GM Tektite's Shades of Ice Series (Inactive)

Game Master Hawkwen Agricola

Combat Map


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Technically (I think), only actions on your turn, but go ahead and take a move action.

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne charges forward and enlarges herself just before striking at the witch. Towering over he foes she waits for one of the fools to try shooting within the range of her great spear.

Longspear: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

AOOs:
Longspear: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Longspear: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Longspear: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15 Blarg!

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Jon moves up behind Marianne, hoping the tiger can distract the archers a little longer.

Sovereign Court

Illusionist 3

Fastenhym follows Izoki behind cover.


Fastenhyme and Izoki take cover!

Rapunzel fires an arrow but doesn't have the range zeroed in yet.

Heh, deja vu

Marianne strides forward, while growing larger and stabs the woman, impaling her with the longspear! The woman goes limp on the spear.
Full hp to -4

Jon moves up toward the fray.

The Snowmasks move forward to attack! They throw javelins at the archers.

Attack: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Attack: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

All of the javelins fall short as Hiryla moves closer.

All but one of the archers fire at the illusory tiger, whilr the other fires at Marianne.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 6

3d20 ⇒ (2, 14, 11) = 27

The archers miss, though another yells about the tiger being fake.

Party up!

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Fast, I moved you. Move action to extend weapon range to 50' and using one grit to make touch attacks within two range increments. Standard action to fire at southern most foe without cover. Including -2 range increment penalty
Range touch: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 111d12 ⇒ 12

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel drops her bow and charges across the battlefield, elven blade flashing as she swings it at the Shadow Lodge goon!

Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d10 + 3 + 4 ⇒ (7) + 3 + 4 = 14

AC: 14 because of charge

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Jon stomps forward and swings his quarterstaff at the archer on his left.

Power Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Thanking Desna, and Fastenhyme, that she is not a pin cushion Marianne dwindles back down to zize and races behind her foes to flank with Rapunzel. She then executes a clumsy thrust.

Longspear: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Damage: 1d8 + 6 ⇒ (5) + 6 = 11

AOOs:
Longspear: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Longspear: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Longspear: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Izoki fires and misses by mere inches!

Rapunzel attacks, but misses as well!

Jon stalks forward and lays a tremendous blow on a Shadow Lodge agent!

Marianne shrinks and attacks, but misses!

Fastenhyme!

Sovereign Court

Illusionist 3

I posted 5 hours ago, was there a server reset?

Fastenhyme uses a wand of Magic Missile.

1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"C'mon, hit someone Izoki! Your friends need you."
spending another grit for range touch attack in second ranged increment. Reloading with move action. Same target as last round.
Range touch: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 181d12 ⇒ 1


Fastenhyme hits an agent with a magic missile.

The Snowmask charge in and attack!

Seeing their leader down, the Shadow Lodge agents turn and flee!

Out of Combat!

Unless you want to chase them down. Secondary condition was the primary condition! Yay for 2 PP

Retrieving Jedrek’s Shard from the fallen woman. Hiryla hands it over to the party. "What will you do with it?" The chief asks. "It should be replaced and reburied."

What will you do?

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marainne frowns, "Seems a shame to let such a beautiful weapon go unused, would your Huscarl King not have preferred to see it go on protecting the people he did? As far as I am concerned it is yours to do with as you see fit, but I feel it would better serve his memory if it served to protect you."

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel nods in agreement with Marianne, "This belongs to your people, not ours."

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

"Shadow Lodge came for it once, probably come back for it again." Jon frowns at the idea of just putting it back. "Keep it or bury it, but better bury it somewhere else. Somewhere deep and strong."

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

"I hope it stays in your possession to honor and remember your culture and ancestors."

Sovereign Court

Illusionist 3

"I agree - it belongs to you", Fastenhyme adds, "We came here for another reason, and thanks to your help, it is done."


Yay!

Hiryla takes the axe and with his clansman, returns to the keep to bury it. Some of the warriors climb above the keep and set off an avalanche, hiding the keep once more under tons of snow, ice, and rock.

Returning, he he tells the party that you are all now adopted members of the Snowmask tribe. Granting you a boon! The party follows the Kellids back to the village where your status of Snowmask Brothers and Sister is cemented by a ritual ceremony.

The End...

Returning to Absalom, Valsin, Drang, and some of the other Venture-Captains congratulate you on rooting out the Shadow Lodge menace and promise to take the information to the Decemvirate.

As things settle down, Valsin comes over to the group. "You don't look worse for the wear with all the time spent in those cold lands, but for your next mission, I have something else in mind. Osirion! You have plenty of warmth there!" He begins to laugh as he sees the look on everyone's faces. "Get some rest and restock. You ship leaves in two days!"

Chronicles will be sent out shortly. They're finished, I was just waiting on the axe decision.

As soon as everyone checks into the Destiny thread, I'll shut this one down.

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