GM Tektite's Second Demand! (Inactive)

Game Master Hawkwen Agricola

Only map that matters, now.
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Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia drops down as well, draws her scimitar and casts Light on it. She directs Lao to follow and continue to defend.

"And they tried to escape by running UP into the collapsing tower? These few couldn't have done all this. Guess we'll have to keep going down to find out."

-Posted with Wayfinder


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Just the rubble an' bodies. I think the view was better from up there."


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Reynaldo follows behind, trying to keep an eye out for trouble.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Going down the next trapdoor, then?


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

Yup!


Opening the lower trapdoor reveal a darkened room. From the faint light filtering down from outside, Hammerfist can see that the walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor. The collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.

As the party finishes dropping down through the trapdoor, you all notice a noise and some movement to the west! Turning, you see two six foot long centipedes!

GM Rolls:
La: 1d20 + 3 ⇒ (2) + 3 = 5
Li: 1d20 + 5 ⇒ (14) + 5 = 19
R: 1d20 + 3 ⇒ (8) + 3 = 11
H: 1d20 + 1 ⇒ (1) + 1 = 2
A: 1d20 + 3 ⇒ (8) + 3 = 11
C: 1d20 + 6 ⇒ (7) + 6 = 13
R1/A2: 1d2 ⇒ 1

Initiative:
Lia
Centipedes
Reynaldo
Ares
Lao
Hammerfist

Party up!

MAP


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia drops her scimitar on the ground, its light illuminating the room the best it can, and draws her longbow. A single arrow flies over Ares' shoulder at the southern-most centipede.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15 vs Flatfooted I hope?
1d8 ⇒ 2


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

Ares grabs his bow at the sight of the crawling worms. He steps forward 5' closer NW and unleashes an arrow at the closer of the two.

"Bah! Vermin approach! "

longbow, Pb : 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 damage : 1d8 + 1 ⇒ (3) + 1 = 4


Lia quickly fires an arrow upon seeing the large vermin. The arrow pierces the chitinous back of the centipede.

The centipedes move towards the party!

Attack vs Ares: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Attack vs Hammersmith: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Crit Confirm vs Hammersmith: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Geez of pete!

Ares and Hammersmith need to make Fort Save DC 13 or take 1d3 ⇒ 2 DEX damage.

Party up!

MAP


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

I may have jumped ahead when I saw party go . Ares would actually step back and shoot if they approach and attack first. Adjust map accordingly .

fort : 1d20 + 3 ⇒ (12) + 3 = 15


Ares Aeroflot wrote:

I may have jumped ahead when I saw party go . Ares would actually step back and shoot if they approach and attack first. Adjust map accordingly .

[Dice=fort ]1d20+3

Yeah, that's my fault. I just realized I typed party up instead of Lia up.

Are steps back and puts another arrow in the wounded centipede, ending it's movements.


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia instructs Lao to attack the southern baddy, which he pads over and does... or at least tries to do.
Bite: 1d20 + 2 ⇒ (2) + 2 = 4

Lia herself curses her short-sightedness and picks up her scimitar before moving back, giving others a chance to fall back if they desire.


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Reynaldo moves over around the tiger, drawing his gladius along the way.
attack!: 1d20 + 3 ⇒ (18) + 3 = 21
damage!: 1d6 + 2 ⇒ (2) + 2 = 4


Lia sends her tiger to bite the bug, but it manages to dodge Lao's jaws.

Reynaldo swings his gladius, striking the centipede, but not quite ending it.!

Hammersmith and Lia!


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia already grabbed her scimi and moved. Sorry, I'll try posting more in order from here out.


No, no, that was my miss. Just read Lao's action and glossed over the rest. Posting together is completely fine. Usually I just use the character's init. and group the AC with them, but I thought I'd try to do it the right way for once.


