GM Tektite's PFS Reborn Forge (Inactive)

Game Master Auke Teeninga

Sultur Mill
Megator Facient
Current Effects Lowdown


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Sovereign Court

Female Human Sorceress 14

Lumikello casts Vanish and moves towards the party

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Last round
Shahorn heals himself as Shadowpaw stands frightened. GM discretion where he goes for however long he's frightened.
CMW: 2d8 + 3 ⇒ (1, 6) + 3 = 10

This round
Shahorn hastily moves towards the pit to try to hop across
Acrobatics, DC 10: 1d20 + 1 ⇒ (1) + 1 = 2
Aaaaand I already used my reroll...
Acrobatics to negate 10 feet of fall damage?: 1d20 + 1 ⇒ (3) + 1 = 4
*hangs head in shame*
...and falls like a rock at the bottom. Injured and humiliated, he doesn't even bother standing and just hits himself with the wand again.

How deep was the pit again?

CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

You can walk around the edges w/o falling in I think, just don't end there

Davo feather falls Shahorn.


Knight Captain Shahorn Milner wrote:
Shahorn hastily moves towards the pit to try to hop across
Acrobatics wrote:

Faster Base Movement:

Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.

What is your current speed? (you are hasted and wearing mithral full plate) so 40?), so at least a +4. Don't know if your +1 includes the -4 of moving 20, so it would be a +8, so +10 in total, in that case you automatically clear the pit.

Acrobatics wrote:
If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump.

I'll roll for you

reflex: 1d20 + 14 ⇒ (18) + 14 = 32 manages to grab hold of the ledge.
climb: 1d20 + 7 ⇒ (2) + 7 = 9 fails to pull himself up.

Seriously, what did you do with your skill points. +1 Acrobatics and +7 climb in total as a level 14 martial? And a +30 Profession (sailor)?


Initiative
Endermere
Ratfolk
Gelugon
Lillend Azata
Rouva
Davo
Marduk
Kaz
Lumikello
Shahorn

The Cannon golem steps back and releases a volley on the closest enemy he can see: Kaz

To Hit: 1d20 + 26 ⇒ (15) + 26 = 41 hits for Damage: 4d6 + 7 ⇒ (3, 2, 2, 2) + 7 = 16
To Hit: 1d20 + 21 ⇒ (5) + 21 = 26 misses


One ratfolk (r3) is panicked and retreats.

One ratfolk (r2) steps out of reach and throws a tanglefoot bag.
To Hit: 1d20 + 15 ⇒ (15) + 15 = 30 Hits.

Reflex: 1d20 + 14 ⇒ (2) + 14 = 16 Succes

One ratfolk (r1) moves away

AoO: 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42 Threat
Confirm: 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28 Confirms
Damage: 6d6 + 30 + 1d6 ⇒ (1, 4, 3, 2, 5, 4) + 30 + (4) = 53

Fort: 1d20 + 11 ⇒ (4) + 11 = 15 fails, so slowed for rounds: 1d6 ⇒ 3


The Gelugon flies 5 foot closer to the ratfolk that tried to entangle him.

Spear: 1d20 + 21 + 1 - 4 ⇒ (13) + 21 + 1 - 4 = 31 for Damage: 2d6 + 10 + 12 ⇒ (5, 1) + 10 + 12 = 28
Fortsave: 1d20 + 11 ⇒ (1) + 11 = 12, slowed
Spear: 1d20 + 16 + 1 - 4 ⇒ (18) + 16 + 1 - 4 = 31 for Damage: 2d6 + 10 + 12 ⇒ (3, 5) + 10 + 12 = 30
Spear: 1d20 + 11 + 1 - 4 ⇒ (12) + 11 + 1 - 4 = 20 misses

bite: 1d20 + 14 + 1 - 4 ⇒ (6) + 14 + 1 - 4 = 17 misses
tail: 1d20 + 14 + 1 - 4 ⇒ (12) + 14 + 1 - 4 = 23 misses

Tracking:
r1:43
r2:63
r3:25


The lillend azata flies to Kaz on the bottom of the pit.

"Hold on to me and I'll get you out again" she says to the fallen ranger.


Initiative
Rouva
Davo
Marduk
Kaz
Lumikello
Shahorn
Endermere
Ratfolk
Gelugon
Lillend Azata

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Davo runs up to cast displacement on Kaz.

guess i'm sharing a space with Marduk bottom right

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk invisibly lumbers over the impromptu bridge to smash the golem.

Primary (haste, naturalist, giant form): 1d20 + 21 + 1 + 3 ⇒ (17) + 21 + 1 + 3 = 42
Damage (giant form, arcane strike): 2d6 + 33 ⇒ (1, 2) + 33 = 36
Sonic: 1d6 ⇒ 6

I assume they don't have blindsight so these will all be vs flatfooted AC.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz challenges the mighty construct as he and Cookie step forward. "Come at me, robro."

Expertise, Noome, Pa: 1d20 + 21 ⇒ (20) + 21 = 41
Confirming: 1d20 + 21 ⇒ (18) + 21 = 39
2d6 + 64 ⇒ (1, 5) + 64 = 70
Sonic: 1d6 ⇒ 6

Expertise, Noome, Pa: 1d20 + 16 ⇒ (6) + 16 = 22
1d6 + 18 ⇒ (3) + 18 = 21
Sonic: 1d6 ⇒ 2

Expertise, Noome, Pa: 1d20 + 11 ⇒ (20) + 11 = 31
Confirming: 1d20 + 11 ⇒ (1) + 11 = 12
1d6 + 32 ⇒ (5) + 32 = 37
Sonic: 1d6 ⇒ 1

Cookie will aid Kaz's AC.

Not a 1: 1d20 ⇒ 14
Here are some bodyguard rolls, Kaz gets +5 AC from every aid check.
Not a 1: 1d20 ⇒ 6
Not a 1: 1d20 ⇒ 14
Not a 1: 1d20 ⇒ 11
Not a 1: 1d20 ⇒ 2


AoO: 1d20 + 26 ⇒ (15) + 26 = 41
Misschance high hits: 1d100 ⇒ 19

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Haste Attack: 1d20 + 21 ⇒ (2) + 21 = 23
1d6 + 32 ⇒ (4) + 32 = 36
Sonic: 1d6 ⇒ 2


Ghosting Shahorn

Shahorn grabs the beautiful snakewoman by the tail.


The cannongolem attacks the spot from which Marduk hit him

Misschance: 1d100 ⇒ 74
To Hit: 1d20 + 29 ⇒ (4) + 29 = 33 Hits
Damage (Adamantine): 2d10 + 10 ⇒ (4, 1) + 10 = 15

Misschance: 1d100 ⇒ 29


Ratfolk2 steps back, drinks extract and disappears.
Ratfolk1 moves away (single move due to slow)
Ratfolk3 drinks an extract, disappears (and moves outside again)


Gelugon flies into building and over ratfolk and attacks

Longspear: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
Damage: 2d6 + 10 + 12 ⇒ (5, 5) + 10 + 12 = 32

Tracking:
r1:65
r2:63
r3:25


The Lillend pulls Shahorn out of the pit.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

The gnome vanishes from sight!

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz follows the golem and keeps hitting it.

Expertise, Noome, Pa: 1d20 + 21 ⇒ (16) + 21 = 37
Confirming: 1d20 + 21 ⇒ (9) + 21 = 30
2d6 + 64 ⇒ (6, 4) + 64 = 74
Sonic: 1d6 ⇒ 4

Expertise, Noome, Pa: 1d20 + 21 ⇒ (5) + 21 = 26
1d6 + 32 ⇒ (4) + 32 = 36
Sonic: 1d6 ⇒ 6

Expertise, Noome, Pa: 1d20 + 16 ⇒ (6) + 16 = 22
1d6 + 32 ⇒ (4) + 32 = 36
Sonic: 1d6 ⇒ 3

Expertise, Noome, Pa: 1d20 + 11 ⇒ (16) + 11 = 27
Expertise, Noome, Pa: 1d20 + 11 ⇒ (8) + 11 = 19
1d6 + 32 ⇒ (1) + 32 = 33
If that crits: 1d6 + 32 ⇒ (2) + 32 = 34
Sonic: 1d6 ⇒ 5

Bodyguarding: 5d20 ⇒ (19, 8, 8, 13, 10) = 58


Kaz"The Business" wrote:
Kaz follows the golem and keeps hitting it.

Kaz first hit (which doesn't crit BTW), destroys the Cannon Golem.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

With the battle won, Marduk dismisses his giant form. "I seem to be wounded", he says now noticing his cannonball-related injuries.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

"Join the club bro."

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13

"Well we have plenty of magic to deal with that sort of thing. In the meantime, we've got a cleric of Brigh to find! Anyone have anything to help find a disappearing cleric?"


So dropping out of initiative? So you are letting the Gelugon take its revenge on the ratfolk alchemists?

For healing I allow healing 5HP on a CLW wandcharge or 11HP for 2 CLW wand charges when not in initiative.

Sovereign Court

Female Lyrakien Azata
Davoliznakamushka wrote:
"Well we have plenty of magic to deal with that sort of thing. In the meantime, we've got a cleric of Brigh to find! Anyone have anything to help find a disappearing cleric?"

