GM Tektite's Shades of Ice Series (Inactive)

Game Master Hawkwen Agricola

Combat Map


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Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel informs her companions that based on what she knows of the area the gap, harbor and wall climbing would likely be suicide.

"Our best bet is probably to bribe a merchant caravan to let us pose as new merchants in their group. They could use the money, and the guards would already know them as merchants." Rapunzel jingles her gold pouch. "Fizzbeard, you handsome gnome, you may be our best spokesgnome to barter a deal with a caravan though. I'll be your beautiful backer."

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Certainly, my dear! That sounds like a job I can do!"

---

Fizz locates a caravan headed for Whitethrone and approaches one of the leaders. "My good sir! Hello! How are you? My friends and I were hoping for passage into the city but that seems to be rather tough at the moment. We were hoping you might take us on as 'apprentices' to make our going a bit easier. We will compensate you for your troubles, of course!"

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Fizz will hand over 20 gp of his own money along with whatever else his companions have lent him for the occasion.

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne turns scarlet at Rapunzel's words, "No, no I really do not think that is a good idea! I'm not... Men don't... It's a bad idea."

When bribing merchants is suggested she quickly ascents, "Let's do that. Fizzbeard seems like he has a silver tongue, and to carry the analogy further mine is leaden at best. I can contribute 5gp, I spent most of my coin getting my grandfather's spear magicked and buying this skeleton key - you never know when being able to open a lock might come in handy since we may have to flee or hide."

"If it is worth anything I am a competent healer and can tend any wounds you might have," she adds to the merchants trying to back up Fizzbeard's diplomatic efforts.

Diplomacy Aid with Guidance: 1d20 ⇒ 18

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel would like to find out if she can, about how much these merchants expect to make on this visit to Tollheim as a basis for her offer amount.


Honestly, Fizzbeard had a high enough check, that you don't need to add in gold.

As Fizzbeard talks to a merchant captain, the man, apparently starved of interesting conversation due to long journey across the tundra, waves away the gold. Nay, keep your gold. You provided enough entertainment to keep me from being bored on my journey home." The man gives the party a set of cloaks and everyone piles into the wagon.

Passing through the gates, the Iron Guard obviously recognizes the merchant and after a quick search of the cargo and a piercing eye at the party, waves the wagon through.

As the wagon trundles across the cobbled streets, the man calls over his shoulder. "So where you all be heading?"

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Well, to be honest," Fizz begins, "I'm not quite sure yet. I only just joined this expedition and I believe we may need to gather some more information before we can locate our quarry."


Heh! Though Part 1 says nothing about it, this one mentions Runa's map, so you guys found a map to the SL headquarters as well. Marking it on the overview map. You are looking for a place called Aunt Marny's Bitter Brew.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

"Ah, excuse me good sir, my memory deceives me! Yes, we are actually looking for a place called Aunt Marny's Bitter Brew. Do you know where it is?"

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Plodding along with the big chest still strapped to his back, Jon could probably pass for a donkey easier than a merchant, but thanks to his new companion's deft words he doesn't have to decide much or prove anything. Which was a good thing, because his first instinct was to get a long rope and climb the wall, an idea he almost voiced before some pointed out that it was probably the worst option.

When the group refers to a map, he searches his memory for its significance, coming up empty, but tries to join the conversation anyway. "Yeah. That place. Bitter Brew."

Shifting his shoulders, he looks down to adjust the straps of the chest over his new chain shirt, courtosy of an Ulfen he punched out in Trollheim. It doesn't fit quite perfectly, but Jon's not built to standard proportions and it is nothing he isn't used to. He smiles at the gleaming new items hanging from his belt - a pair of silver knuckles, crafted with angry faces glaring from the business side. He still carries the oak staff, and luckily he was able to buy two more Druidic oils to replace the one he used on Hjort.

Been busy this weekend, but will get a precise list of purchases up soon.


The merchant thinks a bit and says. "Yeah, I think I heard of that place. Been out of business for a while now if I recollect." The merchant proceeds to give the party directions to the brewery, wishing you well and warning you to be wary of the Iron Guard.

You should be able to see your current location and the location of Aunt Marny's on the map. Everyone in the party needs to make Stealth checks at every intersection you cross from here to there, in order to avoid the Iron Guard. Looks like either way you go, you have three intersections.

I'll give everyone until this evening, then roll the Stealth checks for those that haven't checked in.

Sovereign Court

Illusionist 3

Fästenhyme pulls his cold weather outfit tighter, "This is definitely cold country.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19
stealth: 1d20 + 2 ⇒ (17) + 2 = 19
stealth: 1d20 + 2 ⇒ (20) + 2 = 22

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Stealth: 1d20 + 11 ⇒ (13) + 11 = 241d20 + 11 ⇒ (16) + 11 = 271d20 + 11 ⇒ (8) + 11 = 19
Izoki loads an alchemical paper cartridge into his new musket and keeps to the shadows whenever possible. Perhaps I should find some white furs to replace the brown. If it weren't for these shadows then I would stand out like an ink blot on parchment.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Stealth: 1d20 ⇒ 9
Stealth: 1d20 ⇒ 13
Stealth: 1d20 ⇒ 17

"WHAT WAS THAT FASTENHYME? COULDNT HEAR YOU OVER MY ARMOR."

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Stealth: 1d20 + 1 ⇒ (2) + 1 = 3
Stealth: 1d20 + 1 ⇒ (6) + 1 = 7
Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

Jon lumbers along, looking out of place and suspicious when he dashes across the intersections with the chest bouncing madly on his back.

Cr@p! Cr@p! Cr@p!


Heh, poor lumbering Jon...

The party begins moving furtively down the street, but Outhouse and Fizzbeard stick out like a paladins in a brothel. A squad of the Iron Guard slows up upon seeing the party. "By the order of the Queen, I order you to halt!"

Initiative:
O: 1d20 + 2 ⇒ (13) + 2 = 15
F: 1d20 ⇒ 5
I: 1d20 + 5 ⇒ (1) + 5 = 6
M: 1d20 + 8 ⇒ (13) + 8 = 21
R: 1d20 + 3 ⇒ (17) + 3 = 20
F: 1d20 + 2 ⇒ (15) + 2 = 17
IG: 1d20 ⇒ 10

Initiative:
Marianne
Rapunzel
Fastenhyme
Outhouse
Iron Guard
Izoki
Fizzbeard

MAP

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Despite making almost continuous use of guidance whenever they are out of sight Marianne is even less stealthy than Jon, tripping over her longspear as she tries too hard. She proves better when she relaxes a little.

When the guards confront them she rushes forward enlarges herself, supposing speed in downing there foes to be more preferable than any limited stealth that might be available in a battle. Towering over the guards she thrusts at the woman, thinking she might be the leader given Irrisen's female rulers, but her spear glances off her foe's armour.

Stealth: 1d20 - 2 ⇒ (4) - 2 = 2
Stealth: 1d20 - 2 ⇒ (13) - 2 = 11
Stealth: 1d20 - 2 ⇒ (15) - 2 = 13

Longspear: 1d20 + 5 ⇒ (7) + 5 = 12

AoOs:

Longspear: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Longspear: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Longspear: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10
Crit Conf Longspear: 1d20 + 6 ⇒ (1) + 6 = 7 Extra Damage: 4d6 + 16 ⇒ (3, 5, 5, 4) + 16 = 33

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel rushes forward and slashes at the guard in front of her.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Combat Expertise: AC 17

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Jon follows the ladies into battle, raising his quarterstaff high smashing down at the lead guard.

Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Cursed staff! Why do I keep using this thing? Stupid, stupid stupid!


Marianne gets a big head and thrusts her spear at a guard, but the strike goes wide!

Rapunzel moves up and swings hard, but misses as well!

Outhouse mirrors Rapunzel, moving up and missing!

Initiative:
Marianne
Rapunzel
Fastenhyme
Outhouse
Iron Guard
Izoki
Fizzbeard

Fastenhyme!

Sovereign Court

Illusionist 3

Before Fastenhyme could advise that attacking the Queen's guard might not be a good idea, his intrepid companions are attacking the Queen's guard - badly.

"Oh, good grief."

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2


Fastenhyme sends a an arcane missile into one of the guards! Which one?

Attack vs Rapunzel: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Attack vs Outhouse: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The two guards step up and attacks, both missing their marks, while the captain stays back, watching her underlings.

Initiative:
Marianne
Rapunzel
Fastenhyme
Outhouse
Iron Guard
Izoki
Fizzbeard

Party up!

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Jon tries a new tactic, throwing a meaty fist at the guard.

Power Attack Fist: 1d20 + 4 ⇒ (7) + 4 = 11 Sigh.. the dice roller hates Jon.
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizzbeard draws his greatsword as he moves forward and then takes a defensive stance behind Fastenhyme.

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Staying large Marianne stabs at he Captasin again, but ends up catching the side of the building and coming nowhere near her target.

Longspear: 1d20 + 5 ⇒ (1) + 5 = 6

AoOs:

Longspear: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18
Longspear: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Longspear: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19

Sovereign Court

Illusionist 3

Magic Missile for guard in front of Jon

Fastenhyme flings another volley of missiles at the same guard.

1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel swings again at the guard in front of her, her anger growing...

Power attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Jon swings and misses once more!

Fizzbeard draws his greatsword!

Marianne attacks and misses once more!

Fastenhyme sends another missile into a guard.

Rapunzel swings and hits the guard in front of her, giving him a nasty wound!

Izoki!?!

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki stealthily moves behind the wagon corner for cover and uses a move action to increase his range increment to 50' aiming his loaded musket at the captain. I hope we don't have to kill these guards. It would make for a poor first impression with the town.
stealth: 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 32 includes distance modifier


Izoki moves into the shadows.

Attack vs Outhouse: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Attack vs Rapunzel: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

The two guards attack once more, one managing to cut Jon, while the other just misses Rapunzel. The leader continues to watch.

Party up!

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne narrows her eyes, as she calls upon the powers of her unusual faith in Desna to keep herself enlarged and skewers the leader with her massive spear!

"Ignore that!"

Longspear: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

AoOs:

Longspear: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Longspear: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Longspear: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel swings again at the guard, "We don't have to fight you know. Why are you attacking us?"

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

Cr@p!

Jon dismays at taking a wound and giving out none in return. Frustrated, he swings the staff again, trying to be a little less reckless with it.

Staff: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Unbelievable..

Nealy tripping, he stumbles about looking like a big fool.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

I think any chance of negotiation is lost. Dammit. Time to for Plan B--hide the bodies. Izoki shoots the guard in front of Jon and hides again behind the wagon.

deadly aim, range touch: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d12 + 2 ⇒ (1) + 2 = 3
sniping stealth: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Sorry to say Izoki, but unless you have some ability I am unaware of sniping comes with a -20 penalty to stealth.

Rules:
PFSRD wrote:

Sniping

If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Sovereign Court

Illusionist 3
Rapunzel wrote:
"Why are you attacking us?"

I think they said halt and we started swinging.

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Yes, Marianne was not willing to give up the advantage of striking first for what she/I regard as the very slim chance we could have talked our way out of it. I think our bluffiest character is Fizzbeard? And paladins and lying go together like Miley Cyrus and tasteful.

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3
Marianne Bennette wrote:
Sorry to say Izoki, but unless you have some ability I am unaware of sniping comes with a -20 penalty.

Thank you for the reminder. I posted too quickly and forgot to add the harsh penalty.

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

Fizz will move up behind Jon and draw out his wand of cure light wounds, keeping his greatsword in his other hand.


The guard leader's eyes go wide as Marianne stabs her with a spear!