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

Fort vs Poison: 1d20 + 6 ⇒ (19) + 6 = 25

Assuming there's room

Mr. Hammerfist will step back and try and squish a bug with his giant hammer.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Hammerfist backs up and swings his hammer at the beast, but the strike goes wide.

Attack vs Reynaldo: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

The centipede attacks the one the hurt it, burying it's fangs into Reynaldo.

Fort Save for Reynaldo.

Party up!


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lau continues to attack the vermin.
Bite: 1d20 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 - 3 ⇒ (11) - 3 = 8
Claw: 1d20 - 3 ⇒ (8) - 3 = 5
He menaces it all he can, but nothing connects. Lia instructs him to back down and step away, leaving room for her to come in.

On her action Lia steps up and swings with her glowing scimitar.
Scimitar: 1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 2 ⇒ (1) + 2 = 3
And somewhere above, the being controlling Lia's actions sighs over the silent clattering of virtual dice.


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

Ares will shoot again if the creature still wiggles.

longbow, Pb, precise: 1d20 + 5 ⇒ (4) + 5 = 9 damage : 1d8 + 1 ⇒ (8) + 1 = 9


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Stay still, quit movin' all dem legs" Hammerfist shouts at the beast before trying to squish it again.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

"Well struck, master dwarf."


Lia and Lao strike at the beast, but neither succeed in hitting the bug.

Ares follows suit, striking and missing.

Hammerfist then swings hard and smashes the centipede with a massive overhand swing!

Out of Combat!


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Reynaldo grits his teeth as the centipede chomps on his side.
Fort save!: 1d20 + 2 ⇒ (7) + 2 = 9
Arrgh...


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Vicious little buggers, everybody okay?"

Askes Mr. Hammerfist as he looks around for a good way to clean bug off of his hammer.


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

"Aye, pesky bugs no doubt. Renaldo, that bite looks like it got into the skin. Let me see if I can help before it gets worse."

heal: 1d20 + 6 ⇒ (3) + 6 = 9

"Drats. The poison is beyond my ability to treat."


1d3 ⇒ 1

Reynaldo feels the poison from the centipede begin to course through his veins. He actions and movement begin to feel less coordinated.

Rey Fort vs DC 13: 1d20 + 2 ⇒ (4) + 2 = 6
Rey Fort vs DC 13: 1d20 + 2 ⇒ (19) + 2 = 21

1d3 ⇒ 2

The centipede's poison continues to effect Reynaldo for a moment more before he shakes off the effects.

3 pts DEX damage to Rey.

After Reynaldo fights off the lingering effects of the poison, the party takes a look around. Opening the iron maiden causes the last victim’s bones to tumble out. Within the rubble, you find a rusty iron key.

A search of the rubble in the western wing uncovers several rusted weapons and ruined fragments of armor, as well as a pair of mithral daggers with a strange series of notches carved into the flat of each blade, stored in a tightly latched iron case.


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

Certainly take the mithri daggers and anything else of value.

" Reynaldo, you do not look so healthy. Are you ok to continue?. "

Not sure if we are under a time constraint or if we could sell loot to pay for casting of lessor restore etc. Up to the others, but Ares has little money left for purchase of healing.


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia picks up the key and looks at the latched iron case. She focuses to see any magical aura on it and checks for any sort of booby trap or key hole.
Perception1d20 + 8 ⇒ (20) + 8 = 28


No traps or anything, the case contained the mithral daggers.


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

"Hrm, no false bottoms or illusions. I suppose that's all we have here. What's with the notches on the blades, though? Banged up in a fight? Or several?"


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Urp... Reynaldo looks a little green. I feel so...slow.


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"An iron maiden? I thought this wizard bloke was supposed to be a good guy... Why's he torturin' people to death and where does this key go?"


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia tosses the key to Hammerfist. "Only one way to find out. Reynaldo, are you okay to go on? Do we need to get a cleric for you?" Despite the awkward words, she is sincere in her question.