"I could use the 'Phone a friend' lifeline!"

Rouva has a once a week SLA Commune (6 questions)

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Shahorn goes about the immediate area, tapping himself with his wand and calling for Shadowpaw to return.
"Where has that sea pup gotten off to this time?"
Normally I'm against taking averages, but in the interest of time and rolls, will cede to your allowance. 11pts per CMW charge? Or 12?
Either way, I think it's 9 charges


Knight Captain Shahorn Milner wrote:

Shahorn goes about the immediate area, tapping himself with his wand and calling for Shadowpaw to return.

"Where has that sea pup gotten off to this time?"

Out of combat you really shouldn't use CMW. It's 200% more expensive! But it would be 12. You can roll if you want.

Shadowpaw comes to you calls after about a minute.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz will spend 8 charges to heal himself back to full.

"Well that might work. Go for it."

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

CLW Charges: 15d8 + 15 ⇒ (4, 4, 7, 2, 1, 6, 3, 1, 5, 5, 6, 2, 5, 7, 8) + 15 = 81

"Enough", Marduk shouts toward the ice devil as he waits for his wounds to be slowly mended with a healing wand. "Leave the rest of the vermin alone. You've punished them enough for the wrongs you've suffered. It's better they live so they can tell the tale of what happens to those that take slaves and live in fear of the day that you return to finish what you started today."


Marduk Beastblood wrote:
"Enough", Marduk shouts toward the ice devil as he waits for his wounds to be slowly mended with a healing wand. "Leave the rest of the vermin alone. You've punished them enough for the wrongs you've suffered. It's better they live so they can tell the tale of what happens to those that take slaves and live in fear of the day that you return to finish what you started today."

Diplomacy? Intimidate? Any other relevant skill? and when do do call him out? After 15 rounds of healing? You need to get close to him to speak as the factory makes so much ambient noise makes it hard to converse even within 20 foot.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Sure after 15 rounds of healing. Marduk doesn't really care either way. I just thought we needed to resolve this before we can move on.


Marduk Beastblood wrote:
Sure after 15 rounds of healing. Marduk doesn't really care I just thought we needed to resolve this before we can move on.

After 15 rounds he will have killed the three ratfolk and he'll greater teleport away with his rage quenched.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

I'm glad I could help. =)

What areas have we not explored yet? Does the lady cleric make a reappearance while we're healing?

Sovereign Court

Female Lyrakien Azata

Rouva will commune. Her eyes roll away and her wings change color to match Desna's holy symbol.

A booming voice sounds from the tiny azata

"WHAT QUESTIONS HAVE YOUR TRAVELS BROUGHT YOU?"

Sovereign Court

Female Human Sorceress 14

"Question one. Do we need to face the Priestess of Brigh again to bring our current mission to a succesful end?"

Sovereign Court

Female Lyrakien Azata

"NO"

Sovereign Court

Female Human Sorceress 14

"Well, that was easy."

Anyone else got questions? We've got 5 more!

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

"Ask if there's anything else of interest in this factory that the Society might find value in", Marduk suggests.

Sovereign Court

Female Human Sorceress 14

"Question 2. Is there anything of interest in this factory that the Society might find value in?"

Sovereign Court

Female Lyrakien Azata

"YES"

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

"Uh, how do we narrow it down from there?"

"Is it on that Priestess?"

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

"Not to question the wisdom of your question, Marduk, but perhaps "Do any of the blood of House Sultur currently dwell in the Megator Facient?"

Sovereign Court

Female Human Sorceress 14

"Indeed, Word of Recall teleports someone to their personal sanctuary, so it's most likely the priestess is not in the factory any more."

Lady Lumikello nods to Davo.

"Question 3. Do any of the blood of House Sultur currently dwell in the Megator Facient?"

Sovereign Court

Female Lyrakien Azata

"NO"

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

"Does Hrugor Gurstweld currently dwell in the Megator Facient?"

If the answer is "Yes", Davo immediately follows up with:

"Does Hrugor Gurstweld answer to Aredil Sultur?"

Sovereign Court

Female Human Sorceress 14

"I can answer that myself. Hrugor Gurstweld was described as a freakish hill giant. The huge hill giant, with the cannon attached to his right arm, which we fought when we arrived does fit that description, so that would be a NO(T ANY MORE)."

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

"We have the liquified eidite and no doubt lore on constructs to find. Not to mention the fact that a devil was bound to power machinery. All of those are questions for whatever deities find enough amusement in watching this place."

Sovereign Court

Female Human Sorceress 14

"Indeed, there are still rooms to explore!"

Any other questions? Still 3 left!

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