Outhouse and Rapunzel misses their marks!

Izoki puts a bullet in the guard in front of Jon.

Fizzbeard gets out a wand.

Fastenhyme?

Sovereign Court

Illusionist 3

Fastenhyme hits the same guard with another Magic Missile.

1d4 + 1 ⇒ (1) + 1 = 2


Fastenhyme plugs the guard with missiles again, taking him down!

Attack vs Rapunzel: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Attack vs Jon: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Crit Confirm vs Rapunzel: 1d20 + 4 ⇒ (16) + 4 = 20
Crit Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The guard slams him sword into Rapunzel, dealing her a deadly wound!

Th leader rushes forward, dodging Marianne's spear and swing at Jon, missing!

Party up!

Sovereign Court

Fizzbeard Male Gnome [11]
axebeak:
58/58 | AC 27 T 17 FF 20 | CMD 24 | F +8 R +12 W +6 (+4 enchant) | Perc +5 | 50' movement | DR 5/evil | Resist acid/cold/electricity 10 | SR 14
Paladin of Smiad 11 | HP 103/103 | AC 21 T 11 FF 21 | 20% miss | CMD 23 | F +15 R +8 W +12 (+2 illusions) | Init +0 | Perc +2 | SM +5 | smite: 4/4 | LoH: 9/10 | Aura of Courage/Resolve (10'): +4 morale against fear and charm | 15' movement

WIth Rapunzel not looking so great, Fizz activates his wand and taps her with it.

cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2 suck

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki reloads and shoots the captain in front of Jon.

deadly aim, range touch: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d12 + 2 ⇒ (1) + 2 = 3

Misfires and musket has broken condition. Bad karma indeed.

Liberty's Edge

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

"Thanks Fast'nhime." Jon says over his shoulder to the illusionist. Turning back he finds the captain in his face! "Ahh!" A girl!

Unnerved by his new opponent, Jon decides to help Rapunzel and swings his staff at the guard facing her.

Staff: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Gritting her teeth Marianne extracts her wand from her wristsheath with a mechanical twang and heals her wounded companions wounds a little, "Hang in there Rapunzel, I have your back!"

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Illusionist 3

Fästenhyme continues with his Wand of the Archmage at the captain. (1,1,1)

1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel smiles through the pain, aided by her companions, she complements the guard and swings the blade even harder! "At least you fight better than those drunks in Trollheim!"

Power Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13


Fizzbeard doles out the healing.

Jon swings and misses, though only by mere inches!

Marianne heals Rapunzel as well!

Fastenhyme shoots another missile and takes down the other guard.

Rapunzel swings hard, connecting with leader, and taking her down.

Out of Combat

Go ahead and heal up, the give another round of Stealth checks (one check per person only)

Sovereign Court

Half-Elf Fighter (Lore Warden) 2 / Witch (White Haired Witch) 2 HP: 15/(32)36 | AC: 16 | T: 12 | FF: 14 | CMD: 19 (21 vs. grapple) | Fort: +5 | Ref: +1| Will: +3 | Init: +3 | Perc: +12 | Sense Motive: +2

Rapunzel searches the bodies, thinking about perhaps a change of uniform?

Stealth: 1d20 - 1 ⇒ (19) - 1 = 18

Rapunzel asks Fizzbeard to use her wand of cure light to heal her wounds.

Healing (3 charges): 3d8 + 3 ⇒ (1, 7, 4) + 3 = 15

Silver Crusade

Cleric (separatist) 2 | HP 17/17 | AC:19 T:12, F:17 | CMD:17, CMB:+5 | Save (F+5, R+2, W+5) | Init:+8 | Perc: +2

Marianne picks up the Captain's body and drags it out of sight before searching it urging her companions to do the same. She will then do her best to hide the corpses. As they move on she casts guidance on herself and her clankier companions to aid their stealth.

Stealth: 1d20 - 2 ⇒ (19) - 2 = 17

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