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Iron Maiden? EXCELLENT!
Reynaldo coughs a bit on some bile, then slowly draws his gladius and manages a weak smile. I'll manage, Lia. Let us away!


Seeing that only exit from the room is an iron door to the south, the party tries the door, but finds it locked. Trying the rusty key, the door is easily opened, leading deeper into the complex. Immediately ahead of you there is wall ten feet away. The corridor turns east and west for about fifteen feet, before they both turn south again.

Numerous jail cells line these long-abandoned corridors. Each of their solid iron doors hangs ajar, and includes both a peephole at eye level, covered with a piece of sliding metal, and a smaller slot for food and water at floor level.

Overview Map


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Well, lets stick together an' check out the right side first."


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

"Right behind you." Lia keeps her scimitar out and lit with magical light so those who aren't the dwarf can see.


Going down the west corridor, you find all the cells empty and hold nothing of interest. As you turn the corner, you notice a curious semicircular stone ridge runs along the ceiling of the hallway. (As indicated by the green-ish line.) Halfway down the western corridor, another hall from west intersects the hall you are in.

GM Rolls:
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 18
1d20 ⇒ 10

At the most southern point of the corridor you are in, Hammerfist and Lia notice a concealed door. The door was once much better disguised, but decay has left it poorly hidden.


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Looks empty enough. 'Cept for that secret door. Do we want to check it out, or clear the other side first?"


cleric 3 | AC 16 T 10 FF 17 | HP 19/19 | F +3 R +1 W +7| Init +1 | Perc +11 {3/5 channels 2d6, copycat 2/7 }

"I am for checking it out. Not wanting to leave something behind us and our way back. Besides, we might forget on the way back if we are being pursued by a pack of kobolds." Ares says the last part with a smile.


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"Good point."

Hammerfirst will check the secret door for traps, assuming he doesn't find any he'll nod to the party before opening it.

Perception: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia will also have a look see for traps.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Moving through the secret door, the party spots no traps. Inside this corridor are more empty cells, once again devoid of anything of interest. The corridor travels south for about forty feet before turning east. Following the corridor east, the party makes it about halfway down the corridor when at a cell to the north, a pale face appears at the door’s window, and filthy hands grip the bars. The desperate face immediately calls out. “Oh, gods, kind faces! Aroden bless you, noble souls! I ain’t seen the jailers in ages, I think they forgot about us! We ain’t eaten in days and the water’s all but gone—my cousins’re both sick. I swear we’d give back the boar if we could, but we ate it, starvin’ as we was. We didn’t even know it was the baron’s lands, didn’t know we was poachin’! I beg you, we’re all gonna die in here! Kindness, noble souls, we’ve suffered awful! Good Baron Sarvo wills it!”


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Reynaldo is taken aback somewhat. Aroden? he mumbles quietly to the others. Surely this person can't have been down here that long...

Sense Motive: 1d20 ⇒ 2
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Reynaldo:
You note a faint transparency of the flesh of the prisoner at the window.


Dwarf Trapper 1/Scryer 1/Eldritch Knight 5 | AC 20 T 11 FF 19 | HP 36/69 | F +9 R +6 W +7 | Init +1 Perc +12 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

Sense Motive: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 Including favored enemy human

"You lot know where they keep the keys?"


Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 | F +7 R +12 W +2 | Prcptn +10 |

Something seems out of place here... Reynaldo will point out what he sees to Lia.


Female Half-Elf Hunter 7 | AC 17 T 13 FF 14 | HP 52/52 | F +7 R +9 W +7 | Init +5 | Perc +14
Lao:
AC 20 T 13 FF 16 | HP 51/51 | F +8 R +8 W +4 | Init +3 | Perc +2

Lia will have a look as she judges the person's words.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12


Lia stares at the man, but can't quite see what Reynaldo is talking about. Neither Hammerfist, nor Lia can get a sense of the man.

"Good Baron Sarvo wills it!” The man replies to the dwarf's question.

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