Smaar Janderfut

Outhouse Jon's page

141 posts. Organized Play character for Kobash.


Classes/Levels

Human Brawler 2 | HP 19/24 | AC 17 (T 13 FF 14) | CMD 19 | Fort +6 Ref +5 Wil +1 | Initiative +2 | Perception +4 | Sense Motive +0

About Outhouse Jon

PFS# 7162-12
Faction: Andoran
XP: 5
PP: 10 (0 spent)
FAME: 10

DESCRIPTION: A large Shoanti man with a ruddy, pock-marked face. He wears stained high-waisted trousers and a chainmail shirt stretched across a barrel chest and pot-belly. An unpleasant smell lingers around him.

RACE: Human
CLASS/LEVEL: Brawler 2
ALIGNMENT: CG
INIT: +2
AC: 17 [F: 14 T: 13]
FOR: +6 REF: +5 WIL: +1
HP: 24

STR 19 DEX 14 CON 16 INT 7 WIS 10 CHA 7

BA +2 CMB +6 CMD 18
Unarmed +6 (1d6+4, x2)
* Flurry +4/+4 (1d6+4, x2)
Mwk Oak Quarterstaff +7 (1d6+6, x2)
* Flurry +5/+5 (1d6+4, x2)
Sling +4 (1d4+4, x2)

SKILLS: [6 ranks]
Acrobatics 1 (+6/+5 in armor)
Climb 1 (+8/+7 in armor)
Knowledge (dungeoneering) 1 (+2)
Profession - Cesspit Engineer 1 (+4)
Perception 1 (+4)
Swim 1 (+8)
Languages: Common (Taldane)

FEATS: combat expertise, power attack, dodge
TRAITS: Indomitable Faith (+1 will saves), dirty fighter (+1 damage when flanking)
SPECIAL: brawler's cunning, martial flexibility (4/day), martial training, unarmed strike (1d6), brawler's flurry

SCENARIO and PRESTIGE:

CHRONICLES

SCENARIOS and ADVENTURES
Shades of Ice Part I 1xp/2pp/500gp +5gp Day Job
Shades of Ice Part II 1xp/2pp/503gp +1gp Day Job
Shades of Ice Part III 1xp/2pp/508gp +5gp Day Job
Quest for Perfection Part III 1xp/2pp/524gp (GM Credit)
From Under Ice 1xp/2pp/508gp +20gp Day job

WEALTH and EQUIPMENT:

Starting + Scenario Gold - 2724gp

Starting Purchases
studded leather armor 25gp
cold iron knuckles 2gp
oak quarterstaff
oil of shillelagh 50gp (expended)
sling
sling bullets (10) 1sp
1 dagger 2gp
backpack 2gp
crowbar 2gp
helmet candle 2gp
candles (10) 1sp
sack 1sp
50' rope 1gp
grappling hook 1gp
sunrods (3) 6gp
silver weapon blanch 5gp
alchemist fire x2 40gp
cold weather outfit 8gp
Subtotal - 146.3gp

Shades of Ice Part II
masterwork chain shirt 200gp
silver knuckles 21gp
2 oils of shillelagh 100gp
potion of cure light wounds 50gp
Subtotal - 371gp

Shades of Ice Part III
masterwork oak quarterstaff 300gp
furs (+2 fortitude saves in cold weather) 12gp
2 pairs of snowshoes 10gp
3 spears 6gp
antitoxen 50gp
Subtotal - 378gp

TOTAL Spent 895.3
CURRENT Wealth 1828.7gp

Brawler:

Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Boons:

Snowmask Induction: You allied with the Snowmask Clan and returned Jedrek's Shard to its place of honor beside Ranulf's body. In thanks, you are ritually inducted into the Snowmask Clan with the title of Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability.

Dragonkiller: You defeated Aralantryx, the Shadow Lodges's enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet.