sand, "Bwa, let me know if you hear anybody. We can't let any scouts find us since we don't know how close the army is."

Perception:1d20 + 7 ⇒ (8) + 7 = 15
Survival:1d20 + 9 ⇒ (17) + 9 = 26+2 if there human tracks.


Durom:
Human, goblin, and hobgoblin tracks crisscross the beach, both barefoot and with boots. However, they're faded with wind and surf. The general pattern is that tracks enter the beach en mass, with a few returning to the surf, dragging the boats.

So it looks like the bulk of army landed, milled around on the beach, and moved out- some across the thin band of beach moving south, and some to the landing where the winch hoisted them up.

Your check tells you that most of the tracks are over a week old. 3 or 4 pairs of fresh tracks lead back to the water.


Male Halfling Druid 1

"I had a dream last night, if I place my hands on the ship and pray I can see through the hull or a door and into the ship"


Male Elf Barbarian / 3

Hu watches the two little men safely make the sand beach below. He draws his bow and readies an arrow, but then looks toward the strange dog-man.

"This other entrance, in the cliff face - what do you know of it? And of these others, who have entered here?"

He felt only slightly silly addressing a dog.


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

"Sure go ahead Trap and look through the boat." He says mockingly.


Male Halfling Druid 1

"Likely I will just see darkness! Maybe on a door later on."

"Shall we board one?"


The hound speaks in a gravely voice I have been trapped here for nearly 300 years. I feel the disks and the dragon below us. I can feel that the dragon takes flight out of the cave to hunt. Unfortunately I do not know the layout below us. You will have to find your path yourself. The crypts below this temple lead further down, but outside of the protection of the temple there may be just as many dangers as scaling the side of the cliff.


Male Halfling Druid 1

"Dangers! How exciting! Sign me up."


Male Halfling Druid 1

Throws hands over mouth...
"Was that too loud?"


Male Elf Barbarian / 3

Hu'tonkton nods in response to the dog-man. He couldn't imagine how this creature had spent the long years, alone and holed away in a dusty temple. Waiting for someone to stumble upon this place. Did he ever lose faith, when the winds howled in the deep of the night?

Shading his eyes against the sun, he squints down at their companions. "Do they intend on searching out some information, or standing around until they are found out?"


Male Halfling Druid 1

The dwarf and kender decide to board one of the ships hopefully remaining unnoticed in the meantime.....


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

The dwarf concurs.


Male Halfling Druid 1

"I don't see anyone, good stuff should be in the captains cabin!"

Heads for the door....


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

"Agreed.....did I just agree with Trap, oh brother I am loosing it in my old age. Not thinking treasure myself but maps or war journals to find out more of this dragon army." Durom barks back to the kender.


The ships sway in waves, anchored so that they do not drift far or into each other. The deck you climb up to on the closest ship is wells scrubbed, and mostly empty.

Perception > 15:
You hear the sound of snores coming from a pile of ropes nearby. Other than that, the deck appears to be abandoned.


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

Perception:1d20 + 7 ⇒ (1) + 7 = 8

Durom misses whatever it is.


Male Halfling Druid 1

Perception
1d20 + 9 ⇒ (2) + 9 = 11
To over-hear conversations 1d20 + 13 ⇒ (12) + 13 = 25

"We agree dour dwarf, maps are treasures!"


Male Halfling Druid 1

Holds his finger to his lips and the dwarf...

"I hear the secrets that you keep when your talking in your sleep."

points to the coil of ropes.


AVASTTT YEEE! screams a small green goblin who leaps from his hiding spot among coils of rope for the rigging. He wears a jaunty black hat, and wields a cutlass almost twice his size. Apparently this is the guard left to mind the ship!

Initiative1d20 + 3 ⇒ (15) + 3 = 18


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

Init:1d20 + 5 ⇒ (4) + 5 = 9

"Yee A VAST Yerself!" With that the dwarf drops his crossbow letting the sling catch it and draws his hammer, tries to crush the goblins skull.

Warhammer strike:1d20 + 7 ⇒ (5) + 7 = 12
Damage:1d8 + 4 ⇒ (6) + 4 = 10


Male Halfling Druid 1

Initiative
1d20 + 6 ⇒ (19) + 6 = 25

"You are outmatched goblin!"

Shortsword attack 1d20 + 4 ⇒ (4) + 4 = 8, Damage 1d6 + 1 ⇒ (3) + 1 = 4

-Stab and grab....sleight of hand 1d20 + 10 ⇒ (3) + 10 = 13
to take his black hat!


The goblin scratches at the kender with his saber, but finds a short sword has pierced his heart. He falls squealing to the deck, awash in blood.

The deck returns to eerie silence, with the waves lapping against the hull.


Male Halfling Druid 1

"The cabin then."

Heads to the door and using his door sight ability looks through the door to the cabin beyond......


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

Durom nods to the Kender and moves to the cabin door warhammer in hand.


The cabin door flies open, revealing a dusty and cluttered mess.

You notice the piles of clothes and rags turned into a makeshift nest under the captain's desk. It is apparent that the goblin left to guard the ship found the leftover stash of rum and settled in to the best digs on the ship.


Male Halfling Druid 1

"At least we ended his life quickly, the captain would have done far worse before killing him."

Perception
1d20 + 9 ⇒ (9) + 9 = 18

Automatic perception check within 10 of a trap
1d20 + 13 ⇒ (17) + 13 = 30


The room is disheveled, and most of the belongings from the previous occupant have been removed. What stands out, strikingly among the mess, is a series of nautical maps predating the cataclysm. In the sequence, tacked to the wall, is the current location and what apparently is the route that the ships sailed to Xak Tsaroth. However, some of the maps in the sequence are missing- removed from the wall.

The origin of the fleet, the route that they took, is from the east. However the first (or maybe first several) maps are not present.

Other than the mess from the goblin's nest, you find a sextant and compass useful for navigation at sea.


Male Halfling Druid 1

Trap rolls up the maps and grabs the sextant and compass.....

"Look treasures abound!"


Male Halfling Druid 1

"Maybe we should get tha others on board?"


Hill dwarf Inquistor(Reorx/Paladine);2/ Ranger-2

"Wouldn't hurt, maybe they'll see something were missing."


Male Halfling Druid 1

The dwarf and kender return to gather the others to explore/sink the ships.....


Trap:
Add 5 precataclysm sea maps to your bags from the wall.

Sink the ship you're on first, or search the ships first?


Male Halfling Druid 1

"Now where did we leave them others....You don't think they wandered oft do you?"


Male Elf Barbarian / 3

Hu'tonkton watches as the dwarf and kender return. "Did you find anything out of value? What of the passage into the cliffs? Should we follow that path, or return to the broken stairs?"

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