Master Basaalee Minvandu

Reynaldo Li's page

347 posts. Alias of thunderspirit.


Full Name

Reynaldo Li

Race

Male Human (Tian) Swa5/Rgr1 (drgn hntr)/Brw1 (snkbt strkr) | hp 25/60 | Init +6 | AC 21, T: 15, FF: 16 | CMB +9, CMD 24 |

Classes/Levels

F +7 R +12 W +2 | Prcptn +10 |

About Reynaldo Li

Reynaldo Li
Male Human (Tian-La) Swashbuckler 5/Ranger (dragon hunter) 1/Brawler (snakebite striker) 1
NG Medium humanoid (human)
Init +6; Senses Perception +10

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Defense
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AC 21, touch 15, flat-footed 16 (+3 armor, +1 shield, +4 Dex, +1 dodge, +2 natural)
hp 60 (7d10+14)
Fort +7, Refl +12, Will +2 (+1 bonus vs. auras, breath weapons, spell-like abilities, spells, supernatural abilities, and other special attacks of creatures with the dragon type)
Defensive Abilities charmed life 3/day, nimble +1

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Offense
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Speed 30 ft., deed: kip-up
Melee Wyrmsmite, +2 dragonbane transformative longsword (transformed to gladius) +15/+10 (1d6+7/17-20 +5 precision plus 2d6 vs. dragons) and
. . MW cold iron gladius +14/+9 (1d6+5/17-20 +5 precision) and
. . alch silv light mace +9/+4 (1d6+2) and
. . sap +9/+4 (1d6+2) and
. . unarmed strike +9/+4 (1d6+2)
Ranged sling +11 (1d4+2)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry & riposte, precise strike, swashbuckler initiative), favored enemy (dragons +2), panache (2), sneak attack +1d6, swashbuckler weapon training +1

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Statistics
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Str 14, Dex 19 (17), Con 14, Int 10, Wis 10, Cha 14
Base Atk +7; CMB +9; CMD 24
Feats Dragonheart[DSH], Improved Unarmed Strike, Piranha Strike, Slashing Grace[ACG], Step Up, Weapon Focus (gladius), Weapon Specialization (shortsword)
Traits Indomitable faith, Master of the sudden strike (Tian)
Skills Acrobatics +13, Bluff +12, Diplomacy +11, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (nobility) +8, Perception +10
Languages Common, Hon-La, Tien
SQ brawler's cunning, deeds, panache, predatory deduction, swashbuckler finesse, swashbuckler weapon training, wild empathy +3
Gear amulet of natural armor +2, belt of incredible dexterity +2, MW studded leather, MW buckler, Wrymsmite (+2 dragonbane transformative longsword), MW gladius (cold iron), lt mace (alch slvr), sap, sling w/10 bullets, MW backpack, torches (x5), flint & steel, 50' rope (knotted, silk), acid (x2), alch fire (x2), alkalai flask (x2), holy water (x2), liquid ice (x2), thunderstone (x2), tanglefoot bag, 2 gp

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Special Abilities
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Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made. xx
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check.
Deed: Dodging Panache +2 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +2 to AC vs. attack.
Deed: Kip-Up (Ex) While have 1 panache, stand up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While have 1 panache, demoralize struck opponent as swift action.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +5 (Ex) While have 1 panache, bonus to dmg w/light or one-hand piercing weaps.
Deed: Swashbuckler Initiative (Ex) While have panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Dragonheart +1 to save vs dragon's auras, breath weapons, spells, and other special attacks.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. Favored Enemy (Dragons) foes.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Master of the sudden strike (Tian) +2 bonus to weapon damage during the suprise round
Panache (Ex) (2 pts) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. x
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Predatory Deduction (Ex) Extra info from a dragon's trail with DC 15 know (arcana) check. +2 if less than 2 days old.
Slashing Grace Treat gladius as one-handed piercing melee weapon for class abilities.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Swashbuckler Finesse (Ex) At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for Combat Expertise. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, he gains the benefit of the Improved Critical feat.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.